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author | Tor Lillqvist <tml@collabora.com> | 2014-10-03 14:51:51 +0300 |
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committer | Tor Lillqvist <tml@collabora.com> | 2014-10-03 15:00:24 +0300 |
commit | 8717cbc9848efc1ee1284fac15ffc5c4ff080297 (patch) | |
tree | 57956d2835e023a92687615eaedb57862cd393ce /svtools | |
parent | fd26de3b4a4e8be165f7627cb22029841ba4ab31 (diff) |
GLSL files should go into $(LIBO_ETC_FOLDER)/opengl
(And not $(LIBO_BIN_FOLDER)/opengl. Note that on Linux and Windows,
LIBO_ETC_FOLDER and LIBO_BIN_FOLDER are the same, "program".)
That's where getShaderFolder() in vcl/source/opengl/OpenGLHelper.cxx
looks for them. Also, as they are data and not executable code, to
conform to strict OS X code signing and sandboxing requirements, they
definitely should not be in $(LIBO_BIN_FOLDER)
Change-Id: I902e08f7a1f142697df827d50e0bda74be918eb4
Diffstat (limited to 'svtools')
0 files changed, 0 insertions, 0 deletions