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authorMichael Meeks <michael.meeks@collabora.com>2015-03-19 17:47:31 +0000
committerMichael Meeks <michael.meeks@collabora.com>2015-04-10 12:26:07 +0100
commite218bbcbf60345115772ccb2fa63418c13895bd0 (patch)
tree29d9fb87ba270b6e5464b1440fb931868d4e3f4a /svx/inc/sdr
parentb129ee5021b7f56dfd936d53a46d274880edc0a9 (diff)
Move OutputDevice members to VclPtr: starmath, svx.
Change-Id: I1a5174334f41bc319e0806b9d324be64ba6d0135
Diffstat (limited to 'svx/inc/sdr')
-rw-r--r--svx/inc/sdr/overlay/overlaymanagerbuffered.hxx4
1 files changed, 2 insertions, 2 deletions
diff --git a/svx/inc/sdr/overlay/overlaymanagerbuffered.hxx b/svx/inc/sdr/overlay/overlaymanagerbuffered.hxx
index 4063d521fd27..05db3120343f 100644
--- a/svx/inc/sdr/overlay/overlaymanagerbuffered.hxx
+++ b/svx/inc/sdr/overlay/overlaymanagerbuffered.hxx
@@ -36,11 +36,11 @@ namespace sdr
protected:
// The VirtualDevice for draw window content buffering, this
// is the view content without overlay
- VirtualDevice maBufferDevice;
+ ScopedVclPtr<VirtualDevice> mpBufferDevice;
// #i73602# The VirtualDevice for OverlayPaint buffering. This
// is an extra device to avoid flickering of overlay paints
- VirtualDevice maOutputBufferDevice;
+ ScopedVclPtr<VirtualDevice> mpOutputBufferDevice;
// Idle for buffering
Idle maBufferIdle;