summaryrefslogtreecommitdiff
path: root/svx/source/engine3d/deflt3d.cxx
diff options
context:
space:
mode:
authorArmin Weiss <aw@openoffice.org>2000-10-30 10:00:01 +0000
committerArmin Weiss <aw@openoffice.org>2000-10-30 10:00:01 +0000
commit00b3648bc2de353a22433fa41d7504096532c315 (patch)
tree7898180f42194036bd917429b1a9374680e2a389 /svx/source/engine3d/deflt3d.cxx
parentf0af1d896d8828522ab165e55356a33ddf31b02d (diff)
change SdrObjects to use SfxItemSet instead of SfxSetItems.
Removed TakeAttributes() and SetAttributes(), new ItemSet modification methods (GetItem[Set], SetItem[Set], ClearItem,...)
Diffstat (limited to 'svx/source/engine3d/deflt3d.cxx')
-rw-r--r--svx/source/engine3d/deflt3d.cxx1166
1 files changed, 583 insertions, 583 deletions
diff --git a/svx/source/engine3d/deflt3d.cxx b/svx/source/engine3d/deflt3d.cxx
index ef0ce4f3ee0a..d40318de6c42 100644
--- a/svx/source/engine3d/deflt3d.cxx
+++ b/svx/source/engine3d/deflt3d.cxx
@@ -2,9 +2,9 @@
*
* $RCSfile: deflt3d.cxx,v $
*
- * $Revision: 1.1.1.1 $
+ * $Revision: 1.2 $
*
- * last change: $Author: hr $ $Date: 2000-09-18 17:01:15 $
+ * last change: $Author: aw $ $Date: 2000-10-30 10:55:03 $
*
* The Contents of this file are made available subject to the terms of
* either of the following licenses
@@ -160,586 +160,586 @@ void E3dDefaultAttributes::Reset()
|*
\************************************************************************/
-void E3dDefaultAttributes::SetDefaultValues(const SfxItemSet& rAttr)
-{
- const SfxPoolItem* pPoolItem = NULL;
- B3dMaterial aNewMat = GetDefaultFrontMaterial();
- BOOL bNewMatUsed = FALSE;
-
- if( SFX_ITEM_SET == rAttr.GetItemState( SID_ATTR_3D_DOUBLE_SIDED, TRUE, &pPoolItem ) )
- {
- BOOL bNew = ((const SfxBoolItem*)pPoolItem)->GetValue();
- SetDefaultDoubleSided(bNew);
- }
- if( SFX_ITEM_SET == rAttr.GetItemState( SID_ATTR_3D_NORMALS_KIND, TRUE, &pPoolItem ) )
- {
- UINT16 nNew = ( ( const SfxUInt16Item* ) pPoolItem )->GetValue();
- if(nNew == 0)
- {
- SetDefaultUseStdNormals(FALSE);
- SetDefaultUseStdNormalsUseSphere(FALSE);
- }
- else if(nNew == 1)
- {
- SetDefaultUseStdNormals(TRUE);
- SetDefaultUseStdNormalsUseSphere(FALSE);
- }
- else
- {
- SetDefaultUseStdNormals(TRUE);
- SetDefaultUseStdNormalsUseSphere(TRUE);
- }
- }
- if( SFX_ITEM_SET == rAttr.GetItemState( SID_ATTR_3D_NORMALS_INVERT, TRUE, &pPoolItem ) )
- {
- BOOL bNew = ( ( const SfxBoolItem* ) pPoolItem )->GetValue();
- SetDefaultInvertNormals(bNew);
- }
- if( SFX_ITEM_SET == rAttr.GetItemState( SID_ATTR_3D_TEXTURE_PROJ_X, TRUE, &pPoolItem ) )
- {
- UINT16 nNew = ( ( const SfxUInt16Item* ) pPoolItem )->GetValue();
- if(nNew == 0)
- {
- SetDefaultUseStdTextureX(FALSE);
- SetDefaultUseStdTextureXUseSphere(FALSE);
- }
- else if(nNew == 1)
- {
- SetDefaultUseStdTextureX(TRUE);
- SetDefaultUseStdTextureXUseSphere(FALSE);
- }
- else
- {
- SetDefaultUseStdTextureX(TRUE);
- SetDefaultUseStdTextureXUseSphere(TRUE);
- }
- }
- if( SFX_ITEM_SET == rAttr.GetItemState( SID_ATTR_3D_TEXTURE_PROJ_Y, TRUE, &pPoolItem ) )
- {
- UINT16 nNew = ( ( const SfxUInt16Item* ) pPoolItem )->GetValue();
- if(nNew == 0)
- {
- SetDefaultUseStdTextureY(FALSE);
- SetDefaultUseStdTextureYUseSphere(FALSE);
- }
- else if(nNew == 1)
- {
- SetDefaultUseStdTextureY(TRUE);
- SetDefaultUseStdTextureYUseSphere(FALSE);
- }
- else
- {
- SetDefaultUseStdTextureY(TRUE);
- SetDefaultUseStdTextureYUseSphere(TRUE);
- }
- }
- if( SFX_ITEM_SET == rAttr.GetItemState( SID_ATTR_3D_SHADOW_3D, TRUE, &pPoolItem ) )
- {
- BOOL bNew = ( ( const SfxBoolItem* ) pPoolItem )->GetValue();
- SetDefaultShadow3D(bNew);
- }
- if( SFX_ITEM_SET == rAttr.GetItemState( SID_ATTR_3D_MAT_COLOR, TRUE, &pPoolItem ) )
- {
- Color aNew = ( ( const SvxColorItem* ) pPoolItem )->GetValue();
- aNewMat.SetMaterial(aNew, Base3DMaterialDiffuse);
- bNewMatUsed = TRUE;
- }
- if( SFX_ITEM_SET == rAttr.GetItemState( SID_ATTR_3D_MAT_EMISSION, TRUE, &pPoolItem ) )
- {
- Color aNew = ( ( const SvxColorItem* ) pPoolItem )->GetValue();
- aNewMat.SetMaterial(aNew, Base3DMaterialEmission);
- bNewMatUsed = TRUE;
- }
- if( SFX_ITEM_SET == rAttr.GetItemState( SID_ATTR_3D_MAT_SPECULAR, TRUE, &pPoolItem ) )
- {
- Color aNew = ( ( const SvxColorItem* ) pPoolItem )->GetValue();
- aNewMat.SetMaterial(aNew, Base3DMaterialSpecular);
- bNewMatUsed = TRUE;
- }
- if( SFX_ITEM_SET == rAttr.GetItemState( SID_ATTR_3D_MAT_SPECULAR_INTENSITY, TRUE, &pPoolItem ) )
- {
- UINT16 nNew = ( ( const SfxUInt16Item* ) pPoolItem )->GetValue();
- aNewMat.SetShininess(nNew);
- bNewMatUsed = TRUE;
- }
- if(bNewMatUsed)
- SetDefaultFrontMaterial(aNewMat);
-
- if( SFX_ITEM_SET == rAttr.GetItemState( SID_ATTR_3D_TEXTURE_KIND, TRUE, &pPoolItem ) )
- {
- UINT16 nNew = ( ( const SfxUInt16Item* ) pPoolItem )->GetValue();
- if(nNew == 0)
- {
- SetDefaultTextureKind(Base3DTextureLuminance);
- }
- else
- {
- SetDefaultTextureKind(Base3DTextureColor);
- }
- }
- if( SFX_ITEM_SET == rAttr.GetItemState( SID_ATTR_3D_TEXTURE_MODE, TRUE, &pPoolItem ) )
- {
- UINT16 nNew = ( ( const SfxUInt16Item* ) pPoolItem )->GetValue();
- if(nNew == 0)
- {
- SetDefaultTextureMode(Base3DTextureReplace);
- }
- else if(nNew == 1)
- {
- SetDefaultTextureMode(Base3DTextureModulate);
- }
- else
- {
- SetDefaultTextureMode(Base3DTextureBlend);
- }
- }
- if( SFX_ITEM_SET == rAttr.GetItemState( SID_ATTR_3D_TEXTURE_FILTER, TRUE, &pPoolItem ) )
- {
- BOOL bNew = ( ( const SfxBoolItem* ) pPoolItem )->GetValue();
- SetDefaultFilterTexture(bNew);
- }
- if( SFX_ITEM_SET == rAttr.GetItemState( SID_ATTR_3D_HORZ_SEGS, TRUE, &pPoolItem ) )
