diff options
author | Noel Grandin <noel@peralex.com> | 2016-04-12 16:39:03 +0200 |
---|---|---|
committer | Noel Grandin <noelgrandin@gmail.com> | 2016-04-18 07:37:31 +0000 |
commit | 789055bc2acb4c71483fd60ea258d158bd5aec10 (patch) | |
tree | 7849de841a71f667a30b2a971ad0c3d406110396 /svx/source/engine3d/obj3d.cxx | |
parent | 150ac9cf05ed9da6a2af5bc3f820280fd853e519 (diff) |
clang-tidy performance-unnecessary-copy-initialization
probably not much performance benefit, but it sure is good at
identifying leftover intermediate variables from previous
refactorings.
Change-Id: I3ce16fe496ac2733c1cb0a35f74c0fc9193cc657
Reviewed-on: https://gerrit.libreoffice.org/24026
Reviewed-by: Noel Grandin <noelgrandin@gmail.com>
Tested-by: Noel Grandin <noelgrandin@gmail.com>
Diffstat (limited to 'svx/source/engine3d/obj3d.cxx')
-rw-r--r-- | svx/source/engine3d/obj3d.cxx | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/svx/source/engine3d/obj3d.cxx b/svx/source/engine3d/obj3d.cxx index 91fa02ca747a..4777944069e0 100644 --- a/svx/source/engine3d/obj3d.cxx +++ b/svx/source/engine3d/obj3d.cxx @@ -333,7 +333,7 @@ void E3dObject::NbcResize(const Point& rRef, const Fraction& xFact, const Fracti { // transform pos from 2D world to 3D eye const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pScene->GetViewContact()); - const drawinglayer::geometry::ViewInformation3D aViewInfo3D(rVCScene.getViewInformation3D()); + const drawinglayer::geometry::ViewInformation3D& aViewInfo3D(rVCScene.getViewInformation3D()); basegfx::B2DPoint aScaleCenter2D((double)rRef.X(), (double)rRef.Y()); basegfx::B2DHomMatrix aInverseSceneTransform(rVCScene.getObjectTransformation()); @@ -395,7 +395,7 @@ void E3dObject::NbcMove(const Size& rSize) // BoundVolume from 3d world to 3d eye const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pScene->GetViewContact()); - const drawinglayer::geometry::ViewInformation3D aViewInfo3D(rVCScene.getViewInformation3D()); + const drawinglayer::geometry::ViewInformation3D& aViewInfo3D(rVCScene.getViewInformation3D()); basegfx::B3DRange aEyeVol(pScene->GetBoundVolume()); aEyeVol.transform(aViewInfo3D.getOrientation()); |