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author | Tor Lillqvist <tml@collabora.com> | 2015-10-26 17:05:38 +0200 |
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committer | Tor Lillqvist <tml@collabora.com> | 2015-10-27 14:39:48 +0200 |
commit | 30cdd16cbfaaa34fd0da010bf4de18f9d649d22e (patch) | |
tree | 59ced89373a03d755050b5ae3d91f3d447428cce /slideshow/Package_opengl.mk | |
parent | f8d0dc09e15b36ae83a5e89280d1f7fbc01da48b (diff) |
Initial work on a "Vortex" transition
The actual transition is not yet at all like the one in the competing
product. But some basic ideas are in place.
Change-Id: Ie17a4fe03ae93abe51a2f1f760f417ee4b193e2c
Diffstat (limited to 'slideshow/Package_opengl.mk')
-rw-r--r-- | slideshow/Package_opengl.mk | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/slideshow/Package_opengl.mk b/slideshow/Package_opengl.mk index d5634a426a3f..440c03d0ac1a 100644 --- a/slideshow/Package_opengl.mk +++ b/slideshow/Package_opengl.mk @@ -13,6 +13,8 @@ $(eval $(call gb_Package_add_files,slideshow_opengl_shader,$(LIBO_ETC_FOLDER)/op basicVertexShader.glsl \ dissolveFragmentShader.glsl \ staticFragmentShader.glsl \ + vortexFragmentShader.glsl \ + vortexVertexShader.glsl \ )) # vim: set noet sw=4 ts=4: |