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author | Sarper Akdemir <q.sarperakdemir@gmail.com> | 2020-08-25 11:24:22 +0300 |
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committer | Thorsten Behrens <Thorsten.Behrens@CIB.de> | 2020-08-26 14:47:52 +0200 |
commit | d29c27af4aff3f5268bd4a07647fd7435603ba11 (patch) | |
tree | 9c3ca6917490e3e5b4146beeb6d9fe1d8030e761 /slideshow/source/engine/transitions | |
parent | f070bea92f2d494fc3da6fb2fab7b9c283955f5d (diff) |
tdf#136097: make physics animation effects handle skips and rewinds
Making box2d world only stay populated when there's an animation
effect going on. This makes it possible to get rid of big chunk
of sequential update implementation.
Change-Id: Iaf50d4871b2355035495618354f0ae09abe94164
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/101304
Tested-by: Jenkins
Reviewed-by: Thorsten Behrens <Thorsten.Behrens@CIB.de>
Diffstat (limited to 'slideshow/source/engine/transitions')
0 files changed, 0 insertions, 0 deletions