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author | Luboš Luňák <l.lunak@collabora.com> | 2019-03-22 13:39:17 +0100 |
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committer | Miklos Vajna <vmiklos@collabora.com> | 2019-03-22 18:02:42 +0100 |
commit | c4217f888a2964ca1371bd22297895b4737d2c38 (patch) | |
tree | 1458bbd72c0a6e35aa9223100c1bd6e84ed09103 /svtools/qa | |
parent | e8f2f923ae12bea76379c917f2090e7a5e61d860 (diff) |
opengl's drawBitmap() should also scale properly if needed (tdf#123372)
If the bitmap to be drawn will need to be scale for drawing, OpenGL
handles this by scaling, but the scaling is of poor quality. Other
backends scale in such a case with a good quality, and e.g. opengl's
drawAlphaBitmap() also does the same check, so copy that check
to drawBitmap() as well.
Change-Id: If6a457c69c6676d03fa4046b9910683f51479d21
Reviewed-on: https://gerrit.libreoffice.org/69556
Tested-by: Jenkins
Reviewed-by: Miklos Vajna <vmiklos@collabora.com>
Diffstat (limited to 'svtools/qa')
0 files changed, 0 insertions, 0 deletions