diff options
author | Emmanuel Gil Peyrot <emmanuel.peyrot@collabora.com> | 2015-12-09 21:39:35 +0000 |
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committer | Tomaž Vajngerl <tomaz.vajngerl@collabora.com> | 2015-12-11 15:29:01 +0100 |
commit | d9116f2235e1a79c86446fc67231684edac49d82 (patch) | |
tree | 24786bfc6fcc83b66cd786d12efc7647104fe750 /slideshow | |
parent | c0b8c035db9afd6271e0382c4f10ad44d3aa0dbb (diff) |
slideshow: Improve the performances of the Glitter transition
Change-Id: Iaf482b357577ff8a5511607844a69c90ea28d29f
Diffstat (limited to 'slideshow')
-rw-r--r-- | slideshow/Package_opengl.mk | 2 | ||||
-rw-r--r-- | slideshow/opengl/glitterFragmentShader.glsl | 36 | ||||
-rw-r--r-- | slideshow/opengl/glitterVertexShader.glsl | 79 | ||||
-rw-r--r-- | slideshow/source/engine/OGLTrans/generic/OGLTrans_TransitionImpl.cxx | 111 |
4 files changed, 205 insertions, 23 deletions
diff --git a/slideshow/Package_opengl.mk b/slideshow/Package_opengl.mk index 5e9c8d384ecb..bed17d9e6b3d 100644 --- a/slideshow/Package_opengl.mk +++ b/slideshow/Package_opengl.mk @@ -15,6 +15,8 @@ $(eval $(call gb_Package_add_files,slideshow_opengl_shader,$(LIBO_ETC_FOLDER)/op dissolveFragmentShader.glsl \ fadeBlackFragmentShader.glsl \ fadeFragmentShader.glsl \ + glitterVertexShader.glsl \ + glitterFragmentShader.glsl \ honeycombVertexShader.glsl \ honeycombGeometryShader.glsl \ honeycombFragmentShader.glsl \ diff --git a/slideshow/opengl/glitterFragmentShader.glsl b/slideshow/opengl/glitterFragmentShader.glsl new file mode 100644 index 000000000000..1bec20102be6 --- /dev/null +++ b/slideshow/opengl/glitterFragmentShader.glsl @@ -0,0 +1,36 @@ +/* -*- Mode: C; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + */ + +#version 130 + +#define M_PI 3.1415926535897932384626433832795 + +uniform sampler2D leavingSlideTexture; +uniform sampler2D enteringSlideTexture; +varying vec2 v_texturePosition; +varying vec3 v_normal; + +uniform float time; +varying float angle; + +void main() { + vec3 lightVector = vec3(0.0, 0.0, 1.0); + float light = dot(lightVector, v_normal); + + vec4 fragment; + if (angle < M_PI) + fragment = texture2D(leavingSlideTexture, v_texturePosition); + else + fragment = texture2D(enteringSlideTexture, v_texturePosition); + + vec4 black = vec4(0.0, 0.0, 0.0, fragment.a); + gl_FragColor = mix(black, fragment, max(light, 0.0)); +} + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ diff --git a/slideshow/opengl/glitterVertexShader.glsl b/slideshow/opengl/glitterVertexShader.glsl new file mode 100644 index 000000000000..9fdaf2999a14 --- /dev/null +++ b/slideshow/opengl/glitterVertexShader.glsl @@ -0,0 +1,79 @@ +/* -*- Mode: C; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + */ + +#version 130 + +#define M_PI 3.1415926535897932384626433832795 + +attribute vec3 a_position; +attribute vec3 a_normal; + +uniform mat4 u_projectionMatrix; +uniform mat4 u_modelViewMatrix; +uniform mat4 u_sceneTransformMatrix; +uniform mat4 u_primitiveTransformMatrix; +uniform mat4 u_operationsTransformMatrix; + +varying vec2 v_texturePosition; +varying vec3 v_normal; + +attribute vec3 center; +uniform float time; +uniform ivec2 numTiles; +uniform sampler2D permTexture; +varying float angle; + +float snoise(vec2 p) +{ + return texture2D(permTexture, p).r; +} + +mat4 translationMatrix(vec3 axis) +{ + return mat4(1.0, 0.0, 0.0, 0.0, + 0.0, 1.0, 0.0, 0.0, + 0.0, 0.0, 1.0, 0.0, + axis.x, axis.y, axis.z, 1.0); +} + +mat4 rotationMatrix(vec3 axis, float angle) +{ + axis = normalize(axis); + float s = sin(angle); + float c = cos(angle); + float oc = 1.0 - c; + + return mat4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0.0, + oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0.0, + oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0.0, + 0.0, 0.0, 0.0, 1.0); +} + +void main( void ) +{ + // There are 18 vertices in an hexagon + int instanceID = gl_VertexID / 18; + + vec2 pos = (center.xy + 1) / 2; + float fuzz = snoise(pos); + float startTime = pos.x * 0.5 + fuzz * 0.25; + float endTime = startTime + 0.25; + float actualTime = clamp((time - startTime) / (endTime - startTime), 0, 1); + angle = actualTime * M_PI * 2; + + mat4 modelViewMatrix = u_modelViewMatrix * u_operationsTransformMatrix * u_sceneTransformMatrix * u_primitiveTransformMatrix; + mat4 transformMatrix = translationMatrix(center) * rotationMatrix(vec3(0, 1, 0), angle) * translationMatrix(-center); + + mat3 normalMatrix = mat3(transpose(inverse(transformMatrix))); + gl_Position = u_projectionMatrix * modelViewMatrix * transformMatrix * vec4(a_position, 1.0); + v_texturePosition = vec2((a_position.x + 1) / 2, (1 - a_position.y) / 2); + v_normal = normalize(normalMatrix * a_normal); +} + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ diff --git a/slideshow/source/engine/OGLTrans/generic/OGLTrans_TransitionImpl.cxx b/slideshow/source/engine/OGLTrans/generic/OGLTrans_TransitionImpl.cxx index 36ee0e767e97..86cc2c729459 100644 --- a/slideshow/source/engine/OGLTrans/generic/OGLTrans_TransitionImpl.cxx +++ b/slideshow/source/engine/OGLTrans/generic/OGLTrans_TransitionImpl.cxx @@ -1768,40 +1768,105 @@ void createHexagon(Primitive& aHexagon, const int x, const int y, const int NX, } } -std::shared_ptr<OGLTransitionImpl> makeGlitter() +namespace { - const int NX = 80; - const int NY = NX * 4 / 3; - Primitives_t aLeavingSlide; - Primitives_t aEnteringSlide; - - for (int y = 0; y < NY+2; y+=2) +class GlitterTransition : public PermTextureTransition +{ +public: + GlitterTransition(const TransitionScene& rScene, const TransitionSettings& rSettings) + : PermTextureTransition(rScene, rSettings) { - for (int x = 0; x < NX+2; x+=2) - { - Primitive aHexagon; - createHexagon(aHexagon, x, y, NX, NY); + } - glm::vec3 aCenter = aHexagon.getVertex(2); +private: + virtual GLuint makeShader() const override; + virtual void prepareTransition( sal_Int32 glLeavingSlideTex, sal_Int32 glEnteringSlideTex ) override; + virtual void finish( double nTime, double SlideWidth, double SlideHeight, double DispWidth, double DispHeight ) override; - float fRandom = comphelper::rng::uniform_real_distribution(-0.25, std::nextafter(0.2, DBL_MAX)); + GLuint maBuffer = 0; +}; - double fDelta = 0.6 + fRandom; - double fHorizontal = fdiv(x, NX + 2) * fDelta; +GLuint GlitterTransition::makeShader() const +{ + return OpenGLHelper::LoadShaders( "glitterVertexShader", "glitterFragmentShader" ); +} - double fStart = fHorizontal; - double fEnd = fHorizontal + (1.0 - fDelta); +struct ThreeFloats +{ + GLfloat x, y, z; +}; - aHexagon.Operations.push_back(makeSRotate(glm::vec3(0, 1, 0), aCenter, 180 , true, fStart, fEnd)); - aLeavingSlide.push_back(aHexagon); +void GlitterTransition::prepareTransition( sal_Int32 glLeavingSlideTex, sal_Int32 glEnteringSlideTex ) +{ + CHECK_GL_ERROR(); + PermTextureTransition::prepareTransition( glLeavingSlideTex, glEnteringSlideTex ); + CHECK_GL_ERROR(); - aHexagon.Operations.push_back(makeSRotate(glm::vec3(0, 1, 0), aCenter, 180 , false, fStart, fEnd)); - aEnteringSlide.push_back(aHexagon); - } + GLint nNumTilesLocation = glGetUniformLocation(m_nProgramObject, "numTiles"); + if (nNumTilesLocation != -1) { + glUniform2iv(nNumTilesLocation, 1, glm::value_ptr(glm::ivec2(41, 41 * 4 / 3))); + CHECK_GL_ERROR(); } - return makeSimpleTransition(aLeavingSlide, aEnteringSlide); + glGenBuffers(1, &maBuffer); + glBindBuffer(GL_ARRAY_BUFFER, maBuffer); + + // Upload the center of each hexagon. + const Primitive& primitive = getScene().getLeavingSlide()[0]; + int nbVertices = primitive.getVerticesSize() / sizeof(Vertex); + std::vector<ThreeFloats> vertices; + for (int i = 2; i < nbVertices; i += 18) { + const glm::vec3& center = primitive.getVertex(i); + for (int j = 0; j < 18; ++j) + vertices.push_back({center.x, center.y, center.z}); + } + glBufferData(GL_ARRAY_BUFFER, vertices.size() * 3 * sizeof(GLfloat), vertices.data(), GL_STATIC_DRAW); + + GLint location = glGetAttribLocation(m_nProgramObject, "center"); + if (location != -1) { + glEnableVertexAttribArray(location); + glVertexAttribPointer( location, 3, GL_FLOAT, false, 0, NULL ); + CHECK_GL_ERROR(); + } + + glBindBuffer(GL_ARRAY_BUFFER, 0); +} + +void GlitterTransition::finish( double, double, double, double, double ) +{ + CHECK_GL_ERROR(); + glDeleteBuffers(1, &maBuffer); + CHECK_GL_ERROR(); +} + +std::shared_ptr<OGLTransitionImpl> +makeGlitterTransition(const Primitives_t& rLeavingSlidePrimitives, + const Primitives_t& rEnteringSlidePrimitives, + const TransitionSettings& rSettings = TransitionSettings()) +{ + return std::make_shared<GlitterTransition>(TransitionScene(rLeavingSlidePrimitives, rEnteringSlidePrimitives), + rSettings); +} + +} + +std::shared_ptr<OGLTransitionImpl> makeGlitter() +{ + const int NX = 80; + const int NY = NX * 4 / 3; + + Primitives_t aSlide; + Primitives_t aEmptySlide; + Primitive aHexagon; + + for (int y = 0; y < NY+2; y+=2) + for (int x = 0; x < NX+2; x+=2) + createHexagon(aHexagon, x, y, NX, NY); + + aSlide.push_back(aHexagon); + + return makeGlitterTransition(aSlide, aEmptySlide); } namespace |