summaryrefslogtreecommitdiff
path: root/svx/source/engine3d
diff options
context:
space:
mode:
authorThorsten Behrens <tbehrens@novell.com>2011-03-12 02:42:58 +0100
committerThorsten Behrens <tbehrens@novell.com>2011-03-12 02:42:58 +0100
commite65c0fe553a9d1b85dcacfff7af9df8231427876 (patch)
tree250636f82248275ef5c1d491e58e4e3cf136cdff /svx/source/engine3d
parent35fbb45086c389f91c0d6ff410d814f7567c1ceb (diff)
parent4fba42e5f98fcc0fa9addf41a793c1d7f11602c8 (diff)
Merge commit 'ooo/DEV300_m101' into integration/dev300_m101
Conflicts: avmedia/inc/avmedia/mediaitem.hxx avmedia/prj/build.lst avmedia/source/framework/mediaitem.cxx avmedia/source/gstreamer/gstcommon.hxx avmedia/source/gstreamer/gstframegrabber.cxx avmedia/source/gstreamer/gstframegrabber.hxx avmedia/source/gstreamer/gstmanager.cxx avmedia/source/gstreamer/gstmanager.hxx avmedia/source/gstreamer/gstplayer.cxx avmedia/source/gstreamer/gstplayer.hxx avmedia/source/gstreamer/gstuno.cxx avmedia/source/gstreamer/gstwindow.cxx avmedia/source/gstreamer/gstwindow.hxx avmedia/source/gstreamer/makefile.mk avmedia/source/quicktime/quicktimeuno.cxx avmedia/source/viewer/mediawindow.cxx avmedia/source/viewer/mediawindow_impl.cxx avmedia/source/viewer/mediawindow_impl.hxx avmedia/source/viewer/mediawindowbase_impl.cxx avmedia/source/win/winuno.cxx basic/inc/basic/basmgr.hxx basic/inc/basic/mybasic.hxx basic/inc/basic/process.hxx basic/inc/basic/sbmeth.hxx basic/inc/basic/sbmod.hxx basic/inc/basic/sbxdef.hxx basic/inc/basic/sbxvar.hxx basic/source/app/app.cxx basic/source/app/app.hxx basic/source/app/appbased.cxx basic/source/app/appedit.cxx basic/source/app/appwin.cxx basic/source/app/appwin.hxx basic/source/app/brkpnts.cxx basic/source/app/brkpnts.hxx basic/source/app/dialogs.cxx basic/source/app/dialogs.hxx basic/source/app/msgedit.cxx basic/source/app/mybasic.cxx basic/source/app/process.cxx basic/source/app/processw.hxx basic/source/app/textedit.cxx basic/source/basmgr/basicmanagerrepository.cxx basic/source/basmgr/basmgr.cxx basic/source/classes/disas.cxx basic/source/classes/eventatt.cxx basic/source/classes/image.cxx basic/source/classes/sb.cxx basic/source/classes/sbunoobj.cxx basic/source/classes/sbxmod.cxx basic/source/comp/codegen.cxx basic/source/comp/dim.cxx basic/source/comp/exprgen.cxx basic/source/comp/exprnode.cxx basic/source/comp/exprtree.cxx basic/source/comp/sbcomp.cxx basic/source/inc/expr.hxx basic/source/inc/object.hxx basic/source/inc/sbunoobj.hxx basic/source/runtime/dllmgr-x86.cxx basic/source/runtime/iosys.cxx basic/source/runtime/makefile.mk basic/source/runtime/methods.cxx basic/source/runtime/methods1.cxx basic/source/runtime/runtime.cxx basic/source/runtime/stdobj.cxx basic/source/runtime/step0.cxx basic/source/runtime/step1.cxx basic/source/runtime/step2.cxx basic/source/sbx/sbxarray.cxx basic/source/sbx/sbxbase.cxx basic/source/sbx/sbxbool.cxx basic/source/sbx/sbxbyte.cxx basic/source/sbx/sbxcoll.cxx basic/source/sbx/sbxconv.hxx basic/source/sbx/sbxcurr.cxx basic/source/sbx/sbxexec.cxx basic/source/sbx/sbxint.cxx basic/source/sbx/sbxobj.cxx basic/source/sbx/sbxscan.cxx basic/source/sbx/sbxstr.cxx basic/source/sbx/sbxvals.cxx basic/source/sbx/sbxvalue.cxx basic/source/sbx/sbxvar.cxx basic/workben/mgrtest.cxx configmgr/prj/build.lst configmgr/source/access.cxx configmgr/source/configurationprovider.cxx configmgr/source/defaultprovider.cxx configmgr/source/pad.cxx configmgr/source/services.cxx configmgr/source/update.cxx configmgr/source/xmlreader.cxx configmgr/source/xmlreader.hxx connectivity/prj/build.lst connectivity/qa/complex/connectivity/TestCase.java connectivity/source/cpool/Zregistration.cxx connectivity/source/drivers/adabas/Bservices.cxx connectivity/source/drivers/ado/Aservices.cxx connectivity/source/drivers/calc/Cservices.cxx connectivity/source/drivers/calc/makefile.mk connectivity/source/drivers/dbase/DIndex.cxx connectivity/source/drivers/dbase/DIndexIter.cxx connectivity/source/drivers/dbase/DNoException.cxx connectivity/source/drivers/dbase/DTable.cxx connectivity/source/drivers/dbase/Dservices.cxx connectivity/source/drivers/dbase/dindexnode.cxx connectivity/source/drivers/evoab/LNoException.cxx connectivity/source/drivers/evoab/LServices.cxx connectivity/source/drivers/evoab2/NServices.cxx connectivity/source/drivers/file/FNoException.cxx connectivity/source/drivers/file/FPreparedStatement.cxx connectivity/source/drivers/file/FResultSet.cxx connectivity/source/drivers/file/FStatement.cxx connectivity/source/drivers/file/quotedstring.cxx connectivity/source/drivers/flat/ETable.cxx connectivity/source/drivers/flat/Eservices.cxx connectivity/source/drivers/hsqldb/Hservices.cxx connectivity/source/drivers/jdbc/jservices.cxx connectivity/source/drivers/kab/KServices.cxx connectivity/source/drivers/macab/MacabServices.cxx connectivity/source/drivers/mozab/MResultSet.cxx connectivity/source/drivers/mozab/bootstrap/MNSFolders.cxx connectivity/source/drivers/mozab/bootstrap/MNSProfileDiscover.cxx connectivity/source/drivers/mysql/Yservices.cxx connectivity/source/drivers/odbc/OFunctions.cxx connectivity/source/drivers/odbc/oservices.cxx connectivity/source/inc/dbase/DIndexPage.hxx connectivity/source/inc/file/FTable.hxx connectivity/source/manager/mregistration.cxx connectivity/source/parse/PColumn.cxx desktop/prj/build.lst desktop/qa/deployment_misc/test_dp_version.cxx desktop/source/app/app.cxx desktop/source/app/appfirststart.cxx desktop/source/app/cmdlineargs.cxx desktop/source/app/cmdlineargs.hxx desktop/source/app/sofficemain.cxx desktop/source/deployment/gui/dp_gui.hrc desktop/source/deployment/gui/dp_gui_dialog2.cxx desktop/source/deployment/gui/dp_gui_dialog2.hxx desktop/source/deployment/gui/dp_gui_updatedialog.cxx desktop/source/deployment/gui/dp_gui_updatedialog.hxx desktop/source/deployment/manager/dp_extensionmanager.cxx desktop/source/deployment/manager/dp_extensionmanager.hxx desktop/source/deployment/misc/dp_misc.src desktop/source/deployment/registry/component/dp_component.cxx desktop/source/deployment/registry/configuration/dp_configuration.cxx desktop/source/deployment/registry/dp_backend.cxx desktop/source/deployment/registry/help/dp_help.cxx desktop/source/deployment/registry/script/dp_script.cxx desktop/source/migration/pages.cxx desktop/source/migration/pages.hxx desktop/source/migration/wizard.cxx desktop/source/migration/wizard.hrc desktop/source/migration/wizard.hxx desktop/source/migration/wizard.src desktop/source/pkgchk/unopkg/unopkg_shared.h desktop/source/so_comp/services.cxx desktop/source/splash/makefile.mk desktop/source/splash/services_spl.cxx desktop/source/splash/splash.cxx drawinglayer/source/processor2d/vclmetafileprocessor2d.cxx editeng/inc/editeng/adjitem.hxx editeng/inc/editeng/bolnitem.hxx editeng/inc/editeng/borderline.hxx editeng/inc/editeng/boxitem.hxx editeng/inc/editeng/brkitem.hxx editeng/inc/editeng/brshitem.hxx editeng/inc/editeng/bulitem.hxx editeng/inc/editeng/charreliefitem.hxx editeng/inc/editeng/charrotateitem.hxx editeng/inc/editeng/charscaleitem.hxx editeng/inc/editeng/cmapitem.hxx editeng/inc/editeng/colritem.hxx editeng/inc/editeng/crsditem.hxx editeng/inc/editeng/editdata.hxx editeng/inc/editeng/editeng.hxx editeng/inc/editeng/editobj.hxx editeng/inc/editeng/editstat.hxx editeng/inc/editeng/editview.hxx editeng/inc/editeng/emphitem.hxx editeng/inc/editeng/escpitem.hxx editeng/inc/editeng/fhgtitem.hxx editeng/inc/editeng/flstitem.hxx editeng/inc/editeng/fontitem.hxx editeng/inc/editeng/frmdiritem.hxx editeng/inc/editeng/fwdtitem.hxx editeng/inc/editeng/hyznitem.hxx editeng/inc/editeng/kernitem.hxx editeng/inc/editeng/langitem.hxx editeng/inc/editeng/lrspitem.hxx editeng/inc/editeng/lspcitem.hxx editeng/inc/editeng/numitem.hxx editeng/inc/editeng/outliner.hxx editeng/inc/editeng/paravertalignitem.hxx editeng/inc/editeng/pmdlitem.hxx editeng/inc/editeng/postitem.hxx editeng/inc/editeng/protitem.hxx editeng/inc/editeng/shaditem.hxx editeng/inc/editeng/sizeitem.hxx editeng/inc/editeng/svxacorr.hxx editeng/inc/editeng/svxfont.hxx editeng/inc/editeng/svxrtf.hxx editeng/inc/editeng/swafopt.hxx editeng/inc/editeng/tstpitem.hxx editeng/inc/editeng/twolinesitem.hxx editeng/inc/editeng/txtrange.hxx editeng/inc/editeng/udlnitem.hxx editeng/inc/editeng/ulspitem.hxx editeng/inc/editeng/wghtitem.hxx editeng/inc/editeng/writingmodeitem.hxx editeng/inc/editeng/xmlcnitm.hxx editeng/inc/helpid.hrc editeng/inc/pch/precompiled_editeng.hxx editeng/source/editeng/editdbg.cxx editeng/source/editeng/editdoc.cxx editeng/source/editeng/editdoc.hxx editeng/source/editeng/editdoc2.cxx editeng/source/editeng/editeng.cxx editeng/source/editeng/editobj.cxx editeng/source/editeng/editobj2.hxx editeng/source/editeng/editsel.cxx editeng/source/editeng/editundo.cxx editeng/source/editeng/editundo.hxx editeng/source/editeng/editview.cxx editeng/source/editeng/edtspell.hxx editeng/source/editeng/eehtml.cxx editeng/source/editeng/eehtml.hxx editeng/source/editeng/eeobj.cxx editeng/source/editeng/eerdll.cxx editeng/source/editeng/eertfpar.cxx editeng/source/editeng/impedit.cxx editeng/source/editeng/impedit.hxx editeng/source/editeng/impedit2.cxx editeng/source/editeng/impedit3.cxx editeng/source/editeng/impedit4.cxx editeng/source/editeng/impedit5.cxx editeng/source/editeng/makefile.mk editeng/source/items/bulitem.cxx editeng/source/items/charhiddenitem.cxx editeng/source/items/flditem.cxx editeng/source/items/frmitems.cxx editeng/source/items/makefile.mk editeng/source/items/numitem.cxx editeng/source/items/paraitem.cxx editeng/source/items/svxfont.cxx editeng/source/items/textitem.cxx editeng/source/items/writingmodeitem.cxx editeng/source/items/xmlcnitm.cxx editeng/source/misc/SvXMLAutoCorrectImport.cxx editeng/source/misc/svxacorr.cxx editeng/source/misc/txtrange.cxx editeng/source/misc/unolingu.cxx editeng/source/outliner/outleeng.cxx editeng/source/outliner/outliner.cxx editeng/source/outliner/outlundo.hxx editeng/source/outliner/outlvw.cxx editeng/source/outliner/paralist.cxx editeng/source/outliner/paralist.hxx editeng/source/rtf/rtfgrf.cxx editeng/source/rtf/rtfitem.cxx editeng/source/rtf/svxrtf.cxx editeng/source/uno/unoipset.cxx editeng/util/makefile.mk embeddedobj/prj/build.lst embeddedobj/source/commonembedding/miscobj.cxx eventattacher/prj/build.lst fileaccess/source/FileAccess.cxx formula/inc/formula/FormulaCompiler.hxx formula/inc/formula/token.hxx formula/inc/formula/tokenarray.hxx formula/source/core/api/FormulaCompiler.cxx formula/source/core/api/token.cxx formula/source/ui/dlg/FormulaHelper.cxx formula/source/ui/dlg/formula.cxx formula/source/ui/dlg/parawin.cxx formula/source/ui/dlg/structpg.cxx fpicker/prj/d.lst fpicker/source/aqua/FPentry.cxx fpicker/source/office/OfficeControlAccess.cxx fpicker/source/office/iodlg.cxx fpicker/source/office/iodlg.hxx fpicker/source/office/iodlg.src fpicker/source/office/iodlgimp.cxx fpicker/source/unx/gnome/FPentry.cxx fpicker/source/unx/gnome/SalGtkFilePicker.cxx fpicker/source/unx/gnome/SalGtkPicker.cxx fpicker/source/unx/kde4/KDE4FPEntry.cxx fpicker/source/win32/filepicker/FPentry.cxx framework/AllLangResTarget_fwe.mk framework/inc/dispatch/interaction.hxx framework/inc/framework/addonmenu.hxx framework/inc/framework/addonsoptions.hxx framework/inc/framework/bmkmenu.hxx framework/inc/framework/imageproducer.hxx framework/inc/framework/sfxhelperfunctions.hxx framework/inc/framework/statusbarconfiguration.hxx framework/inc/framework/titlehelper.hxx framework/inc/framework/toolboxconfiguration.hxx framework/inc/threadhelp/lockhelper.hxx framework/inc/xml/eventsdocumenthandler.hxx framework/inc/xml/statusbardocumenthandler.hxx framework/inc/xml/toolboxconfiguration.hxx framework/inc/xml/toolboxconfigurationdefines.hxx framework/inc/xml/toolboxdocumenthandler.hxx framework/prj/build.lst framework/qa/complex/ModuleManager/makefile.mk framework/qa/complex/accelerators/makefile.mk framework/qa/complex/framework/recovery/makefile.mk framework/qa/complex/imageManager/_XInitialization.java framework/source/classes/menumanager.cxx framework/source/dispatch/interaction.cxx framework/source/fwe/classes/bmkmenu.cxx framework/source/fwe/helper/actiontriggerhelper.cxx framework/source/fwe/helper/imageproducer.cxx framework/source/fwe/xml/menuconfiguration.cxx framework/source/fwe/xml/toolboxdocumenthandler.cxx framework/source/helper/uiconfigelementwrapperbase.cxx framework/source/helper/uielementwrapperbase.cxx framework/source/inc/pattern/window.hxx framework/source/jobs/jobdata.cxx framework/source/layoutmanager/layoutmanager.cxx framework/source/layoutmanager/panel.hxx framework/source/loadenv/loadenv.cxx framework/source/register/registerservices.cxx framework/source/services/menudocumenthandler.cxx framework/source/uiconfiguration/moduleuiconfigurationmanager.cxx framework/source/uiconfiguration/uiconfigurationmanager.cxx framework/source/uiconfiguration/uiconfigurationmanagerimpl.cxx framework/source/uielement/addonstoolbarmanager.cxx framework/source/uielement/controlmenucontroller.cxx framework/source/uielement/fontsizemenucontroller.cxx framework/source/uielement/imagebuttontoolbarcontroller.cxx framework/source/uielement/macrosmenucontroller.cxx framework/source/uielement/menubarmanager.cxx framework/source/uielement/newmenucontroller.cxx framework/source/uielement/togglebuttontoolbarcontroller.cxx framework/source/uielement/toolbarmanager.cxx framework/source/uielement/toolbarsmenucontroller.cxx framework/test/makefile.mk framework/test/threadtest/makefile.mk framework/test/typecfg/makefile.mk framework/util/guiapps/makefile.mk framework/util/makefile.mk idl/inc/bastype.hxx idl/inc/hash.hxx idl/inc/lex.hxx idl/inc/module.hxx idl/inc/object.hxx idl/inc/slot.hxx idl/inc/types.hxx idl/source/cmptools/hash.cxx idl/source/cmptools/lex.cxx idl/source/objects/basobj.cxx idl/source/objects/bastype.cxx idl/source/objects/module.cxx idl/source/objects/object.cxx idl/source/objects/slot.cxx idl/source/objects/types.cxx idl/source/prj/command.cxx idl/source/prj/database.cxx idl/source/prj/globals.cxx idl/source/prj/svidl.cxx linguistic/inc/linguistic/misc.hxx linguistic/prj/build.lst linguistic/source/convdic.cxx linguistic/source/convdiclist.cxx