summaryrefslogtreecommitdiff
path: root/slideshow/opengl/vortexFragmentShader.glsl
diff options
context:
space:
mode:
authorEmmanuel Gil Peyrot <emmanuel.peyrot@collabora.com>2016-02-24 20:21:12 +0000
committerTomaž Vajngerl <quikee@gmail.com>2016-02-25 11:12:50 +0000
commitdb9fe1ea4a1e0e33dece63652c2b076fb323ec63 (patch)
tree1aa4b9cb2022d829b671855e8065a7c2b4722385 /slideshow/opengl/vortexFragmentShader.glsl
parent06404309026b8e5aeb4c47ea68aea7ef21c6654e (diff)
slideshow: Add an ugly workaround for Intel’s matrix multiplication
When more than three multiplications are chained, Intel’s Windows driver returns a mat4 containing only zeroes, likely due to a misbehaving optimisation. This patch prevents it from doing any optimisation by doing each multiplication in its own uniform block. Change-Id: I0b435d3a5444afd47f78c379f0d2e442d2c2cfc0 Reviewed-on: https://gerrit.libreoffice.org/22470 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
Diffstat (limited to 'slideshow/opengl/vortexFragmentShader.glsl')
0 files changed, 0 insertions, 0 deletions