- {
- UINT32 nNew = ( ( const SfxUInt32Item* ) pPoolItem )->GetValue();
- SetDefaultHSegments(nNew);
- }
- if( SFX_ITEM_SET == rAttr.GetItemState( SID_ATTR_3D_VERT_SEGS, TRUE, &pPoolItem ) )
- {
- UINT32 nNew = ( ( const SfxUInt32Item* ) pPoolItem )->GetValue();
- SetDefaultVSegments(nNew);
- }
- if( SFX_ITEM_SET == rAttr.GetItemState( SID_ATTR_3D_PERCENT_DIAGONAL, TRUE, &pPoolItem ) )
- {
- UINT16 nNew = ((const SfxUInt16Item*)pPoolItem)->GetValue();
- SetDefaultPercentDiag(((double)(nNew)) / 200.0);
- }
- if( SFX_ITEM_SET == rAttr.GetItemState( SID_ATTR_3D_BACKSCALE, TRUE, &pPoolItem ) )
- {
- UINT16 nNew = ((const SfxUInt16Item*)pPoolItem)->GetValue();
- SetDefaultBackScale(((double)(nNew)) / 100.0);
- }
- if( SFX_ITEM_SET == rAttr.GetItemState( SID_ATTR_3D_END_ANGLE, TRUE, &pPoolItem ) )
- {
- UINT16 nNew = ((const SfxUInt16Item*)pPoolItem)->GetValue();
- SetDefaultLatheEndAngle((long)nNew);
- }
- if( SFX_ITEM_SET == rAttr.GetItemState( SID_ATTR_3D_DEPTH, TRUE, &pPoolItem ) )
- {
- UINT32 nNew = ((const SfxUInt32Item*)pPoolItem)->GetValue();
- SetDefaultExtrudeDepth((double)nNew);
- }
-
- // Szene
- B3dLightGroup aLightGroup = GetDefaultLightGroup();
-
- // TwoSidedLighting
- if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_TWO_SIDED_LIGHTING, FALSE, &pPoolItem))
- {
- BOOL bNew = ((const SfxBoolItem*)pPoolItem)->GetValue();
- aLightGroup.SetModelTwoSide( bNew );
- }
-
- // LightColors
- if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTCOLOR_1, FALSE, &pPoolItem))
- {
- Color aNew = ((const SvxColorItem*)pPoolItem)->GetValue();
- aLightGroup.SetIntensity( aNew, Base3DMaterialDiffuse, Base3DLight0);
- }
- if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTCOLOR_2, FALSE, &pPoolItem))
- {
- Color aNew = ((const SvxColorItem*)pPoolItem)->GetValue();
- aLightGroup.SetIntensity( aNew, Base3DMaterialDiffuse, Base3DLight1);
- }
- if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTCOLOR_3, FALSE, &pPoolItem))
- {
- Color aNew = ((const SvxColorItem*)pPoolItem)->GetValue();
- aLightGroup.SetIntensity( aNew, Base3DMaterialDiffuse, Base3DLight2);
- }
- if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTCOLOR_4, FALSE, &pPoolItem))
- {
- Color aNew = ((const SvxColorItem*)pPoolItem)->GetValue();
- aLightGroup.SetIntensity( aNew, Base3DMaterialDiffuse, Base3DLight3);
- }
- if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTCOLOR_5, FALSE, &pPoolItem))
- {
- Color aNew = ((const SvxColorItem*)pPoolItem)->GetValue();
- aLightGroup.SetIntensity( aNew, Base3DMaterialDiffuse, Base3DLight4);
- }
- if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTCOLOR_6, FALSE, &pPoolItem))
- {
- Color aNew = ((const SvxColorItem*)pPoolItem)->GetValue();
- aLightGroup.SetIntensity( aNew, Base3DMaterialDiffuse, Base3DLight5);
- }
- if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTCOLOR_7, FALSE, &pPoolItem))
- {
- Color aNew = ((const SvxColorItem*)pPoolItem)->GetValue();
- aLightGroup.SetIntensity( aNew, Base3DMaterialDiffuse, Base3DLight6);
- }
- if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTCOLOR_8, FALSE, &pPoolItem))
- {
- Color aNew = ((const SvxColorItem*)pPoolItem)->GetValue();
- aLightGroup.SetIntensity( aNew, Base3DMaterialDiffuse, Base3DLight7);
- }
-
- // AmbientColor
- if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_AMBIENTCOLOR, FALSE, &pPoolItem))
- {
- Color aNew = ((const SvxColorItem*)pPoolItem)->GetValue();
- aLightGroup.SetGlobalAmbientLight( aNew );
- }
-
- // LightOn
- if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTON_1, FALSE, &pPoolItem))
- {
- BOOL bNew = ((const SfxBoolItem*)pPoolItem)->GetValue();
- aLightGroup.Enable( bNew, Base3DLight0);
- }
- if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTON_2, FALSE, &pPoolItem))
- {
- BOOL bNew = ((const SfxBoolItem*)pPoolItem)->GetValue();
- aLightGroup.Enable( bNew, Base3DLight1);
- }
- if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTON_3, FALSE, &pPoolItem))
- {
- BOOL bNew = ((const SfxBoolItem*)pPoolItem)->GetValue();
- aLightGroup.Enable( bNew, Base3DLight2);
- }
- if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTON_4, FALSE, &pPoolItem))
- {
- BOOL bNew = ((const SfxBoolItem*)pPoolItem)->GetValue();
- aLightGroup.Enable( bNew, Base3DLight3);
- }
- if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTON_5, FALSE, &pPoolItem))
- {
- BOOL bNew = ((const SfxBoolItem*)pPoolItem)->GetValue();
- aLightGroup.Enable( bNew, Base3DLight4);
- }
- if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTON_6, FALSE, &pPoolItem))
- {
- BOOL bNew = ((const SfxBoolItem*)pPoolItem)->GetValue();
- aLightGroup.Enable( bNew, Base3DLight5);
- }
- if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTON_7, FALSE, &pPoolItem))
- {
- BOOL bNew = ((const SfxBoolItem*)pPoolItem)->GetValue();
- aLightGroup.Enable( bNew, Base3DLight6);
- }
- if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTON_8, FALSE, &pPoolItem))
- {
- BOOL bNew = ((const SfxBoolItem*)pPoolItem)->GetValue();
- aLightGroup.Enable( bNew, Base3DLight7);
- }
-
- // LightDirection
- if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTDIRECTION_1, FALSE, &pPoolItem))
- {
- Vector3D aNew = ((const SvxVector3DItem*)pPoolItem)->GetValue();
- aLightGroup.SetDirection( aNew, Base3DLight0);
- }
- if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTDIRECTION_2, FALSE, &pPoolItem))
- {
- Vector3D aNew = ((const SvxVector3DItem*)pPoolItem)->GetValue();
- aLightGroup.SetDirection( aNew, Base3DLight1);