linguistic/source/dicimp.cxx linguistic/source/dlistimp.cxx linguistic/source/gciterator.cxx linguistic/source/iprcache.cxx linguistic/source/lngopt.cxx linguistic/source/lngprophelp.cxx linguistic/source/lngsvcmgr.cxx linguistic/source/lngsvcmgr.hxx linguistic/source/misc2.cxx linguistic/workben/sprophelp.cxx officecfg/registry/data/org/openoffice/VCL.xcu officecfg/util/makefile.mk oovbaapi/ooo/vba/XApplicationBase.idl oovbaapi/ooo/vba/XVBAAppService.idl oovbaapi/ooo/vba/XVBADocService.idl oovbaapi/ooo/vba/excel/XApplication.idl oovbaapi/ooo/vba/excel/XRange.idl oovbaapi/ooo/vba/excel/XWorkbook.idl oovbaapi/ooo/vba/excel/XWorksheet.idl oovbaapi/ooo/vba/word/XApplication.idl oovbaapi/ooo/vba/word/XGlobals.idl oovbaapi/ooo/vba/word/XTableOfContents.idl readlicense_oo/prj/build.lst scripting/prj/build.lst scripting/prj/d.lst scripting/source/basprov/basprov.cxx scripting/source/basprov/basscript.cxx scripting/source/basprov/basscript.hxx scripting/source/dlgprov/dlgprov.cxx scripting/source/inc/util/util.hxx scripting/source/protocolhandler/scripthandler.cxx scripting/source/provider/ProviderCache.cxx scripting/source/pyprov/makefile.mk scripting/source/runtimemgr/ScriptNameResolverImpl.cxx scripting/source/runtimemgr/ScriptRuntimeManager.cxx scripting/source/runtimemgr/StorageBridge.cxx scripting/source/storage/ScriptMetadataImporter.cxx scripting/source/storage/ScriptSecurityManager.cxx scripting/source/storage/ScriptStorage.cxx scripting/source/storage/ScriptStorageManager.cxx sfx2/inc/about.hxx sfx2/inc/brokenpackageint.hxx sfx2/inc/docvor.hxx sfx2/inc/pch/precompiled_sfx2.hxx sfx2/inc/sfx2/app.hxx sfx2/inc/sfx2/basmgr.hxx sfx2/inc/sfx2/bindings.hxx sfx2/inc/sfx2/childwin.hxx sfx2/inc/sfx2/ctrlitem.hxx sfx2/inc/sfx2/dinfdlg.hxx sfx2/inc/sfx2/dispatch.hxx sfx2/inc/sfx2/docfilt.hxx sfx2/inc/sfx2/evntconf.hxx sfx2/inc/sfx2/fcontnr.hxx sfx2/inc/sfx2/frame.hxx sfx2/inc/sfx2/imagemgr.hxx sfx2/inc/sfx2/imgmgr.hxx sfx2/inc/sfx2/linksrc.hxx sfx2/inc/sfx2/macrconf.hxx sfx2/inc/sfx2/macropg.hxx sfx2/inc/sfx2/mnuitem.hxx sfx2/inc/sfx2/mnumgr.hxx sfx2/inc/sfx2/module.hxx sfx2/inc/sfx2/msg.hxx sfx2/inc/sfx2/objsh.hxx sfx2/inc/sfx2/passwd.hxx sfx2/inc/sfx2/prnmon.hxx sfx2/inc/sfx2/request.hxx sfx2/inc/sfx2/sfx.hrc sfx2/inc/sfx2/sfxbasemodel.hxx sfx2/inc/sfx2/sfxhtml.hxx sfx2/inc/sfx2/sfxresid.hxx sfx2/inc/sfx2/sfxsids.hrc sfx2/inc/sfx2/sfxuno.hxx sfx2/inc/sfx2/shell.hxx sfx2/inc/sfx2/stbitem.hxx sfx2/inc/sfx2/styfitem.hxx sfx2/inc/sfx2/tabdlg.hxx sfx2/inc/sfx2/tbxctrl.hxx sfx2/inc/sfx2/tplpitem.hxx sfx2/inc/sfx2/viewfrm.hxx sfx2/inc/sfx2/viewsh.hxx sfx2/inc/sfxbasic.hxx sfx2/inc/sorgitm.hxx sfx2/prj/build.lst sfx2/qa/complex/docinfo/makefile.mk sfx2/qa/cppunit/makefile.mk sfx2/sdi/makefile.mk sfx2/source/appl/app.cxx sfx2/source/appl/app.hrc sfx2/source/appl/app.src sfx2/source/appl/appbas.cxx sfx2/source/appl/appcfg.cxx sfx2/source/appl/appchild.cxx sfx2/source/appl/appmain.cxx sfx2/source/appl/appmisc.cxx sfx2/source/appl/appopen.cxx sfx2/source/appl/appquit.cxx sfx2/source/appl/appserv.cxx sfx2/source/appl/appuno.cxx sfx2/source/appl/childwin.cxx sfx2/source/appl/fileobj.cxx sfx2/source/appl/helpinterceptor.cxx sfx2/source/appl/imagemgr.cxx sfx2/source/appl/impldde.cxx sfx2/source/appl/impldde.hxx sfx2/source/appl/linkmgr2.cxx sfx2/source/appl/lnkbase2.cxx sfx2/source/appl/makefile.mk sfx2/source/appl/module.cxx sfx2/source/appl/newhelp.cxx sfx2/source/appl/opengrf.cxx sfx2/source/appl/sfxdll.cxx sfx2/source/appl/sfxhelp.cxx sfx2/source/appl/shutdownicon.cxx sfx2/source/appl/shutdowniconunx.cxx sfx2/source/appl/workwin.cxx sfx2/source/bastyp/fltfnc.cxx sfx2/source/bastyp/frmhtml.cxx sfx2/source/bastyp/frmhtmlw.cxx sfx2/source/bastyp/helper.cxx sfx2/source/bastyp/minarray.cxx sfx2/source/bastyp/progress.cxx sfx2/source/bastyp/sfxhtml.cxx sfx2/source/config/evntconf.cxx sfx2/source/control/bindings.cxx sfx2/source/control/ctrlitem.cxx sfx2/source/control/dispatch.cxx sfx2/source/control/macrconf.cxx sfx2/source/control/macro.cxx sfx2/source/control/makefile.mk sfx2/source/control/minfitem.cxx sfx2/source/control/msg.cxx sfx2/source/control/msgpool.cxx sfx2/source/control/objface.cxx sfx2/source/control/request.cxx sfx2/source/control/shell.cxx sfx2/source/control/sorgitm.cxx sfx2/source/dialog/about.cxx sfx2/source/dialog/basedlgs.cxx sfx2/source/dialog/dinfdlg.cxx sfx2/source/dialog/dinfedt.cxx sfx2/source/dialog/dockwin.cxx sfx2/source/dialog/filedlghelper.cxx sfx2/source/dialog/mailmodel.cxx sfx2/source/dialog/mailmodelapi.cxx sfx2/source/dialog/makefile.mk sfx2/source/dialog/mgetempl.cxx sfx2/source/dialog/passwd.cxx sfx2/source/dialog/passwd.hrc sfx2/source/dialog/printopt.cxx sfx2/source/dialog/securitypage.cxx sfx2/source/dialog/splitwin.cxx sfx2/source/dialog/styfitem.cxx sfx2/source/dialog/tabdlg.cxx sfx2/source/dialog/taskpane.cxx sfx2/source/dialog/templdlg.cxx sfx2/source/dialog/tplpitem.cxx sfx2/source/dialog/versdlg.cxx sfx2/source/doc/QuerySaveDocument.cxx sfx2/source/doc/SfxDocumentMetaData.cxx sfx2/source/doc/applet.cxx sfx2/source/doc/doc.hrc sfx2/source/doc/doc.src sfx2/source/doc/docfile.cxx sfx2/source/doc/docinf.cxx sfx2/source/doc/doctempl.cxx sfx2/source/doc/doctemplates.cxx sfx2/source/doc/docvor.cxx sfx2/source/doc/guisaveas.cxx sfx2/source/doc/makefile.mk sfx2/source/doc/objcont.cxx sfx2/source/doc/objitem.cxx sfx2/source/doc/objmisc.cxx sfx2/source/doc/objserv.cxx sfx2/source/doc/printhelper.cxx sfx2/source/doc/sfxacldetect.cxx sfx2/source/doc/sfxbasemodel.cxx sfx2/source/inc/applet.hxx sfx2/source/inc/fltoptint.hxx sfx2/source/inc/sfxlocal.hrc sfx2/source/inc/virtmenu.hxx sfx2/source/inc/workwin.hxx sfx2/source/menu/mnuitem.cxx sfx2/source/menu/objmnctl.cxx sfx2/source/menu/virtmenu.cxx sfx2/source/notify/eventsupplier.cxx sfx2/source/notify/makefile.mk sfx2/source/toolbox/imgmgr.cxx sfx2/source/toolbox/tbxitem.cxx sfx2/source/view/frame.cxx sfx2/source/view/orgmgr.cxx sfx2/source/view/printer.cxx sfx2/source/view/prnmon.cxx sfx2/source/view/viewfrm.cxx sfx2/source/view/viewprn.cxx sfx2/source/view/viewsh.cxx sfx2/util/makefile.mk sfx2/workben/custompanel/makefile.mk shell/source/backends/desktopbe/desktopbackend.cxx shell/source/backends/gconfbe/gconfbackend.cxx shell/source/backends/kde4be/kde4backend.cxx shell/source/backends/kdebe/kdebackend.cxx shell/source/win32/SysShentry.cxx shell/source/win32/shlxthandler/propsheets/propsheets.cxx shell/source/win32/simplemail/smplmailentry.cxx svx/inc/float3d.hrc svx/inc/fmhelp.hrc svx/inc/globlmn_tmpl.hrc svx/inc/helpid.hrc svx/inc/pch/precompiled_svx.hxx svx/inc/sjctrl.hxx svx/inc/srchitem.hxx svx/inc/svdibrow.hxx svx/inc/svx/SmartTagItem.hxx svx/inc/svx/algitem.hxx svx/inc/svx/camera3d.hxx svx/inc/svx/chrtitem.hxx svx/inc/svx/clipfmtitem.hxx svx/inc/svx/ctredlin.hxx svx/inc/svx/dbtoolsclient.hxx svx/inc/svx/deflt3d.hxx svx/inc/svx/dialogs.hrc svx/inc/svx/drawitem.hxx svx/inc/svx/e3ditem.hxx svx/inc/svx/extrud3d.hxx svx/inc/svx/flagsdef.hxx svx/inc/svx/float3d.hxx svx/inc/svx/frmsel.hxx svx/inc/svx/gallery.hxx svx/inc/svx/gallery1.hxx svx/inc/svx/galtheme.hxx svx/inc/svx/grfcrop.hxx svx/inc/svx/hdft.hxx svx/inc/svx/hlnkitem.hxx svx/inc/svx/hyprlink.hxx svx/inc/svx/itemwin.hxx svx/inc/svx/lathe3d.hxx svx/inc/svx/linkwarn.hxx svx/inc/svx/modctrl.hxx svx/inc/svx/msdffdef.hxx svx/inc/svx/obj3d.hxx svx/inc/svx/optgenrl.hxx svx/inc/svx/optgrid.hxx svx/inc/svx/pageitem.hxx svx/inc/svx/paraprev.hxx svx/inc/svx/postattr.hxx svx/inc/svx/rotmodit.hxx svx/inc/svx/ruler.hxx svx/inc/svx/rulritem.hxx svx/inc/svx/scene3d.hxx svx/inc/svx/sdasaitm.hxx svx/inc/svx/sdasitm.hxx svx/inc/svx/sdggaitm.hxx svx/inc/svx/sdmetitm.hxx svx/inc/svx/sdtaaitm.hxx svx/inc/svx/sdtaditm.hxx svx/inc/svx/sdtaitm.hxx svx/inc/svx/sdtakitm.hxx svx/inc/svx/sdtfchim.hxx svx/inc/svx/sdtfsitm.hxx svx/inc/svx/srchdlg.hxx svx/inc/svx/svddrag.hxx svx/inc/svx/svdetc.hxx svx/inc/svx/svdglue.hxx svx/inc/svx/svdhlpln.hxx svx/inc/svx/svdlayer.hxx svx/inc/svx/svdmark.hxx svx/inc/svx/svdmodel.hxx svx/inc/svx/svdoashp.hxx svx/inc/svx/svdobj.hxx svx/inc/svx/svdocirc.hxx svx/inc/svx/svdoedge.hxx svx/inc/svx/svdogrp.hxx svx/inc/svx/svdomeas.hxx svx/inc/svx/svdoole2.hxx svx/inc/svx/svdorect.hxx svx/inc/svx/svdotable.hxx svx/inc/svx/svdotext.hxx svx/inc/svx/svdovirt.hxx svx/inc/svx/svdpage.hxx svx/inc/svx/svdsnpv.hxx svx/inc/svx/svdtrans.hxx svx/inc/svx/svdundo.hxx svx/inc/svx/svimbase.hxx svx/inc/svx/svx3ditems.hxx svx/inc/svx/svxdlg.hxx svx/inc/svx/sxcikitm.hxx svx/inc/svx/sxekitm.hxx svx/inc/svx/sxelditm.hxx svx/inc/svx/sxenditm.hxx svx/inc/svx/sxmkitm.hxx svx/inc/svx/sxmtpitm.hxx svx/inc/svx/sxmuitm.hxx svx/inc/svx/tabarea.hxx svx/inc/svx/tabline.hxx svx/inc/svx/unoprov.hxx svx/inc/svx/viewlayoutitem.hxx svx/inc/svx/xbitmap.hxx svx/inc/svx/xbtmpit.hxx svx/inc/svx/xcolit.hxx svx/inc/svx/xfillit0.hxx svx/inc/svx/xflclit.hxx svx/inc/svx/xflftrit.hxx svx/inc/svx/xflgrit.hxx svx/inc/svx/xflhtit.hxx svx/inc/svx/xftadit.hxx svx/inc/svx/xftsfit.hxx svx/inc/svx/xftshit.hxx svx/inc/svx/xlineit0.hxx svx/inc/svx/xlinjoit.hxx svx/inc/svx/xlnclit.hxx svx/inc/svx/xlndsit.hxx svx/inc/svx/xlnedcit.hxx svx/inc/svx/xlnedit.hxx svx/inc/svx/xlnedwit.hxx svx/inc/svx/xlnstcit.hxx svx/inc/svx/xlnstit.hxx svx/inc/svx/xlnstwit.hxx svx/inc/svx/xlnwtit.hxx svx/inc/svx/xtextit0.hxx svx/inc/svx/zoomitem.hxx svx/inc/svx/zoomslideritem.hxx svx/inc/xpolyimp.hxx svx/inc/zoom_def.hxx svx/prj/d.lst svx/source/accessibility/AccessibleShape.cxx svx/source/accessibility/DescriptionGenerator.cxx svx/source/customshapes/EnhancedCustomShapeEngine.cxx svx/source/customshapes/EnhancedCustomShapeFontWork.cxx svx/source/dialog/_bmpmask.cxx svx/source/dialog/_contdlg.cxx svx/source/dialog/connctrl.cxx svx/source/dialog/contwnd.cxx svx/source/dialog/ctredlin.cxx svx/source/dialog/ctredlin.hrc svx/source/dialog/ctredlin.src svx/source/dialog/dialcontrol.cxx svx/source/dialog/dlgctrl.cxx svx/source/dialog/docrecovery.cxx svx/source/dialog/fntctrl.cxx svx/source/dialog/fontwork.cxx svx/source/dialog/frmsel.cxx svx/source/dialog/graphctl.cxx svx/source/dialog/grfflt.cxx svx/source/dialog/hdft.cxx svx/source/dialog/hyperdlg.cxx svx/source/dialog/hyprdlg.hxx svx/source/dialog/hyprlink.cxx svx/source/dialog/hyprlink.hxx svx/source/dialog/hyprlink.src svx/source/dialog/imapdlg.cxx svx/source/dialog/imapwnd.cxx svx/source/dialog/linkwarn.hrc svx/source/dialog/makefile.mk svx/source/dialog/optgrid.cxx svx/source/dialog/orienthelper.cxx svx/source/dialog/pagectrl.cxx svx/source/dialog/prtqry.cxx svx/source/dialog/rlrcitem.cxx svx/source/dialog/rubydialog.cxx svx/source/dialog/rulritem.cxx svx/source/dialog/simptabl.cxx svx/source/dialog/srchdlg.cxx svx/source/dialog/svxbmpnumvalueset.cxx svx/source/dialog/svxruler.cxx svx/source/dialog/swframeexample.cxx svx/source/engine3d/float3d.cxx svx/source/engine3d/float3d.src svx/source/engine3d/svx3ditems.cxx svx/source/fmcomp/gridctrl.cxx svx/source/fmcomp/trace.cxx svx/source/form/ParseContext.cxx svx/source/form/datanavi.cxx svx/source/form/filtnav.cxx svx/source/form/fmexch.cxx svx/source/form/fmexpl.cxx svx/source/form/fmobjfac.cxx svx/source/form/fmpage.cxx svx/source/form/fmshell.cxx svx/source/form/fmshimp.cxx svx/source/form/fmsrcimp.cxx svx/source/form/fmvwimp.cxx svx/source/form/makefile.mk svx/source/form/tabwin.cxx svx/source/form/tbxform.cxx svx/source/form/typemap.cxx svx/source/gallery2/galbrws1.cxx svx/source/gallery2/galbrws2.cxx svx/source/gallery2/galexpl.cxx svx/source/gallery2/gallery1.cxx svx/source/gallery2/galtheme.cxx svx/source/gallery2/makefile.mk svx/source/gengal/gengal.cxx svx/source/gengal/makefile.mk svx/source/inc/fmgroup.hxx svx/source/intro/about_ooo.hrc svx/source/intro/iso.src svx/source/intro/ooo.src svx/source/items/SmartTagItem.cxx svx/source/items/algitem.cxx svx/source/items/chrtitem.cxx svx/source/items/clipfmtitem.cxx svx/source/items/customshapeitem.cxx svx/source/items/drawitem.cxx svx/source/items/e3ditem.cxx svx/source/items/grfitem.cxx svx/source/items/hlnkitem.cxx svx/source/items/makefile.mk svx/source/items/pageitem.cxx svx/source/items/rotmodit.cxx svx/source/items/viewlayoutitem.cxx svx/source/items/zoomitem.cxx svx/source/items/zoomslideritem.cxx svx/source/src/app.hrc svx/source/stbctrls/makefile.mk svx/source/stbctrls/modctrl.cxx svx/source/stbctrls/xmlsecctrl.cxx svx/source/stbctrls/zoomctrl.cxx svx/source/svdraw/clonelist.cxx svx/source/svdraw/svdattr.cxx svx/source/svdraw/svdcrtv.cxx svx/source/svdraw/svdedtv1.cxx svx/source/svdraw/svdedtv2.cxx svx/source/svdraw/svdedxv.cxx svx/source/svdraw/svdetc.cxx svx/source/svdraw/svdfmtf.cxx svx/source/svdraw/svdfmtf.hxx svx/source/svdraw/svdglue.cxx svx/source/svdraw/svdhdl.cxx svx/source/svdraw/svdhlpln.cxx svx/source/svdraw/svdibrow.cxx svx/source/svdraw/svdlayer.cxx svx/source/svdraw/svdmodel.cxx svx/source/svdraw/svdoashp.cxx svx/source/svdraw/svdobj.cxx svx/source/svdraw/svdocapt.cxx svx/source/svdraw/svdocirc.cxx svx/source/svdraw/svdoedge.cxx svx/source/svdraw/svdograf.cxx svx/source/svdraw/svdogrp.cxx svx/source/svdraw/svdomeas.cxx svx/source/svdraw/svdomedia.cxx svx/source/svdraw/svdopath.cxx svx/source/svdraw/svdotext.cxx svx/source/svdraw/svdotxdr.cxx svx/source/svdraw/svdotxed.cxx svx/source/svdraw/svdotxfl.cxx svx/source/svdraw/svdotxln.cxx svx/source/svdraw/svdotxtr.cxx svx/source/svdraw/svdoutl.cxx svx/source/svdraw/svdpage.cxx svx/source/svdraw/svdpagv.cxx svx/source/svdraw/svdpntv.cxx svx/source/svdraw/svdpoev.cxx svx/source/svdraw/svdsnpv.cxx svx/source/svdraw/svdstr.src svx/source/svdraw/svdtrans.cxx svx/source/svdraw/svdundo.cxx svx/source/svdraw/svdview.cxx svx/source/svdraw/svdxcgv.cxx svx/source/table/svdotable.cxx svx/source/tbxctrls/colorwindow.hxx svx/source/tbxctrls/extrusioncontrols.cxx svx/source/tbxctrls/fillctrl.cxx svx/source/tbxctrls/grafctrl.cxx svx/source/tbxctrls/itemwin.cxx svx/source/tbxctrls/layctrl.cxx svx/source/tbxctrls/lboxctrl.cxx svx/source/tbxctrls/linectrl.cxx svx/source/tbxctrls/tbcontrl.cxx svx/source/tbxctrls/verttexttbxctrl.cxx svx/source/unodraw/unomod.cxx svx/source/unodraw/unopage.cxx svx/source/unodraw/unoprov.cxx svx/source/unodraw/unoshape.cxx svx/source/unodraw/unoshtxt.cxx svx/source/xml/xmlxtexp.cxx svx/source/xoutdev/_xpoly.cxx