diff options
author | Stephan Bergmann <sbergman@redhat.com> | 2014-09-01 16:16:49 +0200 |
---|---|---|
committer | Stephan Bergmann <sbergman@redhat.com> | 2014-09-01 16:16:49 +0200 |
commit | e5d6ae0c2efcf8edb224faa294be6b0baa636137 (patch) | |
tree | e17f5136b0d854fcb08ca92ebaef2e1350e5c301 /svx/source/engine3d | |
parent | d19609e118ee0bfb823945582e823d02bdaa7134 (diff) |
Consistency around SvxColorItem in svx/svx3ditems.hxx
...similar to what has been done for svx/sdtmfitm.hxx in
68969cc61adecac481ae9656978ef952f435b310 "Consistency around SdrMetricItem."
Change-Id: If26ab3229871d2d6a7e4e7e8f79f4cb927b96930
Diffstat (limited to 'svx/source/engine3d')
-rw-r--r-- | svx/source/engine3d/float3d.cxx | 60 | ||||
-rw-r--r-- | svx/source/engine3d/svx3ditems.cxx | 48 |
2 files changed, 30 insertions, 78 deletions
diff --git a/svx/source/engine3d/float3d.cxx b/svx/source/engine3d/float3d.cxx index cc74d7c280a3..febf4d025dc2 100644 --- a/svx/source/engine3d/float3d.cxx +++ b/svx/source/engine3d/float3d.cxx @@ -993,7 +993,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_1); if( eState != SFX_ITEM_DONTCARE ) { - aColor = ((const Svx3DLightcolor1Item&)rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1)).GetValue(); + aColor = ((const SvxColorItem&)rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1)).GetValue(); ColorLB* pLb = &aLbLight1; if( aColor != pLb->GetSelectEntryColor() ) { @@ -1042,7 +1042,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_2); if( eState != SFX_ITEM_DONTCARE ) { - aColor = ((const Svx3DLightcolor2Item&)rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2)).GetValue(); + aColor = ((const SvxColorItem&)rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2)).GetValue(); ColorLB* pLb = &aLbLight2; if( aColor != pLb->GetSelectEntryColor() ) { @@ -1091,7 +1091,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_3); if( eState != SFX_ITEM_DONTCARE ) { - aColor = ((const Svx3DLightcolor3Item&)rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3)).GetValue(); + aColor = ((const SvxColorItem&)rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3)).GetValue(); ColorLB* pLb = &aLbLight3; if( aColor != pLb->GetSelectEntryColor() ) { @@ -1140,7 +1140,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_4); if( eState != SFX_ITEM_DONTCARE ) { - aColor = ((const Svx3DLightcolor4Item&)rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4)).GetValue(); + aColor = ((const SvxColorItem&)rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4)).GetValue(); ColorLB* pLb = &aLbLight4; if( aColor != pLb->GetSelectEntryColor() ) { @@ -1189,7 +1189,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_5); if( eState != SFX_ITEM_DONTCARE ) { - aColor = ((const Svx3DLightcolor5Item&)rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5)).GetValue(); + aColor = ((const SvxColorItem&)rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5)).GetValue(); ColorLB* pLb = &aLbLight5; if( aColor != pLb->GetSelectEntryColor() ) { @@ -1238,7 +1238,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_6); if( eState != SFX_ITEM_DONTCARE ) { - aColor = ((const Svx3DLightcolor6Item&)rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6)).GetValue(); + aColor = ((const SvxColorItem&)rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6)).GetValue(); ColorLB* pLb = &aLbLight6; if( aColor != pLb->GetSelectEntryColor() ) { @@ -1287,7 +1287,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_7); if( eState != SFX_ITEM_DONTCARE ) { - aColor = ((const Svx3DLightcolor7Item&)rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7)).GetValue(); + aColor = ((const SvxColorItem&)rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7)).GetValue(); ColorLB* pLb = &aLbLight7; if( aColor != pLb->GetSelectEntryColor() ) { @@ -1336,7 +1336,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_8); if( eState != SFX_ITEM_DONTCARE ) { - aColor = ((const Svx3DLightcolor8Item&)rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8)).GetValue(); + aColor = ((const SvxColorItem&)rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8)).GetValue(); ColorLB* pLb = &aLbLight8; if( aColor != pLb->GetSelectEntryColor() ) { @@ -1385,7 +1385,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_AMBIENTCOLOR); if( eState != SFX_ITEM_DONTCARE ) { - aColor = ((const Svx3DAmbientcolorItem&)rAttrs.Get(SDRATTR_3DSCENE_AMBIENTCOLOR)).GetValue(); + aColor = ((const