diff options
author | Luboš Luňák <l.lunak@suse.cz> | 2012-06-22 17:19:12 +0200 |
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committer | Luboš Luňák <l.lunak@suse.cz> | 2012-06-22 17:40:09 +0200 |
commit | ceb8b18f5b7437ba7438c428c3c78e4d8d67fee3 (patch) | |
tree | d37c8b63df0d31eceabb9976bc0a642699b9e658 /svtools | |
parent | 7cb232e6ee80994cf1f8cb17d34e09eb98fdabc7 (diff) |
use generic names rather than specific algorithm names when scaling
The Lanczos scaling is of very good quality, but it's rather slow,
which can be very noticeable with large images, so it's not a very
good default for everything. And in general, it's not good to refer
to a specific algorithm when all one usually wants is fast/default/best.
Some of these changes are a bit of a guess between default/best,
but the general logic is that best should be used only for images
that won't be large or where the possible waiting does not matter.
Change-Id: I53765507ecb7ed167890f6dd05e73fe53ffd0231
Diffstat (limited to 'svtools')
-rw-r--r-- | svtools/source/graphic/grfmgr2.cxx | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/svtools/source/graphic/grfmgr2.cxx b/svtools/source/graphic/grfmgr2.cxx index f4ab6ca32971..8c2052367db4 100644 --- a/svtools/source/graphic/grfmgr2.cxx +++ b/svtools/source/graphic/grfmgr2.cxx @@ -428,7 +428,7 @@ sal_Bool GraphicManager::ImplCreateOutput( OutputDevice* pOut, } else if( nFlags & GRFMGR_DRAW_SMOOTHSCALE ) { - // Scale using the Box filter, rather than this algorithm, as that one provides + // Scale using Bitmap::Scale() rather than this algorithm, as that one provides // better quality, while being somewhat slower (the result should be cached though). aOutBmpEx = aBmpEx; bRet = true; @@ -438,8 +438,7 @@ sal_Bool GraphicManager::ImplCreateOutput( OutputDevice* pOut, if( bRet ) bRet = aOutBmpEx.Rotate( nRot10, COL_TRANSPARENT ); if( bRet ) // scale as last (rotating would destroy the smooth scaling) - bRet = aOutBmpEx.Scale( Size( nEndX - nStartX + 1, nEndY - nStartY + 1 ), - BMP_SCALE_BOX ); + bRet = aOutBmpEx.Scale( Size( nEndX - nStartX + 1, nEndY - nStartY + 1 )); } else { @@ -467,11 +466,10 @@ sal_Bool GraphicManager::ImplCreateOutput( OutputDevice* pOut, bRet = ( aOutBmpEx = aBmpEx ).Scale( Size( nEndX - nStartX + 1, nEndY - nStartY + 1 ) ); else if( nFlags & GRFMGR_DRAW_SMOOTHSCALE ) { - // Scale using the Box filter, rather than this algorithm, as that one provides + // Scale using Bitmap::Scale() rather than this algorithm, as that one provides // better quality, while being somewhat slower (the result should be cached though). aOutBmpEx = aBmpEx; - bRet = aOutBmpEx.Scale( Size( nEndX - nStartX + 1, nEndY - nStartY + 1 ), - BMP_SCALE_BOX ); + bRet = aOutBmpEx.Scale( Size( nEndX - nStartX + 1, nEndY - nStartY + 1 )); if( bRet && ( bHMirr || bVMirr )) bRet = aOutBmpEx.Mirror(( bHMirr ? BMP_MIRROR_HORZ : BMP_MIRROR_NONE ) | ( bVMirr ? BMP_MIRROR_VERT : BMP_MIRROR_NONE )); |