svx/source/xoutdev/xattr.cxx svx/source/xoutdev/xattr2.cxx svx/source/xoutdev/xattrbmp.cxx svx/source/xoutdev/xtabcolr.cxx svx/util/makefile.mk svx/workben/edittest.cxx sysui/desktop/productversion.mk ucb/prj/build.lst ucb/source/cacher/cacheserv.cxx ucb/source/core/ucb1.component ucb/source/core/ucbserv.cxx ucb/source/core/ucbstore.cxx ucb/source/core/ucbstore.hxx ucb/source/sorter/sortmain.cxx ucb/source/ucp/file/prov.cxx ucb/source/ucp/file/shell.cxx ucb/source/ucp/ftp/ftpservices.cxx ucb/source/ucp/gio/gio_provider.cxx ucb/source/ucp/gvfs/gvfs_provider.cxx ucb/source/ucp/hierarchy/hierarchyservices.cxx ucb/source/ucp/odma/odma_lib.cxx ucb/source/ucp/odma/odma_services.cxx ucb/source/ucp/package/pkgservices.cxx ucb/source/ucp/tdoc/tdoc_services.cxx ucb/source/ucp/webdav/ContentProperties.cxx ucb/source/ucp/webdav/NeonHeadRequest.cxx ucb/source/ucp/webdav/webdavcontent.cxx ucb/source/ucp/webdav/webdavservices.cxx uui/source/iahndl.cxx uui/source/iahndl.hxx uui/source/loginerr.hxx uui/source/nameclashdlg.hxx uui/source/passcrtdlg.cxx uui/source/passworddlg.cxx uui/source/passworddlg.hxx uui/source/services.cxx vbahelper/inc/vbahelper/vbahelper.hxx vbahelper/prj/build.lst vbahelper/prj/d.lst vbahelper/source/msforms/makefile.mk vbahelper/source/msforms/vbauserform.cxx vbahelper/source/vbahelper/makefile.mk vbahelper/source/vbahelper/vbaapplicationbase.cxx vbahelper/source/vbahelper/vbacommandbarcontrol.cxx vbahelper/source/vbahelper/vbadocumentbase.cxx vbahelper/source/vbahelper/vbadocumentsbase.cxx vbahelper/source/vbahelper/vbahelper.cxx vbahelper/util/makefile.mk xmlhelp/source/cxxhelp/provider/databases.cxx xmlhelp/source/cxxhelp/provider/services.cxx xmlhelp/source/treeview/tvfactory.cxx xmloff/JunitTest_xmloff_unoapi.mk xmloff/inc/functional.hxx xmloff/inc/xmloff/formlayerexport.hxx xmloff/inc/xmloff/formlayerimport.hxx xmloff/inc/xmloff/functional.hxx xmloff/inc/xmloff/shapeimport.hxx xmloff/inc/xmloff/xmlcnitm.hxx xmloff/inc/xmloff/xmlnumfi.hxx xmloff/prj/build.lst xmloff/source/chart/SchXMLChartContext.cxx xmloff/source/chart/SchXMLExport.cxx xmloff/source/chart/SchXMLImport.cxx xmloff/source/chart/SchXMLLegendContext.hxx xmloff/source/chart/SchXMLPlotAreaContext.cxx xmloff/source/core/xmluconv.cxx xmloff/source/draw/sdxmlexp.cxx xmloff/source/draw/shapeexport4.cxx xmloff/source/draw/ximp3dobject.cxx xmloff/source/draw/ximp3dscene.cxx xmloff/source/forms/formlayerexport.cxx xmloff/source/forms/formlayerimport.cxx xmloff/source/forms/handler/vcl_time_handler.hxx xmloff/source/forms/layerimport.cxx xmloff/source/forms/layerimport.hxx xmloff/source/forms/property_meta_data.hxx xmloff/source/style/PageHeaderFooterContext.cxx xmloff/source/style/PageMasterStyleMap.cxx xmloff/source/style/prstylei.cxx xmloff/source/style/xmlimppr.cxx xmloff/source/style/xmlnumfi.cxx xmloff/source/style/xmlstyle.cxx xmloff/source/table/tabledesignsimporter.cxx xmloff/source/text/XMLTextNumRuleInfo.cxx xmloff/source/text/XMLTextShapeStyleContext.cxx xmloff/source/text/txtstyle.cxx xmloff/source/transform/ChartOOoTContext.cxx xmloff/source/transform/EventOOoTContext.cxx xmloff/source/transform/TransformerBase.cxx xmloff/util/makefile.mk xmlscript/util/xcr.component
Diffstat (limited to 'svx/source/engine3d')
-rwxr-xr-x[-rw-r--r--]svx/source/engine3d/camera3d.cxx2
-rwxr-xr-x[-rw-r--r--]svx/source/engine3d/cube3d.cxx14
-rwxr-xr-x[-rw-r--r--]svx/source/engine3d/deflt3d.cxx26
-rwxr-xr-x[-rw-r--r--]svx/source/engine3d/dragmt3d.cxx14
-rwxr-xr-x[-rw-r--r--]svx/source/engine3d/e3dsceneupdater.cxx0
-rwxr-xr-x[-rw-r--r--]svx/source/engine3d/e3dundo.cxx10
-rwxr-xr-x[-rw-r--r--]svx/source/engine3d/extrud3d.cxx12
-rwxr-xr-x[-rw-r--r--]svx/source/engine3d/float3d.cxx664
-rwxr-xr-x[-rw-r--r--]svx/source/engine3d/float3d.src77
-rwxr-xr-x[-rw-r--r--]svx/source/engine3d/helperhittest3d.cxx2
-rwxr-xr-x[-rw-r--r--]svx/source/engine3d/helperminimaldepth3d.cxx0
-rwxr-xr-x[-rw-r--r--]svx/source/engine3d/helperminimaldepth3d.hxx0
-rwxr-xr-x[-rw-r--r--]svx/source/engine3d/lathe3d.cxx14
-rw-r--r--svx/source/engine3d/makefile.mk76
-rwxr-xr-x[-rw-r--r--]svx/source/engine3d/obj3d.cxx64
-rwxr-xr-x[-rw-r--r--]svx/source/engine3d/objfac3d.cxx8
-rwxr-xr-x[-rw-r--r--]svx/source/engine3d/polygn3d.cxx16
-rwxr-xr-x[-rw-r--r--]svx/source/engine3d/polysc3d.cxx6
-rwxr-xr-x[-rw-r--r--]svx/source/engine3d/scene3d.cxx32
-rwxr-xr-x[-rw-r--r--]svx/source/engine3d/sphere3d.cxx10
-rwxr-xr-x[-rw-r--r--]svx/source/engine3d/string3d.src0
-rwxr-xr-x[-rw-r--r--]svx/source/engine3d/svx3ditems.cxx66
-rwxr-xr-x[-rw-r--r--]svx/source/engine3d/view3d.cxx166
-rwxr-xr-x[-rw-r--r--]svx/source/engine3d/view3d1.cxx14
-rwxr-xr-x[-rw-r--r--]svx/source/engine3d/viewpt3d2.cxx16
25 files changed, 696 insertions, 613 deletions
diff --git a/svx/source/engine3d/camera3d.cxx b/svx/source/engine3d/camera3d.cxx
index 657ee04e5442..823c0d259642 100644..100755
--- a/svx/source/engine3d/camera3d.cxx
+++ b/svx/source/engine3d/camera3d.cxx
@@ -38,7 +38,7 @@ Camera3D::Camera3D(const basegfx::B3DPoint& rPos, const basegfx::B3DPoint& rLook
fResetFocalLength(fFocalLen),
fResetBankAngle(fBankAng),
fBankAngle(fBankAng),
- bAutoAdjustProjection(TRUE)
+ bAutoAdjustProjection(sal_True)
{
SetVPD(0);
SetPosition(rPos);
diff --git a/svx/source/engine3d/cube3d.cxx b/svx/source/engine3d/cube3d.cxx
index 11c16efcb65c..f072a73e2528 100644..100755
--- a/svx/source/engine3d/cube3d.cxx
+++ b/svx/source/engine3d/cube3d.cxx
@@ -29,10 +29,10 @@
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
-#include "svdstr.hrc"
-#include "svdglob.hxx"
+#include "svx/svdstr.hrc"
+#include "svx/svdglob.hxx"
#include <svx/cube3d.hxx>
-#include "globl3d.hxx"
+#include "svx/globl3d.hxx"
#include <basegfx/point/b3dpoint.hxx>
#include <basegfx/polygon/b3dpolygon.hxx>
#include <svx/sdr/contact/viewcontactofe3dcube.hxx>
@@ -88,7 +88,7 @@ void E3dCubeObj::SetDefaultAttributes(E3dDefaultAttributes& rDefault)
|*
\************************************************************************/
-UINT16 E3dCubeObj::GetObjIdentifier() const
+sal_uInt16 E3dCubeObj::GetObjIdentifier() const
{
return E3D_CUBEOBJ_ID;
}
@@ -99,7 +99,7 @@ UINT16 E3dCubeObj::GetObjIdentifier() const
|*
\************************************************************************/
-SdrObject *E3dCubeObj::DoConvertToPolyObj(BOOL /*bBezier*/) const
+SdrObject *E3dCubeObj::DoConvertToPolyObj(sal_Bool /*bBezier*/) const
{
return NULL;
}
@@ -148,7 +148,7 @@ void E3dCubeObj::SetCubeSize(const basegfx::B3DVector& rNew)
}
}
-void E3dCubeObj::SetPosIsCenter(BOOL bNew)
+void E3dCubeObj::SetPosIsCenter(sal_Bool bNew)
{
if(bPosIsCenter != bNew)
{
@@ -157,7 +157,7 @@ void E3dCubeObj::SetPosIsCenter(BOOL bNew)
}
}
-void E3dCubeObj::SetSideFlags(UINT16 nNew)
+void E3dCubeObj::SetSideFlags(sal_uInt16 nNew)
{
if(nSideFlags != nNew)
{
diff --git a/svx/source/engine3d/deflt3d.cxx b/svx/source/engine3d/deflt3d.cxx
index 4f958c197303..adf41573e67d 100644..100755
--- a/svx/source/engine3d/deflt3d.cxx
+++ b/svx/source/engine3d/deflt3d.cxx
@@ -50,14 +50,14 @@ E3dDefaultAttributes::E3dDefaultAttributes()
void E3dDefaultAttributes::Reset()
{
// Compound-Objekt
- bDefaultCreateNormals = TRUE;
- bDefaultCreateTexture = TRUE;
+ bDefaultCreateNormals = sal_True;
+ bDefaultCreateTexture = sal_True;
// Cube-Objekt
aDefaultCubePos = basegfx::B3DPoint(-500.0, -500.0, -500.0);
aDefaultCubeSize = basegfx::B3DVector(1000.0, 1000.0, 1000.0);
nDefaultCubeSideFlags = CUBE_FULL;
- bDefaultCubePosIsCenter = FALSE;
+ bDefaultCubePosIsCenter = sal_False;
// Sphere-Objekt
aDefaultSphereCenter = basegfx::B3DPoint(0.0, 0.0, 0.0);
@@ -65,18 +65,18 @@ void E3dDefaultAttributes::Reset()
// Lathe-Objekt
nDefaultLatheEndAngle = 3600;
- bDefaultLatheSmoothed = TRUE;
- bDefaultLatheSmoothFrontBack = FALSE;
- bDefaultLatheCharacterMode = FALSE;
- bDefaultLatheCloseFront = TRUE;
- bDefaultLatheCloseBack = TRUE;
+ bDefaultLatheSmoothed = sal_True;
+ bDefaultLatheSmoothFrontBack = sal_False;
+ bDefaultLatheCharacterMode = sal_False;
+ bDefaultLatheCloseFront = sal_True;
+ bDefaultLatheCloseBack = sal_True;
// Extrude-Objekt
- bDefaultExtrudeSmoothed = TRUE;
- bDefaultExtrudeSmoothFrontBack = FALSE;
- bDefaultExtrudeCharacterMode = FALSE;
- bDefaultExtrudeCloseFront = TRUE;
- bDefaultExtrudeCloseBack = TRUE;
+ bDefaultExtrudeSmoothed = sal_True;
+ bDefaultExtrudeSmoothFrontBack = sal_False;
+ bDefaultExtrudeCharacterMode = sal_False;
+ bDefaultExtrudeCloseFront = sal_True;
+ bDefaultExtrudeCloseBack = sal_True;
}
// eof
diff --git a/svx/source/engine3d/dragmt3d.cxx b/svx/source/engine3d/dragmt3d.cxx
index ed37b8b07f99..bb03588e1d53 100644..100755
--- a/svx/source/engine3d/dragmt3d.cxx
+++ b/svx/source/engine3d/dragmt3d.cxx
@@ -58,11 +58,11 @@ E3dDragMethod::E3dDragMethod (
SdrDragView &_rView,
const SdrMarkList& rMark,
E3dDragConstraint eConstr,
- BOOL bFull)
+ sal_Bool bFull)
: SdrDragMethod(_rView),
meConstraint(eConstr),
mbMoveFull(bFull),
- mbMovedAtAll(FALSE)
+ mbMovedAtAll(sal_False)
{
// Fuer alle in der selektion befindlichen 3D-Objekte
// eine Unit anlegen
@@ -176,7 +176,7 @@ bool E3dDragMethod::BeginSdrDrag()
Show();
}
- return TRUE;
+ return sal_True;
}
/*************************************************************************
@@ -219,7 +219,7 @@ bool E3dDragMethod::EndSdrDrag(bool /*bCopy*/)
getSdrDragView().EndUndo();
}
- return TRUE;
+ return sal_True;
}
/*************************************************************************
@@ -322,7 +322,7 @@ TYPEINIT1(E3dDragRotate, E3dDragMethod);
E3dDragRotate::E3dDragRotate(SdrDragView &_rView,
const SdrMarkList& rMark,
E3dDragConstraint eConstr,
- BOOL bFull)
+ sal_Bool bFull)
: E3dDragMethod(_rView, rMark, eConstr, bFull)
{
// Zentrum aller selektierten Objekte in Augkoordinaten holen
@@ -422,7 +422,7 @@ void E3dDragRotate::MoveSdrDrag(const Point& rPnt)
}
long nSnap = 0;
- if(!getSdrDragView().IsRotateAllowed(FALSE))
+ if(!getSdrDragView().IsRotateAllowed(sal_False))
nSnap = 90;
if(nSnap != 0)
@@ -515,7 +515,7 @@ E3dDragMove::E3dDragMove(SdrDragView &_rView,
const SdrMarkList& rMark,
SdrHdlKind eDrgHdl,
E3dDragConstraint eConstr,
- BOOL bFull)
+ sal_Bool bFull)
: E3dDragMethod(_rView, rMark, eConstr, bFull),
meWhatDragHdl(eDrgHdl)
{
diff --git a/svx/source/engine3d/e3dsceneupdater.cxx b/svx/source/engine3d/e3dsceneupdater.cxx
index d2fb1a691f31..d2fb1a691f31 100644..100755
--- a/svx/source/engine3d/e3dsceneupdater.cxx
+++ b/svx/source/engine3d/e3dsceneupdater.cxx
diff --git a/svx/source/engine3d/e3dundo.cxx b/svx/source/engine3d/e3dundo.cxx
index 23c527bbca04..51ce68346940 100644..100755
--- a/svx/source/engine3d/e3dundo.cxx
+++ b/svx/source/engine3d/e3dundo.cxx
@@ -53,9 +53,9 @@ E3dUndoAction::~E3dUndoAction ()
|* Repeat gibt es nicht
|*
\************************************************************************/
-BOOL E3dUndoAction::CanRepeat(SfxRepeatTarget&) const
+sal_Bool E3dUndoAction::CanRepeat(SfxRepeatTarget&) const
{
- return FALSE;
+ return sal_False;
}
/************************************************************************/
@@ -117,7 +117,7 @@ E3dAttributesUndoAction::E3dAttributesUndoAction( SdrModel &rModel,
E3dObject* pInObject,
const SfxItemSet& rNewSet,
const SfxItemSet& rOldSet,
- BOOL bUseSubObj)
+ sal_Bool bUseSubObj)
: SdrUndoAction( rModel ),
pObject ( pInObject ),
pView ( p3dView ),
@@ -165,9 +165,9 @@ void E3dAttributesUndoAction::Redo()
|* Mehrfaches Undo nicht moeglich
|*
\************************************************************************/
-BOOL E3dAttributesUndoAction::CanRepeat(SfxRepeatTarget& /*rView*/) const
+sal_Bool E3dAttributesUndoAction::CanRepeat(SfxRepeatTarget& /*rView*/) const
{
- return FALSE;
+ return sal_False;
}
/*************************************************************************
diff --git a/svx/source/engine3d/extrud3d.cxx b/svx/source/engine3d/extrud3d.cxx
index 2d976588e52b..ae96716a8099 100644..100755
--- a/svx/source/engine3d/extrud3d.cxx
+++ b/svx/source/engine3d/extrud3d.cxx
@@ -29,10 +29,10 @@
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
-#include "svdstr.hrc"
-#include "svdglob.hxx"
+#include "svx/svdstr.hrc"
+#include "svx/svdglob.hxx"
#include <svx/svdpage.hxx>
-#include "globl3d.hxx"
+#include "svx/globl3d.hxx"
#include <svx/extrud3d.hxx>
#include <svx/scene3d.hxx>
@@ -117,7 +117,7 @@ void E3dExtrudeObj::SetDefaultAttributes(E3dDefaultAttributes& rDefault)
|*
\************************************************************************/
-UINT16 E3dExtrudeObj::GetObjIdentifier() const
+sal_uInt16 E3dExtrudeObj::GetObjIdentifier() const
{
return E3D_EXTRUDEOBJ_ID;
}
@@ -191,9 +191,9 @@ void E3dExtrudeObj::TakeObjNamePlural(XubString& rName) const
|*
\************************************************************************/
-BOOL E3dExtrudeObj::IsBreakObjPossible()
+sal_Bool E3dExtrudeObj::IsBreakObjPossible()
{
- return TRUE;
+ return sal_True;
}
SdrAttrObj* E3dExtrudeObj::GetBreakObj()
diff --git a/svx/source/engine3d/float3d.cxx b/svx/source/engine3d/float3d.cxx
index 78026754464a..5bc04ebfe233 100644..100755
--- a/svx/source/engine3d/float3d.cxx
+++ b/svx/source/engine3d/float3d.cxx
@@ -38,7 +38,7 @@
#include <tools/shl.hxx>
#include <svx/xflclit.hxx>
#include <svx/svdmodel.hxx>
-#include <globl3d.hxx>
+#include <svx/globl3d.hxx>
#include <svx/view3d.hxx>
#include <svx/obj3d.hxx>
#include <svx/sphere3d.hxx>
@@ -49,9 +49,9 @@
#include <svx/polysc3d.hxx>
#include <editeng/eeitem.hxx>
#include <svl/style.hxx>
-#include <dlgutil.hxx>
+#include <svx/dlgutil.hxx>
-#include <dlgutil.hxx>
+#include <svx/dlgutil.hxx>
#include <svx/dialmgr.hxx>
#include <svx/viewpt3d.hxx> // ProjectionType
@@ -61,7 +61,7 @@
#include <editeng/colritem.hxx>
#include <svx/e3ditem.hxx>
-#include <gallery.hxx>
+#include <svx/gallery.hxx>
#define GALLERY_THEME "3D"
#include <svl/whiter.hxx>
@@ -111,6 +111,7 @@ Svx3DWin::Svx3DWin( SfxBindings* pInBindings,
aBtnMaterial ( this, SVX_RES( BTN_MATERIAL ) ),
aBtnUpdate ( this, SVX_RES( BTN_UPDATE ) ),
aBtnAssign ( this, SVX_RES( BTN_ASSIGN ) ),
+ aFLGeometrie ( this, SVX_RES( FL_GEOMETRIE ) ),
// Geometrie
aFtPercentDiagonal ( this, SVX_RES( FT_PERCENT_DIAGONAL ) ),
@@ -121,36 +122,36 @@ Svx3DWin::Svx3DWin( SfxBindings* pInBindings,
aMtrEndAngle ( this, SVX_RES( MTR_END_ANGLE ) ),