- }
- if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTDIRECTION_3, FALSE, &pPoolItem))
- {
- Vector3D aNew = ((const SvxVector3DItem*)pPoolItem)->GetValue();
- aLightGroup.SetDirection( aNew, Base3DLight2);
- }
- if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTDIRECTION_4, FALSE, &pPoolItem))
- {
- Vector3D aNew = ((const SvxVector3DItem*)pPoolItem)->GetValue();
- aLightGroup.SetDirection( aNew, Base3DLight3);
- }
- if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTDIRECTION_5, FALSE, &pPoolItem))
- {
- Vector3D aNew = ((const SvxVector3DItem*)pPoolItem)->GetValue();
- aLightGroup.SetDirection( aNew, Base3DLight4);
- }
- if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTDIRECTION_6, FALSE, &pPoolItem))
- {
- Vector3D aNew = ((const SvxVector3DItem*)pPoolItem)->GetValue();
- aLightGroup.SetDirection( aNew, Base3DLight5);
- }
- if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTDIRECTION_7, FALSE, &pPoolItem))
- {
- Vector3D aNew = ((const SvxVector3DItem*)pPoolItem)->GetValue();
- aLightGroup.SetDirection( aNew, Base3DLight6);
- }
- if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTDIRECTION_8, FALSE, &pPoolItem))
- {
- Vector3D aNew = ((const SvxVector3DItem*)pPoolItem)->GetValue();
- aLightGroup.SetDirection( aNew, Base3DLight7);
- }
-
- // ShadowSlant
- if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_SHADOW_SLANT, FALSE, &pPoolItem))
- {
- UINT16 nNew = ((const SfxUInt16Item*)pPoolItem)->GetValue();
- double fWink = (double)nNew * F_PI180;
- Vector3D aVec(0.0, sin(fWink), cos(fWink));
- aVec.Normalize();
- SetDefaultShadowPlaneDirection(aVec);
- }
-
- // ShadeMode
- if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_SHADE_MODE, FALSE, &pPoolItem))
- {
- UINT16 nNew = ((const SfxUInt16Item*)pPoolItem)->GetValue();
- if(nNew == 3)
- {
- SetDefaultForceDraftShadeModel(TRUE);
- SetDefaultShadeModel(Base3DSmooth);
- }
- else
- {
- SetDefaultForceDraftShadeModel(FALSE);
- if(nNew == 0)
- {
- SetDefaultShadeModel(Base3DFlat);
- }
- else if(nNew == 1)
- {
- SetDefaultShadeModel(Base3DPhong);
- }
- else
- {
- // Gouraud
- SetDefaultShadeModel(Base3DSmooth);
- }
- }
- }
-
- // Nachbehandlung
- SetDefaultLightGroup(aLightGroup);
-}
-
-void E3dDefaultAttributes::TakeDefaultValues(SfxItemSet& rAttr)
-{
- // DoubleSided
- rAttr.Put(SfxBoolItem(SID_ATTR_3D_DOUBLE_SIDED, GetDefaultDoubleSided()));
-
- // NormalsKind
- UINT16 nObjNormalsKind;
- if(!GetDefaultUseStdNormals())
- {
- nObjNormalsKind = 0;
- }
- else
- {
- if(GetDefaultUseStdNormalsUseSphere())
- {
- nObjNormalsKind = 2;
- }
- else
- {
- nObjNormalsKind = 1;
- }
- }
- rAttr.Put(SfxUInt16Item(SID_ATTR_3D_NORMALS_KIND, nObjNormalsKind));
-
- // NormalsInvert
- rAttr.Put(SfxBoolItem(SID_ATTR_3D_NORMALS_INVERT, GetDefaultInvertNormals()));
-
- // TextureProjectionX
- UINT16 nObjTextureProjX;
- if(!GetDefaultUseStdTextureX())
- {
- nObjTextureProjX = 0;
- }
- else
- {
- if(GetDefaultUseStdTextureXUseSphere())
- {
- nObjTextureProjX = 2;
- }
- else
- {
- nObjTextureProjX = 1;
- }
- }
- rAttr.Put(SfxUInt16Item(SID_ATTR_3D_TEXTURE_PROJ_X, nObjTextureProjX));
-
- // TextureProjectionY
- UINT16 nObjTextureProjY;
- if(!GetDefaultUseStdTextureY())
- {
- nObjTextureProjY = 0;
- }
- else
- {
- if(GetDefaultUseStdTextureYUseSphere())
- {
- nObjTextureProjY = 2;
- }
- else
- {
- nObjTextureProjY = 1;
- }
- }
- rAttr.Put(SfxUInt16Item(SID_ATTR_3D_TEXTURE_PROJ_Y, nObjTextureProjY));
-
- // Shadow3D UND Shadow2D
- rAttr.Put(SfxBoolItem(SID_ATTR_3D_SHADOW_3D, GetDefaultShadow3D()));
- rAttr.Put(SdrShadowItem( GetDefaultShadow3D() ));
-
- // Material
- const B3dMaterial& rMat = GetDefaultFrontMaterial();
- Color aObjMaterialColor = rMat.GetMaterial(Base3DMaterialDiffuse);
- Color aObjMaterialEmission = rMat.GetMaterial(Base3DMaterialEmission);
- Color aObjMaterialSpecular = rMat.GetMaterial(Base3DMaterialSpecular);
- UINT16 nObjMaterialIntensity = rMat.GetShininess();
- rAttr.Put(SvxColorItem(aObjMaterialColor, SID_ATTR_3D_MAT_COLOR));
- rAttr.Put(SvxColorItem(aObjMaterialEmission, SID_ATTR_3D_MAT_EMISSION));
- rAttr.Put(SvxColorItem(aObjMaterialSpecular, SID_ATTR_3D_MAT_SPECULAR));
- rAttr.Put(SfxUInt16Item(SID_ATTR_3D_MAT_SPECULAR_INTENSITY, nObjMaterialIntensity));
-
- // TextureKind
- UINT16 nObjTextureKind;
- if(GetDefaultTextureKind() == Base3DTextureColor)
- {
- nObjTextureKind = 1;
- }
- else
- {
- nObjTextureKind = 0;
- }
- rAttr.Put(SfxUInt16Item(SID_ATTR_3D_TEXTURE_KIND, nObjTextureKind));
-
- // TextureMode
- UINT16 nObjTextureMode;
- if(GetDefaultTextureMode() == Base3DTextureReplace)
- {
- nObjTextureMode = 0;
- }
- else if(GetDefaultTextureMode() == Base3DTextureModulate)
- {
- nObjTextureMode = 1;
- }
- else
- {
- nObjTextureMode = 2;
- }
- rAttr.Put(SfxUInt16Item(SID_ATTR_3D_TEXTURE_MODE, nObjTextureMode));
-
- // TextureFilter
- rAttr.Put(SfxBoolItem(SID_ATTR_3D_TEXTURE_FILTER, GetDefaultFilterTexture()));
-
- // HorizSegs
- rAttr.Put(SfxUInt32Item(SID_ATTR_3D_HORZ_SEGS, (UINT32)GetDefaultHSegments()));
-
- // VertSegs
- rAttr.Put(SfxUInt32Item(SID_ATTR_3D_VERT_SEGS, (UINT32)GetDefaultVSegments()));
-
- // PercentDiagonal
- UINT16 nObjPercentDiagonal = (UINT16)((GetDefaultPercentDiag() * 200.0) + 0.5);
- rAttr.Put(SfxUInt16Item(SID_ATTR_3D_PERCENT_DIAGONAL, nObjPercentDiagonal));
-
- // BackScale
- UINT16 nObjBackScale = (UINT16)((GetDefaultBackScale() * 100.0) + 0.5);
- rAttr.Put(SfxUInt16Item(SID_ATTR_3D_BACKSCALE, nObjBackScale));
-
- // EndAngle
- UINT16 nObjEndAngle = (UINT16)(GetDefaultLatheEndAngle() + 0.5);
