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author | Tor Lillqvist <tml@collabora.com> | 2015-10-26 12:24:31 +0200 |
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committer | Tor Lillqvist <tml@collabora.com> | 2015-10-26 12:27:46 +0200 |
commit | 1877228ae8e7cc298cf4e45d061ee54774aa1d08 (patch) | |
tree | 91fd08508c828e3f5c288c7a08c03855714ac963 /slideshow | |
parent | 429876d12bba23491ca3b69b02b5ce4c6d2311ab (diff) |
Add confused comment
Change-Id: I5179ee1cd295f256526feebb192a8548c41276a7
Diffstat (limited to 'slideshow')
-rw-r--r-- | slideshow/opengl/dissolveFragmentShader.glsl | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/slideshow/opengl/dissolveFragmentShader.glsl b/slideshow/opengl/dissolveFragmentShader.glsl index 1ceb13f69863..adc4e163d71a 100644 --- a/slideshow/opengl/dissolveFragmentShader.glsl +++ b/slideshow/opengl/dissolveFragmentShader.glsl @@ -38,6 +38,8 @@ float snoise(vec2 P) { } void main() { + // No idea why the multiplication by 10 (and not 16, which would seem more logical to me, as + // the permTexture is 16*16 pixels in size). float sn = snoise(10.0*v_texturePosition); if( sn < time) gl_FragColor = texture2D(enteringSlideTexture, v_texturePosition); |