diff options
author | Andrea Gelmini <andrea.gelmini@gelma.net> | 2015-07-02 18:25:02 +0200 |
---|---|---|
committer | Samuel Mehrbrodt <s.mehrbrodt@gmail.com> | 2015-07-04 10:21:01 +0000 |
commit | 0b7d51df3b4ce49f318dd9091df0bf7ba37cdd99 (patch) | |
tree | b5cf38ba79bb7259fe3aeedf660a2ce804b66369 /svx/source/engine3d | |
parent | 462e986e0dbd533b3a15696555e08489963c9542 (diff) |
Fix typos
Change-Id: Ic6415423f46aaee7ba90239a617c318cf92ae222
Reviewed-on: https://gerrit.libreoffice.org/16711
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Samuel Mehrbrodt <s.mehrbrodt@gmail.com>
Diffstat (limited to 'svx/source/engine3d')
-rw-r--r-- | svx/source/engine3d/float3d.cxx | 2 | ||||
-rw-r--r-- | svx/source/engine3d/scene3d.cxx | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/svx/source/engine3d/float3d.cxx b/svx/source/engine3d/float3d.cxx index 455ef5e612ef..84d6b065657c 100644 --- a/svx/source/engine3d/float3d.cxx +++ b/svx/source/engine3d/float3d.cxx @@ -982,7 +982,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) bUpdate = true; } } - // Ligh 3 (on/off) + // Light 3 (on/off) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_3); if( eState != SfxItemState::DONTCARE ) { diff --git a/svx/source/engine3d/scene3d.cxx b/svx/source/engine3d/scene3d.cxx index a488e5e3ac1f..d4c5b47b47e0 100644 --- a/svx/source/engine3d/scene3d.cxx +++ b/svx/source/engine3d/scene3d.cxx @@ -625,7 +625,7 @@ void E3dScene::NbcRotate(const Point& rRef, long nAngle, double sn, double cs) // So that was the scene, now the objects used in the scene // 3D objects, if there is only one it can still have multiple surfaces but - // the surfaces do not hve to be connected. This allows you to access child + // the surfaces do not have to be connected. This allows you to access child // objects. So going through the entire list and rotate around the Z axis // through the enter of aOutRect's (Steiner's theorem), so RotateZ |