diff options
author | Ivo Hinkelmann <ihi@openoffice.org> | 2006-11-14 12:23:09 +0000 |
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committer | Ivo Hinkelmann <ihi@openoffice.org> | 2006-11-14 12:23:09 +0000 |
commit | c1ac2fbbb5fdffb0f211e1d028bc8b2093c9fd39 (patch) | |
tree | c3de0ec4389623e73d700cc39ce412a218cac577 /svx/source/engine3d/viewpt3d2.cxx | |
parent | 3eeef376dad4ded3240069fc55bd81c0820a6174 (diff) |
INTEGRATION: CWS aw024 (1.1.2); FILE ADDED
2006/10/27 12:14:00 aw 1.1.2.2: #i39528# ::basegfx -> basegfx adaption
2006/09/14 11:24:14 aw 1.1.2.1: #i69174# splitted viewpt3d.cxx due to optimizer problems
Diffstat (limited to 'svx/source/engine3d/viewpt3d2.cxx')
-rw-r--r-- | svx/source/engine3d/viewpt3d2.cxx | 405 |
1 files changed, 405 insertions, 0 deletions
diff --git a/svx/source/engine3d/viewpt3d2.cxx b/svx/source/engine3d/viewpt3d2.cxx new file mode 100644 index 000000000000..eab32bc93661 --- /dev/null +++ b/svx/source/engine3d/viewpt3d2.cxx @@ -0,0 +1,405 @@ +/************************************************************************* + * + * OpenOffice.org - a multi-platform office productivity suite + * + * $RCSfile: viewpt3d2.cxx,v $ + * + * $Revision: 1.2 $ + * + * last change: $Author: ihi $ $Date: 2006-11-14 13:23:09 $ + * + * The Contents of this file are made available subject to + * the terms of GNU Lesser General Public License Version 2.1. + * + * + * GNU Lesser General Public License Version 2.1 + * ============================================= + * Copyright 2005 by Sun Microsystems, Inc. + * 901 San Antonio Road, Palo Alto, CA 94303, USA + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License version 2.1, as published by the Free Software Foundation. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, + * MA 02111-1307 USA + * + ************************************************************************/ + +#ifndef _VIEWPT3D_HXX +#include "viewpt3d.hxx" +#endif + +#ifndef _VOLUME3D_HXX +#include "volume3d.hxx" +#endif + +/************************************************************************* +|* +|* Konstruktor +|* +\************************************************************************/ + +Viewport3D::Viewport3D() : + aVRP(0, 0, 5), + aVPN(0, 0, 1), + aVUV(0, 1, 1), + aPRP(0, 0, 2), + fVPD(-3), + fNearClipDist (0.0), + fFarClipDist (0.0), + eProjection(PR_PERSPECTIVE), + eAspectMapping(AS_NO_MAPPING), + aDeviceRect(Point(0,0), Size(-1,-1)), + aViewPoint (0, 0, 5000), + bTfValid(0), + fWRatio (1.0), + fHRatio (1.0) +{ + aViewWin.X = -1; aViewWin.Y = -1; + aViewWin.W = 2; aViewWin.H = 2; +} + +/************************************************************************* +|* +|* ViewWindow (in View-Koordinaten) setzen +|* +\************************************************************************/ + +void Viewport3D::SetViewWindow(double fX, double fY, double fW, double fH) +{ + aViewWin.X = fX; + aViewWin.Y = fY; + if ( fW > 0 ) aViewWin.W = fW; + else aViewWin.W = 1.0; + if ( fH > 0 ) aViewWin.H = fH; + else aViewWin.H = 1.0; + + fWRatio = aDeviceRect.GetWidth() / aViewWin.W; + fHRatio = aDeviceRect.GetHeight() / aViewWin.H; +} + +/************************************************************************* +|* +|* ViewWindow zurueckgeben +|* +\************************************************************************/ + +void Viewport3D::GetViewWindow(double& rX, double& rY, + double& rW, double& rH) const +{ + rX = aViewWin.X; + rY = aViewWin.Y; + rW = aViewWin.W; + rH = aViewWin.H; +} + +/************************************************************************* +|* +|* Beobachterposition (PRP) in