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author | Sarper Akdemir <q.sarperakdemir@gmail.com> | 2020-08-06 10:32:55 +0300 |
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committer | Thorsten Behrens <Thorsten.Behrens@CIB.de> | 2020-08-21 16:31:52 +0200 |
commit | 76f3218b32acbc1b67bd291ac84067c83f6e3c2f (patch) | |
tree | 6dce8dbcb0615a180ac2eeaea5760842c0783288 /slideshow/source/engine/animationnodes/animationphysicsnode.hxx | |
parent | f3272cd389d66e249d189b1810dbf685b14a00ba (diff) |
make physics animation effects always processed last
Makes it possible to add activities that will be processed last in the queue.
Makes physics animation effects queued this way.
And fixes the bug that makes physics animation effects appear
out of sync for a frame with the shapes that other in parallel
animation effects control.
Change-Id: I92d436aced6ef3ee2c8b0bf0167c1f7e642ba3b5
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/100713
Reviewed-by: Thorsten Behrens <Thorsten.Behrens@CIB.de>
Tested-by: Jenkins
Diffstat (limited to 'slideshow/source/engine/animationnodes/animationphysicsnode.hxx')
-rw-r--r-- | slideshow/source/engine/animationnodes/animationphysicsnode.hxx | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/slideshow/source/engine/animationnodes/animationphysicsnode.hxx b/slideshow/source/engine/animationnodes/animationphysicsnode.hxx index 15ac8911e916..8517dbbb803b 100644 --- a/slideshow/source/engine/animationnodes/animationphysicsnode.hxx +++ b/slideshow/source/engine/animationnodes/animationphysicsnode.hxx @@ -44,6 +44,7 @@ protected: private: virtual AnimationActivitySharedPtr createActivity() const override; + virtual bool enqueueActivity() const override; css::uno::Reference<css::animations::XAnimateMotion> mxPhysicsMotionNode; }; |