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authorJaviya Vivekkumar Dineshbhai <vivek.javiya@collabora.com>2024-05-29 18:29:18 +0530
committerTomaž Vajngerl <quikee@gmail.com>2024-06-03 15:18:08 +0200
commitd5c5732ada2f9f616e26ef514676adee2245c5e5 (patch)
treef258b35914b2e68437c3f3cffc0ea5680761375e /slideshow
parentd620821608a4b89d10ce4b93aa03e6e6d5d04fa8 (diff)
Remove unused 'numTiles' from glitter vertex shader
The 'numTiles' variable is not being used in the vertex shader. To test this PR, apply the Glitter transition. If it works as expected, then the change is successful. Signed-off-by: Javiya Vivekkumar Dineshbhai <vivek.javiya@collabora.com> Change-Id: Ia1f833e6009b1f8c774329945ba260d20b8c9f64 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/168222 Tested-by: Jenkins Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
Diffstat (limited to 'slideshow')
-rw-r--r--slideshow/opengl/glitterVertexShader.glsl1
-rw-r--r--slideshow/source/engine/opengl/TransitionImpl.cxx6
2 files changed, 0 insertions, 7 deletions
diff --git a/slideshow/opengl/glitterVertexShader.glsl b/slideshow/opengl/glitterVertexShader.glsl
index 00ae568ac672..ecf0cbb13124 100644
--- a/slideshow/opengl/glitterVertexShader.glsl
+++ b/slideshow/opengl/glitterVertexShader.glsl
@@ -25,7 +25,6 @@ varying vec3 v_normal;
attribute vec3 center;
uniform float time;
-uniform ivec2 numTiles;
uniform sampler2D permTexture;
varying float angle;
diff --git a/slideshow/source/engine/opengl/TransitionImpl.cxx b/slideshow/source/engine/opengl/TransitionImpl.cxx
index 758b4a7d4d73..1e9c661d6c09 100644
--- a/slideshow/source/engine/opengl/TransitionImpl.cxx
+++ b/slideshow/source/engine/opengl/TransitionImpl.cxx
@@ -1997,12 +1997,6 @@ void GlitterTransition::prepareTransition( sal_Int32 glLeavingSlideTex, sal_Int3
PermTextureTransition::prepareTransition( glLeavingSlideTex, glEnteringSlideTex, pContext );
CHECK_GL_ERROR();
- GLint nNumTilesLocation = glGetUniformLocation(m_nProgramObject, "numTiles");
- if (nNumTilesLocation != -1) {
- glUniform2iv(nNumTilesLocation, 1, glm::value_ptr(glm::ivec2(41, 41 * 4 / 3)));
- CHECK_GL_ERROR();
- }
-
glGenBuffers(1, &maBuffer);
glBindBuffer(GL_ARRAY_BUFFER, maBuffer);