aFtDepth ( this, SVX_RES( FT_DEPTH ) ),
aMtrDepth ( this, SVX_RES( MTR_DEPTH ) ),
- aFLGeometrie ( this, SVX_RES( FL_GEOMETRIE ) ),
+ aFLSegments ( this, SVX_RES( FL_SEGMENTS ) ),
aFtHorizontal ( this, SVX_RES( FT_HORIZONTAL ) ),
aNumHorizontal ( this, SVX_RES( NUM_HORIZONTAL ) ),
aFtVertical ( this, SVX_RES( FT_VERTICAL ) ),
aNumVertical ( this, SVX_RES( NUM_VERTICAL ) ),
- aFLSegments ( this, SVX_RES( FL_SEGMENTS ) ),
+ aFLNormals ( this, SVX_RES( FL_NORMALS ) ),
aBtnNormalsObj ( this, SVX_RES( BTN_NORMALS_OBJ ) ),
aBtnNormalsFlat ( this, SVX_RES( BTN_NORMALS_FLAT ) ),
aBtnNormalsSphere ( this, SVX_RES( BTN_NORMALS_SPHERE ) ),
aBtnNormalsInvert ( this, SVX_RES( BTN_NORMALS_INVERT ) ),
aBtnTwoSidedLighting( this, SVX_RES( BTN_TWO_SIDED_LIGHTING ) ),
- aFLNormals ( this, SVX_RES( FL_NORMALS ) ),
aBtnDoubleSided ( this, SVX_RES( BTN_DOUBLE_SIDED ) ),
// Darstellung
+ aFLRepresentation ( this, SVX_RES( FL_REPRESENTATION ) ),
aFtShademode ( this, SVX_RES( FT_SHADEMODE ) ),
aLbShademode ( this, SVX_RES( LB_SHADEMODE ) ),
+ aFLShadow ( this, SVX_RES( FL_SHADOW ) ),
aBtnShadow3d ( this, SVX_RES( BTN_SHADOW_3D ) ),
aFtSlant ( this, SVX_RES( FT_SLANT ) ),
aMtrSlant ( this, SVX_RES( MTR_SLANT ) ),
- aFLShadow ( this, SVX_RES( FL_SHADOW ) ),
aFtDistance ( this, SVX_RES( FT_DISTANCE ) ),
aMtrDistance ( this, SVX_RES( MTR_DISTANCE ) ),
aFtFocalLeng ( this, SVX_RES( FT_FOCAL_LENGTH ) ),
aMtrFocalLength ( this, SVX_RES( MTR_FOCAL_LENGTH ) ),
- aFLCamera ( this, SVX_RES( FL_CAMERA ) ),
- aFLRepresentation ( this, SVX_RES( FL_REPRESENTATION ) ),
+ aFLCamera ( this, SVX_RES( FL_CAMERA ) ),
+ aFLLight ( this, SVX_RES( FL_LIGHT ) ),
// Beleuchtung
aBtnLight1 ( this, SVX_RES( BTN_LIGHT_1 ) ),
@@ -161,6 +162,7 @@ Svx3DWin::Svx3DWin( SfxBindings* pInBindings,
aBtnLight6 ( this, SVX_RES( BTN_LIGHT_6 ) ),
aBtnLight7 ( this, SVX_RES( BTN_LIGHT_7 ) ),
aBtnLight8 ( this, SVX_RES( BTN_LIGHT_8 ) ),
+ aFTLightsource ( this, SVX_RES( FT_LIGHTSOURCE ) ),
aLbLight1 ( this, SVX_RES( LB_LIGHT_1 ) ),
aLbLight2 ( this, SVX_RES( LB_LIGHT_2 ) ),
aLbLight3 ( this, SVX_RES( LB_LIGHT_3 ) ),
@@ -171,15 +173,13 @@ Svx3DWin::Svx3DWin( SfxBindings* pInBindings,
aLbLight8 ( this, SVX_RES( LB_LIGHT_8 ) ),
aBtnLightColor ( this, SVX_RES( BTN_LIGHT_COLOR ) ),
- aFTLightsource ( this, SVX_RES( FT_LIGHTSOURCE ) ),
// #99694# Keyboard shortcuts activate the next control, so the
// order needed to be changed here
aFTAmbientlight ( this, SVX_RES( FT_AMBIENTLIGHT ) ), // Text label
aLbAmbientlight ( this, SVX_RES( LB_AMBIENTLIGHT ) ), // ListBox
aBtnAmbientColor ( this, SVX_RES( BTN_AMBIENT_COLOR ) ), // color button
-
- aFLLight ( this, SVX_RES( FL_LIGHT ) ),
+ aFLTexture ( this, SVX_RES( FL_TEXTURE ) ),
// Textures
aFtTexKind ( this, SVX_RES( FT_TEX_KIND ) ),
@@ -199,7 +199,7 @@ Svx3DWin::Svx3DWin( SfxBindings* pInBindings,
aBtnTexCircleY ( this, SVX_RES( BTN_TEX_CIRCLE_Y ) ),
aFtTexFilter ( this, SVX_RES( FT_TEX_FILTER ) ),
aBtnTexFilter ( this, SVX_RES( BTN_TEX_FILTER ) ),
- aFLTexture ( this, SVX_RES( FL_TEXTURE ) ),
+ aFLMaterial ( this, SVX_RES( FL_MATERIAL ) ),
// Material
aFtMatFavorites ( this, SVX_RES( FT_MAT_FAVORITES ) ),
@@ -210,25 +210,24 @@ Svx3DWin::Svx3DWin( SfxBindings* pInBindings,
aFtMatEmission ( this, SVX_RES( FT_MAT_EMISSION ) ),
aLbMatEmission ( this, SVX_RES( LB_MAT_EMISSION ) ),
aBtnEmissionColor ( this, SVX_RES( BTN_EMISSION_COLOR ) ),
+ aFLMatSpecular ( this, SVX_RES( FL_MAT_SPECULAR ) ),
aFtMatSpecular ( this, SVX_RES( FT_MAT_SPECULAR ) ),
aLbMatSpecular ( this, SVX_RES( LB_MAT_SPECULAR ) ),
aBtnSpecularColor ( this, SVX_RES( BTN_SPECULAR_COLOR ) ),
aFtMatSpecularIntensity( this, SVX_RES( FT_MAT_SPECULAR_INTENSITY ) ),
aMtrMatSpecularIntensity( this, SVX_RES( MTR_MAT_SPECULAR_INTENSITY ) ),
- aFLMatSpecular ( this, SVX_RES( FL_MAT_SPECULAR ) ),
- aFLMaterial ( this, SVX_RES( FL_MATERIAL ) ),
+ aCtlPreview ( this, SVX_RES( CTL_PREVIEW ) ),
+ aCtlLightPreview ( this, SVX_RES( CTL_LIGHT_PREVIEW ) ),
// Unterer Bereich
aBtnConvertTo3D ( this, SVX_RES( BTN_CHANGE_TO_3D ) ),
aBtnLatheObject ( this, SVX_RES( BTN_LATHE_OBJ ) ),
aBtnPerspective ( this, SVX_RES( BTN_PERSPECTIVE ) ),
- aCtlPreview ( this, SVX_RES( CTL_PREVIEW ) ),
- aCtlLightPreview ( this, SVX_RES( CTL_LIGHT_PREVIEW ) ),
aImgLightOn ( SVX_RES( RID_SVXIMAGE_LIGHT_ON ) ),
aImgLightOff ( SVX_RES( RID_SVXIMAGE_LIGHT_OFF ) ),
- bUpdate ( FALSE ),
+ bUpdate ( sal_False ),
eViewType ( VIEWTYPE_GEO ),
pModel ( NULL ),
@@ -244,8 +243,13 @@ Svx3DWin::Svx3DWin( SfxBindings* pInBindings,
pConvertTo3DLatheItem(0L),
mpImpl ( new Svx3DWinImpl() ),
mpRemember2DAttributes(NULL),
- bOnly3DChanged ( FALSE )
+ bOnly3DChanged ( sal_False )
{
+ String accname(SVX_RES(STR_COLOR_LIGHT_PRE));
+ aCtlLightPreview.SetAccessibleName(accname);
+ aCtlPreview.SetAccessibleName(accname);
+ aLbAmbientlight.SetAccessibleName(aFTAmbientlight.GetDisplayText());
+
mpImpl->pPool = NULL;
FreeResource();
@@ -356,12 +360,92 @@ Svx3DWin::Svx3DWin( SfxBindings* pInBindings,
SfxDispatcher* pDispatcher = LocalGetDispatcher(pBindings);
if (pDispatcher != NULL)
{
- SfxBoolItem aItem( SID_3D_INIT, TRUE );
+ SfxBoolItem aItem( SID_3D_INIT, sal_True );
pDispatcher->Execute(
SID_3D_INIT, SFX_CALLMODE_ASYNCHRON | SFX_CALLMODE_RECORD, &aItem, 0L );
}
Reset();
+
+ aBtnNormalsObj.SetAccessibleRelationMemberOf( &aFLNormals );
+ aBtnNormalsFlat.SetAccessibleRelationMemberOf( &aFLNormals );
+ aBtnNormalsSphere.SetAccessibleRelationMemberOf( &aFLNormals );
+ aBtnNormalsInvert.SetAccessibleRelationMemberOf( &aFLNormals );
+ aBtnTwoSidedLighting.SetAccessibleRelationMemberOf( &aFLNormals );
+ aBtnDoubleSided.SetAccessibleRelationMemberOf( &aFLNormals );
+
+ aBtnLight1.SetAccessibleRelationMemberOf( &aFLLight );
+ aBtnLight2.SetAccessibleRelationMemberOf( &aFLLight );
+ aBtnLight3.SetAccessibleRelationMemberOf( &aFLLight );
+ aBtnLight4.SetAccessibleRelationMemberOf( &aFLLight );
+ aBtnLight5.SetAccessibleRelationMemberOf( &aFLLight );
+ aBtnLight6.SetAccessibleRelationMemberOf( &aFLLight );
+ aBtnLight7.SetAccessibleRelationMemberOf( &aFLLight );
+ aBtnLight8.SetAccessibleRelationMemberOf( &aFLLight );
+
+ aBtnLight1.SetAccessibleRelationLabeledBy( &aFTLightsource );
+ aBtnLight2.SetAccessibleRelationLabeledBy( &aFTLightsource );
+ aBtnLight3.SetAccessibleRelationLabeledBy( &aFTLightsource );
+ aBtnLight4.SetAccessibleRelationLabeledBy( &aFTLightsource );
+ aBtnLight5.SetAccessibleRelationLabeledBy( &aFTLightsource );
+ aBtnLight6.SetAccessibleRelationLabeledBy( &aFTLightsource );
+ aBtnLight7.SetAccessibleRelationLabeledBy( &aFTLightsource );
+ aBtnLight8.SetAccessibleRelationLabeledBy( &aFTLightsource );
+ aBtnLightColor.SetAccessibleRelationMemberOf( &aFLLight );
+ aBtnLightColor.SetAccessibleRelationLabeledBy( &aFTLightsource );
+ aBtnAmbientColor.SetAccessibleRelationMemberOf( &aFLLight );
+ aBtnAmbientColor.SetAccessibleRelationLabeledBy( &aFTAmbientlight );
+
+ aBtnSpecularColor.SetAccessibleRelationLabeledBy( &aFtMatSpecular );
+ aBtnMatColor.SetAccessibleRelationLabeledBy( &aFtMatColor );
+ aBtnEmissionColor.SetAccessibleRelationLabeledBy( &aFtMatEmission );
+ aBtnTexLuminance.SetAccessibleRelationLabeledBy( &aFtTexKind );
+ aBtnTexColor.SetAccessibleRelationLabeledBy( &aFtTexKind );
+ aBtnTexReplace.SetAccessibleRelationLabeledBy( &aFtTexMode );
+ aBtnTexModulate.SetAccessibleRelationLabeledBy( &aFtTexMode );
+ aBtnTexBlend.SetAccessibleRelationLabeledBy( &aFtTexMode );
+ aBtnTexObjectX.SetAccessibleRelationLabeledBy( &aFtTexProjectionX );
+ aBtnTexParallelX.SetAccessibleRelationLabeledBy( &aFtTexProjectionX );
+ aBtnTexCircleX.SetAccessibleRelationLabeledBy( &aFtTexProjectionX );
+ aBtnTexObjectY.SetAccessibleRelationLabeledBy( &aFtTexProjectionY );
+ aBtnTexParallelY.SetAccessibleRelationLabeledBy( &aFtTexProjectionY );
+ aBtnTexCircleY.SetAccessibleRelationLabeledBy( &aFtTexProjectionY );
+ aBtnTexFilter.SetAccessibleRelationLabeledBy( &aFtTexFilter );
+ aCtlLightPreview.SetAccessibleRelationLabeledBy( &aCtlLightPreview );
+ aBtnNormalsObj.SetAccessibleRelationMemberOf(&aFLNormals);
+ aBtnNormalsFlat.SetAccessibleRelationMemberOf(&aFLNormals);
+ aBtnNormalsSphere.SetAccessibleRelationMemberOf(&aFLNormals);
+ aBtnNormalsInvert.SetAccessibleRelationMemberOf(&aFLNormals);
+ aBtnTwoSidedLighting.SetAccessibleRelationMemberOf(&aFLNormals);
+
+ aBtnShadow3d.SetAccessibleRelationMemberOf(&aFLShadow);
+
+ aBtnLight1.SetAccessibleRelationMemberOf(&aFLLight);
+ aBtnLight2.SetAccessibleRelationMemberOf(&aFLLight);
+ aBtnLight3.SetAccessibleRelationMemberOf(&aFLLight);
+ aBtnLight4.SetAccessibleRelationMemberOf(&aFLLight);
+ aBtnLight5.SetAccessibleRelationMemberOf(&aFLLight);
+ aBtnLight6.SetAccessibleRelationMemberOf(&aFLLight);
+ aBtnLight7.SetAccessibleRelationMemberOf(&aFLLight);
+ aBtnLight8.SetAccessibleRelationMemberOf(&aFLLight);
+
+ aBtnTexLuminance.SetAccessibleRelationMemberOf(&aFLTexture);
+ aBtnTexColor.SetAccessibleRelationMemberOf(&aFLTexture);
+ aBtnTexReplace.SetAccessibleRelationMemberOf(&aFLTexture);
+ aBtnTexModulate.SetAccessibleRelationMemberOf(&aFLTexture);
+ aBtnTexBlend.SetAccessibleRelationMemberOf(&aFLTexture);
+ aBtnTexObjectX.SetAccessibleRelationMemberOf(&aFLTexture);
+ aBtnTexParallelX.SetAccessibleRelationMemberOf(&aFLTexture);
+ aBtnTexCircleX.SetAccessibleRelationMemberOf(&aFLTexture);
+ aBtnTexObjectY.SetAccessibleRelationMemberOf(&aFLTexture);
+ aBtnTexParallelY.SetAccessibleRelationMemberOf(&aFLTexture);
+ aBtnTexCircleY.SetAccessibleRelationMemberOf(&aFLTexture);
+ aBtnTexFilter.SetAccessibleRelationMemberOf(&aFLTexture);
+
+ aBtnMatColor.SetAccessibleRelationMemberOf(&aFLMaterial);
+ aBtnEmissionColor.SetAccessibleRelationMemberOf(&aFLMaterial);
+
+ aBtnSpecularColor.SetAccessibleRelationMemberOf(&aFLMatSpecular);
}
// -----------------------------------------------------------------------
@@ -432,11 +516,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
while(nWhich)
{
- SfxItemState eState = rAttrs.GetItemState(nWhich, FALSE);
+ SfxItemState eState = rAttrs.GetItemState(nWhich, sal_False);
if(SFX_ITEM_DONTCARE == eState)
mpRemember2DAttributes->InvalidateItem(nWhich);
else if(SFX_ITEM_SET == eState)
- mpRemember2DAttributes->Put(rAttrs.Get(nWhich, FALSE));
+ mpRemember2DAttributes->Put(rAttrs.Get(nWhich, sal_False));
nWhich = aIter.NextWhich();
}
@@ -455,16 +539,16 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
// Segmentanzahl aenderbar ? und andere Stati
- SfxItemState eState = rAttrs.GetItemState( SID_ATTR_3D_INTERN, FALSE, &pItem );
+ SfxItemState eState = rAttrs.GetItemState( SID_ATTR_3D_INTERN, sal_False, &pItem );
if( SFX_ITEM_SET == eState )
{
- UINT32 nState = ( ( const SfxUInt32Item* )pItem )->GetValue();
- //BOOL bLathe = (BOOL) ( nState & 1 );
- BOOL bExtrude = (BOOL) ( nState & 2 );
- BOOL bSphere = (BOOL) ( nState & 4 );
- BOOL bCube = (BOOL) ( nState & 8 );
+ sal_uInt32 nState = ( ( const SfxUInt32Item* )pItem )->GetValue();
+ //sal_Bool bLathe = (sal_Bool) ( nState & 1 );
+ sal_Bool bExtrude = (sal_Bool) ( nState & 2 );
+ sal_Bool bSphere = (sal_Bool) ( nState & 4 );
+ sal_Bool bCube = (sal_Bool) ( nState & 8 );
- BOOL bChart = (BOOL) ( nState & 32 ); // Chart
+ sal_Bool bChart = (sal_Bool) ( nState & 32 ); // Chart
if( !bChart )
{
@@ -502,41 +586,41 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
else
{
// Geometrie
- aFtHorizontal.Enable( FALSE );
- aNumHorizontal.Enable( FALSE );
+ aFtHorizontal.Enable( sal_False );
+ aNumHorizontal.Enable( sal_False );
aNumHorizontal.SetEmptyFieldValue();
- aFtVertical.Enable( FALSE );
- aNumVertical.Enable( FALSE );
+ aFtVertical.Enable( sal_False );
+ aNumVertical.Enable( sal_False );
aNumVertical.SetEmptyFieldValue();
- aFLSegments.Enable( FALSE );
- aFtEndAngle.Enable( FALSE );
- aMtrEndAngle.Enable( FALSE );
+ aFLSegments.Enable( sal_False );
+ aFtEndAngle.Enable( sal_False );
+ aMtrEndAngle.Enable( sal_False );
aMtrEndAngle.SetEmptyFieldValue();
- aFtDepth.Enable( FALSE );
- aMtrDepth.Enable( FALSE );
+ aFtDepth.Enable( sal_False );
+ aMtrDepth.Enable( sal_False );
aMtrDepth.SetEmptyFieldValue();
// Darstellung
- aBtnShadow3d.Enable( FALSE );
- aFtSlant.Enable( FALSE );
- aMtrSlant.Enable( FALSE );
- aFLShadow.Enable( FALSE );
+ aBtnShadow3d.Enable( sal_False );
+ aFtSlant.Enable( sal_False );
+ aMtrSlant.Enable( sal_False );
+ aFLShadow.Enable( sal_False );
- aFtDistance.Enable( FALSE );
- aMtrDistance.Enable( FALSE );
+ aFtDistance.Enable( sal_False );
+ aMtrDistance.Enable( sal_False );
aMtrDistance.SetEmptyFieldValue();
- aFtFocalLeng.Enable( FALSE );
- aMtrFocalLength.Enable( FALSE );
+ aFtFocalLeng.Enable( sal_False );
+ aMtrFocalLength.Enable( sal_False );
aMtrFocalLength.SetEmptyFieldValue();
- aFLCamera.Enable( FALSE );
+ aFLCamera.Enable( sal_False );
// Unterer Bereich
- aBtnConvertTo3D.Enable( FALSE );
- aBtnLatheObject.Enable( FALSE );
+ aBtnConvertTo3D.Enable( sal_False );
+ aBtnLatheObject.Enable( sal_False );
}
}
// Bitmapfuellung ? -> Status
- BOOL bBitmap(FALSE);
+ sal_Bool bBitmap(sal_False);
eState = rAttrs.GetItemState(XATTR_FILLSTYLE);
if(eState != SFX_ITEM_DONTCARE)
{
@@ -576,8 +660,8 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
{
aNumHorizontal.SetValue( nValue );
// evtl. am Ende...
- // aCtlLightPreview.GetSvx3DLightControl().SetHorizontalSegments( (UINT16)nValue );
- bUpdate = TRUE;
+ // aCtlLightPreview.GetSvx3DLightControl().SetHorizontalSegments( (sal_uInt16)nValue );
+ bUpdate = sal_True;
}
else if( aNumHorizontal.IsEmptyFieldValue() )
aNumHorizontal.SetValue( nValue );
@@ -587,7 +671,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( !aNumHorizontal.IsEmptyFieldValue() )
{
aNumHorizontal.SetEmptyFieldValue();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
}
@@ -598,13 +682,13 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_VERT_SEGS);
if( eState != SFX_ITEM_DONTCARE )
{
- UINT32 nValue = ((const Svx3DVerticalSegmentsItem&)rAttrs.Get(SDRATTR_3DOBJ_VERT_SEGS)).GetValue();
- if( nValue != (UINT32) aNumVertical.GetValue() )
+ sal_uInt32 nValue = ((const Svx3DVerticalSegmentsItem&)rAttrs.Get(SDRATTR_3DOBJ_VERT_SEGS)).GetValue();
+ if( nValue != (sal_uInt32) aNumVertical.GetValue() )
{
aNumVertical.SetValue( nValue );
// evtl. am Ende...