SvxColorItem&)rAttrs.Get(SDRATTR_3DSCENE_AMBIENTCOLOR)).GetValue(); ColorLB* pLb = &aLbAmbientlight; if( aColor != pLb->GetSelectEntryColor() ) { @@ -1566,7 +1566,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DOBJ_MAT_EMISSION); if( eState != SFX_ITEM_DONTCARE ) { - aColor = ((const Svx3DMaterialEmissionItem&)rAttrs.Get(SDRATTR_3DOBJ_MAT_EMISSION)).GetValue(); + aColor = ((const SvxColorItem&)rAttrs.Get(SDRATTR_3DOBJ_MAT_EMISSION)).GetValue(); ColorLB* pLb = &aLbMatEmission; if( aColor != pLb->GetSelectEntryColor() ) { @@ -1587,7 +1587,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DOBJ_MAT_SPECULAR); if( eState != SFX_ITEM_DONTCARE ) { - aColor = ((const Svx3DMaterialSpecularItem&)rAttrs.Get(SDRATTR_3DOBJ_MAT_SPECULAR)).GetValue(); + aColor = ((const SvxColorItem&)rAttrs.Get(SDRATTR_3DOBJ_MAT_SPECULAR)).GetValue(); ColorLB* pLb = &aLbMatSpecular; if( aColor != pLb->GetSelectEntryColor() ) { @@ -1911,7 +1911,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) if( aLbLight1.GetSelectEntryCount() ) { aColor = aLbLight1.GetSelectEntryColor(); - rAttrs.Put(Svx3DLightcolor1Item(aColor)); + rAttrs.Put(makeSvx3DLightcolor1Item(aColor)); } else rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_1); @@ -1936,7 +1936,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) if( aLbLight2.GetSelectEntryCount() ) { aColor = aLbLight2.GetSelectEntryColor(); - rAttrs.Put(Svx3DLightcolor2Item(aColor)); + rAttrs.Put(makeSvx3DLightcolor2Item(aColor)); } else rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_2); @@ -1960,7 +1960,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) if( aLbLight3.GetSelectEntryCount() ) { aColor = aLbLight3.GetSelectEntryColor(); - rAttrs.Put(Svx3DLightcolor3Item(aColor)); + rAttrs.Put(makeSvx3DLightcolor3Item(aColor)); } else rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_3); @@ -1984,7 +1984,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) if( aLbLight4.GetSelectEntryCount() ) { aColor = aLbLight4.GetSelectEntryColor(); - rAttrs.Put(Svx3DLightcolor4Item(aColor)); + rAttrs.Put(makeSvx3DLightcolor4Item(aColor)); } else rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_4); @@ -2008,7 +2008,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) if( aLbLight5.GetSelectEntryCount() ) { aColor = aLbLight5.GetSelectEntryColor(); - rAttrs.Put(Svx3DLightcolor5Item(aColor)); + rAttrs.Put(makeSvx3DLightcolor5Item(aColor)); } else rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_5); @@ -2032,7 +2032,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) if( aLbLight6.GetSelectEntryCount() ) { aColor = aLbLight6.GetSelectEntryColor(); - rAttrs.Put(Svx3DLightcolor6Item(aColor)); + rAttrs.Put(makeSvx3DLightcolor6Item(aColor)); } else rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_6); @@ -2056,7 +2056,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) if( aLbLight7.GetSelectEntryCount() ) { aColor = aLbLight7.GetSelectEntryColor(); - rAttrs.Put(Svx3DLightcolor7Item(aColor)); + rAttrs.Put(makeSvx3DLightcolor7Item(aColor)); } else rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_7); @@ -2080,7 +2080,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) if( aLbLight8.GetSelectEntryCount() ) { aColor = aLbLight8.GetSelectEntryColor(); - rAttrs.Put(Svx3DLightcolor8Item(aColor)); + rAttrs.Put(makeSvx3DLightcolor8Item(aColor)); } else rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_8); @@ -2104,7 +2104,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) if( aLbAmbientlight.GetSelectEntryCount() ) { aColor = aLbAmbientlight.GetSelectEntryColor(); - rAttrs.Put(Svx3DAmbientcolorItem(aColor)); + rAttrs.Put(makeSvx3DAmbientcolorItem(aColor)); } else rAttrs.InvalidateItem(SDRATTR_3DSCENE_AMBIENTCOLOR); @@ -2191,7 +2191,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) if( aLbMatEmission.GetSelectEntryCount() ) { aColor = aLbMatEmission.GetSelectEntryColor(); - rAttrs.Put(Svx3DMaterialEmissionItem(aColor)); + rAttrs.Put(makeSvx3DMaterialEmissionItem(aColor)); } else rAttrs.InvalidateItem(SDRATTR_3DOBJ_MAT_EMISSION); @@ -2200,7 +2200,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) if( aLbMatSpecular.GetSelectEntryCount() ) { aColor = aLbMatSpecular.GetSelectEntryColor(); - rAttrs.Put(Svx3DMaterialSpecularItem(aColor)); + rAttrs.Put(makeSvx3DMaterialSpecularItem(aColor)); } else rAttrs.InvalidateItem(SDRATTR_3DOBJ_MAT_SPECULAR); @@ -2943,15 +2943,15 @@ void