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author | Radek Doulik <rodo@novell.com> | 2013-07-08 18:56:33 +0200 |
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committer | Jan Holesovsky <kendy@suse.cz> | 2013-07-08 18:57:44 +0200 |
commit | 4a9a2c0ed10608d1afcaebaf8bd25059b7a3f4be (patch) | |
tree | d56c691e6cbb003ff701b29d06ec71c476abfb3b /slideshow/README | |
parent | 3a54294e45f20e7705d06b9aa036a2ba12f56a50 (diff) |
Turn Radek's notes into README files.
Change-Id: I904142622ac37b394ddedf62bb7d9c099fc9cab4
Diffstat (limited to 'slideshow/README')
-rw-r--r-- | slideshow/README | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/slideshow/README b/slideshow/README index f6d19bb53740..e523458531ae 100644 --- a/slideshow/README +++ b/slideshow/README @@ -1 +1,10 @@ The Impress slideshow engine + +== 3D transitions == + +The 3D transitions are slideshow transition engine using OpenGL and +are located in slideshow/source/engine/OGLTrans/. They were initially +written by GSOC student Shane.M.Mathews. Radek has later polished the +code a bit, added few new 3D transitions, added infrastructure for +vertex and fragment shaders. Wrote few transitions with fragment shader +too. |