- //aCtlLightPreview.GetSvx3DLightControl().SetVerticalSegments( (UINT16)nValue );
- bUpdate = TRUE;
+ //aCtlLightPreview.GetSvx3DLightControl().SetVerticalSegments( (sal_uInt16)nValue );
+ bUpdate = sal_True;
}
else if( aNumVertical.IsEmptyFieldValue() )
aNumVertical.SetValue( nValue );
@@ -614,7 +698,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( !aNumVertical.IsEmptyFieldValue() )
{
aNumVertical.SetEmptyFieldValue();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
}
@@ -625,15 +709,15 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_DEPTH);
if( eState != SFX_ITEM_DONTCARE )
{
- UINT32 nValue = ((const Svx3DDepthItem&)rAttrs.Get(SDRATTR_3DOBJ_DEPTH)).GetValue();
- UINT32 nValue2 = GetCoreValue( aMtrDepth, ePoolUnit );
+ sal_uInt32 nValue = ((const Svx3DDepthItem&)rAttrs.Get(SDRATTR_3DOBJ_DEPTH)).GetValue();
+ sal_uInt32 nValue2 = GetCoreValue( aMtrDepth, ePoolUnit );
if( nValue != nValue2 )
{
if( eFUnit != aMtrDepth.GetUnit() )
SetFieldUnit( aMtrDepth, eFUnit );
SetMetricValue( aMtrDepth, nValue, ePoolUnit );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
else if( aMtrDepth.IsEmptyFieldValue() )
aMtrDepth.SetValue( aMtrDepth.GetValue() );
@@ -643,7 +727,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( !aMtrDepth.IsEmptyFieldValue() )
{
aMtrDepth.SetEmptyFieldValue();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
}
@@ -652,11 +736,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_DOUBLE_SIDED);
if( eState != SFX_ITEM_DONTCARE )
{
- BOOL bValue = ((const Svx3DDoubleSidedItem&)rAttrs.Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue();
+ sal_Bool bValue = ((const Svx3DDoubleSidedItem&)rAttrs.Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue();
if( bValue != aBtnDoubleSided.IsChecked() )
{
aBtnDoubleSided.Check( bValue );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
else if( aBtnDoubleSided.GetState() == STATE_DONTKNOW )
aBtnDoubleSided.Check( bValue );
@@ -666,7 +750,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnDoubleSided.GetState() != STATE_DONTKNOW )
{
aBtnDoubleSided.SetState( STATE_DONTKNOW );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
@@ -676,11 +760,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_PERCENT_DIAGONAL);
if( eState != SFX_ITEM_DONTCARE )
{
- UINT16 nValue = ((const Svx3DPercentDiagonalItem&)rAttrs.Get(SDRATTR_3DOBJ_PERCENT_DIAGONAL)).GetValue();
+ sal_uInt16 nValue = ((const Svx3DPercentDiagonalItem&)rAttrs.Get(SDRATTR_3DOBJ_PERCENT_DIAGONAL)).GetValue();
if( nValue != aMtrPercentDiagonal.GetValue() )
{
aMtrPercentDiagonal.SetValue( nValue );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
else if( aMtrPercentDiagonal.IsEmptyFieldValue() )
aMtrPercentDiagonal.SetValue( nValue );
@@ -690,7 +774,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( !aMtrPercentDiagonal.IsEmptyFieldValue() )
{
aMtrPercentDiagonal.SetEmptyFieldValue();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
}
@@ -701,11 +785,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_BACKSCALE);
if( eState != SFX_ITEM_DONTCARE )
{
- UINT16 nValue = ((const Svx3DBackscaleItem&)rAttrs.Get(SDRATTR_3DOBJ_BACKSCALE)).GetValue();
+ sal_uInt16 nValue = ((const Svx3DBackscaleItem&)rAttrs.Get(SDRATTR_3DOBJ_BACKSCALE)).GetValue();
if( nValue != aMtrBackscale.GetValue() )
{
aMtrBackscale.SetValue( nValue );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
else if( aMtrBackscale.IsEmptyFieldValue() )
aMtrBackscale.SetValue( nValue );
@@ -715,7 +799,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( !aMtrBackscale.IsEmptyFieldValue() )
{
aMtrBackscale.SetEmptyFieldValue();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
}
@@ -726,11 +810,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_END_ANGLE);
if( eState != SFX_ITEM_DONTCARE )
{
- INT32 nValue = ((const Svx3DEndAngleItem&)rAttrs.Get(SDRATTR_3DOBJ_END_ANGLE)).GetValue();
+ sal_Int32 nValue = ((const Svx3DEndAngleItem&)rAttrs.Get(SDRATTR_3DOBJ_END_ANGLE)).GetValue();
if( nValue != aMtrEndAngle.GetValue() )
{
aMtrEndAngle.SetValue( nValue );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -738,7 +822,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( !aMtrEndAngle.IsEmptyFieldValue() )
{
aMtrEndAngle.SetEmptyFieldValue();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
}
@@ -747,7 +831,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_NORMALS_KIND);
if( eState != SFX_ITEM_DONTCARE )
{
- UINT16 nValue = ((const Svx3DNormalsKindItem&)rAttrs.Get(SDRATTR_3DOBJ_NORMALS_KIND)).GetValue();
+ sal_uInt16 nValue = ((const Svx3DNormalsKindItem&)rAttrs.Get(SDRATTR_3DOBJ_NORMALS_KIND)).GetValue();
if( ( !aBtnNormalsObj.IsChecked() && nValue == 0 ) ||
( !aBtnNormalsFlat.IsChecked() && nValue == 1 ) ||
@@ -756,7 +840,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
aBtnNormalsObj.Check( nValue == 0 );
aBtnNormalsFlat.Check( nValue == 1 );
aBtnNormalsSphere.Check( nValue == 2 );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -765,10 +849,10 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
aBtnNormalsFlat.IsChecked() ||
aBtnNormalsSphere.IsChecked() )
{
- aBtnNormalsObj.Check( FALSE );
- aBtnNormalsFlat.Check( FALSE );
- aBtnNormalsSphere.Check( FALSE );
- bUpdate = TRUE;
+ aBtnNormalsObj.Check( sal_False );
+ aBtnNormalsFlat.Check( sal_False );
+ aBtnNormalsSphere.Check( sal_False );
+ bUpdate = sal_True;
}
}
@@ -776,11 +860,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_NORMALS_INVERT);
if( eState != SFX_ITEM_DONTCARE )
{
- BOOL bValue = ((const Svx3DNormalsInvertItem&)rAttrs.Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue();
+ sal_Bool bValue = ((const Svx3DNormalsInvertItem&)rAttrs.Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue();
if( bValue != aBtnNormalsInvert.IsChecked() )
{
aBtnNormalsInvert.Check( bValue );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
else if( aBtnNormalsInvert.GetState() == STATE_DONTKNOW )
aBtnNormalsInvert.Check( bValue );
@@ -790,7 +874,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnNormalsInvert.GetState() != STATE_DONTKNOW )
{
aBtnNormalsInvert.SetState( STATE_DONTKNOW );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
@@ -798,11 +882,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING);
if( eState != SFX_ITEM_DONTCARE )
{
- BOOL bValue = ((const Svx3DTwoSidedLightingItem&)rAttrs.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING)).GetValue();
+ sal_Bool bValue = ((const Svx3DTwoSidedLightingItem&)rAttrs.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING)).GetValue();
if( bValue != aBtnTwoSidedLighting.IsChecked() )
{
aBtnTwoSidedLighting.Check( bValue );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
else if( aBtnTwoSidedLighting.GetState() == STATE_DONTKNOW )
aBtnTwoSidedLighting.Check( bValue );
@@ -812,7 +896,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnTwoSidedLighting.GetState() != STATE_DONTKNOW )
{
aBtnTwoSidedLighting.SetState( STATE_DONTKNOW );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
@@ -821,11 +905,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_SHADE_MODE);
if( eState != SFX_ITEM_DONTCARE )
{
- UINT16 nValue = ((const Svx3DShadeModeItem&)rAttrs.Get(SDRATTR_3DSCENE_SHADE_MODE)).GetValue();
+ sal_uInt16 nValue = ((const Svx3DShadeModeItem&)rAttrs.Get(SDRATTR_3DSCENE_SHADE_MODE)).GetValue();
if( nValue != aLbShademode.GetSelectEntryPos() )
{
aLbShademode.SelectEntryPos( nValue );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -833,7 +917,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aLbShademode.GetSelectEntryCount() != 0 )
{
aLbShademode.SetNoSelection();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
@@ -841,13 +925,13 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_SHADOW_3D);
if( eState != SFX_ITEM_DONTCARE )
{
- BOOL bValue = ((const Svx3DShadow3DItem&)rAttrs.Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue();
+ sal_Bool bValue = ((const Svx3DShadow3DItem&)rAttrs.Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue();
if( bValue != aBtnShadow3d.IsChecked() )
{
aBtnShadow3d.Check( bValue );
aFtSlant.Enable( bValue );
aMtrSlant.Enable( bValue );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
else if( aBtnShadow3d.GetState() == STATE_DONTKNOW )
aBtnShadow3d.Check( bValue );
@@ -857,7 +941,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnShadow3d.GetState() != STATE_DONTKNOW )
{
aBtnShadow3d.SetState( STATE_DONTKNOW );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
@@ -865,11 +949,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_SHADOW_SLANT);
if( eState != SFX_ITEM_DONTCARE )
{
- UINT16 nValue = ((const Svx3DShadowSlantItem&)rAttrs.Get(SDRATTR_3DSCENE_SHADOW_SLANT)).GetValue();
+ sal_uInt16 nValue = ((const Svx3DShadowSlantItem&)rAttrs.Get(SDRATTR_3DSCENE_SHADOW_SLANT)).GetValue();
if( nValue != aMtrSlant.GetValue() )
{
aMtrSlant.SetValue( nValue );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -877,7 +961,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( !aMtrSlant.IsEmptyFieldValue() )
{
aMtrSlant.SetEmptyFieldValue();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
@@ -885,15 +969,15 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_DISTANCE);
if( eState != SFX_ITEM_DONTCARE )
{
- UINT32 nValue = ((const Svx3DDistanceItem&)rAttrs.Get(SDRATTR_3DSCENE_DISTANCE)).GetValue();
- UINT32 nValue2 = GetCoreValue( aMtrDistance, ePoolUnit );
+ sal_uInt32 nValue = ((const Svx3DDistanceItem&)rAttrs.Get(SDRATTR_3DSCENE_DISTANCE)).GetValue();
+ sal_uInt32 nValue2 = GetCoreValue( aMtrDistance, ePoolUnit );
if( nValue != nValue2 )
{
if( eFUnit != aMtrDistance.GetUnit() )
SetFieldUnit( aMtrDistance, eFUnit );
SetMetricValue( aMtrDistance, nValue, ePoolUnit );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -901,7 +985,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( !aMtrDepth.IsEmptyFieldValue() )
{
aMtrDepth.SetEmptyFieldValue();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
@@ -909,15 +993,15 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_FOCAL_LENGTH);
if( eState != SFX_ITEM_DONTCARE )
{
- UINT32 nValue = ((const Svx3DFocalLengthItem&)rAttrs.Get(SDRATTR_3DSCENE_FOCAL_LENGTH)).GetValue();
- UINT32 nValue2 = GetCoreValue( aMtrFocalLength, ePoolUnit );
+ sal_uInt32 nValue = ((const Svx3DFocalLengthItem&)rAttrs.Get(SDRATTR_3DSCENE_FOCAL_LENGTH)).GetValue();
+ sal_uInt32 nValue2 = GetCoreValue( aMtrFocalLength, ePoolUnit );
if( nValue != nValue2 )
{
if( eFUnit != aMtrFocalLength.GetUnit() )
SetFieldUnit( aMtrFocalLength, eFUnit );
SetMetricValue( aMtrFocalLength, nValue, ePoolUnit );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -925,7 +1009,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( !aMtrFocalLength.IsEmptyFieldValue() )
{
aMtrFocalLength.SetEmptyFieldValue();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
@@ -941,7 +1025,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -949,7 +1033,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aLbLight1.GetSelectEntryCount() != 0 )
{
aLbLight1.SetNoSelection();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 1 (an/aus)
@@ -961,7 +1045,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
( !bOn && GetUILightState( aBtnLight1 )) )
{
SetUILightState( aBtnLight1, bOn );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
if( aBtnLight1.GetState() == STATE_DONTKNOW )
aBtnLight1.Check( aBtnLight1.IsChecked() );
@@ -971,14 +1055,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnLight1.GetState() != STATE_DONTKNOW )
{
aBtnLight1.SetState( STATE_DONTKNOW );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 1 (Richtung)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_1);
if( eState != SFX_ITEM_DONTCARE )
{
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
// Licht 2 (Farbe)
@@ -990,7 +1074,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -998,7 +1082,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aLbLight2.GetSelectEntryCount() != 0 )
{
aLbLight2.SetNoSelection();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 2 (an/aus)
@@ -1010,7 +1094,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
( !bOn && GetUILightState( aBtnLight2 )) )
{
SetUILightState( aBtnLight2, bOn );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
if( aBtnLight2.GetState() == STATE_DONTKNOW )
aBtnLight2.Check( aBtnLight2.IsChecked() );
@@ -1020,14 +1104,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnLight2.GetState() != STATE_DONTKNOW )
{
aBtnLight2.SetState( STATE_DONTKNOW );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 2 (Richtung)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_2);
if( eState != SFX_ITEM_DONTCARE )
{
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
// Licht 3 (Farbe)
@@ -1039,7 +1123,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1047,7 +1131,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aLbLight3.GetSelectEntryCount() != 0 )
{
aLbLight3.SetNoSelection();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 3 (an/aus)
@@ -1059,7 +1143,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
( !bOn && GetUILightState( aBtnLight3)) )
{
SetUILightState( aBtnLight3, bOn );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
if( aBtnLight3.GetState() == STATE_DONTKNOW )
aBtnLight3.Check( aBtnLight3.IsChecked() );
@@ -1069,14 +1153,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnLight3.GetState() != STATE_DONTKNOW )
{
aBtnLight3.SetState( STATE_DONTKNOW );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 3 (Richtung)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_3);
if( eState != SFX_ITEM_DONTCARE )
{
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
// Licht 4 (Farbe)
@@ -1088,7 +1172,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1096,7 +1180,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aLbLight4.GetSelectEntryCount() != 0 )
{
aLbLight4.SetNoSelection();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 4 (an/aus)
@@ -1108,7 +1192,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
( !bOn && GetUILightState( aBtnLight4 )) )
{
SetUILightState( aBtnLight4, bOn );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
if( aBtnLight4.GetState() == STATE_DONTKNOW )
aBtnLight4.Check( aBtnLight4.IsChecked() );
@@ -1118,14 +1202,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnLight4.GetState() != STATE_DONTKNOW )
{
aBtnLight4.SetState( STATE_DONTKNOW );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 4 (Richtung)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_4);
if( eState != SFX_ITEM_DONTCARE )
{
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
// Licht 5 (Farbe)
@@ -1137,7 +1221,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1145,7 +1229,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aLbLight5.GetSelectEntryCount() != 0 )
{
aLbLight5.SetNoSelection();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 5 (an/aus)
@@ -1157,7 +1241,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
( !bOn && GetUILightState( aBtnLight5 )) )
{
SetUILightState( aBtnLight5, bOn );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
if( aBtnLight5.GetState() == STATE_DONTKNOW )
aBtnLight5.Check( aBtnLight5.IsChecked() );
@@ -1167,14 +1251,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnLight5.GetState() != STATE_DONTKNOW )
{
aBtnLight5.SetState( STATE_DONTKNOW );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 5 (Richtung)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_5);
if( eState != SFX_ITEM_DONTCARE )
{
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
// Licht 6 (Farbe)
@@ -1186,7 +1270,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1194,7 +1278,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aLbLight6.GetSelectEntryCount() != 0 )
{
aLbLight6.SetNoSelection();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 6 (an/aus)
@@ -1206,7 +1290,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
( !bOn && GetUILightState( aBtnLight6 )) )
{
SetUILightState( aBtnLight6, bOn );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
if( aBtnLight6.GetState() == STATE_DONTKNOW )
aBtnLight6.Check( aBtnLight6.IsChecked() );
@@ -1216,14 +1300,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnLight6.GetState() != STATE_DONTKNOW )
{
aBtnLight6.SetState( STATE_DONTKNOW );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 6 (Richtung)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_6);
if( eState != SFX_ITEM_DONTCARE )
{
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
// Licht 7 (Farbe)
@@ -1235,7 +1319,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1243,7 +1327,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aLbLight7.GetSelectEntryCount() != 0 )
{
aLbLight7.SetNoSelection();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 7 (an/aus)
@@ -1255,7 +1339,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
( !bOn && GetUILightState( aBtnLight7 )) )
{
SetUILightState( aBtnLight7 , bOn );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
if( aBtnLight7.GetState() == STATE_DONTKNOW )
aBtnLight7.Check( aBtnLight7.IsChecked() );
@@ -1265,14 +1349,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnLight7.GetState() != STATE_DONTKNOW )
{
aBtnLight7.SetState( STATE_DONTKNOW );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 7 (Richtung)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_7);
if( eState != SFX_ITEM_DONTCARE )
{
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
// Licht 8 (Farbe)
@@ -1284,7 +1368,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1292,7 +1376,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aLbLight8.GetSelectEntryCount() != 0 )
{
aLbLight8.SetNoSelection();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 8 (an/aus)
@@ -1304,7 +1388,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
( !bOn && GetUILightState( aBtnLight8 )) )
{
SetUILightState( aBtnLight8, bOn );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
if( aBtnLight8.GetState() == STATE_DONTKNOW )
aBtnLight8.Check( aBtnLight8.IsChecked() );
@@ -1314,14 +1398,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnLight8.GetState() != STATE_DONTKNOW )
{