- rAttr.Put(SfxUInt16Item(SID_ATTR_3D_END_ANGLE, nObjEndAngle));
-
- // ExtrudeDepth
- UINT32 nObjDeepth = (UINT32)(GetDefaultExtrudeDepth() + 0.5);
- rAttr.Put(SfxUInt32Item(SID_ATTR_3D_DEPTH, nObjDeepth));
-
- // Szenenparameter
- B3dLightGroup& rLightGroup = (B3dLightGroup&)GetDefaultLightGroup();
- BOOL bSceneTwoSidedLighting = rLightGroup.GetModelTwoSide();
- Color aSceneLightColor1 = rLightGroup.GetIntensity(Base3DMaterialDiffuse, Base3DLight0);
- Color aSceneLightColor2 = rLightGroup.GetIntensity(Base3DMaterialDiffuse, Base3DLight1);
- Color aSceneLightColor3 = rLightGroup.GetIntensity(Base3DMaterialDiffuse, Base3DLight2);
- Color aSceneLightColor4 = rLightGroup.GetIntensity(Base3DMaterialDiffuse, Base3DLight3);
- Color aSceneLightColor5 = rLightGroup.GetIntensity(Base3DMaterialDiffuse, Base3DLight4);
- Color aSceneLightColor6 = rLightGroup.GetIntensity(Base3DMaterialDiffuse, Base3DLight5);
- Color aSceneLightColor7 = rLightGroup.GetIntensity(Base3DMaterialDiffuse, Base3DLight6);
- Color aSceneLightColor8 = rLightGroup.GetIntensity(Base3DMaterialDiffuse, Base3DLight7);
- Color aSceneAmbientColor = rLightGroup.GetGlobalAmbientLight();
- BOOL bSceneLightOn1 = rLightGroup.IsEnabled(Base3DLight0);
- BOOL bSceneLightOn2 = rLightGroup.IsEnabled(Base3DLight1);
- BOOL bSceneLightOn3 = rLightGroup.IsEnabled(Base3DLight2);
- BOOL bSceneLightOn4 = rLightGroup.IsEnabled(Base3DLight3);
- BOOL bSceneLightOn5 = rLightGroup.IsEnabled(Base3DLight4);
- BOOL bSceneLightOn6 = rLightGroup.IsEnabled(Base3DLight5);
- BOOL bSceneLightOn7 = rLightGroup.IsEnabled(Base3DLight6);
- BOOL bSceneLightOn8 = rLightGroup.IsEnabled(Base3DLight7);
- Vector3D aSceneLightDirection1 = rLightGroup.GetDirection( Base3DLight0 );
- Vector3D aSceneLightDirection2 = rLightGroup.GetDirection( Base3DLight1 );
- Vector3D aSceneLightDirection3 = rLightGroup.GetDirection( Base3DLight2 );
- Vector3D aSceneLightDirection4 = rLightGroup.GetDirection( Base3DLight3 );
- Vector3D aSceneLightDirection5 = rLightGroup.GetDirection( Base3DLight4 );
- Vector3D aSceneLightDirection6 = rLightGroup.GetDirection( Base3DLight5 );
- Vector3D aSceneLightDirection7 = rLightGroup.GetDirection( Base3DLight6 );
- Vector3D aSceneLightDirection8 = rLightGroup.GetDirection( Base3DLight7 );
- UINT16 nSceneShadeMode;
- const Vector3D& rShadowVec = GetDefaultShadowPlaneDirection();
- UINT16 nSceneShadowSlant = (UINT16)((atan2(rShadowVec.Y(), rShadowVec.Z()) / F_PI180) + 0.5);
-
- if(GetDefaultForceDraftShadeModel())
- {
- nSceneShadeMode = 3; // Draft-Modus
- }
- else
- {
- if(GetDefaultShadeModel() == Base3DSmooth)
- {
- nSceneShadeMode = 2; // Gouraud
- }
- else if(GetDefaultShadeModel() == Base3DFlat)
- {
- nSceneShadeMode = 0; // Flat
- }
- else // Base3DPhong
- {
- nSceneShadeMode = 1; // Phong
- }
- }
-
- // TwoSidedLighting
- rAttr.Put(SfxBoolItem(SID_ATTR_3D_TWO_SIDED_LIGHTING, bSceneTwoSidedLighting));
-
- // LightColors
- rAttr.Put(SvxColorItem(aSceneLightColor1, SID_ATTR_3D_LIGHTCOLOR_1));
- rAttr.Put(SvxColorItem(aSceneLightColor2, SID_ATTR_3D_LIGHTCOLOR_2));
- rAttr.Put(SvxColorItem(aSceneLightColor3, SID_ATTR_3D_LIGHTCOLOR_3));
- rAttr.Put(SvxColorItem(aSceneLightColor4, SID_ATTR_3D_LIGHTCOLOR_4));
- rAttr.Put(SvxColorItem(aSceneLightColor5, SID_ATTR_3D_LIGHTCOLOR_5));
- rAttr.Put(SvxColorItem(aSceneLightColor6, SID_ATTR_3D_LIGHTCOLOR_6));
- rAttr.Put(SvxColorItem(aSceneLightColor7, SID_ATTR_3D_LIGHTCOLOR_7));
- rAttr.Put(SvxColorItem(aSceneLightColor8, SID_ATTR_3D_LIGHTCOLOR_8));
-
- // AmbientColor
- rAttr.Put(SvxColorItem(aSceneAmbientColor, SID_ATTR_3D_AMBIENTCOLOR));
-
- // LightOn
- rAttr.Put(SfxBoolItem(SID_ATTR_3D_LIGHTON_1, bSceneLightOn1));
- rAttr.Put(SfxBoolItem(SID_ATTR_3D_LIGHTON_2, bSceneLightOn2));
- rAttr.Put(SfxBoolItem(SID_ATTR_3D_LIGHTON_3, bSceneLightOn3));
- rAttr.Put(SfxBoolItem(SID_ATTR_3D_LIGHTON_4, bSceneLightOn4));
- rAttr.Put(SfxBoolItem(SID_ATTR_3D_LIGHTON_5, bSceneLightOn5));
- rAttr.Put(SfxBoolItem(SID_ATTR_3D_LIGHTON_6, bSceneLightOn6));
- rAttr.Put(SfxBoolItem(SID_ATTR_3D_LIGHTON_7, bSceneLightOn7));
- rAttr.Put(SfxBoolItem(SID_ATTR_3D_LIGHTON_8, bSceneLightOn8));
-
- // LightDirection
- rAttr.Put(SvxVector3DItem(SID_ATTR_3D_LIGHTDIRECTION_1, aSceneLightDirection1));
- rAttr.Put(SvxVector3DItem(SID_ATTR_3D_LIGHTDIRECTION_2, aSceneLightDirection2));
- rAttr.Put(SvxVector3DItem(SID_ATTR_3D_LIGHTDIRECTION_3, aSceneLightDirection3));
- rAttr.Put(SvxVector3DItem(SID_ATTR_3D_LIGHTDIRECTION_4, aSceneLightDirection4));
- rAttr.Put(SvxVector3DItem(SID_ATTR_3D_LIGHTDIRECTION_5, aSceneLightDirection5));
- rAttr.Put(SvxVector3DItem(SID_ATTR_3D_LIGHTDIRECTION_6, aSceneLightDirection6));
- rAttr.Put(SvxVector3DItem(SID_ATTR_3D_LIGHTDIRECTION_7, aSceneLightDirection7));
- rAttr.Put(SvxVector3DItem(SID_ATTR_3D_LIGHTDIRECTION_8, aSceneLightDirection8));
-
- // ShadowSlant
- rAttr.Put(SfxUInt16Item(SID_ATTR_3D_SHADOW_SLANT, nSceneShadowSlant));
-
- // ShadeMode
- rAttr.Put(SfxUInt16Item(SID_ATTR_3D_SHADE_MODE, nSceneShadeMode));
-}
+//-/void E3dDefaultAttributes::SetDefaultValues(const SfxItemSet& rAttr)
+//-/{
+//-/ const SfxPoolItem* pPoolItem = NULL;
+//-/ B3dMaterial aNewMat = GetDefaultFrontMaterial();
+//-/ BOOL bNewMatUsed = FALSE;
+//-/
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState( SID_ATTR_3D_DOUBLE_SIDED, TRUE, &pPoolItem ) )
+//-/ {
+//-/ BOOL bNew = ((const SfxBoolItem*)pPoolItem)->GetValue();
+//-/ SetDefaultDoubleSided(bNew);
+//-/ }
