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authorJulien Nabet <serval2412@yahoo.fr>2021-03-13 10:20:19 +0100
committerJulien Nabet <serval2412@yahoo.fr>2021-03-13 12:02:20 +0100
commita73f24f47aea2dfa57459424f48b11b2b835e334 (patch)
tree568cb48f1d630f9613db817d95db7388cdda8d39 /slideshow/inc/pch
parentcb7839169ac58bc24d986f4cf5532d1d6219574d (diff)
update pches
Change-Id: Id6dfae9fb97fbe3fc89b9f2e083d7a3d5c1d36d3 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/112411 Tested-by: Jenkins Reviewed-by: Julien Nabet <serval2412@yahoo.fr>
Diffstat (limited to 'slideshow/inc/pch')
-rw-r--r--slideshow/inc/pch/precompiled_slideshow.hxx6
1 files changed, 4 insertions, 2 deletions
diff --git a/slideshow/inc/pch/precompiled_slideshow.hxx b/slideshow/inc/pch/precompiled_slideshow.hxx
index c66831876044..b46455e897dc 100644
--- a/slideshow/inc/pch/precompiled_slideshow.hxx
+++ b/slideshow/inc/pch/precompiled_slideshow.hxx
@@ -13,7 +13,7 @@
manual changes will be rewritten by the next run of update_pch.sh (which presumably
also fixes all possible problems, so it's usually better to use it).
- Generated on 2021-03-08 13:18:32 using:
+ Generated on 2021-03-13 10:18:34 using:
./bin/update_pch slideshow slideshow --cutoff=4 --exclude:system --include:module --exclude:local
If after updating build fails, use the following command to locate conflicting headers:
@@ -147,6 +147,7 @@
#include <canvas/canvastools.hxx>
#include <com/sun/star/animations/TransitionSubType.hpp>
#include <com/sun/star/animations/TransitionType.hpp>
+#include <com/sun/star/animations/XAnimationNode.hpp>
#include <com/sun/star/awt/DeviceInfo.hpp>
#include <com/sun/star/awt/FontSlant.hpp>
#include <com/sun/star/awt/Key.hpp>
@@ -308,12 +309,13 @@
#include <activitiesqueue.hxx>
#include <animatableshape.hxx>
#include <animationfactory.hxx>
-#include <attributableshape.hxx>
+#include <animationnode.hxx>
#include <cursormanager.hxx>
#include <delayevent.hxx>
#include <disposable.hxx>
#include <doctreenode.hxx>
#include <doctreenodesupplier.hxx>
+#include <event.hxx>
#include <eventmultiplexer.hxx>
#include <eventqueue.hxx>
#include <rgbcolor.hxx>