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authorNoel Grandin <noel.grandin@collabora.co.uk>2019-02-08 13:54:53 +0200
committerNoel Grandin <noel.grandin@collabora.co.uk>2019-02-09 21:04:42 +0100
commit45f4de6d333aa3fa5873cf8e1146286c74960557 (patch)
tree463a497d6132e44d82294772be4aa3f487ad13e7 /slideshow/source/engine/opengl
parent34f333445c54c87f3afe777fa467f7a2bb122208 (diff)
loplugin:indentation in sfx2..slideshow
Change-Id: I3bd23a8f6237d0887a4782b6179a413dd2f03e02 Reviewed-on: https://gerrit.libreoffice.org/67564 Tested-by: Jenkins Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
Diffstat (limited to 'slideshow/source/engine/opengl')
-rw-r--r--slideshow/source/engine/opengl/TransitionImpl.cxx18
1 files changed, 9 insertions, 9 deletions
diff --git a/slideshow/source/engine/opengl/TransitionImpl.cxx b/slideshow/source/engine/opengl/TransitionImpl.cxx
index f73237e16baf..62127de1d93e 100644
--- a/slideshow/source/engine/opengl/TransitionImpl.cxx
+++ b/slideshow/source/engine/opengl/TransitionImpl.cxx
@@ -1467,12 +1467,12 @@ int permutation256 [256]= {
void initPermTexture(GLuint *texID)
{
CHECK_GL_ERROR();
- glGenTextures(1, texID);
- glBindTexture(GL_TEXTURE_2D, *texID);
+ glGenTextures(1, texID);
+ glBindTexture(GL_TEXTURE_2D, *texID);
- static bool initialized = false;
- static unsigned char permutation2D[256*256*4];
- if( !initialized ) {
+ static bool initialized = false;
+ static unsigned char permutation2D[256*256*4];
+ if( !initialized ) {
int x, y;
for( y=0; y < 256; y++ )
@@ -1480,11 +1480,11 @@ void initPermTexture(GLuint *texID)
permutation2D[x*4 + y*1024] = permutation256[(y + permutation256[x]) & 0xff];
initialized = true;
- }
+ }
- glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, permutation2D );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
+ glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, permutation2D );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
CHECK_GL_ERROR();
}