diff options
author | mb93783 <mb93783@v60x-so15.Germany.Sun.COM> | 2009-12-02 12:43:33 +0100 |
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committer | mb93783 <mb93783@v60x-so15.Germany.Sun.COM> | 2009-12-02 12:43:33 +0100 |
commit | 726f87d603a38c988a8425d42f023b03bda725b1 (patch) | |
tree | 9aabbedb96a77bdd8401334b9df4c30d9319dcad /svx/source/engine3d/helperhittest3d.cxx | |
parent | 39cb219b68d81efc454d1860d6b3c42b204c1eb5 (diff) | |
parent | ef1ec7001a06a6ba0fdbed702bcd7a6fec58eaf9 (diff) |
merge to m66
Diffstat (limited to 'svx/source/engine3d/helperhittest3d.cxx')
-rw-r--r-- | svx/source/engine3d/helperhittest3d.cxx | 183 |
1 files changed, 6 insertions, 177 deletions
diff --git a/svx/source/engine3d/helperhittest3d.cxx b/svx/source/engine3d/helperhittest3d.cxx index 821c0ba07c32..ad70d3399c8f 100644 --- a/svx/source/engine3d/helperhittest3d.cxx +++ b/svx/source/engine3d/helperhittest3d.cxx @@ -36,18 +36,10 @@ #include <svx/svdpage.hxx> #include <svx/scene3d.hxx> #include <svditer.hxx> -#include <drawinglayer/processor3d/baseprocessor3d.hxx> -#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx> -#include <drawinglayer/primitive3d/transformprimitive3d.hxx> -#include <drawinglayer/primitive3d/polygonprimitive3d.hxx> -#include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx> +#include <drawinglayer/processor3d/cutfindprocessor3d.hxx> #include <svx/sdr/contact/viewcontactofe3d.hxx> #include <svx/sdr/contact/viewcontactofe3dscene.hxx> -#include <basegfx/polygon/b3dpolygontools.hxx> -#include <basegfx/polygon/b3dpolypolygontools.hxx> -#include <drawinglayer/primitive3d/hittestprimitive3d.hxx> #include <com/sun/star/uno/Sequence.h> -#include <drawinglayer/primitive3d/hatchtextureprimitive3d.hxx> ////////////////////////////////////////////////////////////////////////////// @@ -80,176 +72,13 @@ public: ////////////////////////////////////////////////////////////////////////////// -namespace drawinglayer -{ - namespace processor3d - { - class CutFindProcessor : public BaseProcessor3D - { - private: - // the start and stop point for the cut vector - basegfx::B3DPoint maFront; - basegfx::B3DPoint maBack; - - // the found cut points - ::std::vector< basegfx::B3DPoint > maResult; - - // #i102956# the transformation change from TransformPrimitive3D processings - // needs to be remembered to be able to transform found cuts to the - // basic coordinate system the processor starts with - basegfx::B3DHomMatrix maCombinedTransform; - - // as tooling, the process() implementation takes over API handling and calls this - // virtual render method when the primitive implementation is BasePrimitive3D-based. - virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate); - - public: - CutFindProcessor(const geometry::ViewInformation3D& rViewInformation, - const basegfx::B3DPoint& rFront, - const basegfx::B3DPoint& rBack) - : BaseProcessor3D(rViewInformation), - maFront(rFront), - maBack(rBack), - maResult(), - maCombinedTransform() - {} - - // data access - const ::std::vector< basegfx::B3DPoint >& getCutPoints() const { return maResult; } - }; - - void CutFindProcessor::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate) - { - // it is a BasePrimitive3D implementation, use getPrimitiveID() call for switch - switch(rCandidate.getPrimitiveID()) - { - case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D : - { - // transform group. - const primitive3d::TransformPrimitive3D& rPrimitive = static_cast< const primitive3d::TransformPrimitive3D& >(rCandidate); - - // remember old and transform front, back to object coordinates - const basegfx::B3DPoint aLastFront(maFront); - const basegfx::B3DPoint aLastBack(maBack); - basegfx::B3DHomMatrix aInverseTrans(rPrimitive.getTransformation()); - aInverseTrans.invert(); - maFront *= aInverseTrans; - maBack *= aInverseTrans; - - // remember current and create new transformation; add new object transform from right side - const geometry::ViewInformation3D aLastViewInformation3D(getViewInformation3D()); - const geometry::ViewInformation3D aNewViewInformation3D( - aLastViewInformation3D.getObjectTransformation() * rPrimitive.getTransformation(), - aLastViewInformation3D.getOrientation(), - aLastViewInformation3D.getProjection(), - aLastViewInformation3D.getDeviceToView(), - aLastViewInformation3D.getViewTime(), - aLastViewInformation3D.getExtendedInformationSequence()); - updateViewInformation(aNewViewInformation3D); - - // #i102956# remember needed back-transform for found cuts (combine from right side) - const basegfx::B3DHomMatrix aLastCombinedTransform(maCombinedTransform); - maCombinedTransform = maCombinedTransform * rPrimitive.getTransformation(); - - // let