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState( SID_ATTR_3D_NORMALS_KIND, TRUE, &pPoolItem ) )
+//-/ {
+//-/ UINT16 nNew = ( ( const SfxUInt16Item* ) pPoolItem )->GetValue();
+//-/ if(nNew == 0)
+//-/ {
+//-/ SetDefaultUseStdNormals(FALSE);
+//-/ SetDefaultUseStdNormalsUseSphere(FALSE);
+//-/ }
+//-/ else if(nNew == 1)
+//-/ {
+//-/ SetDefaultUseStdNormals(TRUE);
+//-/ SetDefaultUseStdNormalsUseSphere(FALSE);
+//-/ }
+//-/ else
+//-/ {
+//-/ SetDefaultUseStdNormals(TRUE);
+//-/ SetDefaultUseStdNormalsUseSphere(TRUE);
+//-/ }
+//-/ }
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState( SID_ATTR_3D_NORMALS_INVERT, TRUE, &pPoolItem ) )
+//-/ {
+//-/ BOOL bNew = ( ( const SfxBoolItem* ) pPoolItem )->GetValue();
+//-/ SetDefaultInvertNormals(bNew);
+//-/ }
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState( SID_ATTR_3D_TEXTURE_PROJ_X, TRUE, &pPoolItem ) )
+//-/ {
+//-/ UINT16 nNew = ( ( const SfxUInt16Item* ) pPoolItem )->GetValue();
+//-/ if(nNew == 0)
+//-/ {
+//-/ SetDefaultUseStdTextureX(FALSE);
+//-/ SetDefaultUseStdTextureXUseSphere(FALSE);
+//-/ }
+//-/ else if(nNew == 1)
+//-/ {
+//-/ SetDefaultUseStdTextureX(TRUE);
+//-/ SetDefaultUseStdTextureXUseSphere(FALSE);
+//-/ }
+//-/ else
+//-/ {
+//-/ SetDefaultUseStdTextureX(TRUE);
+//-/ SetDefaultUseStdTextureXUseSphere(TRUE);
+//-/ }
+//-/ }
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState( SID_ATTR_3D_TEXTURE_PROJ_Y, TRUE, &pPoolItem ) )
+//-/ {
+//-/ UINT16 nNew = ( ( const SfxUInt16Item* ) pPoolItem )->GetValue();
+//-/ if(nNew == 0)
+//-/ {
+//-/ SetDefaultUseStdTextureY(FALSE);
+//-/ SetDefaultUseStdTextureYUseSphere(FALSE);
+//-/ }
+//-/ else if(nNew == 1)
+//-/ {
+//-/ SetDefaultUseStdTextureY(TRUE);
+//-/ SetDefaultUseStdTextureYUseSphere(FALSE);
+//-/ }
+//-/ else
+//-/ {
+//-/ SetDefaultUseStdTextureY(TRUE);
+//-/ SetDefaultUseStdTextureYUseSphere(TRUE);
+//-/ }
+//-/ }
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState( SID_ATTR_3D_SHADOW_3D, TRUE, &pPoolItem ) )
+//-/ {
+//-/ BOOL bNew = ( ( const SfxBoolItem* ) pPoolItem )->GetValue();
+//-/ SetDefaultShadow3D(bNew);
+//-/ }
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState( SID_ATTR_3D_MAT_COLOR, TRUE, &pPoolItem ) )
+//-/ {
+//-/ Color aNew = ( ( const SvxColorItem* ) pPoolItem )->GetValue();
+//-/ aNewMat.SetMaterial(aNew, Base3DMaterialDiffuse);
+//-/ bNewMatUsed = TRUE;
+//-/ }
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState( SID_ATTR_3D_MAT_EMISSION, TRUE, &pPoolItem ) )
+//-/ {
+//-/ Color aNew = ( ( const SvxColorItem* ) pPoolItem )->GetValue();
+//-/ aNewMat.SetMaterial(aNew, Base3DMaterialEmission);
+//-/ bNewMatUsed = TRUE;
+//-/ }
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState( SID_ATTR_3D_MAT_SPECULAR, TRUE, &pPoolItem ) )
+//-/ {
+//-/ Color aNew = ( ( const SvxColorItem* ) pPoolItem )->GetValue();
+//-/ aNewMat.SetMaterial(aNew, Base3DMaterialSpecular);
+//-/ bNewMatUsed = TRUE;
+//-/ }
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState( SID_ATTR_3D_MAT_SPECULAR_INTENSITY, TRUE, &pPoolItem ) )
+//-/ {
+//-/ UINT16 nNew = ( ( const SfxUInt16Item* ) pPoolItem )->GetValue();
+//-/ aNewMat.SetShininess(nNew);
+//-/ bNewMatUsed = TRUE;
+//-/ }
+//-/ if(bNewMatUsed)
+//-/ SetDefaultFrontMaterial(aNewMat);
+//-/
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState( SID_ATTR_3D_TEXTURE_KIND, TRUE, &pPoolItem ) )
+//-/ {
+//-/ UINT16 nNew = ( ( const SfxUInt16Item* ) pPoolItem )->GetValue();
+//-/ if(nNew == 0)
+//-/ {
+//-/ SetDefaultTextureKind(Base3DTextureLuminance);
+//-/ }
+//-/ else
+//-/ {
+//-/ SetDefaultTextureKind(Base3DTextureColor);
+//-/ }
+//-/ }
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState( SID_ATTR_3D_TEXTURE_MODE, TRUE, &pPoolItem ) )
+//-/ {
+//-/ UINT16 nNew = ( ( const SfxUInt16Item* ) pPoolItem )->GetValue();
+//-/ if(nNew == 0)
+//-/ {
+//-/ SetDefaultTextureMode(Base3DTextureReplace);
+//-/ }
+//-/ else if(nNew == 1)
+//-/ {
+//-/ SetDefaultTextureMode(Base3DTextureModulate);
+//-/ }
+//-/ else
+//-/ {
+//-/ SetDefaultTextureMode(Base3DTextureBlend);
+//-/ }
+//-/ }
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState( SID_ATTR_3D_TEXTURE_FILTER, TRUE, &pPoolItem ) )
+//-/ {
+//-/ BOOL bNew = ( ( const SfxBoolItem* ) pPoolItem )->GetValue();
+//-/ SetDefaultFilterTexture(bNew);
+//-/ }
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState( SID_ATTR_3D_HORZ_SEGS, TRUE, &pPoolItem ) )
+//-/ {
+//-/ UINT32 nNew = ( ( const SfxUInt32Item* ) pPoolItem )->GetValue();
+//-/ SetDefaultHSegments(nNew);
+//-/ }
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState( SID_ATTR_3D_VERT_SEGS, TRUE, &pPoolItem ) )
+//-/ {
+//-/ UINT32 nNew = ( ( const SfxUInt32Item* ) pPoolItem )->GetValue();
+//-/ SetDefaultVSegments(nNew);
+//-/ }
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState( SID_ATTR_3D_PERCENT_DIAGONAL, TRUE, &pPoolItem ) )
+//-/ {
+//-/ UINT16 nNew = ((const SfxUInt16Item*)pPoolItem)->GetValue();
+//-/ SetDefaultPercentDiag(((double)(nNew)) / 200.0);
+//-/ }
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState( SID_ATTR_3D_BACKSCALE, TRUE, &pPoolItem ) )
+//-/ {
+//-/ UINT16 nNew = ((const SfxUInt16Item*)pPoolItem)->GetValue();
+//-/ SetDefaultBackScale(((double)(nNew)) / 100.0);
+//-/ }
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState( SID_ATTR_3D_END_ANGLE, TRUE, &pPoolItem ) )
+//-/ {
+//-/ UINT16 nNew = ((const SfxUInt16Item*)pPoolItem)->GetValue();
+//-/ SetDefaultLatheEndAngle((long)nNew);
+//-/ }