aBtnLight8.SetState( STATE_DONTKNOW );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 8 (Richtung)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_8);
if( eState != SFX_ITEM_DONTCARE )
{
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
// Umgebungslicht
@@ -1333,7 +1417,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1341,7 +1425,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aLbAmbientlight.GetSelectEntryCount() != 0 )
{
aLbAmbientlight.SetNoSelection();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
@@ -1353,14 +1437,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_KIND);
if( eState != SFX_ITEM_DONTCARE )
{
- UINT16 nValue = ((const Svx3DTextureKindItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_KIND)).GetValue();
+ sal_uInt16 nValue = ((const Svx3DTextureKindItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_KIND)).GetValue();
if( ( !aBtnTexLuminance.IsChecked() && nValue == 1 ) ||
( !aBtnTexColor.IsChecked() && nValue == 3 ) )
{
aBtnTexLuminance.Check( nValue == 1 );
aBtnTexColor.Check( nValue == 3 );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1368,9 +1452,9 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnTexLuminance.IsChecked() ||
aBtnTexColor.IsChecked() )
{
- aBtnTexLuminance.Check( FALSE );
- aBtnTexColor.Check( FALSE );
- bUpdate = TRUE;
+ aBtnTexLuminance.Check( sal_False );
+ aBtnTexColor.Check( sal_False );
+ bUpdate = sal_True;
}
}
@@ -1378,7 +1462,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_MODE);
if( eState != SFX_ITEM_DONTCARE )
{
- UINT16 nValue = ((const Svx3DTextureModeItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_MODE)).GetValue();
+ sal_uInt16 nValue = ((const Svx3DTextureModeItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_MODE)).GetValue();
if( ( !aBtnTexReplace.IsChecked() && nValue == 1 ) ||
( !aBtnTexModulate.IsChecked() && nValue == 2 ) )
@@ -1386,7 +1470,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
aBtnTexReplace.Check( nValue == 1 );
aBtnTexModulate.Check( nValue == 2 );
//aBtnTexBlend.Check( nValue == 2 );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1394,10 +1478,10 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnTexReplace.IsChecked() ||
aBtnTexModulate.IsChecked() )
{
- aBtnTexReplace.Check( FALSE );
- aBtnTexModulate.Check( FALSE );
- //aBtnTexBlend.Check( FALSE );
- bUpdate = TRUE;
+ aBtnTexReplace.Check( sal_False );
+ aBtnTexModulate.Check( sal_False );
+ //aBtnTexBlend.Check( sal_False );
+ bUpdate = sal_True;
}
}
@@ -1405,7 +1489,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_PROJ_X);
if( eState != SFX_ITEM_DONTCARE )
{
- UINT16 nValue = ((const Svx3DTextureProjectionXItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_X)).GetValue();
+ sal_uInt16 nValue = ((const Svx3DTextureProjectionXItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_X)).GetValue();
if( ( !aBtnTexObjectX.IsChecked() && nValue == 0 ) ||
( !aBtnTexParallelX.IsChecked() && nValue == 1 ) ||
@@ -1414,7 +1498,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
aBtnTexObjectX.Check( nValue == 0 );
aBtnTexParallelX.Check( nValue == 1 );
aBtnTexCircleX.Check( nValue == 2 );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1423,10 +1507,10 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
aBtnTexParallelX.IsChecked() ||
aBtnTexCircleX.IsChecked() )
{
- aBtnTexObjectX.Check( FALSE );
- aBtnTexParallelX.Check( FALSE );
- aBtnTexCircleX.Check( FALSE );
- bUpdate = TRUE;
+ aBtnTexObjectX.Check( sal_False );
+ aBtnTexParallelX.Check( sal_False );
+ aBtnTexCircleX.Check( sal_False );
+ bUpdate = sal_True;
}
}
@@ -1434,7 +1518,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_PROJ_Y);
if( eState != SFX_ITEM_DONTCARE )
{
- UINT16 nValue = ((const Svx3DTextureProjectionYItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_Y)).GetValue();
+ sal_uInt16 nValue = ((const Svx3DTextureProjectionYItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_Y)).GetValue();
if( ( !aBtnTexObjectY.IsChecked() && nValue == 0 ) ||
( !aBtnTexParallelY.IsChecked() && nValue == 1 ) ||
@@ -1443,7 +1527,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
aBtnTexObjectY.Check( nValue == 0 );
aBtnTexParallelY.Check( nValue == 1 );
aBtnTexCircleY.Check( nValue == 2 );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1452,10 +1536,10 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
aBtnTexParallelY.IsChecked() ||
aBtnTexCircleY.IsChecked() )
{
- aBtnTexObjectY.Check( FALSE );
- aBtnTexParallelY.Check( FALSE );
- aBtnTexCircleY.Check( FALSE );
- bUpdate = TRUE;
+ aBtnTexObjectY.Check( sal_False );
+ aBtnTexParallelY.Check( sal_False );
+ aBtnTexCircleY.Check( sal_False );
+ bUpdate = sal_True;
}
}
@@ -1463,11 +1547,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_FILTER);
if( eState != SFX_ITEM_DONTCARE )
{
- BOOL bValue = ((const Svx3DTextureFilterItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetValue();
+ sal_Bool bValue = ((const Svx3DTextureFilterItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetValue();
if( bValue != aBtnTexFilter.IsChecked() )
{
aBtnTexFilter.Check( bValue );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
if( aBtnTexFilter.GetState() == STATE_DONTKNOW )
aBtnTexFilter.Check( bValue );
@@ -1477,7 +1561,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnTexFilter.GetState() != STATE_DONTKNOW )
{
aBtnTexFilter.SetState( STATE_DONTKNOW );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
}
@@ -1495,7 +1579,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1503,7 +1587,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aLbMatColor.GetSelectEntryCount() != 0 )
{
aLbMatColor.SetNoSelection();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
@@ -1516,7 +1600,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1524,7 +1608,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aLbMatEmission.GetSelectEntryCount() != 0 )
{
aLbMatEmission.SetNoSelection();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
@@ -1537,7 +1621,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1545,7 +1629,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aLbMatSpecular.GetSelectEntryCount() != 0 )
{
aLbMatSpecular.SetNoSelection();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
@@ -1553,11 +1637,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY);
if( eState != SFX_ITEM_DONTCARE )
{
- UINT16 nValue = ((const Svx3DMaterialSpecularIntensityItem&)rAttrs.Get(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY)).GetValue();
+ sal_uInt16 nValue = ((const Svx3DMaterialSpecularIntensityItem&)rAttrs.Get(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY)).GetValue();
if( nValue != aMtrMatSpecularIntensity.GetValue() )
{
aMtrMatSpecularIntensity.SetValue( nValue );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1565,7 +1649,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( !aMtrMatSpecularIntensity.IsEmptyFieldValue() )
{
aMtrMatSpecularIntensity.SetEmptyFieldValue();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
@@ -1580,7 +1664,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
( aBtnPerspective.IsChecked() && ePT == PR_PARALLEL ) )
{
aBtnPerspective.Check( ePT == PR_PERSPECTIVE );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
if( aBtnPerspective.GetState() == STATE_DONTKNOW )
aBtnPerspective.Check( ePT == PR_PERSPECTIVE );
@@ -1590,7 +1674,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnPerspective.GetState() != STATE_DONTKNOW )
{
aBtnPerspective.SetState( STATE_DONTKNOW );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
@@ -1600,7 +1684,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
// diese und entscheide
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
if( bUpdate || bOnly3DChanged )
@@ -1610,12 +1694,12 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
// set LineStyle hard to XLINE_NONE when it's not set so that
// the default (XLINE_SOLID) is not used for 3d preview
- if(SFX_ITEM_SET != aSet.GetItemState(XATTR_LINESTYLE, FALSE))
+ if(SFX_ITEM_SET != aSet.GetItemState(XATTR_LINESTYLE, sal_False))
aSet.Put(XLineStyleItem(XLINE_NONE));
// set FillColor hard to WHITE when it's SFX_ITEM_DONTCARE so that
// the default (Blue7) is not used for 3d preview
- if(SFX_ITEM_DONTCARE == aSet.GetItemState(XATTR_FILLCOLOR, FALSE))
+ if(SFX_ITEM_DONTCARE == aSet.GetItemState(XATTR_FILLCOLOR, sal_False))
aSet.Put(XFillColorItem(String(), Color(COL_WHITE)));
aCtlPreview.Set3DAttributes(aSet);
@@ -1663,11 +1747,11 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
while(nWhich)
{
- SfxItemState eState = mpRemember2DAttributes->GetItemState(nWhich, FALSE);
+ SfxItemState eState = mpRemember2DAttributes->GetItemState(nWhich, sal_False);
if(SFX_ITEM_DONTCARE == eState)
rAttrs.InvalidateItem(nWhich);
else if(SFX_ITEM_SET == eState)
- rAttrs.Put(mpRemember2DAttributes->Get(nWhich, FALSE));
+ rAttrs.Put(mpRemember2DAttributes->Get(nWhich, sal_False));
nWhich = aIter.NextWhich();
}
@@ -1677,7 +1761,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
// Perspektive
if( aBtnPerspective.GetState() != STATE_DONTKNOW )
{
- UINT16 nValue;
+ sal_uInt16 nValue;
if( aBtnPerspective.IsChecked() )
nValue = PR_PERSPECTIVE;
else
@@ -1711,7 +1795,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
// Anzahl Segmente (vertikal)
if( !aNumVertical.IsEmptyFieldValue() )
{
- UINT32 nValue = static_cast<UINT32>(aNumVertical.GetValue());
+ sal_uInt32 nValue = static_cast<sal_uInt32>(aNumVertical.GetValue());
rAttrs.Put(Svx3DVerticalSegmentsItem(nValue));
}
else
@@ -1720,7 +1804,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
// Tiefe
if( !aMtrDepth.IsEmptyFieldValue() )
{
- UINT32 nValue = GetCoreValue( aMtrDepth, ePoolUnit );
+ sal_uInt32 nValue = GetCoreValue( aMtrDepth, ePoolUnit );
rAttrs.Put(Svx3DDepthItem(nValue));
}
else
@@ -1730,7 +1814,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
TriState eState = aBtnDoubleSided.GetState();
if( eState != STATE_DONTKNOW )
{
- BOOL bValue = STATE_CHECK == eState;
+ sal_Bool bValue = STATE_CHECK == eState;
rAttrs.Put(Svx3DDoubleSidedItem(bValue));
}
else
@@ -1739,7 +1823,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
// Kantenrundung
if( !aMtrPercentDiagonal.IsEmptyFieldValue() )
{
- UINT16 nValue = (UINT16) aMtrPercentDiagonal.GetValue();
+ sal_uInt16 nValue = (sal_uInt16) aMtrPercentDiagonal.GetValue();
rAttrs.Put(Svx3DPercentDiagonalItem(nValue));
}
else
@@ -1748,7 +1832,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
// Tiefenskalierung
if( !aMtrBackscale.IsEmptyFieldValue() )
{
- UINT16 nValue = (UINT16)aMtrBackscale.GetValue();
+ sal_uInt16 nValue = (sal_uInt16)aMtrBackscale.GetValue();
rAttrs.Put(Svx3DBackscaleItem(nValue));
}
else
@@ -1757,14 +1841,14 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
// Endwinkel
if( !aMtrEndAngle.IsEmptyFieldValue() )
{
- UINT16 nValue = (UINT16)aMtrEndAngle.GetValue();
+ sal_uInt16 nValue = (sal_uInt16)aMtrEndAngle.GetValue();
rAttrs.Put(Svx3DEndAngleItem(nValue));
}
else
rAttrs.InvalidateItem(SDRATTR_3DOBJ_END_ANGLE);
// Normalentyp
- UINT16 nValue = 99;
+ sal_uInt16 nValue = 99;
if( aBtnNormalsObj.IsChecked() )
nValue = 0;
else if( aBtnNormalsFlat.IsChecked() )
@@ -1781,7 +1865,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
eState = aBtnNormalsInvert.GetState();
if( eState != STATE_DONTKNOW )
{
- BOOL bValue = STATE_CHECK == eState;
+ sal_Bool bValue = STATE_CHECK == eState;
rAttrs.Put(Svx3DNormalsInvertItem(bValue));
}
else
@@ -1791,7 +1875,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
eState = aBtnTwoSidedLighting.GetState();
if( eState != STATE_DONTKNOW )
{
- BOOL bValue = STATE_CHECK == eState;
+ sal_Bool bValue = STATE_CHECK == eState;
rAttrs.Put(Svx3DTwoSidedLightingItem(bValue));
}
else
@@ -1811,7 +1895,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
eState = aBtnShadow3d.GetState();
if( eState != STATE_DONTKNOW )
{
- BOOL bValue = STATE_CHECK == eState;
+ sal_Bool bValue = STATE_CHECK == eState;
rAttrs.Put(Svx3DShadow3DItem(bValue));
rAttrs.Put(SdrShadowItem(bValue));
}
@@ -1824,7 +1908,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
// Neigung (Schatten)
if( !aMtrSlant.IsEmptyFieldValue() )
{
- UINT16 nValue2 = (UINT16) aMtrSlant.GetValue();
+ sal_uInt16 nValue2 = (sal_uInt16) aMtrSlant.GetValue();
rAttrs.Put(Svx3DShadowSlantItem(nValue2));
}
else
@@ -1833,7 +1917,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
// Distanz
if( !aMtrDistance.IsEmptyFieldValue() )
{
- UINT32 nValue2 = GetCoreValue( aMtrDistance, ePoolUnit );
+ sal_uInt32 nValue2 = GetCoreValue( aMtrDistance, ePoolUnit );
rAttrs.Put(Svx3DDistanceItem(nValue2));
}
else
@@ -1842,7 +1926,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
// Brennweite
if( !aMtrFocalLength.IsEmptyFieldValue() )
{
- UINT32 nValue2 = GetCoreValue( aMtrFocalLength, ePoolUnit );
+ sal_uInt32 nValue2 = GetCoreValue( aMtrFocalLength, ePoolUnit );
rAttrs.Put(Svx3DFocalLengthItem(nValue2));
}
else
@@ -1866,7 +1950,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
eState = aBtnLight1.GetState();
if( eState != STATE_DONTKNOW )
{
- BOOL bValue = GetUILightState( aBtnLight1 );
+ sal_Bool bValue = GetUILightState( aBtnLight1 );
rAttrs.Put(Svx3DLightOnOff1Item(bValue));
// Licht 1 (Richtung)
@@ -1891,7 +1975,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
eState = aBtnLight2.GetState();
if( eState != STATE_DONTKNOW )
{
- BOOL bValue = GetUILightState( aBtnLight2 );
+ sal_Bool bValue = GetUILightState( aBtnLight2 );
rAttrs.Put(Svx3DLightOnOff2Item(bValue));
// Licht 2 (Richtung)
@@ -1915,7 +1999,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
eState = aBtnLight3.GetState();
if( eState != STATE_DONTKNOW )
{
- BOOL bValue = GetUILightState( aBtnLight3 );
+ sal_Bool bValue = GetUILightState( aBtnLight3 );
rAttrs.Put(Svx3DLightOnOff3Item(bValue));
// Licht 3 (Richtung)
@@ -1939,7 +2023,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
eState = aBtnLight4.GetState();
if( eState != STATE_DONTKNOW )
{
- BOOL bValue = GetUILightState( aBtnLight4 );
+ sal_Bool bValue = GetUILightState( aBtnLight4 );
rAttrs.Put(Svx3DLightOnOff4Item(bValue));
// Licht 4 (Richtung)
@@ -1963,7 +2047,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
eState = aBtnLight5.GetState();
if( eState != STATE_DONTKNOW )
{
- BOOL bValue = GetUILightState( aBtnLight5 );
+ sal_Bool bValue = GetUILightState( aBtnLight5 );
rAttrs.Put(Svx3DLightOnOff5Item(bValue));
// Licht 5 (Richtung)
@@ -1987,7 +2071,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
eState = aBtnLight6.GetState();
if( eState != STATE_DONTKNOW )
{
- BOOL bValue = GetUILightState( aBtnLight6 );
+ sal_Bool bValue = GetUILightState( aBtnLight6 );
rAttrs.Put(Svx3DLightOnOff6Item(bValue));
// Licht 6 (Richtung)
@@ -2011,7 +2095,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
eState = aBtnLight7.GetState();
if( eState != STATE_DONTKNOW )
{
- BOOL bValue = GetUILightState( aBtnLight7 );
+ sal_Bool bValue = GetUILightState( aBtnLight7 );
rAttrs.Put(Svx3DLightOnOff7Item(bValue));
// Licht 7 (Richtung)
@@ -2035,7 +2119,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
eState = aBtnLight8.GetState();
if( eState != STATE_DONTKNOW )
{
- BOOL bValue = GetUILightState( aBtnLight8 );
+ sal_Bool bValue = GetUILightState( aBtnLight8 );
rAttrs.Put(Svx3DLightOnOff8Item(bValue));
// Licht 8 (Richtung)
@@ -2117,7 +2201,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
eState = aBtnTexFilter.GetState();
if( eState != STATE_DONTKNOW )
{
- BOOL bValue = STATE_CHECK == eState;
+ sal_Bool bValue = STATE_CHECK == eState;
rAttrs.Put(Svx3DTextureFilterItem(bValue));
}
else
@@ -2157,7 +2241,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
// Glanzpunkt Intensitaet
if( !aMtrMatSpecularIntensity.IsEmptyFieldValue() )
{
- UINT16 nValue2 = (UINT16) aMtrMatSpecularIntensity.GetValue();
+ sal_uInt16 nValue2 = (sal_uInt16) aMtrMatSpecularIntensity.GetValue();
rAttrs.Put(Svx3DMaterialSpecularIntensityItem(nValue2));
}
else
@@ -2268,7 +2352,7 @@ IMPL_LINK( Svx3DWin, ClickUpdateHdl, void *, EMPTYARG )
SfxDispatcher* pDispatcher = LocalGetDispatcher(pBindings);
if (pDispatcher != NULL)
{
- SfxBoolItem aItem( SID_3D_STATE, TRUE );
+ SfxBoolItem aItem( SID_3D_STATE, sal_True );
pDispatcher->Execute(
SID_3D_STATE, SFX_CALLMODE_ASYNCHRON | SFX_CALLMODE_RECORD, &aItem, 0L );
}
@@ -2287,7 +2371,7 @@ IMPL_LINK( Svx3DWin, ClickAssignHdl, void *, EMPTYARG )
SfxDispatcher* pDispatcher = LocalGetDispatcher(pBindings);
if (pDispatcher != NULL)
{
- SfxBoolItem aItem( SID_3D_ASSIGN, TRUE );
+ SfxBoolItem aItem( SID_3D_ASSIGN, sal_True );
pDispatcher->Execute(
SID_3D_ASSIGN, SFX_CALLMODE_ASYNCHRON | SFX_CALLMODE_RECORD, &aItem, 0L );
}
@@ -2303,7 +2387,7 @@ IMPL_LINK( Svx3DWin, ClickViewTypeHdl, void *, pBtn )
if( pBtn )
{
// Da das permanente Updaten der Preview zu teuer waere
- BOOL bUpdatePreview = aBtnLight.IsChecked();
+ sal_Bool bUpdatePreview = aBtnLight.IsChecked();
aBtnGeo.Check( &aBtnGeo == pBtn );
aBtnRepresentation.Check( &aBtnRepresentation == pBtn );
@@ -2567,11 +2651,11 @@ IMPL_LINK( Svx3DWin, ClickViewTypeHdl, void *, pBtn )
// -----------------------------------------------------------------------
IMPL_LINK( Svx3DWin, ClickHdl, PushButton *, pBtn )
{
- BOOL bUpdatePreview = FALSE;
+ sal_Bool bUpdatePreview = sal_False;
if( pBtn )
{
- USHORT nSId = 0;
+ sal_uInt16 nSId = 0;
if( pBtn == &aBtnConvertTo3D )
{
@@ -2589,7 +2673,7 @@ IMPL_LINK( Svx3DWin, ClickHdl, PushButton *, pBtn )
aBtnNormalsObj.Check( pBtn == &aBtnNormalsObj );
aBtnNormalsFlat.Check( pBtn == &aBtnNormalsFlat );
aBtnNormalsSphere.Check( pBtn == &aBtnNormalsSphere );
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
else if( pBtn == &aBtnLight1 ||
pBtn == &aBtnLight2 ||
@@ -2614,51 +2698,51 @@ IMPL_LINK( Svx3DWin, ClickHdl, PushButton *, pBtn )
if( pBtn != &aBtnLight1 && aBtnLight1.IsChecked() )
{
- aBtnLight1.Check( FALSE );
+ aBtnLight1.Check( sal_False );
aLbLight1.Hide();
}
if( pBtn != &aBtnLight2 && aBtnLight2.IsChecked() )
{
- aBtnLight2.Check( FALSE );
+ aBtnLight2.Check( sal_False );
aLbLight2.Hide();
}
if( pBtn != &aBtnLight3 && aBtnLight3.IsChecked() )
{
- aBtnLight3.Check( FALSE );
+ aBtnLight3.Check( sal_False );
aLbLight3.Hide();
}
if( pBtn != &aBtnLight4 && aBtnLight4.IsChecked() )
