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authorTomaž Vajngerl <tomaz.vajngerl@collabora.co.uk>2015-03-25 15:42:41 +0900
committerTomaž Vajngerl <tomaz.vajngerl@collabora.co.uk>2015-03-27 10:45:15 +0900
commit913b3a648117206d21821b0cea40ff15a0e8e5cf (patch)
tree83c28ebde2e2d9dda7227c26e05d0a0d89f652d8 /svx/Library_svxcore.mk
parent33094a542fbcdcdaf14d5d7304e79f2e5b8cd4de (diff)
Experimental: draw handles instead of getting them from bitmap
Currently object handles are defined in the bitmap which is a pain when using in HiDPI as they have to be scaled and don't look pretty. They are also hard to change and non theme-able (change of color needs a change the bitmap). This commit experimentaly enables the drawn handles (enable with environment variable SVX_DRAW_HANDLES) which currently exchanges the default some basic handles. Change-Id: If80aa7fe756a6d8d6991e9515f2951ee21b31b72
Diffstat (limited to 'svx/Library_svxcore.mk')
-rw-r--r--svx/Library_svxcore.mk1
1 files changed, 1 insertions, 0 deletions
diff --git a/svx/Library_svxcore.mk b/svx/Library_svxcore.mk
index 04b05f5b7f20..1586bd5d9cb7 100644
--- a/svx/Library_svxcore.mk
+++ b/svx/Library_svxcore.mk
@@ -227,6 +227,7 @@ $(eval $(call gb_Library_add_exception_objects,svxcore,\
svx/source/sdr/overlay/overlayobject \
svx/source/sdr/overlay/overlaymanager \
svx/source/sdr/overlay/overlayobjectlist \
+ svx/source/sdr/overlay/overlayhandle \
svx/source/sdr/primitive2d/sdrellipseprimitive2d \
svx/source/sdr/primitive2d/sdrprimitivetools \
svx/source/sdr/primitive2d/sdrtextprimitive2d \