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState( SID_ATTR_3D_DEPTH, TRUE, &pPoolItem ) )
+//-/ {
+//-/ UINT32 nNew = ((const SfxUInt32Item*)pPoolItem)->GetValue();
+//-/ SetDefaultExtrudeDepth((double)nNew);
+//-/ }
+//-/
+//-/ // Szene
+//-/ B3dLightGroup aLightGroup = GetDefaultLightGroup();
+//-/
+//-/ // TwoSidedLighting
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_TWO_SIDED_LIGHTING, FALSE, &pPoolItem))
+//-/ {
+//-/ BOOL bNew = ((const SfxBoolItem*)pPoolItem)->GetValue();
+//-/ aLightGroup.SetModelTwoSide( bNew );
+//-/ }
+//-/
+//-/ // LightColors
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTCOLOR_1, FALSE, &pPoolItem))
+//-/ {
+//-/ Color aNew = ((const SvxColorItem*)pPoolItem)->GetValue();
+//-/ aLightGroup.SetIntensity( aNew, Base3DMaterialDiffuse, Base3DLight0);
+//-/ }
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTCOLOR_2, FALSE, &pPoolItem))
+//-/ {
+//-/ Color aNew = ((const SvxColorItem*)pPoolItem)->GetValue();
+//-/ aLightGroup.SetIntensity( aNew, Base3DMaterialDiffuse, Base3DLight1);
+//-/ }
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTCOLOR_3, FALSE, &pPoolItem))
+//-/ {
+//-/ Color aNew = ((const SvxColorItem*)pPoolItem)->GetValue();
+//-/ aLightGroup.SetIntensity( aNew, Base3DMaterialDiffuse, Base3DLight2);
+//-/ }
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTCOLOR_4, FALSE, &pPoolItem))
+//-/ {
+//-/ Color aNew = ((const SvxColorItem*)pPoolItem)->GetValue();
+//-/ aLightGroup.SetIntensity( aNew, Base3DMaterialDiffuse, Base3DLight3);
+//-/ }
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTCOLOR_5, FALSE, &pPoolItem))
+//-/ {
+//-/ Color aNew = ((const SvxColorItem*)pPoolItem)->GetValue();
+//-/ aLightGroup.SetIntensity( aNew, Base3DMaterialDiffuse, Base3DLight4);
+//-/ }
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTCOLOR_6, FALSE, &pPoolItem))
+//-/ {
+//-/ Color aNew = ((const SvxColorItem*)pPoolItem)->GetValue();
+//-/ aLightGroup.SetIntensity( aNew, Base3DMaterialDiffuse, Base3DLight5);
+//-/ }
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTCOLOR_7, FALSE, &pPoolItem))
+//-/ {
+//-/ Color aNew = ((const SvxColorItem*)pPoolItem)->GetValue();
+//-/ aLightGroup.SetIntensity( aNew, Base3DMaterialDiffuse, Base3DLight6);
+//-/ }
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTCOLOR_8, FALSE, &pPoolItem))
+//-/ {
+//-/ Color aNew = ((const SvxColorItem*)pPoolItem)->GetValue();
+//-/ aLightGroup.SetIntensity( aNew, Base3DMaterialDiffuse, Base3DLight7);
+//-/ }
+//-/
+//-/ // AmbientColor
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_AMBIENTCOLOR, FALSE, &pPoolItem))
+//-/ {
+//-/ Color aNew = ((const SvxColorItem*)pPoolItem)->GetValue();
+//-/ aLightGroup.SetGlobalAmbientLight( aNew );
+//-/ }
+//-/
+//-/ // LightOn
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTON_1, FALSE, &pPoolItem))
+//-/ {
+//-/ BOOL bNew = ((const SfxBoolItem*)pPoolItem)->GetValue();
+//-/ aLightGroup.Enable( bNew, Base3DLight0);
+//-/ }
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTON_2, FALSE, &pPoolItem))
+//-/ {
+//-/ BOOL bNew = ((const SfxBoolItem*)pPoolItem)->GetValue();
+//-/ aLightGroup.Enable( bNew, Base3DLight1);
+//-/ }
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTON_3, FALSE, &pPoolItem))
+//-/ {
+//-/ BOOL bNew = ((const SfxBoolItem*)pPoolItem)->GetValue();
+//-/ aLightGroup.Enable( bNew, Base3DLight2);
+//-/ }
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTON_4, FALSE, &pPoolItem))
+//-/ {
+//-/ BOOL bNew = ((const SfxBoolItem*)pPoolItem)->GetValue();
+//-/ aLightGroup.Enable( bNew, Base3DLight3);
+//-/ }
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTON_5, FALSE, &pPoolItem))
+//-/ {
+//-/ BOOL bNew = ((const SfxBoolItem*)pPoolItem)->GetValue();
+//-/ aLightGroup.Enable( bNew, Base3DLight4);
+//-/ }
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTON_6, FALSE, &pPoolItem))
+//-/ {
+//-/ BOOL bNew = ((const SfxBoolItem*)pPoolItem)->GetValue();
+//-/ aLightGroup.Enable( bNew, Base3DLight5);
+//-/ }
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTON_7, FALSE, &pPoolItem))
+//-/ {
+//-/ BOOL bNew = ((const SfxBoolItem*)pPoolItem)->GetValue();
+//-/ aLightGroup.Enable( bNew, Base3DLight6);
+//-/ }
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTON_8, FALSE, &pPoolItem))
+//-/ {
+//-/ BOOL bNew = ((const SfxBoolItem*)pPoolItem)->GetValue();
+//-/ aLightGroup.Enable( bNew, Base3DLight7);
+//-/ }
+//-/
+//-/ // LightDirection
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTDIRECTION_1, FALSE, &pPoolItem))
+//-/ {
+//-/ Vector3D aNew = ((const SvxVector3DItem*)pPoolItem)->GetValue();
+//-/ aLightGroup.SetDirection( aNew, Base3DLight0);
+//-/ }
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTDIRECTION_2, FALSE, &pPoolItem))
+//-/ {
+//-/ Vector3D aNew = ((const SvxVector3DItem*)pPoolItem)->GetValue();
+//-/ aLightGroup.SetDirection( aNew, Base3DLight1);
+//-/ }
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTDIRECTION_3, FALSE, &pPoolItem))
+//-/ {
+//-/ Vector3D aNew = ((const SvxVector3DItem*)pPoolItem)->GetValue();
+//-/ aLightGroup.SetDirection( aNew, Base3DLight2);
+//-/ }
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTDIRECTION_4, FALSE, &pPoolItem))
+//-/ {
+//-/ Vector3D aNew = ((const SvxVector3DItem*)pPoolItem)->GetValue();
+//-/ aLightGroup.SetDirection( aNew, Base3DLight3);
+//-/ }
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTDIRECTION_5, FALSE, &pPoolItem))
+//-/ {
+//-/ Vector3D aNew = ((const SvxVector3DItem*)pPoolItem)->GetValue();
