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authorMatteo Casalin <matteo.casalin@yahoo.com>2014-08-16 12:59:11 +0200
committerMatteo Casalin <matteo.casalin@yahoo.com>2014-08-16 21:52:32 +0200
commit47e2fd0dc8d88af120508e463decf5b15563a629 (patch)
tree55ca49e099c6401643772db012fae6e3ec15c501 /svx/source/engine3d/scene3d.cxx
parentdf159d3cd0bce255e14839a81d921e73771ca886 (diff)
Consistently use size_t and SAL_MAX_SIZE
Change-Id: Ibab89984ec94556ec368653b6db50c6c2e380dec
Diffstat (limited to 'svx/source/engine3d/scene3d.cxx')
-rw-r--r--svx/source/engine3d/scene3d.cxx12
1 files changed, 6 insertions, 6 deletions
diff --git a/svx/source/engine3d/scene3d.cxx b/svx/source/engine3d/scene3d.cxx
index 40e606a2738c..3978fadaacc9 100644
--- a/svx/source/engine3d/scene3d.cxx
+++ b/svx/source/engine3d/scene3d.cxx
@@ -126,9 +126,9 @@ Imp3DDepthRemapper::Imp3DDepthRemapper(E3dScene& rScene)
{
// only called when rScene.GetSubList() and nObjCount > 1L
SdrObjList* pList = rScene.GetSubList();
- const sal_uInt32 nObjCount(pList->GetObjCount());
+ const size_t nObjCount(pList->GetObjCount());
- for(sal_uInt32 a(0L); a < nObjCount; a++)
+ for(size_t a = 0; a < nObjCount; ++a)
{
SdrObject* pCandidate = pList->GetObj(a);
@@ -269,9 +269,9 @@ sal_uInt32 E3dScene::RemapOrdNum(sal_uInt32 nNewOrdNum) const
{
if(!mp3DDepthRemapper)
{
- const sal_uInt32 nObjCount(GetSubList() ? GetSubList()->GetObjCount() : 0L);
+ const size_t nObjCount(GetSubList() ? GetSubList()->GetObjCount() : 0);
- if(nObjCount > 1L)
+ if(nObjCount > 1)
{
((E3dScene*)this)->mp3DDepthRemapper = new Imp3DDepthRemapper((E3dScene&)(*this));
}
@@ -406,7 +406,7 @@ void E3dScene::removeAllNonSelectedObjects()
{
E3DModifySceneSnapRectUpdater aUpdater(this);
- for(sal_uInt32 a(0); a < maSubList.GetObjCount(); a++)
+ for(size_t a = 0; a < maSubList.GetObjCount(); ++a)
{
SdrObject* pObj = maSubList.GetObj(a);
@@ -422,7 +422,7 @@ void E3dScene::removeAllNonSelectedObjects()
pScene->removeAllNonSelectedObjects();
// check object count. Empty scenes can be deleted
- const sal_uInt32 nObjCount(pScene->GetSubList() ? pScene->GetSubList()->GetObjCount() : 0);
+ const size_t nObjCount(pScene->GetSubList() ? pScene->GetSubList()->GetObjCount() : 0);
if(!nObjCount)
{