Svx3DWin::ClickLight(PushButton& rBtn) switch(nLightSource) { - case 0: aLightItemSet.Put(Svx3DLightcolor1Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff1Item(bOnOff)); break; - case 1: aLightItemSet.Put(Svx3DLightcolor2Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff2Item(bOnOff)); break; - case 2: aLightItemSet.Put(Svx3DLightcolor3Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff3Item(bOnOff)); break; - case 3: aLightItemSet.Put(Svx3DLightcolor4Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff4Item(bOnOff)); break; - case 4: aLightItemSet.Put(Svx3DLightcolor5Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff5Item(bOnOff)); break; - case 5: aLightItemSet.Put(Svx3DLightcolor6Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff6Item(bOnOff)); break; - case 6: aLightItemSet.Put(Svx3DLightcolor7Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff7Item(bOnOff)); break; + case 0: aLightItemSet.Put(makeSvx3DLightcolor1Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff1Item(bOnOff)); break; + case 1: aLightItemSet.Put(makeSvx3DLightcolor2Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff2Item(bOnOff)); break; + case 2: aLightItemSet.Put(makeSvx3DLightcolor3Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff3Item(bOnOff)); break; + case 3: aLightItemSet.Put(makeSvx3DLightcolor4Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff4Item(bOnOff)); break; + case 4: aLightItemSet.Put(makeSvx3DLightcolor5Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff5Item(bOnOff)); break; + case 5: aLightItemSet.Put(makeSvx3DLightcolor6Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff6Item(bOnOff)); break; + case 6: aLightItemSet.Put(makeSvx3DLightcolor7Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff7Item(bOnOff)); break; default: - case 7: aLightItemSet.Put(Svx3DLightcolor8Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff8Item(bOnOff)); break; + case 7: aLightItemSet.Put(makeSvx3DLightcolor8Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff8Item(bOnOff)); break; } aCtlLightPreview.GetSvx3DLightControl().Set3DAttributes(aLightItemSet); diff --git a/svx/source/engine3d/svx3ditems.cxx b/svx/source/engine3d/svx3ditems.cxx index a50e64eba151..35fa12823c46 100644 --- a/svx/source/engine3d/svx3ditems.cxx +++ b/svx/source/engine3d/svx3ditems.cxx @@ -73,18 +73,6 @@ Svx3DTextureProjectionYItem::Svx3DTextureProjectionYItem(sal_uInt16 nVal) : SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_PROJ_Y, nVal) {} -Svx3DMaterialColorItem::Svx3DMaterialColorItem(const Color& rCol) -: SvxColorItem(rCol, SDRATTR_3DOBJ_MAT_COLOR) -{} - -Svx3DMaterialEmissionItem::Svx3DMaterialEmissionItem(const Color& rCol) -: SvxColorItem(rCol, SDRATTR_3DOBJ_MAT_EMISSION) -{} - -Svx3DMaterialSpecularItem::Svx3DMaterialSpecularItem(const Color& rCol) -: SvxColorItem(rCol, SDRATTR_3DOBJ_MAT_SPECULAR) -{} - Svx3DTextureKindItem::Svx3DTextureKindItem(sal_uInt16 nVal) : SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_KIND, nVal) {} @@ -97,42 +85,6 @@ Svx3DPerspectiveItem::Svx3DPerspectiveItem(sal_uInt16 nVal) : SfxUInt16Item(SDRATTR_3DSCENE_PERSPECTIVE, nVal) {} -Svx3DLightcolor1Item::Svx3DLightcolor1Item(const Color& rCol) -: SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_1) -{} - -Svx3DLightcolor2Item::Svx3DLightcolor2Item(const Color& rCol) -: SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_2) -{} - -Svx3DLightcolor3Item::Svx3DLightcolor3Item(const Color& rCol) -: SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_3) -{} - -Svx3DLightcolor4Item::Svx3DLightcolor4Item(const Color& rCol) -: SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_4) -{} - -Svx3DLightcolor5Item::Svx3DLightcolor5Item(const Color& rCol) -: SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_5) -{} - -Svx3DLightcolor6Item::Svx3DLightcolor6Item(const Color& rCol) -: SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_6) -{} - -Svx3DLightcolor7Item::Svx3DLightcolor7Item(const Color& rCol) -: SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_7) -{} - -Svx3DLightcolor8Item::Svx3DLightcolor8Item(const Color& rCol) -: SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_8) -{} - -Svx3DAmbientcolorItem::Svx3DAmbientcolorItem(const Color& rCol) -: SvxColorItem(rCol, SDRATTR_3DSCENE_AMBIENTCOLOR) -{} - Svx3DLightDirection1Item::Svx3DLightDirection1Item(const basegfx::B3DVector& rVec) : SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_1, rVec) {} |