+//-/ aLightGroup.SetDirection( aNew, Base3DLight4);
+//-/ }
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTDIRECTION_6, FALSE, &pPoolItem))
+//-/ {
+//-/ Vector3D aNew = ((const SvxVector3DItem*)pPoolItem)->GetValue();
+//-/ aLightGroup.SetDirection( aNew, Base3DLight5);
+//-/ }
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTDIRECTION_7, FALSE, &pPoolItem))
+//-/ {
+//-/ Vector3D aNew = ((const SvxVector3DItem*)pPoolItem)->GetValue();
+//-/ aLightGroup.SetDirection( aNew, Base3DLight6);
+//-/ }
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_LIGHTDIRECTION_8, FALSE, &pPoolItem))
+//-/ {
+//-/ Vector3D aNew = ((const SvxVector3DItem*)pPoolItem)->GetValue();
+//-/ aLightGroup.SetDirection( aNew, Base3DLight7);
+//-/ }
+//-/
+//-/ // ShadowSlant
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_SHADOW_SLANT, FALSE, &pPoolItem))
+//-/ {
+//-/ UINT16 nNew = ((const SfxUInt16Item*)pPoolItem)->GetValue();
+//-/ double fWink = (double)nNew * F_PI180;
+//-/ Vector3D aVec(0.0, sin(fWink), cos(fWink));
+//-/ aVec.Normalize();
+//-/ SetDefaultShadowPlaneDirection(aVec);
+//-/ }
+//-/
+//-/ // ShadeMode
+//-/ if( SFX_ITEM_SET == rAttr.GetItemState(SID_ATTR_3D_SHADE_MODE, FALSE, &pPoolItem))
+//-/ {
+//-/ UINT16 nNew = ((const SfxUInt16Item*)pPoolItem)->GetValue();
+//-/ if(nNew == 3)
+//-/ {
+//-/ SetDefaultForceDraftShadeModel(TRUE);
+//-/ SetDefaultShadeModel(Base3DSmooth);
+//-/ }
+//-/ else
+//-/ {
+//-/ SetDefaultForceDraftShadeModel(FALSE);
+//-/ if(nNew == 0)
+//-/ {
+//-/ SetDefaultShadeModel(Base3DFlat);
+//-/ }
+//-/ else if(nNew == 1)
+//-/ {
+//-/ SetDefaultShadeModel(Base3DPhong);
+//-/ }
+//-/ else
+//-/ {
+//-/ // Gouraud
+//-/ SetDefaultShadeModel(Base3DSmooth);
+//-/ }
+//-/ }
+//-/ }
+//-/
+//-/ // Nachbehandlung
+//-/ SetDefaultLightGroup(aLightGroup);
+//-/}
+
+//-/void E3dDefaultAttributes::TakeDefaultValues(SfxItemSet& rAttr)
+//-/{
+//-/ // DoubleSided
+//-/ rAttr.Put(SfxBoolItem(SID_ATTR_3D_DOUBLE_SIDED, GetDefaultDoubleSided()));
+//-/
+//-/ // NormalsKind
+//-/ UINT16 nObjNormalsKind;
+//-/ if(!GetDefaultUseStdNormals())
+//-/ {
+//-/ nObjNormalsKind = 0;
+//-/ }
+//-/ else
+//-/ {
+//-/ if(GetDefaultUseStdNormalsUseSphere())
+//-/ {
+//-/ nObjNormalsKind = 2;
+//-/ }
+//-/ else
+//-/ {
+//-/ nObjNormalsKind = 1;
+//-/ }
+//-/ }
+//-/ rAttr.Put(SfxUInt16Item(SID_ATTR_3D_NORMALS_KIND, nObjNormalsKind));
+//-/
+//-/ // NormalsInvert
+//-/ rAttr.Put(SfxBoolItem(SID_ATTR_3D_NORMALS_INVERT, GetDefaultInvertNormals()));
+//-/
+//-/ // TextureProjectionX
+//-/ UINT16 nObjTextureProjX;
+//-/ if(!GetDefaultUseStdTextureX())
+//-/ {
+//-/ nObjTextureProjX = 0;
+//-/ }
+//-/ else
+//-/ {
+//-/ if(GetDefaultUseStdTextureXUseSphere())
+//-/ {
+//-/ nObjTextureProjX = 2;
+//-/ }
+//-/ else
+//-/ {
+//-/ nObjTextureProjX = 1;
+//-/ }
+//-/ }
+//-/ rAttr.Put(SfxUInt16Item(SID_ATTR_3D_TEXTURE_PROJ_X, nObjTextureProjX));
+//-/
+//-/ // TextureProjectionY
+//-/ UINT16 nObjTextureProjY;
+//-/ if(!GetDefaultUseStdTextureY())
+//-/ {
+//-/ nObjTextureProjY = 0;
+//-/ }
+//-/ else
+//-/ {
+//-/ if(GetDefaultUseStdTextureYUseSphere())
+//-/ {
+//-/ nObjTextureProjY = 2;
+//-/ }
+//-/ else
+//-/ {
+//-/ nObjTextureProjY = 1;
+//-/ }
+//-/ }
+//-/ rAttr.Put(SfxUInt16Item(SID_ATTR_3D_TEXTURE_PROJ_Y, nObjTextureProjY));
+//-/
+//-/ // Shadow3D UND Shadow2D
+//-/ rAttr.Put(SfxBoolItem(SID_ATTR_3D_SHADOW_3D, GetDefaultShadow3D()));
+//-/ rAttr.Put(SdrShadowItem( GetDefaultShadow3D() ));
+//-/
+//-/ // Material
+//-/ const B3dMaterial& rMat = GetDefaultFrontMaterial();
+//-/ Color aObjMaterialColor = rMat.GetMaterial(Base3DMaterialDiffuse);
+//-/ Color aObjMaterialEmission = rMat.GetMaterial(Base3DMaterialEmission);
+//-/ Color aObjMaterialSpecular = rMat.GetMaterial(Base3DMaterialSpecular);
+//-/ UINT16 nObjMaterialIntensity = rMat.GetShininess();
+//-/ rAttr.Put(SvxColorItem(aObjMaterialColor, SID_ATTR_3D_MAT_COLOR));
+//-/ rAttr.Put(SvxColorItem(aObjMaterialEmission, SID_ATTR_3D_MAT_EMISSION));
+//-/ rAttr.Put(SvxColorItem(aObjMaterialSpecular, SID_ATTR_3D_MAT_SPECULAR));
+//-/ rAttr.Put(SfxUInt16Item(SID_ATTR_3D_MAT_SPECULAR_INTENSITY, nObjMaterialIntensity));
+//-/
+//-/ // TextureKind
+//-/ UINT16 nObjTextureKind;
+//-/ if(GetDefaultTextureKind() == Base3DTextureColor)
+//-/ {
+//-/ nObjTextureKind = 1;
+//-/ }
+//-/ else
+//-/ {
+//-/ nObjTextureKind = 0;
+//-/ }
+//-/ rAttr.Put(SfxUInt16Item(SID_ATTR_3D_TEXTURE_KIND, nObjTextureKind));
+//-/
+//-/ // TextureMode
+//-/ UINT16 nObjTextureMode;
+//-/ if(GetDefaultTextureMode() == Base3DTextureReplace)
+//-/ {
+//-/ nObjTextureMode = 0;
+//-/ }
+//-/ else if(GetDefaultTextureMode() == Base3DTextureModulate)
+//-/ {
+//-/ nObjTextureMode = 1;
+//-/ }
+//-/ else
+//-/ {
+//-/ nObjTextureMode = 2;
+//-/ }
+//-/ rAttr.Put(SfxUInt16Item(SID_ATTR_3D_TEXTURE_MODE, nObjTextureMode));
+//-/
+//-/ // TextureFilter
+//-/ rAttr.Put(SfxBoolItem(SID_ATTR_3D_TEXTURE_FILTER, GetDefaultFilterTexture()));
+//-/
+//-/ // HorizSegs
+//-/ rAttr.Put(SfxUInt32Item(SID_ATTR_3D_HORZ_SEGS, (UINT32)GetDefaultHSegments()));
+//-/
+//-/ // VertSegs
+//-/ rAttr.Put(SfxUInt32Item(SID_ATTR_3D_VERT_SEGS, (UINT32)GetDefaultVSegments()));
+//-/
+//-/ // PercentDiagonal
+//-/ UINT16 nObjPercentDiagonal = (UINT16)((GetDefaultPercentDiag() * 200.0) + 0.5);
+//-/ rAttr.Put(SfxUInt16Item(SID_ATTR_3D_PERCENT_DIAGONAL, nObjPercentDiagonal));
+//-/
+//-/ // BackScale
+//-/ UINT16 nObjBackScale = (UINT16)((GetDefaultBackScale() * 100.0) + 0.5);
+//-/ rAttr.Put(SfxUInt16Item(SID_ATTR_3D_BACKSCALE, nObjBackScale));
