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authorStephan Bergmann <sbergman@redhat.com>2016-05-10 16:42:16 +0200
committerStephan Bergmann <sbergman@redhat.com>2016-05-10 16:42:16 +0200
commit14cd5182c5f64c43581c82db8c958369152226ac (patch)
tree57f150ba2707f29214eeb9b1eaad2373780d1b15 /slideshow/source/engine/animationnodes/basenode.cxx
parente4bb2b4f4875c15bd68297b5be716edd6859841e (diff)
Replace fallthrough comments with new SAL_FALLTHROUGH macro
...which (in LIBO_INTERNAL_ONLY) for Clang expands to [[clang::fallthrough]] in preparation of enabling -Wimplicit-fallthrough. (This is only relevant for C++11, as neither C nor old C++ has a way to annotate intended fallthroughs.) Could use BOOST_FALLTHROUGH instead of introducing our own SAL_FALLTHROUGH, but that would require adding back in dependencies on boost_headers to many libraries where we carefully removed any remaining Boost dependencies only recently. (At least make SAL_FALLTHROUGH strictly LIBO_INTERNAL_ONLY, so its future evolution will not have any impact on the stable URE interface.) C++17 will have a proper [[fallthroug]], eventually removing the need for a macro altogether. Change-Id: I342a7610a107db7d7a344ea9cbddfd9714d7e9ca
Diffstat (limited to 'slideshow/source/engine/animationnodes/basenode.cxx')
-rw-r--r--slideshow/source/engine/animationnodes/basenode.cxx4
1 files changed, 2 insertions, 2 deletions
diff --git a/slideshow/source/engine/animationnodes/basenode.cxx b/slideshow/source/engine/animationnodes/basenode.cxx
index 9b7bae8cca47..a1467a5db0e7 100644
--- a/slideshow/source/engine/animationnodes/basenode.cxx
+++ b/slideshow/source/engine/animationnodes/basenode.cxx
@@ -203,7 +203,7 @@ const int* getStateTransitionTable( sal_Int16 nRestartMode,
// same value: animations::AnimationRestart::INHERIT:
OSL_FAIL(
"getStateTransitionTable(): unexpected case for restart" );
- // FALLTHROUGH intended
+ SAL_FALLTHROUGH;
case animations::AnimationRestart::NEVER:
nRestartValue = 0;
break;
@@ -223,7 +223,7 @@ const int* getStateTransitionTable( sal_Int16 nRestartMode,
// same value: animations::AnimationFill::INHERIT:
OSL_FAIL(
"getStateTransitionTable(): unexpected case for fill" );
- // FALLTHROUGH intended
+ SAL_FALLTHROUGH;
case animations::AnimationFill::REMOVE:
nFillValue = 0;
break;