Weltkoordinaten zurueckgeben +|* +\************************************************************************/ + +const basegfx::B3DPoint& Viewport3D::GetViewPoint() +{ + MakeTransform(); + + return aViewPoint; +} + +/************************************************************************* +|* +|* Transformationsmatrix zurueckgeben +|* +\************************************************************************/ + +const basegfx::B3DHomMatrix& Viewport3D::GetViewTransform() +{ + MakeTransform(); + + return aViewTf; +} + + + + + + + +/************************************************************************* +|* +|* View-Transformationsmatrix berechnen +|* +\************************************************************************/ + +void Viewport3D::MakeTransform(void) +{ + if ( !bTfValid ) + { + double fV, fXupVp, fYupVp; + aViewPoint = aVRP + aVPN * aPRP.getZ(); + + // auf Einheitsmatrix zuruecksetzen + aViewTf.identity(); + + // in den Ursprung verschieben + aViewTf.translate(-aVRP.getX(), -aVRP.getY(), -aVRP.getZ()); + + // fV = Laenge der Projektion von aVPN auf die yz-Ebene: + fV = aVPN.getYZLength(); + + if ( fV != 0 ) + { + basegfx::B3DHomMatrix aTemp; + const double fSin(aVPN.getY() / fV); + const double fCos(aVPN.getZ() / fV); + aTemp.set(2, 2, fCos); + aTemp.set(1, 1, fCos); + aTemp.set(2, 1, fSin); + aTemp.set(1, 2, -fSin); + aViewTf *= aTemp; + } + + { + basegfx::B3DHomMatrix aTemp; + const double fSin(-aVPN.getX()); + const double fCos(fV); + aTemp.set(2, 2, fCos); + aTemp.set(0, 0, fCos); + aTemp.set(0, 2, fSin); + aTemp.set(2, 0, -fSin); + aViewTf *= aTemp; + } + + // X- und Y-Koordinaten des View Up Vektors in das (vorlaeufige) + // View-Koordinatensytem umrechnen + fXupVp = aViewTf.get(0, 0) * aVUV.getX() + aViewTf.get(0, 1) * aVUV.getY() + aViewTf.get(0, 2) * aVUV.getZ(); + fYupVp = aViewTf.get(1, 0) * aVUV.getX() + aViewTf.get(1, 1) * aVUV.getY() + aViewTf.get(1, 2) * aVUV.getZ(); + fV = sqrt(fXupVp * fXupVp + fYupVp * fYupVp); + + if ( fV != 0 ) + { + basegfx::B3DHomMatrix aTemp; + const double fSin(fXupVp / fV); + const double fCos(fYupVp / fV); + aTemp.set(1, 1, fCos); + aTemp.set(0, 0, fCos); + aTemp.set(1, 0, fSin); + aTemp.set(0, 1, -fSin); + aViewTf *= aTemp; + } + + bTfValid = TRUE; + } +} + +/************************************************************************* +|* +|* DeviceWindow des Ausgabegeraetes setzen +|* +\************************************************************************/ + +void Viewport3D::SetDeviceWindow(const Rectangle& rRect) +{ + long nNewW = rRect.GetWidth(); + long nNewH = rRect.GetHeight(); + long nOldW = aDeviceRect.GetWidth(); + long nOldH = aDeviceRect.GetHeight(); + + switch ( eAspectMapping ) + { + double fRatio, fTmp; + + // Mapping, ohne die reale Groesse der Objekte im Device-Window + // zu aendern + case AS_HOLD_SIZE: + // Wenn Device ungueltig (w, h = -1), zunaechst + // View mit AsHoldX anpassen + if ( nOldW > 0 && nOldH > 0 ) + { + fRatio = (double) nNewW / nOldW; + aViewWin.X *= fRatio; + aViewWin.W *= fRatio; + fRatio = (double) nNewH / nOldH; + aViewWin.Y *= fRatio; + aViewWin.H *= fRatio; + break; + } + case AS_HOLD_X: + // View-Hoehe an -Breite anpassen + fRatio = (double) nNewH / nNewW; + fTmp = aViewWin.H; + aViewWin.H = aViewWin.W * fRatio; + aViewWin.Y = aViewWin.Y * aViewWin.H / fTmp; + break; + + case AS_HOLD_Y: + // View-Breite an -Hoehe anpassen + fRatio = (double) nNewW / nNewH; + fTmp = aViewWin.W; + aViewWin.W = aViewWin.H * fRatio; + aViewWin.X = aViewWin.X * aViewWin.W / fTmp; + break; + default: break; + } + fWRatio = nNewW / aViewWin.W; + fHRatio = nNewH / aViewWin.H; + + aDeviceRect = rRect; +} + + + + + + + + + + +/************************************************************************* +|* +|* 3D-Punkt auf Viewplane projizieren +|* +\************************************************************************/ + +basegfx::B3DPoint Viewport3D::DoProjection(const basegfx::B3DPoint& rVec) const +{ + basegfx::B3DPoint aVec(rVec); + + if ( eProjection == PR_PERSPECTIVE ) + { + double fPrDist = fVPD - aPRP.getZ(); + + if ( aPRP.getZ() == rVec.getZ() ) + { + aVec.setX(0.0); + aVec.setY(0.0); + } + else + { + // Das ist die Version fuer beliebigen PRP, wird aber + // aus Performancegruenden nicht verwendet + fPrDist /= aVec.getZ() - aPRP.getZ(); + aVec.setX(aVec.getX() * fPrDist); + aVec.setY(aVec.getY() * fPrDist); + } + } + + return aVec; +} + +/************************************************************************* +|* +|* 3D-Punkt auf Geraetekoordinaten mappen +|* +\************************************************************************/ + +basegfx::B3DPoint Viewport3D::MapToDevice(const basegfx::B3DPoint& rVec) const +{ + basegfx::B3DPoint aRetval; + + // Y-Koordinate subtrahieren, da die Device-Y-Achse von oben + // nach unten verlaeuft + aRetval.setX((double)aDeviceRect.Left() + ((rVec.getX() - aViewWin.X) * fWRatio)); + aRetval.setY((double)aDeviceRect.Bottom() - ((rVec.getY() - aViewWin.Y) * fHRatio)); + aRetval.setZ(rVec.getZ()); + + return aRetval; +} + +/************************************************************************* +|* +|* View Reference Point setzen +|* +\************************************************************************/ + +void Viewport3D::SetVRP(const basegfx::B3DPoint& rNewVRP) +{ + aVRP = rNewVRP; + bTfValid = FALSE; +} + +/************************************************************************* +|* +|* View Plane Normal setzen +|* +\************************************************************************/ + +void Viewport3D::SetVPN(const basegfx::B3DVector& rNewVPN) +{ + aVPN = rNewVPN; + aVPN.normalize(); + bTfValid = FALSE; +} + +/************************************************************************* +|* +|* View Up Vector setzen +|* +\************************************************************************/ + +void Viewport3D::SetVUV(const basegfx::B3DVector& rNewVUV) +{ + aVUV = rNewVUV; + bTfValid = FALSE; +} + +/************************************************************************* +|* +|* Center Of Projection setzen +|* +\************************************************************************/ + +void Viewport3D::SetPRP(const basegfx::B3DPoint& rNewPRP) +{ + aPRP = rNewPRP; + aPRP.setX(0.0); + aPRP.setY(0.0); + bTfValid = FALSE; +} + +/************************************************************************* +|* +|* View Plane Distance setzen +|* +\************************************************************************/ + +void Viewport3D::SetVPD(double fNewVPD) +{ + fVPD = fNewVPD; + bTfValid = FALSE; +} + +/************************************************************************* +|* +|* Abstand der vorderen Clippingebene setzen +|* +\************************************************************************/ + +void Viewport3D::SetNearClipDist(double fNewNCD) +{ + fNearClipDist = fNewNCD; + bTfValid = FALSE; +} + +/************************************************************************* +|* +|* Abstand der hinteren Clippingebene setzen +|* +\************************************************************************/ + +void Viewport3D::SetFarClipDist(double fNewFCD) +{ + fFarClipDist = fNewFCD; + bTfValid = FALSE; +} + +// eof |