break down - process(rPrimitive.getChildren()); - - // restore transformations and front, back - maCombinedTransform = aLastCombinedTransform; - updateViewInformation(aLastViewInformation3D); - maFront = aLastFront; - maBack = aLastBack; - break; - } - case PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D : - { - // PolygonHairlinePrimitive3D, not used for hit test with planes, ignore. This - // means that also thick line expansion will not be hit-tested as - // PolyPolygonMaterialPrimitive3D - break; - } - case PRIMITIVE3D_ID_HATCHTEXTUREPRIMITIVE3D : - { - // #i97321# - // For HatchTexturePrimitive3D, do not use the decomposition since it will produce - // clipped hatch lines in 3D. It can be used when the hatch also has a filling, but for - // simplicity, just use the children which are the PolyPolygonMaterialPrimitive3D - // which define the hatched areas anyways; for HitTest this is more than adequate - const primitive3d::HatchTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::HatchTexturePrimitive3D& >(rCandidate); - process(rPrimitive.getChildren()); - break; - } - case PRIMITIVE3D_ID_HITTESTPRIMITIVE3D : - { - // HitTestPrimitive3D, force usage due to we are doing a hit test and this - // primitive only gets generated on 3d objects without fill, exactly for this - // purpose - const primitive3d::HitTestPrimitive3D& rPrimitive = static_cast< const primitive3d::HitTestPrimitive3D& >(rCandidate); - process(rPrimitive.getChildren()); - break; - } - case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D : - { - // PolyPolygonMaterialPrimitive3D - const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive = static_cast< const primitive3d::PolyPolygonMaterialPrimitive3D& >(rCandidate); - - if(!maFront.equal(maBack)) - { - const basegfx::B3DPolyPolygon& rPolyPolygon = rPrimitive.getB3DPolyPolygon(); - const sal_uInt32 nPolyCount(rPolyPolygon.count()); - - if(nPolyCount) - { - const basegfx::B3DPolygon aPolygon(rPolyPolygon.getB3DPolygon(0)); - const sal_uInt32 nPointCount(aPolygon.count()); - - if(nPointCount > 2) - { - const basegfx::B3DVector aPlaneNormal(aPolygon.getNormal()); - - if(!aPlaneNormal.equalZero()) - { - const basegfx::B3DPoint aPointOnPlane(aPolygon.getB3DPoint(0)); - double fCut(0.0); - - if(basegfx::tools::getCutBetweenLineAndPlane(aPlaneNormal, aPointOnPlane, maFront, maBack, fCut)) - { - const basegfx::B3DPoint aCutPoint(basegfx::interpolate(maFront, maBack, fCut)); - - if(basegfx::tools::isInside(rPolyPolygon, aCutPoint, false)) - { - // #i102956# add result. Do not forget to do this in the coordinate - // system the processor get started with, so use the collected - // combined transformation from processed TransformPrimitive3D's - maResult.push_back(maCombinedTransform * aCutPoint); - } - } - } - } - } - } - - break; - } - default : - { - // process recursively - process(rCandidate.get3DDecomposition(getViewInformation3D())); - break; - } - } - } - } // end of namespace processor3d -} // end of namespace drawinglayer - -////////////////////////////////////////////////////////////////////////////// - void getAllHit3DObjectWithRelativePoint( const basegfx::B3DPoint& rFront, const basegfx::B3DPoint& rBack, const E3dCompoundObject& rObject, const drawinglayer::geometry::ViewInformation3D& rObjectViewInformation3D, - ::std::vector< basegfx::B3DPoint >& o_rResult) + ::std::vector< basegfx::B3DPoint >& o_rResult, + bool bAnyHit) { o_rResult.clear(); @@ -271,7 +100,7 @@ void getAllHit3DObjectWithRelativePoint( if(aObjectRange.overlaps(aFrontBackRange)) { // bound volumes hit, geometric cut tests needed - drawinglayer::processor3d::CutFindProcessor aCutFindProcessor(rObjectViewInformation3D, rFront, rBack); + drawinglayer::processor3d::CutFindProcessor aCutFindProcessor(rObjectViewInformation3D, rFront, rBack, bAnyHit); aCutFindProcessor.process(aPrimitives); o_rResult = aCutFindProcessor.getCutPoints(); } @@ -388,7 +217,7 @@ SVX_DLLPUBLIC void getAllHit3DObjectsSortedFrontToBack( { // get all hit points with object ::std::vector< basegfx::B3DPoint > aHitsWithObject; - getAllHit3DObjectWithRelativePoint(aFront, aBack, *pCandidate, aViewInfo3D, aHitsWithObject); + getAllHit3DObjectWithRelativePoint(aFront, aBack, *pCandidate, aViewInfo3D, aHitsWithObject, false); for(sal_uInt32 a(0); a < aHitsWithObject.size(); a++) { @@ -452,7 +281,7 @@ bool checkHitSingle3DObject( { // get all hit points with object ::std::vector< basegfx::B3DPoint > aHitsWithObject; - getAllHit3DObjectWithRelativePoint(aFront, aBack, rCandidate, aViewInfo3D, aHitsWithObject); + getAllHit3DObjectWithRelativePoint(aFront, aBack, rCandidate, aViewInfo3D, aHitsWithObject, true); if(aHitsWithObject.size()) { |