{
- aBtnLight4.Check( FALSE );
+ aBtnLight4.Check( sal_False );
aLbLight4.Hide();
}
if( pBtn != &aBtnLight5 && aBtnLight5.IsChecked() )
{
- aBtnLight5.Check( FALSE );
+ aBtnLight5.Check( sal_False );
aLbLight5.Hide();
}
if( pBtn != &aBtnLight6 && aBtnLight6.IsChecked() )
{
- aBtnLight6.Check( FALSE );
+ aBtnLight6.Check( sal_False );
aLbLight6.Hide();
}
if( pBtn != &aBtnLight7 && aBtnLight7.IsChecked() )
{
- aBtnLight7.Check( FALSE );
+ aBtnLight7.Check( sal_False );
aLbLight7.Hide();
}
if( pBtn != &aBtnLight8 && aBtnLight8.IsChecked() )
{
- aBtnLight8.Check( FALSE );
+ aBtnLight8.Check( sal_False );
aLbLight8.Hide();
}
}
- BOOL bEnable = GetUILightState( *(ImageButton*)pBtn );
+ sal_Bool bEnable = GetUILightState( *(ImageButton*)pBtn );
aBtnLightColor.Enable( bEnable );
pLb->Enable( bEnable );
ClickLightHdl( pBtn );
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
// Textures
else if( pBtn == &aBtnTexLuminance ||
@@ -2666,7 +2750,7 @@ IMPL_LINK( Svx3DWin, ClickHdl, PushButton *, pBtn )
{
aBtnTexLuminance.Check( pBtn == &aBtnTexLuminance );
aBtnTexColor.Check( pBtn == &aBtnTexColor );
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
else if( pBtn == &aBtnTexReplace ||
pBtn == &aBtnTexModulate )// ||
@@ -2675,7 +2759,7 @@ IMPL_LINK( Svx3DWin, ClickHdl, PushButton *, pBtn )
aBtnTexReplace.Check( pBtn == &aBtnTexReplace );
aBtnTexModulate.Check( pBtn == &aBtnTexModulate );
//aBtnTexBlend.Check( pBtn == &aBtnTexBlend );
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
else if( pBtn == &aBtnTexParallelX ||
pBtn == &aBtnTexCircleX ||
@@ -2684,7 +2768,7 @@ IMPL_LINK( Svx3DWin, ClickHdl, PushButton *, pBtn )
aBtnTexParallelX.Check( pBtn == &aBtnTexParallelX );
aBtnTexCircleX.Check( pBtn == &aBtnTexCircleX );
aBtnTexObjectX.Check( pBtn == &aBtnTexObjectX );
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
else if( pBtn == &aBtnTexParallelY ||
pBtn == &aBtnTexCircleY ||
@@ -2693,20 +2777,20 @@ IMPL_LINK( Svx3DWin, ClickHdl, PushButton *, pBtn )
aBtnTexParallelY.Check( pBtn == &aBtnTexParallelY );
aBtnTexCircleY.Check( pBtn == &aBtnTexCircleY );
aBtnTexObjectY.Check( pBtn == &aBtnTexObjectY );
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
else if( pBtn == &aBtnShadow3d )
{
pBtn->Check( !pBtn->IsChecked() );
aFtSlant.Enable( pBtn->IsChecked() );
aMtrSlant.Enable( pBtn->IsChecked() );
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
// Sonstige (keine Gruppen)
else if( pBtn != NULL )
{
pBtn->Check( !pBtn->IsChecked() );
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
if( nSId > 0 )
@@ -2714,12 +2798,12 @@ IMPL_LINK( Svx3DWin, ClickHdl, PushButton *, pBtn )
SfxDispatcher* pDispatcher = LocalGetDispatcher(pBindings);
if (pDispatcher != NULL)
{
- SfxBoolItem aItem( nSId, TRUE );
+ SfxBoolItem aItem( nSId, sal_True );
pDispatcher->Execute(
nSId, SFX_CALLMODE_ASYNCHRON | SFX_CALLMODE_RECORD, &aItem, 0L );
}
}
- else if( bUpdatePreview == TRUE )
+ else if( bUpdatePreview == sal_True )
UpdatePreview();
}
return( 0L );
@@ -2761,7 +2845,7 @@ IMPL_LINK( Svx3DWin, SelectHdl, void *, p )
if( p )
{
Color aColor;
- BOOL bUpdatePreview = FALSE;
+ sal_Bool bUpdatePreview = sal_False;
// Material
if( p == &aLbMatFavorites )
@@ -2769,9 +2853,9 @@ IMPL_LINK( Svx3DWin, SelectHdl, void *, p )
Color aColObj( COL_WHITE );
Color aColEmis( COL_BLACK );
Color aColSpec( COL_WHITE );
- USHORT nSpecIntens = 20;
+ sal_uInt16 nSpecIntens = 20;
- USHORT nPos = aLbMatFavorites.GetSelectEntryPos();
+ sal_uInt16 nPos = aLbMatFavorites.GetSelectEntryPos();
switch( nPos )
{
case 1: // Metall
@@ -2824,19 +2908,19 @@ IMPL_LINK( Svx3DWin, SelectHdl, void *, p )
LBSelectColor( &aLbMatSpecular, aColSpec );
aMtrMatSpecularIntensity.SetValue( nSpecIntens );
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
else if( p == &aLbMatColor ||
p == &aLbMatEmission ||
p == &aLbMatSpecular )
{
aLbMatFavorites.SelectEntryPos( 0 );
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
// Beleuchtung
else if( p == &aLbAmbientlight )
{
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
else if( p == &aLbLight1 ||
p == &aLbLight2 ||
@@ -2847,12 +2931,12 @@ IMPL_LINK( Svx3DWin, SelectHdl, void *, p )
p == &aLbLight7 ||
p == &aLbLight8 )
{
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
else if( p == &aLbShademode )
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
- if( bUpdatePreview == TRUE )
+ if( bUpdatePreview == sal_True )
UpdatePreview();
}
return( 0L );
@@ -2863,27 +2947,27 @@ IMPL_LINK( Svx3DWin, ModifyHdl, void*, pField )
{
if( pField )
{
- BOOL bUpdatePreview = FALSE;
+ sal_Bool bUpdatePreview = sal_False;
// Material
if( pField == &aMtrMatSpecularIntensity )
{
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
else if( pField == &aNumHorizontal )
{
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
else if( pField == &aNumVertical )
{
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
else if( pField == &aMtrSlant )
{
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
- if( bUpdatePreview == TRUE )
+ if( bUpdatePreview == sal_True )
UpdatePreview();
}
return( 0L );
@@ -2896,7 +2980,7 @@ IMPL_LINK( Svx3DWin, ClickLightHdl, PushButton*, pBtn )
if( pBtn )
{
- USHORT nLightSource = GetLightSource( pBtn );
+ sal_uInt16 nLightSource = GetLightSource( pBtn );
ColorLB* pLb = GetLbByButton( pBtn );
Color aColor( pLb->GetSelectEntryColor() );
SfxItemSet aLightItemSet(aCtlLightPreview.GetSvx3DLightControl().Get3DAttributes());
@@ -2926,7 +3010,7 @@ IMPL_LINK( Svx3DWin, ClickLightHdl, PushButton*, pBtn )
// -----------------------------------------------------------------------
IMPL_LINK( Svx3DWin, DoubleClickHdl, void*, EMPTYARG )
{
- //USHORT nItemId = aCtlFavorites.GetSelectItemId();
+ //sal_uInt16 nItemId = aCtlFavorites.GetSelectItemId();
//SfxItemSet* pSet = (SfxItemSet*) pFavorSetList->GetObject( nItemId - 1 );
//Update( *pSet );
@@ -2972,45 +3056,45 @@ IMPL_LINK( Svx3DWin, ChangeSelectionCallbackHdl, void*, EMPTYARG )
// Zustand: Keine Lampe selektiert
if( aBtnLight1.IsChecked() )
{
- aBtnLight1.Check( FALSE );
- aLbLight1.Enable( FALSE );
+ aBtnLight1.Check( sal_False );
+ aLbLight1.Enable( sal_False );
}
else if( aBtnLight2.IsChecked() )
{
- aBtnLight2.Check( FALSE );
- aLbLight2.Enable( FALSE );
+ aBtnLight2.Check( sal_False );
+ aLbLight2.Enable( sal_False );
}
else if( aBtnLight3.IsChecked() )
{
- aBtnLight3.Check( FALSE );
- aLbLight3.Enable( FALSE );
+ aBtnLight3.Check( sal_False );
+ aLbLight3.Enable( sal_False );
}
else if( aBtnLight4.IsChecked() )
{
- aBtnLight4.Check( FALSE );
- aLbLight4.Enable( FALSE );
+ aBtnLight4.Check( sal_False );
+ aLbLight4.Enable( sal_False );
}
else if( aBtnLight5.IsChecked() )
{
- aBtnLight5.Check( FALSE );
- aLbLight5.Enable( FALSE );
+ aBtnLight5.Check( sal_False );
+ aLbLight5.Enable( sal_False );
}
else if( aBtnLight6.IsChecked() )
{
- aBtnLight6.Check( FALSE );
- aLbLight6.Enable( FALSE );
+ aBtnLight6.Check( sal_False );
+ aLbLight6.Enable( sal_False );
}
else if( aBtnLight7.IsChecked() )
{
- aBtnLight7.Check( FALSE );
- aLbLight7.Enable( FALSE );
+ aBtnLight7.Check( sal_False );
+ aLbLight7.Enable( sal_False );
}
else if( aBtnLight8.IsChecked() )
{
- aBtnLight8.Check( FALSE );
- aLbLight8.Enable( FALSE );
+ aBtnLight8.Check( sal_False );
+ aLbLight8.Enable( sal_False );
}
- aBtnLightColor.Enable( FALSE );
+ aBtnLightColor.Enable( sal_False );
}
return( 0L );
@@ -3018,11 +3102,11 @@ IMPL_LINK( Svx3DWin, ChangeSelectionCallbackHdl, void*, EMPTYARG )
// -----------------------------------------------------------------------
// Methode um sicherzustellen, dass die LB auch mit einer Farbe gesetzt ist
-// Liefert TRUE zurueck, falls Farbe hinzugefuegt wurde
+// Liefert sal_True zurueck, falls Farbe hinzugefuegt wurde
// -----------------------------------------------------------------------
-BOOL Svx3DWin::LBSelectColor( ColorLB* pLb, const Color& rColor )
+sal_Bool Svx3DWin::LBSelectColor( ColorLB* pLb, const Color& rColor )
{
- BOOL bRet = FALSE;
+ sal_Bool bRet = sal_False;
pLb->SetNoSelection();
pLb->SelectEntry( rColor );
@@ -3030,17 +3114,17 @@ BOOL Svx3DWin::LBSelectColor( ColorLB* pLb, const Color& rColor )
{
String aStr(SVX_RES(RID_SVXFLOAT3D_FIX_R));
- aStr += String::CreateFromInt32((INT32)rColor.GetRed());
+ aStr += String::CreateFromInt32((sal_Int32)rColor.GetRed());
aStr += sal_Unicode(' ');
aStr += String(SVX_RES(RID_SVXFLOAT3D_FIX_G));
- aStr += String::CreateFromInt32((INT32)rColor.GetGreen());
+ aStr += String::CreateFromInt32((sal_Int32)rColor.GetGreen());
aStr += sal_Unicode(' ');
aStr += String(SVX_RES(RID_SVXFLOAT3D_FIX_B));
- aStr += String::CreateFromInt32((INT32)rColor.GetBlue());
+ aStr += String::CreateFromInt32((sal_Int32)rColor.GetBlue());
- USHORT nPos = pLb->InsertEntry( rColor, aStr );
+ sal_uInt16 nPos = pLb->InsertEntry( rColor, aStr );
pLb->SelectEntryPos( nPos );
- bRet = TRUE;
+ bRet = sal_True;
}
return( bRet );
}
@@ -3057,12 +3141,12 @@ void Svx3DWin::UpdatePreview()
SfxDispatcher* pDispatcher = LocalGetDispatcher(pBindings);
if (pDispatcher != NULL)
{
- SfxBoolItem aItem( SID_3D_STATE, TRUE );
+ SfxBoolItem aItem( SID_3D_STATE, sal_True );
pDispatcher->Execute(
SID_3D_STATE, SFX_CALLMODE_SYNCHRON | SFX_CALLMODE_RECORD, &aItem, 0L );
}
// Flag zuruecksetzen
- bOnly3DChanged = FALSE;
+ bOnly3DChanged = sal_False;
}
// ItemSet besorgen
@@ -3117,9 +3201,9 @@ void Svx3DWin::InitColorLB( const SdrModel* pDoc )
}
// -----------------------------------------------------------------------
-USHORT Svx3DWin::GetLightSource( const PushButton* pBtn )
+sal_uInt16 Svx3DWin::GetLightSource( const PushButton* pBtn )
{
- USHORT nLight = 8;
+ sal_uInt16 nLight = 8;
if( pBtn == NULL )
{
@@ -3214,7 +3298,7 @@ ColorLB* Svx3DWin::GetLbByButton( const PushButton* pBtn )
|*
\************************************************************************/
Svx3DChildWindow::Svx3DChildWindow( Window* _pParent,
- USHORT nId,
+ sal_uInt16 nId,
SfxBindings* pBindings,
SfxChildWinInfo* pInfo ) :
SfxChildWindow( _pParent, nId )
@@ -3232,7 +3316,7 @@ Svx3DChildWindow::Svx3DChildWindow( Window* _pParent,
|* ControllerItem fuer 3DStatus
|*
\************************************************************************/
-Svx3DCtrlItem::Svx3DCtrlItem( USHORT _nId,
+Svx3DCtrlItem::Svx3DCtrlItem( sal_uInt16 _nId,
Svx3DWin* pWin,
SfxBindings* _pBindings) :
SfxControllerItem( _nId, *_pBindings ),
@@ -3241,7 +3325,7 @@ Svx3DCtrlItem::Svx3DCtrlItem( USHORT _nId,
}
// -----------------------------------------------------------------------
-void Svx3DCtrlItem::StateChanged( USHORT /*nSId*/,
+void Svx3DCtrlItem::StateChanged( sal_uInt16 /*nSId*/,
SfxItemState /*eState*/, const SfxPoolItem* /*pItem*/ )
{
}
@@ -3252,22 +3336,22 @@ void Svx3DCtrlItem::StateChanged( USHORT /*nSId*/,
|*
\************************************************************************/
-SvxConvertTo3DItem::SvxConvertTo3DItem(UINT16 _nId, SfxBindings* _pBindings)
+SvxConvertTo3DItem::SvxConvertTo3DItem(sal_uInt16 _nId, SfxBindings* _pBindings)
: SfxControllerItem(_nId, *_pBindings),
- bState(FALSE)
+ bState(sal_False)
{
}
-void SvxConvertTo3DItem::StateChanged(UINT16 /*_nId*/, SfxItemState eState, const SfxPoolItem* /*pState*/)
+void SvxConvertTo3DItem::StateChanged(sal_uInt16 /*_nId*/, SfxItemState eState, const SfxPoolItem* /*pState*/)
{
- BOOL bNewState = (eState != SFX_ITEM_DISABLED);
+ sal_Bool bNewState = (eState != SFX_ITEM_DISABLED);
if(bNewState != bState)
{
bState = bNewState;
SfxDispatcher* pDispatcher = LocalGetDispatcher(&GetBindings());
if (pDispatcher != NULL)
{
- SfxBoolItem aItem( SID_3D_STATE, TRUE );
+ SfxBoolItem aItem( SID_3D_STATE, sal_True );
pDispatcher->Execute(
SID_3D_STATE, SFX_CALLMODE_ASYNCHRON|SFX_CALLMODE_RECORD, &aItem, 0L);
}
diff --git a/svx/source/engine3d/float3d.src b/svx/source/engine3d/float3d.src
index 4fd50929dba1..0952761153f3 100644..100755
--- a/svx/source/engine3d/float3d.src
+++ b/svx/source/engine3d/float3d.src
@@ -27,6 +27,8 @@
#include <svx/dialogs.hrc>
#include "float3d.hrc"
+#include <svx/svxcommands.h>
+
#define WIDTH 158
#define HEIGHT 209
#define BORDER 3
@@ -64,7 +66,7 @@
DockingWindow RID_SVXFLOAT_3D
{
- HelpID = SID_3D_WIN ;
+ HelpID = CMD_SID_3D_WIN ;
Border = TRUE ;
Hide = TRUE ;
SVLook = TRUE ;
@@ -81,6 +83,7 @@ DockingWindow RID_SVXFLOAT_3D
ImageButton BTN_GEO
{
+ HelpID = "svx:ImageButton:RID_SVXFLOAT_3D:BTN_GEO";
Pos = MAP_APPFONT ( 4 , BORDER ) ;
Size = MAP_APPFONT ( VT_BUTTON_WIDTH , IMG_BUTTON_HEIGHT ) ;
TabStop = TRUE ;
@@ -93,6 +96,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ImageButton BTN_REPRESENTATION
{
+ HelpID = "svx:ImageButton:RID_SVXFLOAT_3D:BTN_REPRESENTATION";
Pos = MAP_APPFONT ( 22 , BORDER ) ;
Size = MAP_APPFONT ( VT_BUTTON_WIDTH , IMG_BUTTON_HEIGHT ) ;
TabStop = TRUE ;
@@ -105,6 +109,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ImageButton BTN_LIGHT
{
+ HelpID = "svx:ImageButton:RID_SVXFLOAT_3D:BTN_LIGHT";
Pos = MAP_APPFONT ( 40 , BORDER ) ;
Size = MAP_APPFONT ( VT_BUTTON_WIDTH , IMG_BUTTON_HEIGHT ) ;
TabStop = TRUE ;
@@ -117,6 +122,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ImageButton BTN_TEXTURE
{
+ HelpID = "svx:ImageButton:RID_SVXFLOAT_3D:BTN_TEXTURE";
Pos = MAP_APPFONT ( 58 , BORDER ) ;
Size = MAP_APPFONT ( VT_BUTTON_WIDTH , IMG_BUTTON_HEIGHT ) ;
ButtonImage = Image
@@ -129,6 +135,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ImageButton BTN_MATERIAL
{
+ HelpID = "svx:ImageButton:RID_SVXFLOAT_3D:BTN_MATERIAL";
Pos = MAP_APPFONT ( 76 , BORDER ) ;
Size = MAP_APPFONT ( VT_BUTTON_WIDTH , IMG_BUTTON_HEIGHT ) ;
TabStop = TRUE ;
@@ -142,6 +149,7 @@ DockingWindow RID_SVXFLOAT_3D
ImageButton BTN_UPDATE
{
+ HelpID = "svx:ImageButton:RID_SVXFLOAT_3D:BTN_UPDATE";
Pos = MAP_APPFONT ( WIDTH - BORDER - BUTTON_WIDTH * 2 , BORDER ) ;
Size = IMG_BUTTON_SIZE;
TabStop = TRUE ;
@@ -154,6 +162,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ImageButton BTN_ASSIGN
{
+ HelpID = "svx:ImageButton:RID_SVXFLOAT_3D:BTN_ASSIGN";
Pos = MAP_APPFONT ( WIDTH - BORDER - BUTTON_WIDTH , BORDER ) ;
Size = IMG_BUTTON_SIZE;
TabStop = TRUE ;
@@ -167,6 +176,7 @@ DockingWindow RID_SVXFLOAT_3D
// Unterer Teil
ImageButton BTN_CHANGE_TO_3D
{
+ HelpID = "svx:ImageButton:RID_SVXFLOAT_3D:BTN_CHANGE_TO_3D";
Pos = MAP_APPFONT ( 9 , 200 - BUTTON_HEIGHT ) ;
Size = IMG_BUTTON_SIZE;
TabStop = TRUE ;
@@ -180,6 +190,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ImageButton BTN_LATHE_OBJ
{
+ HelpID = "svx:ImageButton:RID_SVXFLOAT_3D:BTN_LATHE_OBJ";
Pos = MAP_APPFONT ( 9 + BUTTON_WIDTH + 1 , 200 - BUTTON_HEIGHT ) ;
Size = IMG_BUTTON_SIZE;
TabStop = TRUE ;
@@ -193,6 +204,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ImageButton BTN_PERSPECTIVE
{
+ HelpID = "svx:ImageButton:RID_SVXFLOAT_3D:BTN_PERSPECTIVE";
Pos = MAP_APPFONT ( 9 + ( BUTTON_WIDTH + 1 ) * 2 , 200 - BUTTON_HEIGHT ) ;
Size = IMG_BUTTON_SIZE;
TabStop = TRUE ;
@@ -232,6 +244,7 @@ DockingWindow RID_SVXFLOAT_3D
};
MetricField MTR_PERCENT_DIAGONAL
{
+ HelpID = "svx:MetricField:RID_SVXFLOAT_3D:MTR_PERCENT_DIAGONAL";
Border = TRUE ;
Pos = MAP_APPFONT ( FT_INDENT + FT_WIDTH_LONG + 1 , FIRST_FT_START_Y - 2 ) ;
Size = MAP_APPFONT ( 50 , 12 ) ;
@@ -252,6 +265,7 @@ DockingWindow RID_SVXFLOAT_3D
};
MetricField MTR_BACKSCALE
{
+ HelpID = "svx:MetricField:RID_SVXFLOAT_3D:MTR_BACKSCALE";
Border = TRUE ;
Pos = MAP_APPFONT ( FT_INDENT + FT_WIDTH_LONG + 1,
FIRST_FT_START_Y + FT_OFFSET_NEXT - 2 ) ;
@@ -273,6 +287,7 @@ DockingWindow RID_SVXFLOAT_3D
};
MetricField MTR_END_ANGLE
{
+ HelpID = "svx:MetricField:RID_SVXFLOAT_3D:MTR_END_ANGLE";
Border = TRUE ;
Pos = MAP_APPFONT ( FT_INDENT + FT_WIDTH_LONG + 1,
FIRST_FT_START_Y + 2*FT_OFFSET_NEXT - 2 ) ;
@@ -295,6 +310,7 @@ DockingWindow RID_SVXFLOAT_3D
};
MetricField MTR_DEPTH
{
+ HelpID = "svx:MetricField:RID_SVXFLOAT_3D:MTR_DEPTH";
Border = TRUE ;
Pos = MAP_APPFONT ( FT_INDENT + FT_WIDTH_LONG + 1,
FIRST_FT_START_Y + 3*FT_OFFSET_NEXT - 2 ) ;
@@ -326,6 +342,7 @@ DockingWindow RID_SVXFLOAT_3D
};
NumericField NUM_HORIZONTAL
{
+ HelpID = "svx:NumericField:RID_SVXFLOAT_3D:NUM_HORIZONTAL";
Border = TRUE ;
Pos = MAP_APPFONT ( FT_INDENT + 42, SEGMENTS_START_Y+13-2 ) ;
Size = MAP_APPFONT ( 22 , 12 ) ;
@@ -345,6 +362,7 @@ DockingWindow RID_SVXFLOAT_3D
};
NumericField NUM_VERTICAL
{
+ HelpID = "svx:NumericField:RID_SVXFLOAT_3D:NUM_VERTICAL";
Border = TRUE ;
Pos = MAP_APPFONT ( FT_INDENT + 114+2 , SEGMENTS_START_Y+13-2 ) ;
Size = MAP_APPFONT ( 22 , 12 ) ;
@@ -365,6 +383,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ImageButton BTN_NORMALS_OBJ
{
+ HelpID = "svx:ImageButton:RID_SVXFLOAT_3D:BTN_NORMALS_OBJ";
Pos = MAP_APPFONT ( FT_INDENT , NORMALS_BT_START_Y ) ;
Size = IMG_BUTTON_SIZE;
ButtonImage = Image
@@ -377,6 +396,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ImageButton BTN_NORMALS_FLAT
{
+ HelpID = "svx:ImageButton:RID_SVXFLOAT_3D:BTN_NORMALS_FLAT";
Pos = MAP_APPFONT ( FT_INDENT + (1+BUTTON_WIDTH) , NORMALS_BT_START_Y ) ;
Size = IMG_BUTTON_SIZE;
ButtonImage = Image
@@ -389,6 +409,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ImageButton BTN_NORMALS_SPHERE
{
+ HelpID = "svx:ImageButton:RID_SVXFLOAT_3D:BTN_NORMALS_SPHERE";
Pos = MAP_APPFONT ( FT_INDENT + (1+BUTTON_WIDTH) * 2 , NORMALS_BT_START_Y ) ;
Size = IMG_BUTTON_SIZE;
ButtonImage = Image
@@ -401,6 +422,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ImageButton BTN_NORMALS_INVERT
{
+ HelpID = "svx:ImageButton:RID_SVXFLOAT_3D:BTN_NORMALS_INVERT";
Pos = MAP_APPFONT ( FT_INDENT , NORMALS_BT_START_Y + IMG_BUTTON_NEXT ) ;
Size = IMG_BUTTON_SIZE;
ButtonImage = Image
@@ -413,6 +435,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ImageButton BTN_TWO_SIDED_LIGHTING
{
+ HelpID = "svx:ImageButton:RID_SVXFLOAT_3D:BTN_TWO_SIDED_LIGHTING";
Pos = MAP_APPFONT ( FT_INDENT + (1+BUTTON_WIDTH) * 2 ,
NORMALS_BT_START_Y + IMG_BUTTON_NEXT ) ;
Size = IMG_BUTTON_SIZE;
@@ -426,6 +449,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ImageButton BTN_DOUBLE_SIDED
{
+ HelpID = "svx:ImageButton:RID_SVXFLOAT_3D:BTN_DOUBLE_SIDED";
Pos = MAP_APPFONT ( FT_INDENT , NORMALS_BT_START_Y + 2*IMG_BUTTON_NEXT ) ;
Size = IMG_BUTTON_SIZE;
ButtonImage = Image
@@ -446,6 +470,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ListBox LB_SHADEMODE
{
+ HelpID = "svx:ListBox:RID_SVXFLOAT_3D:LB_SHADEMODE";
