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authorAndrea Gelmini <andrea.gelmini@gelma.net>2016-01-05 17:59:50 +0100
committerAshod Nakashian <ashnakash@gmail.com>2016-01-05 19:43:28 +0000
commit2851683d8ae51525b2324f4871baabe499980f14 (patch)
treebead5c171c96cb4dc4a4bdb4a059be66bf13cbcb /slideshow/opengl
parent7f36d2e25572978ee6ee79a4089db81c191df260 (diff)
Fix typos
Change-Id: I7c40d7eb90a5c2b5d9808683c83b664707c27cb1 Reviewed-on: https://gerrit.libreoffice.org/21128 Reviewed-by: Ashod Nakashian <ashnakash@gmail.com> Tested-by: Ashod Nakashian <ashnakash@gmail.com>
Diffstat (limited to 'slideshow/opengl')
-rw-r--r--slideshow/opengl/vortexVertexShader.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/slideshow/opengl/vortexVertexShader.glsl b/slideshow/opengl/vortexVertexShader.glsl
index e01b3316e598..33fdc9374e1b 100644
--- a/slideshow/opengl/vortexVertexShader.glsl
+++ b/slideshow/opengl/vortexVertexShader.glsl
@@ -113,7 +113,7 @@ void main( void )
vec4 v = vec4(a_position, 1.0);
vec4 normal = vec4(a_normal, 1.0);
- // Each tile moves during only half of the transition. The letmost
+ // Each tile moves during only half of the transition. The leftmost
// tiles start moving at the start and arrive at their end
// position around time=0.5, when the tiles there (the rightmost
// ones) start moving. (The exact time each tile is moving is