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authorAlbert Thuswaldner <albert.thuswaldner@gmail.com>2011-04-07 15:47:21 +0300
committerTor Lillqvist <tlillqvist@novell.com>2011-04-07 15:49:17 +0300
commit265a8353a0bd75c9416110b4a27bbff45c0491d5 (patch)
treec561cb668bb4a6c62aa746a07aae19dfcc129aa7 /svx/source/engine3d/e3dundo.cxx
parent7074b7b7be105cccb6a914860814b4a98ebfdcaf (diff)
Translation of German comments
Diffstat (limited to 'svx/source/engine3d/e3dundo.cxx')
-rw-r--r--svx/source/engine3d/e3dundo.cxx78
1 files changed, 15 insertions, 63 deletions
diff --git a/svx/source/engine3d/e3dundo.cxx b/svx/source/engine3d/e3dundo.cxx
index 51ce68346940..bacb8b06781b 100644
--- a/svx/source/engine3d/e3dundo.cxx
+++ b/svx/source/engine3d/e3dundo.cxx
@@ -39,20 +39,12 @@
TYPEINIT1(E3dUndoAction, SfxUndoAction);
-/************************************************************************\
-|*
-|* Destruktor der Basisklasse
-|*
-\************************************************************************/
E3dUndoAction::~E3dUndoAction ()
{
}
-/************************************************************************\
-|*
-|* Repeat gibt es nicht
-|*
-\************************************************************************/
+// Repeat does not exist
+
sal_Bool E3dUndoAction::CanRepeat(SfxRepeatTarget&) const
{
return sal_False;
@@ -68,50 +60,30 @@ TYPEINIT1(E3dRotateUndoAction, E3dUndoAction);
************************************************************************/
-/************************************************************************\
-|*
-|* Undodestruktor fuer 3D-Rotation
-|*
-\************************************************************************/
+// Undo destructor for 3D-Rotation
+
E3dRotateUndoAction::~E3dRotateUndoAction ()
{
}
-/************************************************************************\
-|*
-|* Undo fuer 3D-Rotation ueber die Rotationsmatrizen
-|*
-\************************************************************************/
+// Undo for 3D-Rotation on the Rotation matrix
+
void E3dRotateUndoAction::Undo ()
{
E3DModifySceneSnapRectUpdater aUpdater(pMy3DObj);
pMy3DObj->SetTransform(aMyOldRotation);
}
-/************************************************************************\
-|*
-|* Undo fuer 3D-Rotation ueber die Rotationsmatrizen
-|*
-\************************************************************************/
+// Redo for 3D-Rotation on the Rotation matrix
+
void E3dRotateUndoAction::Redo ()
{
E3DModifySceneSnapRectUpdater aUpdater(pMy3DObj);
pMy3DObj->SetTransform(aMyNewRotation);
}
-/*************************************************************************
-|*
-|* E3dAttributesUndoAction
-|*
-\************************************************************************/
-
TYPEINIT1(E3dAttributesUndoAction, SdrUndoAction);
-/*************************************************************************
-|*
-|* Konstruktor
-|*
-\************************************************************************/
E3dAttributesUndoAction::E3dAttributesUndoAction( SdrModel &rModel,
E3dView* p3dView,
E3dObject* pInObject,
@@ -127,54 +99,34 @@ E3dAttributesUndoAction::E3dAttributesUndoAction( SdrModel &rModel,
{
}
-/*************************************************************************
-|*
-|* Destruktor
-|*
-\************************************************************************/
E3dAttributesUndoAction::~E3dAttributesUndoAction()
{
}
-/*************************************************************************
-|*
-|* Undo()
-|* Implementiert ueber Set3DAttributes(), um die Attribute nur an einer
-|* Stelle pflegen zu muessen!
-|*
-\************************************************************************/
+// Undo() implemented through Set3DAttributes() to only maintain the attributes
+// in one place
+
void E3dAttributesUndoAction::Undo()
{
E3DModifySceneSnapRectUpdater aUpdater(pObject);
pObject->SetMergedItemSetAndBroadcast(aOldSet);
}
-/*************************************************************************
-|*
-|* Redo()
-|*
-\************************************************************************/
void E3dAttributesUndoAction::Redo()
{
E3DModifySceneSnapRectUpdater aUpdater(pObject);
pObject->SetMergedItemSetAndBroadcast(aNewSet);
}
-/*************************************************************************
-|*
-|* Mehrfaches Undo nicht moeglich
-|*
-\************************************************************************/
+// Multiple Undo is not possible
+
sal_Bool E3dAttributesUndoAction::CanRepeat(SfxRepeatTarget& /*rView*/) const
{
return sal_False;
}
-/*************************************************************************
-|*
-|* Mehrfaches Undo nicht moeglich
-|*
-\************************************************************************/
+// Multiple Undo is not possible
+
void E3dAttributesUndoAction::Repeat()
{
}