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author | Tor Lillqvist <tml@collabora.com> | 2015-12-15 08:15:37 +0200 |
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committer | Tor Lillqvist <tml@collabora.com> | 2015-12-15 08:19:00 +0200 |
commit | 014633f83e44ae8ba33087b6f38e8e253e281969 (patch) | |
tree | c2b67cbbfa9718a4e5ab3baa901fa168c0c3cea3 /slideshow/opengl/vortexVertexShader.glsl | |
parent | e0d2acfa65d81da323cbe91e6451fca70e00bdd5 (diff) |
Use #version 140 to get inverse()
The Linux GLSL imlementation is very loose in its interpretation of
standards, it seems. (I am not surprised.) Not so on Windows, at least
with AMD drivers. The inverse() function (for float matririces) is
present only starting from GLSL 1.40. Bump the #version directive
accordingly. (See
https://www.opengl.org/sdk/docs/man/html/inverse.xhtml)
To get this to work again on OS X will be a further challenge. There a
'legacy' context only has GLSL 1.20. But the intent is to move this
code in the direction of using 'core' contexts anyway.
Change-Id: I572dc7cc30f90321b233fbfd857455dc01761a7c
Diffstat (limited to 'slideshow/opengl/vortexVertexShader.glsl')
-rwxr-xr-x | slideshow/opengl/vortexVertexShader.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/slideshow/opengl/vortexVertexShader.glsl b/slideshow/opengl/vortexVertexShader.glsl index b2f94c58bc57..f4a30a3093b6 100755 --- a/slideshow/opengl/vortexVertexShader.glsl +++ b/slideshow/opengl/vortexVertexShader.glsl @@ -7,7 +7,7 @@ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ -#version 120 +#version 140 #define M_PI 3.1415926535897932384626433832795 |