diff options
author | Andrea Gelmini <andrea.gelmini@gelma.net> | 2018-05-23 16:10:58 +0200 |
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committer | Christian Lohmaier <lohmaier+LibreOffice@googlemail.com> | 2018-05-24 08:19:45 +0200 |
commit | 451a76ec6f585b23108240454557285f518f89c9 (patch) | |
tree | 7b13b8cb37ae50adcfd45af7bcc183a5f647e25a /slideshow/opengl | |
parent | 232103d09e55309ccb77cf2e481df46a9ae6fe83 (diff) |
Fix typo
Change-Id: I0635a5f4f02a1de222656133bca1ff2da8ce59f6
Reviewed-on: https://gerrit.libreoffice.org/54711
Reviewed-by: Julien Nabet <serval2412@yahoo.fr>
Tested-by: Christian Lohmaier <lohmaier+LibreOffice@googlemail.com>
Diffstat (limited to 'slideshow/opengl')
-rw-r--r-- | slideshow/opengl/rippleFragmentShader.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/slideshow/opengl/rippleFragmentShader.glsl b/slideshow/opengl/rippleFragmentShader.glsl index ec641d67a571..df4bd592796f 100644 --- a/slideshow/opengl/rippleFragmentShader.glsl +++ b/slideshow/opengl/rippleFragmentShader.glsl @@ -38,7 +38,7 @@ void main() // We want the ripple to span all of the slide at the end of the transition. float t = time * (sqrt(2.0) * (slideRatio < 1.0 ? 1.0 / slideRatio : slideRatio)); - // Interpolate the distance to the center in fonction of the time. + // Interpolate the distance to the center in function of the time. float mixed = smoothstep(t*w-v, t*w+v, dist); // Get the displacement offset from the current pixel, for fragments that have been touched by the ripple already. |