+//-/
+//-/ // EndAngle
+//-/ UINT16 nObjEndAngle = (UINT16)(GetDefaultLatheEndAngle() + 0.5);
+//-/ rAttr.Put(SfxUInt16Item(SID_ATTR_3D_END_ANGLE, nObjEndAngle));
+//-/
+//-/ // ExtrudeDepth
+//-/ UINT32 nObjDeepth = (UINT32)(GetDefaultExtrudeDepth() + 0.5);
+//-/ rAttr.Put(SfxUInt32Item(SID_ATTR_3D_DEPTH, nObjDeepth));
+//-/
+//-/ // Szenenparameter
+//-/ B3dLightGroup& rLightGroup = (B3dLightGroup&)GetDefaultLightGroup();
+//-/ BOOL bSceneTwoSidedLighting = rLightGroup.GetModelTwoSide();
+//-/ Color aSceneLightColor1 = rLightGroup.GetIntensity(Base3DMaterialDiffuse, Base3DLight0);
+//-/ Color aSceneLightColor2 = rLightGroup.GetIntensity(Base3DMaterialDiffuse, Base3DLight1);
+//-/ Color aSceneLightColor3 = rLightGroup.GetIntensity(Base3DMaterialDiffuse, Base3DLight2);
+//-/ Color aSceneLightColor4 = rLightGroup.GetIntensity(Base3DMaterialDiffuse, Base3DLight3);
+//-/ Color aSceneLightColor5 = rLightGroup.GetIntensity(Base3DMaterialDiffuse, Base3DLight4);
+//-/ Color aSceneLightColor6 = rLightGroup.GetIntensity(Base3DMaterialDiffuse, Base3DLight5);
+//-/ Color aSceneLightColor7 = rLightGroup.GetIntensity(Base3DMaterialDiffuse, Base3DLight6);
+//-/ Color aSceneLightColor8 = rLightGroup.GetIntensity(Base3DMaterialDiffuse, Base3DLight7);
+//-/ Color aSceneAmbientColor = rLightGroup.GetGlobalAmbientLight();
+//-/ BOOL bSceneLightOn1 = rLightGroup.IsEnabled(Base3DLight0);
+//-/ BOOL bSceneLightOn2 = rLightGroup.IsEnabled(Base3DLight1);
+//-/ BOOL bSceneLightOn3 = rLightGroup.IsEnabled(Base3DLight2);
+//-/ BOOL bSceneLightOn4 = rLightGroup.IsEnabled(Base3DLight3);
+//-/ BOOL bSceneLightOn5 = rLightGroup.IsEnabled(Base3DLight4);
+//-/ BOOL bSceneLightOn6 = rLightGroup.IsEnabled(Base3DLight5);
+//-/ BOOL bSceneLightOn7 = rLightGroup.IsEnabled(Base3DLight6);
+//-/ BOOL bSceneLightOn8 = rLightGroup.IsEnabled(Base3DLight7);
+//-/ Vector3D aSceneLightDirection1 = rLightGroup.GetDirection( Base3DLight0 );
+//-/ Vector3D aSceneLightDirection2 = rLightGroup.GetDirection( Base3DLight1 );
+//-/ Vector3D aSceneLightDirection3 = rLightGroup.GetDirection( Base3DLight2 );
+//-/ Vector3D aSceneLightDirection4 = rLightGroup.GetDirection( Base3DLight3 );
+//-/ Vector3D aSceneLightDirection5 = rLightGroup.GetDirection( Base3DLight4 );
+//-/ Vector3D aSceneLightDirection6 = rLightGroup.GetDirection( Base3DLight5 );
+//-/ Vector3D aSceneLightDirection7 = rLightGroup.GetDirection( Base3DLight6 );
+//-/ Vector3D aSceneLightDirection8 = rLightGroup.GetDirection( Base3DLight7 );
+//-/ UINT16 nSceneShadeMode;
+//-/ const Vector3D& rShadowVec = GetDefaultShadowPlaneDirection();
+//-/ UINT16 nSceneShadowSlant = (UINT16)((atan2(rShadowVec.Y(), rShadowVec.Z()) / F_PI180) + 0.5);
+//-/
+//-/ if(GetDefaultForceDraftShadeModel())
+//-/ {
+//-/ nSceneShadeMode = 3; // Draft-Modus
+//-/ }
+//-/ else
+//-/ {
+//-/ if(GetDefaultShadeModel() == Base3DSmooth)
+//-/ {
+//-/ nSceneShadeMode = 2; // Gouraud
+//-/ }
+//-/ else if(GetDefaultShadeModel() == Base3DFlat)
+//-/ {
+//-/ nSceneShadeMode = 0; // Flat
+//-/ }
+//-/ else // Base3DPhong
+//-/ {
+//-/ nSceneShadeMode = 1; // Phong
+//-/ }
+//-/ }
+//-/
+//-/ // TwoSidedLighting
+//-/ rAttr.Put(SfxBoolItem(SID_ATTR_3D_TWO_SIDED_LIGHTING, bSceneTwoSidedLighting));
+//-/
+//-/ // LightColors
+//-/ rAttr.Put(SvxColorItem(aSceneLightColor1, SID_ATTR_3D_LIGHTCOLOR_1));
+//-/ rAttr.Put(SvxColorItem(aSceneLightColor2, SID_ATTR_3D_LIGHTCOLOR_2));
+//-/ rAttr.Put(SvxColorItem(aSceneLightColor3, SID_ATTR_3D_LIGHTCOLOR_3));
+//-/ rAttr.Put(SvxColorItem(aSceneLightColor4, SID_ATTR_3D_LIGHTCOLOR_4));
+//-/ rAttr.Put(SvxColorItem(aSceneLightColor5, SID_ATTR_3D_LIGHTCOLOR_5));
+//-/ rAttr.Put(SvxColorItem(aSceneLightColor6, SID_ATTR_3D_LIGHTCOLOR_6));
+//-/ rAttr.Put(SvxColorItem(aSceneLightColor7, SID_ATTR_3D_LIGHTCOLOR_7));
+//-/ rAttr.Put(SvxColorItem(aSceneLightColor8, SID_ATTR_3D_LIGHTCOLOR_8));
+//-/
+//-/ // AmbientColor
+//-/ rAttr.Put(SvxColorItem(aSceneAmbientColor, SID_ATTR_3D_AMBIENTCOLOR));
+//-/
+//-/ // LightOn
+//-/ rAttr.Put(SfxBoolItem(SID_ATTR_3D_LIGHTON_1, bSceneLightOn1));
+//-/ rAttr.Put(SfxBoolItem(SID_ATTR_3D_LIGHTON_2, bSceneLightOn2));
+//-/ rAttr.Put(SfxBoolItem(SID_ATTR_3D_LIGHTON_3, bSceneLightOn3));
+//-/ rAttr.Put(SfxBoolItem(SID_ATTR_3D_LIGHTON_4, bSceneLightOn4));
+//-/ rAttr.Put(SfxBoolItem(SID_ATTR_3D_LIGHTON_5, bSceneLightOn5));
+//-/ rAttr.Put(SfxBoolItem(SID_ATTR_3D_LIGHTON_6, bSceneLightOn6));
+//-/ rAttr.Put(SfxBoolItem(SID_ATTR_3D_LIGHTON_7, bSceneLightOn7));
+//-/ rAttr.Put(SfxBoolItem(SID_ATTR_3D_LIGHTON_8, bSceneLightOn8));
+//-/
+//-/ // LightDirection
+//-/ rAttr.Put(SvxVector3DItem(SID_ATTR_3D_LIGHTDIRECTION_1, aSceneLightDirection1));
+//-/ rAttr.Put(SvxVector3DItem(SID_ATTR_3D_LIGHTDIRECTION_2, aSceneLightDirection2));
+//-/ rAttr.Put(SvxVector3DItem(SID_ATTR_3D_LIGHTDIRECTION_3, aSceneLightDirection3));
+//-/ rAttr.Put(SvxVector3DItem(SID_ATTR_3D_LIGHTDIRECTION_4, aSceneLightDirection4));
+//-/ rAttr.Put(SvxVector3DItem(SID_ATTR_3D_LIGHTDIRECTION_5, aSceneLightDirection5));
+//-/ rAttr.Put(SvxVector3DItem(SID_ATTR_3D_LIGHTDIRECTION_6, aSceneLightDirection6));
+//-/ rAttr.Put(SvxVector3DItem(SID_ATTR_3D_LIGHTDIRECTION_7, aSceneLightDirection7));
+//-/ rAttr.Put(SvxVector3DItem(SID_ATTR_3D_LIGHTDIRECTION_8, aSceneLightDirection8));
+//-/
+//-/ // ShadowSlant
+//-/ rAttr.Put(SfxUInt16Item(SID_ATTR_3D_SHADOW_SLANT, nSceneShadowSlant));
+//-/
+//-/ // ShadeMode
+//-/ rAttr.Put(SfxUInt16Item(SID_ATTR_3D_SHADE_MODE, nSceneShadeMode));
+//-/}