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authorTor Lillqvist <tml@collabora.com>2015-11-07 00:37:21 +0200
committerTor Lillqvist <tml@collabora.com>2015-11-07 01:45:48 +0200
commitef04c666591612bb222672de29a15be4515da040 (patch)
tree350f377ca75ba77514895089a3998ea364b058f0 /slideshow
parentd1c91627d9c7d117ee2e680f5c24844f7c4d8515 (diff)
Improve transition shader portability
Use #version 120 explicitly, and adapt the shader shader code accordingly, to use strictly only GLSL 1.20 constructs. Also, use less vertex attribute data in the Vortex vertex shader: We can pack the per-vertex tile x and y index and in-tile vertex index information into one float. Also, the shader can calculate the center of the tile a vertex belongs to based on the knowledge of which tile it is. Now the shader transitions work on OS X, too. Change-Id: I93e8b5069a6d06d2e412ffee322b1eb32805e606
Diffstat (limited to 'slideshow')
-rw-r--r--slideshow/opengl/basicVertexShader.glsl2
-rw-r--r--slideshow/opengl/dissolveFragmentShader.glsl2
-rw-r--r--slideshow/opengl/rippleFragmentShader.glsl2
-rw-r--r--slideshow/opengl/staticFragmentShader.glsl2
-rwxr-xr-xslideshow/opengl/vortexFragmentShader.glsl2
-rwxr-xr-xslideshow/opengl/vortexVertexShader.glsl17
-rw-r--r--slideshow/source/engine/OGLTrans/generic/OGLTrans_TransitionImpl.cxx107
7 files changed, 40 insertions, 94 deletions
diff --git a/slideshow/opengl/basicVertexShader.glsl b/slideshow/opengl/basicVertexShader.glsl
index 4ca615a57689..da8355465f9d 100644
--- a/slideshow/opengl/basicVertexShader.glsl
+++ b/slideshow/opengl/basicVertexShader.glsl
@@ -26,6 +26,8 @@
*
************************************************************************/
+#version 120
+
varying vec2 v_texturePosition;
void main( void )
diff --git a/slideshow/opengl/dissolveFragmentShader.glsl b/slideshow/opengl/dissolveFragmentShader.glsl
index c6e80e2a6931..6ce3d539d114 100644
--- a/slideshow/opengl/dissolveFragmentShader.glsl
+++ b/slideshow/opengl/dissolveFragmentShader.glsl
@@ -26,6 +26,8 @@
*
************************************************************************/
+#version 120
+
uniform sampler2D leavingSlideTexture;
uniform sampler2D enteringSlideTexture;
uniform sampler2D permTexture;
diff --git a/slideshow/opengl/rippleFragmentShader.glsl b/slideshow/opengl/rippleFragmentShader.glsl
index 83677e4d6390..ac6b8ac37099 100644
--- a/slideshow/opengl/rippleFragmentShader.glsl
+++ b/slideshow/opengl/rippleFragmentShader.glsl
@@ -7,6 +7,8 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
+#version 120
+
#define M_PI 3.1415926535897932384626433832795
uniform sampler2D leavingSlideTexture;
diff --git a/slideshow/opengl/staticFragmentShader.glsl b/slideshow/opengl/staticFragmentShader.glsl
index cd47c5ad6fd7..ab4913de766c 100644
--- a/slideshow/opengl/staticFragmentShader.glsl
+++ b/slideshow/opengl/staticFragmentShader.glsl
@@ -26,6 +26,8 @@
*
************************************************************************/
+#version 120
+
uniform sampler2D leavingSlideTexture;
uniform sampler2D enteringSlideTexture;
uniform sampler2D permTexture;
diff --git a/slideshow/opengl/vortexFragmentShader.glsl b/slideshow/opengl/vortexFragmentShader.glsl
index a8a976731034..9b7741acb100 100755
--- a/slideshow/opengl/vortexFragmentShader.glsl
+++ b/slideshow/opengl/vortexFragmentShader.glsl
@@ -7,6 +7,8 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
+#version 120
+
uniform sampler2D leavingSlideTexture;
uniform sampler2D enteringSlideTexture;
uniform float time;
diff --git a/slideshow/opengl/vortexVertexShader.glsl b/slideshow/opengl/vortexVertexShader.glsl
index 532260d748a9..1dffbbd187df 100755
--- a/slideshow/opengl/vortexVertexShader.glsl
+++ b/slideshow/opengl/vortexVertexShader.glsl
@@ -7,15 +7,14 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
+#version 120
+
#define M_PI 3.1415926535897932384626433832795
uniform float time;
uniform ivec2 numTiles;
uniform sampler2D permTexture;
-attribute vec2 tileCenter;
-attribute int tileXIndex;
-attribute int tileYIndex;
-attribute int vertexIndexInTile;
+attribute float tileInfo;
varying vec2 v_texturePosition;
varying float v_textureSelect;
@@ -52,9 +51,17 @@ void main( void )
// at time=0.5, when the tiles there (the rightmost ones) start
// moving.
