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authorDavid Tardon <dtardon@redhat.com>2014-10-16 15:30:32 +0200
committerDavid Tardon <dtardon@redhat.com>2014-10-16 17:44:44 +0200
commit582ef22d3e8e30ffd58f092d37ffda30bd07bd9e (patch)
tree80c42b34da7e7ee05843b572f7311b3c230de9dd /svx/source/engine3d/obj3d.cxx
parentada4862afc3227b04c12960ded761db24f61257e (diff)
fdo#84854 it seems long is not enough on 32 bit
Fraction used BigInt internally for computations, rational does nothing like that. Change-Id: I3e9b25074f979bc291208f7c6362c3c40eb77ff5
Diffstat (limited to 'svx/source/engine3d/obj3d.cxx')
-rw-r--r--svx/source/engine3d/obj3d.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/svx/source/engine3d/obj3d.cxx b/svx/source/engine3d/obj3d.cxx
index 998d9d80dbbc..76a33c771d02 100644
--- a/svx/source/engine3d/obj3d.cxx
+++ b/svx/source/engine3d/obj3d.cxx
@@ -322,7 +322,7 @@ void E3dObject::SetModel(SdrModel* pNewModel)
// resize object, used from old 2d interfaces, e.g. in Move/Scale dialog (F4)
-void E3dObject::NbcResize(const Point& rRef, const boost::rational<long>& xFact, const boost::rational<long>& yFact)
+void E3dObject::NbcResize(const Point& rRef, const boost::rational<sal_Int64>& xFact, const boost::rational<sal_Int64>& yFact)
{
// Movement in X, Y in the eye coordinate system
E3dScene* pScene = GetScene();