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authorLuc Castermans <luc.castermans@gmail.com>2014-01-07 21:47:08 +0100
committerMiklos Vajna <vmiklos@collabora.co.uk>2014-01-09 18:03:30 +0000
commit561775d5b533f25d6f07c6c4793b8c64afa47920 (patch)
tree96cb41c6bd1158cce9e41aec1b2aa73db39d9746 /svtools/source/misc/embedhlp.cxx
parentbaf112e6f085c4e13ece0028a9c40f41d8ced308 (diff)
translated German comments
Change-Id: Ie08b9e12f990b244806379ff29cf33cd0fab847a Reviewed-on: https://gerrit.libreoffice.org/7300 Reviewed-by: Miklos Vajna <vmiklos@collabora.co.uk> Tested-by: Miklos Vajna <vmiklos@collabora.co.uk>
Diffstat (limited to 'svtools/source/misc/embedhlp.cxx')
-rw-r--r--svtools/source/misc/embedhlp.cxx21
1 files changed, 11 insertions, 10 deletions
diff --git a/svtools/source/misc/embedhlp.cxx b/svtools/source/misc/embedhlp.cxx
index 918b9415ae9f..c5da4be544dd 100644
--- a/svtools/source/misc/embedhlp.cxx
+++ b/svtools/source/misc/embedhlp.cxx
@@ -640,8 +640,9 @@ void EmbeddedObjectRef::DrawPaintReplacement( const Rectangle &rRect, const OUSt
pOut->SetFont( aFnt );
Point aPt;
- // Nun den Text so skalieren, dass er in das Rect passt.
- // Wir fangen mit der Defaultsize an und gehen 1-AppFont runter
+
+ // Now scale text such that it fits in the rectangle
+ // We start with the default size and decrease 1-AppFont
for( sal_uInt16 i = 8; i > 2; i-- )
{
aPt.X() = (rRect.GetWidth() - pOut->GetTextWidth( rText )) / 2;
@@ -652,7 +653,7 @@ void EmbeddedObjectRef::DrawPaintReplacement( const Rectangle &rRect, const OUSt
if( aPt.Y() < 0 ) bTiny = true, aPt.Y() = 0;
if( bTiny )
{
- // heruntergehen bei kleinen Bildern
+ // decrease for small images
aFnt.SetSize( Size( 0, aAppFontSz.Height() * i / 8 ) );
pOut->SetFont( aFnt );
}
@@ -668,23 +669,23 @@ void EmbeddedObjectRef::DrawPaintReplacement( const Rectangle &rRect, const OUSt
aPt.Y() = nHeight;
Point aP = rRect.TopLeft();
Size aBmpSize = aBmp.GetSizePixel();
- // Bitmap einpassen
+ // fit bitmap in
if( nHeight * 10 / nWidth
> aBmpSize.Height() * 10 / aBmpSize.Width() )
{
- // nach der Breite ausrichten
- // Proportion beibehalten
+ // adjust to the width
+ // keep proportions
long nH = nWidth * aBmpSize.Height() / aBmpSize.Width();
- // zentrieren
+ // center
aP.Y() += (nHeight - nH) / 2;
nHeight = nH;
}
else
{
- // nach der H"ohe ausrichten
- // Proportion beibehalten
+ // adjust to the height
+ // keep proportions
long nW = nHeight * aBmpSize.Width() / aBmpSize.Height();
- // zentrieren
+ // center
aP.X() += (nWidth - nW) / 2;
nWidth = nW;
}