+ // In GLSL 1.20 we don't have any bitwise operators, sigh
+
+ int tileXIndex = int(mod(int(tileInfo), 256));
+ int tileYIndex = int(mod(int(tileInfo) / 256, 256));
+ int vertexIndexInTile = int(mod(int(tileInfo) / (256*256), 256));
+
float startTime = float(tileXIndex)/(numTiles.x-1) * 0.5;
float endTime = startTime + 0.5;
+ vec2 tileCenter = vec2(-1 + 1.5 * tileXIndex * (2.0/numTiles.x), -1 + 1.5 * tileYIndex * (2.0/numTiles.y));
+
if (time <= startTime)
{
// Still at start location, nothing needed
@@ -86,7 +93,7 @@ void main( void )
v.z += (fuzz < 0.5 ? -1 : 1) * tileCenter.x * sin(moveTime*M_PI);
// Perturb z a bit randomly
- v.z += ((((tileXIndex << 3) ^ tileYIndex) % 10) - 5) * (1 - abs(time-0.5)*2);
+ v.z += (fuzz - 0.5) * 5 * (1 - abs(time-0.5)*2);
v_textureSelect = float(rotation > 0.5);
}
diff --git a/slideshow/source/engine/OGLTrans/generic/OGLTrans_TransitionImpl.cxx b/slideshow/source/engine/OGLTrans/generic/OGLTrans_TransitionImpl.cxx
index fd3e73f1f9cd..f3897e7974b6 100644
--- a/slideshow/source/engine/OGLTrans/generic/OGLTrans_TransitionImpl.cxx
+++ b/slideshow/source/engine/OGLTrans/generic/OGLTrans_TransitionImpl.cxx
@@ -1659,20 +1659,11 @@ class VortexTransition : public ShaderTransition
public:
VortexTransition(const TransitionScene& rScene, const TransitionSettings& rSettings, int nNX, int nNY)
: ShaderTransition(rScene, rSettings)
- , mnTileCenterLocation(0)
- , mnTileXIndexLocation(0)
- , mnTileYIndexLocation(0)
- , mnVertexIndexInTileLocation(0)
- , mnTileCenterBuffer(0)
- , mnTileXIndexBuffer(0)
- , mnTileYIndexBuffer(0)
- , mnVertexIndexInTileBuffer(0)
+ , mnTileInfoLocation(0)
+ , mnTileInfoBuffer(0)
, maNumTiles(nNX,nNY)
{
- mvTileCenters.resize(6*maNumTiles.x*maNumTiles.y);
- mvTileXIndexes.resize(6*maNumTiles.x*maNumTiles.y);
- mvTileYIndexes.resize(6*maNumTiles.x*maNumTiles.y);
- mvVertexIndexesInTiles.resize(6*maNumTiles.x*maNumTiles.y);
+ mvTileInfo.resize(6*maNumTiles.x*maNumTiles.y);
}
private:
@@ -1682,53 +1673,23 @@ private:
virtual GLuint makeShader() override;
- GLint mnTileCenterLocation;
- GLint mnTileXIndexLocation;
- GLint mnTileYIndexLocation;
- GLint mnVertexIndexInTileLocation;
- GLuint mnTileCenterBuffer;
- GLuint mnTileXIndexBuffer;
- GLuint mnTileYIndexBuffer;
- GLuint mnVertexIndexInTileBuffer;
+ GLint mnTileInfoLocation;
+ GLuint mnTileInfoBuffer;
glm::ivec2 maNumTiles;
- std::vector<glm::vec2> mvTileCenters;
- std::vector<GLint> mvTileXIndexes;
- std::vector<GLint> mvTileYIndexes;
- std::vector<GLint> mvVertexIndexesInTiles;
+ std::vector<GLfloat> mvTileInfo;
};
void VortexTransition::prepare( double, double, double, double, double )
{
glDisable(GL_CULL_FACE);
- glBindBuffer(GL_ARRAY_BUFFER, mnTileCenterBuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, mnTileInfoBuffer);
CHECK_GL_ERROR();
- glEnableVertexAttribArray(mnTileCenterLocation);
+ glEnableVertexAttribArray(mnTileInfoLocation);
CHECK_GL_ERROR();
- glVertexAttribPointer(mnTileCenterLocation, 2, GL_FLOAT, GL_FALSE, 0, 0);
- CHECK_GL_ERROR();
-
- glBindBuffer(GL_ARRAY_BUFFER, mnTileXIndexBuffer);
- CHECK_GL_ERROR();
- glEnableVertexAttribArray(mnTileXIndexLocation);
- CHECK_GL_ERROR();
- glVertexAttribIPointer(mnTileXIndexLocation, 1, GL_INT, 0, 0);
- CHECK_GL_ERROR();
-
- glBindBuffer(GL_ARRAY_BUFFER, mnTileYIndexBuffer);
- CHECK_GL_ERROR();
- glEnableVertexAttribArray(mnTileYIndexLocation);
- CHECK_GL_ERROR();
- glVertexAttribIPointer(mnTileYIndexLocation, 1, GL_INT, 0, 0);
- CHECK_GL_ERROR();
-
- glBindBuffer(GL_ARRAY_BUFFER, mnVertexIndexInTileBuffer);
- CHECK_GL_ERROR();
- glEnableVertexAttribArray(mnVertexIndexInTileLocation);
- CHECK_GL_ERROR();
- glVertexAttribIPointer(mnVertexIndexInTileLocation, 1, GL_INT, 0, 0);
+ glVertexAttribPointer(mnTileInfoLocation, 1, GL_FLOAT, GL_FALSE, 0, 0);
CHECK_GL_ERROR();
glBindBuffer(GL_ARRAY_BUFFER, 0);
@@ -1746,13 +1707,7 @@ GLuint VortexTransition::makeShader()
if (nProgram)
{
- mnTileCenterLocation = glGetAttribLocation(nProgram, "tileCenter");
- CHECK_GL_ERROR();
- mnTileXIndexLocation = glGetAttribLocation(nProgram, "tileXIndex");
- CHECK_GL_ERROR();
- mnTileYIndexLocation = glGetAttribLocation(nProgram, "tileYIndex");
- CHECK_GL_ERROR();
- mnVertexIndexInTileLocation = glGetAttribLocation(nProgram, "vertexIndexInTile");
+ mnTileInfoLocation = glGetAttribLocation(nProgram, "tileInfo");
CHECK_GL_ERROR();
glUseProgram(nProgram);
@@ -1765,15 +1720,13 @@ GLuint VortexTransition::makeShader()
CHECK_GL_ERROR();
}
- glGenBuffers(1, &mnTileCenterBuffer);
- CHECK_GL_ERROR();
- glGenBuffers(1, &mnTileXIndexBuffer);
- CHECK_GL_ERROR();
- glGenBuffers(1, &mnTileYIndexBuffer);
- CHECK_GL_ERROR();
- glGenBuffers(1, &mnVertexIndexInTileBuffer);
+ glGenBuffers(1, &mnTileInfoBuffer);
CHECK_GL_ERROR();
+ // We store the (x,y) indexes of the tile each vertex belongs to in a float, so they must fit.
+ assert(maNumTiles.x < 256);
+ assert(maNumTiles.y < 256);
+
// Two triangles, i.e. six vertices, per tile
{
int n = 0;
@@ -1783,40 +1736,16 @@ GLuint VortexTransition::makeShader()
{
for (int v = 0; v < 6; v++)
{
- // Note that Primitive::pushTriangle() has mapped the coordinates from the 0..1
- // passed to it (by makeVortex() in this case) to -1..1, and also reflected the Y
- // coordinates. Why the code can't use those from the start I don't
- // know... Confusing. Anyway, so here when we store the center of each rectangle
- // that the vertices belong to, we need to use the actual coordinates.
- mvTileCenters[n] = glm::vec2(2*((x+0.5)/maNumTiles.x) - 1, -2*((y+0.5)/maNumTiles.y) + 1);
-
- mvTileXIndexes[n] = x;
- mvTileYIndexes[n] = y;
- mvVertexIndexesInTiles[n] = v;
+ mvTileInfo[n] = x + (y << 8) + (v << 16);
n++;
}
}
}
}
- glBindBuffer(GL_ARRAY_BUFFER, mnTileCenterBuffer);
- CHECK_GL_ERROR();
- glBufferData(GL_ARRAY_BUFFER, mvTileCenters.size()*sizeof(glm::vec2), mvTileCenters.data(), GL_STATIC_DRAW);
- CHECK_GL_ERROR();
-
- glBindBuffer(GL_ARRAY_BUFFER, mnTileXIndexBuffer);
- CHECK_GL_ERROR();
- glBufferData(GL_ARRAY_BUFFER, mvTileXIndexes.size()*sizeof(GLint), mvTileXIndexes.data(), GL_STATIC_DRAW);
- CHECK_GL_ERROR();
-
- glBindBuffer(GL_ARRAY_BUFFER, mnTileYIndexBuffer);
- CHECK_GL_ERROR();
- glBufferData(GL_ARRAY_BUFFER, mvTileYIndexes.size()*sizeof(GLint), mvTileYIndexes.data(), GL_STATIC_DRAW);
- CHECK_GL_ERROR();
-
- glBindBuffer(GL_ARRAY_BUFFER, mnVertexIndexInTileBuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, mnTileInfoBuffer);
CHECK_GL_ERROR();
- glBufferData(GL_ARRAY_BUFFER, mvVertexIndexesInTiles.size()*sizeof(GLint), mvVertexIndexesInTiles.data(), GL_STATIC_DRAW);
+ glBufferData(GL_ARRAY_BUFFER, mvTileInfo.size()*sizeof(GLfloat), mvTileInfo.data(), GL_STATIC_DRAW);
CHECK_GL_ERROR();
glBindBuffer(GL_ARRAY_BUFFER, 0);