Border = TRUE ;
Pos = MAP_APPFONT ( 66 , 30 ) ;
Size = MAP_APPFONT ( 83 , 100 ) ;
@@ -466,6 +491,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ImageButton BTN_SHADOW_3D
{
+ HelpID = "svx:ImageButton:RID_SVXFLOAT_3D:BTN_SHADOW_3D";
Pos = MAP_APPFONT ( FT_INDENT , SHADOW_START_Y + 11 ) ;
Size = IMG_BUTTON_SIZE;
TabStop = TRUE ;
@@ -486,6 +512,7 @@ DockingWindow RID_SVXFLOAT_3D
};
MetricField MTR_SLANT
{
+ HelpID = "svx:MetricField:RID_SVXFLOAT_3D:MTR_SLANT";
Border = TRUE ;
Pos = MAP_APPFONT ( 99 , SHADOW_START_Y + 11 ) ;
Size = MAP_APPFONT ( 50 , 12 ) ;
@@ -513,6 +540,7 @@ DockingWindow RID_SVXFLOAT_3D
};
MetricField MTR_DISTANCE
{
+ HelpID = "svx:MetricField:RID_SVXFLOAT_3D:MTR_DISTANCE";
Border = TRUE ;
Pos = MAP_APPFONT ( FT_INDENT + FT_WIDTH_LONG + 1 ,
CAMERA_START_Y + 11 - 2 ) ;
@@ -537,6 +565,7 @@ DockingWindow RID_SVXFLOAT_3D
};
MetricField MTR_FOCAL_LENGTH
{
+ HelpID = "svx:MetricField:RID_SVXFLOAT_3D:MTR_FOCAL_LENGTH";
Border = TRUE ;
Pos = MAP_APPFONT ( FT_INDENT + FT_WIDTH_LONG + 1 ,
CAMERA_START_Y + 11 + FT_OFFSET_NEXT - 2 ) ;
@@ -568,6 +597,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ImageButton BTN_LIGHT_1
{
+ HelpID = "svx:ImageButton:RID_SVXFLOAT_3D:BTN_LIGHT_1";
Pos = MAP_APPFONT ( FT_INDENT , FIRST_FT_START_Y + 11 ) ;
Size = MAP_APPFONT ( 12 , 14 ) ;
ButtonImage = Image
@@ -580,6 +610,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ImageButton BTN_LIGHT_2
{
+ HelpID = "svx:ImageButton:RID_SVXFLOAT_3D:BTN_LIGHT_2";
Pos = MAP_APPFONT ( FT_INDENT + 13 , FIRST_FT_START_Y + 11 ) ;
Size = MAP_APPFONT ( 12 , 14 ) ;
ButtonImage = Image
@@ -592,6 +623,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ImageButton BTN_LIGHT_3
{
+ HelpID = "svx:ImageButton:RID_SVXFLOAT_3D:BTN_LIGHT_3";
Pos = MAP_APPFONT ( FT_INDENT + 2*13 , FIRST_FT_START_Y + 11 ) ;
Size = MAP_APPFONT ( 12 , 14 ) ;
ButtonImage = Image
@@ -604,6 +636,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ImageButton BTN_LIGHT_4
{
+ HelpID = "svx:ImageButton:RID_SVXFLOAT_3D:BTN_LIGHT_4";
Pos = MAP_APPFONT ( FT_INDENT + 3*13 , FIRST_FT_START_Y + 11 ) ;
Size = MAP_APPFONT ( 12 , 14 ) ;
ButtonImage = Image
@@ -616,6 +649,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ImageButton BTN_LIGHT_5
{
+ HelpID = "svx:ImageButton:RID_SVXFLOAT_3D:BTN_LIGHT_5";
Pos = MAP_APPFONT ( FT_INDENT , FIRST_FT_START_Y + 26 ) ;
Size = MAP_APPFONT ( 12 , 14 ) ;
ButtonImage = Image
@@ -628,6 +662,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ImageButton BTN_LIGHT_6
{
+ HelpID = "svx:ImageButton:RID_SVXFLOAT_3D:BTN_LIGHT_6";
Pos = MAP_APPFONT ( FT_INDENT + 13, FIRST_FT_START_Y + 26 ) ;
Size = MAP_APPFONT ( 12 , 14 ) ;
ButtonImage = Image
@@ -640,6 +675,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ImageButton BTN_LIGHT_7
{
+ HelpID = "svx:ImageButton:RID_SVXFLOAT_3D:BTN_LIGHT_7";
Pos = MAP_APPFONT ( FT_INDENT + 2*13, FIRST_FT_START_Y + 26 ) ;
Size = MAP_APPFONT ( 12 , 14 ) ;
ButtonImage = Image
@@ -652,6 +688,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ImageButton BTN_LIGHT_8
{
+ HelpID = "svx:ImageButton:RID_SVXFLOAT_3D:BTN_LIGHT_8";
Pos = MAP_APPFONT ( FT_INDENT +3*13 , FIRST_FT_START_Y + 26 ) ;
Size = MAP_APPFONT ( 12 , 14 ) ;
ButtonImage = Image
@@ -664,6 +701,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ListBox LB_LIGHT_1
{
+ HelpID = "svx:ListBox:RID_SVXFLOAT_3D:LB_LIGHT_1";
Border = TRUE ;
Pos = MAP_APPFONT ( 66 , FIRST_FT_START_Y + 11 ) ;
Size = MAP_APPFONT ( 68 , 100 ) ;
@@ -672,6 +710,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ListBox LB_LIGHT_2
{
+ HelpID = "svx:ListBox:RID_SVXFLOAT_3D:LB_LIGHT_2";
Border = TRUE ;
Pos = MAP_APPFONT ( 66 , FIRST_FT_START_Y + 11 ) ;
Size = MAP_APPFONT ( 68 , 100 ) ;
@@ -680,6 +719,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ListBox LB_LIGHT_3
{
+ HelpID = "svx:ListBox:RID_SVXFLOAT_3D:LB_LIGHT_3";
Border = TRUE ;
Pos = MAP_APPFONT ( 66 , FIRST_FT_START_Y + 11 ) ;
Size = MAP_APPFONT ( 68 , 100 ) ;
@@ -688,6 +728,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ListBox LB_LIGHT_4
{
+ HelpID = "svx:ListBox:RID_SVXFLOAT_3D:LB_LIGHT_4";
Border = TRUE ;
Pos = MAP_APPFONT ( 66 , FIRST_FT_START_Y + 11 ) ;
Size = MAP_APPFONT ( 68 , 100 ) ;
@@ -696,6 +737,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ListBox LB_LIGHT_5
{
+ HelpID = "svx:ListBox:RID_SVXFLOAT_3D:LB_LIGHT_5";
Border = TRUE ;
Pos = MAP_APPFONT ( 66 , FIRST_FT_START_Y + 11 ) ;
Size = MAP_APPFONT ( 68 , 100 ) ;
@@ -704,6 +746,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ListBox LB_LIGHT_6
{
+ HelpID = "svx:ListBox:RID_SVXFLOAT_3D:LB_LIGHT_6";
Border = TRUE ;
Pos = MAP_APPFONT ( 66 , FIRST_FT_START_Y + 11 ) ;
Size = MAP_APPFONT ( 68 , 100 ) ;
@@ -712,6 +755,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ListBox LB_LIGHT_7
{
+ HelpID = "svx:ListBox:RID_SVXFLOAT_3D:LB_LIGHT_7";
Border = TRUE ;
Pos = MAP_APPFONT ( 66 , FIRST_FT_START_Y + 11 ) ;
Size = MAP_APPFONT ( 68 , 100 ) ;
@@ -720,6 +764,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ListBox LB_LIGHT_8
{
+ HelpID = "svx:ListBox:RID_SVXFLOAT_3D:LB_LIGHT_8";
Border = TRUE ;
Pos = MAP_APPFONT ( 66 , FIRST_FT_START_Y + 11 ) ;
Size = MAP_APPFONT ( 68 , 100 ) ;
@@ -728,6 +773,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ImageButton BTN_LIGHT_COLOR
{
+ HelpID = "svx:ImageButton:RID_SVXFLOAT_3D:BTN_LIGHT_COLOR";
Pos = MAP_APPFONT ( 137 , FIRST_FT_START_Y + 11 ) ;
Size = MAP_APPFONT ( 12 , 14 ) ;
ButtonImage = Image
@@ -746,6 +792,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ListBox LB_AMBIENTLIGHT
{
+ HelpID = "svx:ListBox:RID_SVXFLOAT_3D:LB_AMBIENTLIGHT";
Border = TRUE ;
Pos = MAP_APPFONT ( FT_INDENT + FT_WIDTH_SHORT + 1 , FIRST_FT_START_Y + 53 ) ;
Size = MAP_APPFONT ( 68 , 100 ) ;
@@ -754,6 +801,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ImageButton BTN_AMBIENT_COLOR
{
+ HelpID = "svx:ImageButton:RID_SVXFLOAT_3D:BTN_AMBIENT_COLOR";
Pos = MAP_APPFONT ( 137 , FIRST_FT_START_Y + 53 ) ;
Size = MAP_APPFONT ( 12 , 14 ) ;
ButtonImage = Image
@@ -780,6 +828,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ImageButton BTN_TEX_LUMINANCE
{
+ HelpID = "svx:ImageButton:RID_SVXFLOAT_3D:BTN_TEX_LUMINANCE";
Pos = MAP_APPFONT ( FT_INDENT + FT_WIDTH_SHORT + 1,
FIRST_FT_START_Y - 2 ) ;
Size = IMG_BUTTON_SIZE;
@@ -793,6 +842,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ImageButton BTN_TEX_COLOR
{
+ HelpID = "svx:ImageButton:RID_SVXFLOAT_3D:BTN_TEX_COLOR";
Pos = MAP_APPFONT ( FT_INDENT + FT_WIDTH_SHORT + 1 + BUTTON_WIDTH,
FIRST_FT_START_Y - 2 ) ;
Size = IMG_BUTTON_SIZE;
@@ -812,6 +862,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ImageButton BTN_TEX_REPLACE
{
+ HelpID = "svx:ImageButton:RID_SVXFLOAT_3D:BTN_TEX_REPLACE";
Pos = MAP_APPFONT ( FT_INDENT + FT_WIDTH_SHORT + 1,
FIRST_FT_START_Y + IMG_BUTTON_NEXT - 2 ) ;
Size = IMG_BUTTON_SIZE;
@@ -825,6 +876,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ImageButton BTN_TEX_MODULATE
{
+ HelpID = "svx:ImageButton:RID_SVXFLOAT_3D:BTN_TEX_MODULATE";
Pos = MAP_APPFONT ( FT_INDENT + FT_WIDTH_SHORT + 1 + BUTTON_WIDTH,
FIRST_FT_START_Y + IMG_BUTTON_NEXT - 2 ) ;
Size = IMG_BUTTON_SIZE;
@@ -838,6 +890,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ImageButton BTN_TEX_BLEND
{
+ HelpID = "svx:ImageButton:RID_SVXFLOAT_3D:BTN_TEX_BLEND";
Pos = MAP_APPFONT ( FT_INDENT + FT_WIDTH_SHORT + 1 + 2*BUTTON_WIDTH,
FIRST_FT_START_Y + IMG_BUTTON_NEXT - 2 ) ;
Size = IMG_BUTTON_SIZE;
@@ -857,6 +910,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ImageButton BTN_TEX_OBJECT_X
{
+ HelpID = "svx:ImageButton:RID_SVXFLOAT_3D:BTN_TEX_OBJECT_X";
Pos = MAP_APPFONT ( FT_INDENT + FT_WIDTH_SHORT + 1,
FIRST_FT_START_Y + 2*IMG_BUTTON_NEXT - 2 ) ;
Size = IMG_BUTTON_SIZE;
@@ -870,6 +924,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ImageButton BTN_TEX_PARALLEL_X
{
+ HelpID = "svx:ImageButton:RID_SVXFLOAT_3D:BTN_TEX_PARALLEL_X";
Pos = MAP_APPFONT ( FT_INDENT + FT_WIDTH_SHORT + 1 + BUTTON_WIDTH,
FIRST_FT_START_Y + 2*IMG_BUTTON_NEXT - 2 ) ;
Size = IMG_BUTTON_SIZE;
@@ -883,6 +938,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ImageButton BTN_TEX_CIRCLE_X
{
+ HelpID = "svx:ImageButton:RID_SVXFLOAT_3D:BTN_TEX_CIRCLE_X";
Pos = MAP_APPFONT ( FT_INDENT + FT_WIDTH_SHORT + 1 + 2*BUTTON_WIDTH,
FIRST_FT_START_Y + 2*IMG_BUTTON_NEXT - 2 ) ;
Size = IMG_BUTTON_SIZE;
@@ -902,6 +958,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ImageButton BTN_TEX_OBJECT_Y
{
+ HelpID = "svx:ImageButton:RID_SVXFLOAT_3D:BTN_TEX_OBJECT_Y";
Pos = MAP_APPFONT ( FT_INDENT + FT_WIDTH_SHORT + 1,
FIRST_FT_START_Y + 3*IMG_BUTTON_NEXT - 2 ) ;
Size = IMG_BUTTON_SIZE;
@@ -915,6 +972,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ImageButton BTN_TEX_PARALLEL_Y
{
+ HelpID = "svx:ImageButton:RID_SVXFLOAT_3D:BTN_TEX_PARALLEL_Y";
Pos = MAP_APPFONT ( FT_INDENT + FT_WIDTH_SHORT + 1 + BUTTON_WIDTH,
FIRST_FT_START_Y + 3*IMG_BUTTON_NEXT - 2 ) ;
Size = IMG_BUTTON_SIZE;
@@ -928,6 +986,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ImageButton BTN_TEX_CIRCLE_Y
{
+ HelpID = "svx:ImageButton:RID_SVXFLOAT_3D:BTN_TEX_CIRCLE_Y";
Pos = MAP_APPFONT ( FT_INDENT + FT_WIDTH_SHORT + 1 + 2*BUTTON_WIDTH,
FIRST_FT_START_Y + 3*IMG_BUTTON_NEXT - 2 ) ;
Size = IMG_BUTTON_SIZE;
@@ -947,6 +1006,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ImageButton BTN_TEX_FILTER
{
+ HelpID = "svx:ImageButton:RID_SVXFLOAT_3D:BTN_TEX_FILTER";
Pos = MAP_APPFONT ( FT_INDENT + FT_WIDTH_SHORT + 1,
FIRST_FT_START_Y + 4*IMG_BUTTON_NEXT - 2 ) ;
Size = IMG_BUTTON_SIZE;
@@ -974,6 +1034,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ListBox LB_MAT_FAVORITES
{
+ HelpID = "svx:ListBox:RID_SVXFLOAT_3D:LB_MAT_FAVORITES";
Border = TRUE ;
Pos = MAP_APPFONT ( FT_INDENT + FT_WIDTH_SHORT + 1,
FIRST_FT_START_Y - 2 ) ;
@@ -998,6 +1059,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ListBox LB_MAT_COLOR
{
+ HelpID = "svx:ListBox:RID_SVXFLOAT_3D:LB_MAT_COLOR";
Border = TRUE ;
Pos = MAP_APPFONT ( FT_INDENT + FT_WIDTH_SHORT + 1 ,
FIRST_FT_START_Y + FT_OFFSET_NEXT - 2 ) ;
@@ -1007,6 +1069,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ImageButton BTN_MAT_COLOR
{
+ HelpID = "svx:ImageButton:RID_SVXFLOAT_3D:BTN_MAT_COLOR";
Pos = MAP_APPFONT ( FT_INDENT + FT_WIDTH_SHORT + 72 ,
FIRST_FT_START_Y + FT_OFFSET_NEXT - 2 ) ;
Size = MAP_APPFONT ( 12, 14 ) ;
@@ -1026,6 +1089,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ListBox LB_MAT_EMISSION
{
+ HelpID = "svx:ListBox:RID_SVXFLOAT_3D:LB_MAT_EMISSION";
Border = TRUE ;
Pos = MAP_APPFONT ( FT_INDENT + FT_WIDTH_SHORT + 1 ,
FIRST_FT_START_Y + 2*FT_OFFSET_NEXT - 2 ) ;
@@ -1035,6 +1099,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ImageButton BTN_EMISSION_COLOR
{
+ HelpID = "svx:ImageButton:RID_SVXFLOAT_3D:BTN_EMISSION_COLOR";
Pos = MAP_APPFONT ( FT_INDENT + FT_WIDTH_SHORT + 72 ,
FIRST_FT_START_Y + 2*FT_OFFSET_NEXT - 2 ) ;
Size = MAP_APPFONT ( 12, 14 ) ;
@@ -1061,6 +1126,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ListBox LB_MAT_SPECULAR
{
+ HelpID = "svx:ListBox:RID_SVXFLOAT_3D:LB_MAT_SPECULAR";
Border = TRUE ;
Pos = MAP_APPFONT ( FT_INDENT + FT_WIDTH_SHORT + 1, SPECULAR_START_Y + 13 - 2 ) ;
Size = MAP_APPFONT ( 68 , 100 ) ;
@@ -1069,6 +1135,7 @@ DockingWindow RID_SVXFLOAT_3D
};
ImageButton BTN_SPECULAR_COLOR
{
+ HelpID = "svx:ImageButton:RID_SVXFLOAT_3D:BTN_SPECULAR_COLOR";
Pos = MAP_APPFONT ( 137 , SPECULAR_START_Y + 13 - 2 ) ;
Size = MAP_APPFONT ( 12, 14 ) ;
ButtonImage = Image
@@ -1087,6 +1154,7 @@ DockingWindow RID_SVXFLOAT_3D
};
MetricField MTR_MAT_SPECULAR_INTENSITY
{
+ HelpID = "svx:MetricField:RID_SVXFLOAT_3D:MTR_MAT_SPECULAR_INTENSITY";
Border = TRUE ;
Pos = MAP_APPFONT ( FT_INDENT + FT_WIDTH_SHORT + 1 ,
SPECULAR_START_Y + 13 + FT_OFFSET_NEXT ) ;
@@ -1102,6 +1170,8 @@ DockingWindow RID_SVXFLOAT_3D
Last = 100 ;
SpinSize = 1 ;
};
+ HelpID = "svx:ImageButton:RID_SVXFLOAT_3D:BTN_MAT_FAVORITES";
+ HelpID = "svx:ImageButton:RID_SVXFLOAT_3D:BTN_MAT_EDITOR";
FixedLine FL_MATERIAL
{
Pos = TOP_FIXED_LINE_POS;
@@ -1163,3 +1233,8 @@ String RID_SVXFLOAT3D_FIX_B
{
Text [ en-US ] = "B:";
};
+String STR_COLOR_LIGHT_PRE
+{
+ Text [ en-US ] = "Color Light Preview";
+};
+
diff --git a/svx/source/engine3d/helperhittest3d.cxx b/svx/source/engine3d/helperhittest3d.cxx
index c3bf9c512463..e526061175c0 100644..100755
--- a/svx/source/engine3d/helperhittest3d.cxx
+++ b/svx/source/engine3d/helperhittest3d.cxx
@@ -33,7 +33,7 @@
#include <basegfx/point/b2dpoint.hxx>
#include <svx/svdpage.hxx>
#include <svx/scene3d.hxx>
-#include <svditer.hxx>
+#include <svx/svditer.hxx>
#include <drawinglayer/processor3d/cutfindprocessor3d.hxx>
#include <svx/sdr/contact/viewcontactofe3d.hxx>
#include <svx/sdr/contact/viewcontactofe3dscene.hxx>
diff --git a/svx/source/engine3d/helperminimaldepth3d.cxx b/svx/source/engine3d/helperminimaldepth3d.cxx
index 1ad7a6cf743b..1ad7a6cf743b 100644..100755
--- a/svx/source/engine3d/helperminimaldepth3d.cxx
+++ b/svx/source/engine3d/helperminimaldepth3d.cxx
diff --git a/svx/source/engine3d/helperminimaldepth3d.hxx b/svx/source/engine3d/helperminimaldepth3d.hxx
index 28fb9a3fb10e..28fb9a3fb10e 100644..100755
--- a/svx/source/engine3d/helperminimaldepth3d.hxx
+++ b/svx/source/engine3d/helperminimaldepth3d.hxx
diff --git a/svx/source/engine3d/lathe3d.cxx b/svx/source/engine3d/lathe3d.cxx
index 37011c17b7b4..8297510e0c83 100644..100755
--- a/svx/source/engine3d/lathe3d.cxx
+++ b/svx/source/engine3d/lathe3d.cxx
@@ -29,11 +29,11 @@
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
-#include "svdstr.hrc"
-#include "svdglob.hxx"
+#include "svx/svdstr.hrc"
+#include "svx/svdglob.hxx"
#include <tools/poly.hxx>
#include <svx/svdpage.hxx>
-#include "globl3d.hxx"
+#include "svx/globl3d.hxx"
#include <svx/lathe3d.hxx>
#include <svx/xpoly.hxx>
#include <svx/svxids.hrc>
@@ -131,7 +131,7 @@ void E3dLatheObj::SetDefaultAttributes(E3dDefaultAttributes& rDefault)
|*
\************************************************************************/
-UINT16 E3dLatheObj::GetObjIdentifier() const
+sal_uInt16 E3dLatheObj::GetObjIdentifier() const
{
return E3D_LATHEOBJ_ID;
}
@@ -159,7 +159,7 @@ void E3dLatheObj::operator=(const SdrObject& rObj)
|*
\************************************************************************/
-SdrObject *E3dLatheObj::DoConvertToPolyObj(BOOL /*bBezier*/) const
+SdrObject *E3dLatheObj::DoConvertToPolyObj(sal_Bool /*bBezier*/) const
{
return NULL;
}
@@ -249,9 +249,9 @@ void E3dLatheObj::TakeObjNamePlural(XubString& rName) const
|*
\************************************************************************/
-BOOL E3dLatheObj::IsBreakObjPossible()
+sal_Bool E3dLatheObj::IsBreakObjPossible()
{
- return TRUE;
+ return sal_True;
}
SdrAttrObj* E3dLatheObj::GetBreakObj()
diff --git a/svx/source/engine3d/makefile.mk b/svx/source/engine3d/makefile.mk
deleted file mode 100644
index 71916df4a83c..000000000000
--- a/svx/source/engine3d/makefile.mk
+++ /dev/null
@@ -1,76 +0,0 @@
-#*************************************************************************
-#
-# DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
-#
-# Copyright 2000, 2010 Oracle and/or its affiliates.
-#
-# OpenOffice.org - a multi-platform office productivity suite
-#
-# This file is part of OpenOffice.org.
-#
-# OpenOffice.org is free software: you can redistribute it and/or modify
-# it under the terms of the GNU Lesser General Public License version 3
-# only, as published by the Free Software Foundation.
-#
-# OpenOffice.org is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU Lesser General Public License version 3 for more details
-# (a copy is included in the LICENSE file that accompanied this code).
-#
-# You should have received a copy of the GNU Lesser General Public License
-# version 3 along with OpenOffice.org. If not, see
-# <http://www.openoffice.org/license.html>
-# for a copy of the LGPLv3 License.
-#
-#*************************************************************************
-
-PRJ=..$/..
-
-PRJNAME=svx
-TARGET=engine3d
-LIBTARGET=NO
-ENABLE_EXCEPTIONS=TRUE
-
-# --- Settings -----------------------------------------------------
-
-.INCLUDE : settings.mk
-.INCLUDE : $(PRJ)$/util$/makefile.pmk
-
-# --- Files --------------------------------------------------------
-
-LIB1TARGET= $(SLB)$/$(TARGET)-core.lib
-LIB1OBJFILES= \
- $(SLO)$/e3dsceneupdater.obj \
- $(SLO)$/helperminimaldepth3d.obj \
- $(SLO)$/helperhittest3d.obj \
- $(SLO)$/obj3d.obj \
- $(SLO)$/scene3d.obj \
- $(SLO)$/polysc3d.obj \
- $(SLO)$/cube3d.obj \
- $(SLO)$/sphere3d.obj \
- $(SLO)$/extrud3d.obj \
- $(SLO)$/lathe3d.obj \
- $(SLO)$/polygn3d.obj \
- $(SLO)$/svx3ditems.obj \
- $(SLO)$/deflt3d.obj \
- $(SLO)$/e3dundo.obj \
- $(SLO)$/viewpt3d2.obj \
- $(SLO)$/camera3d.obj \
- $(SLO)$/objfac3d.obj \
- $(SLO)$/dragmt3d.obj \
- $(SLO)$/view3d.obj \
- $(SLO)$/view3d1.obj
-
-LIB2TARGET= $(SLB)$/$(TARGET).lib
-LIB2OBJFILES= \
- $(SLO)$/float3d.obj
-
-SLOFILES = $(LIB1OBJFILES) $(LIB2OBJFILES)
-
-SRS1NAME=engine3d
-SRC1FILES=\
- string3d.src \
- float3d.src
-
-.INCLUDE : target.mk
diff --git a/svx/source/engine3d/obj3d.cxx b/svx/source/engine3d/obj3d.cxx
index e3a34767fba8..314745f1f0e6 100644..100755
--- a/svx/source/engine3d/obj3d.cxx
+++ b/svx/source/engine3d/obj3d.cxx
@@ -29,14 +29,14 @@
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
-#include "svdstr.hrc"
-#include "svdglob.hxx"
+#include "svx/svdstr.hrc"
+#include "svx/svdglob.hxx"
#include <svx/svdview.hxx>
#include <svx/svdattr.hxx>
#include <svx/svdpage.hxx>
#include <svx/svdmodel.hxx>
-#include "svditer.hxx"
-#include "globl3d.hxx"
+#include "svx/svditer.hxx"
+#include "svx/globl3d.hxx"
#include <svx/camera3d.hxx>
#include <svx/scene3d.hxx>
#include <svx/polysc3d.hxx>
@@ -118,7 +118,7 @@ E3dObjList::~E3dObjList()
{
}
-void E3dObjList::NbcInsertObject(SdrObject* pObj, ULONG nPos, const SdrInsertReason* pReason)
+void E3dObjList::NbcInsertObject(SdrObject* pObj, sal_uIntPtr nPos, const SdrInsertReason* pReason)
{
// Owner holen
DBG_ASSERT(GetOwnerObj()->ISA(E3dObject), "AW: Einfuegen 3DObject in Parent != 3DObject");
@@ -137,7 +137,7 @@ void E3dObjList::NbcInsertObject(SdrObject* pObj, ULONG nPos, const SdrInsertRea
}
}
-void E3dObjList::InsertObject(SdrObject* pObj, ULONG nPos, const SdrInsertReason* pReason)
+void E3dObjList::InsertObject(SdrObject* pObj, sal_uIntPtr nPos, const SdrInsertReason* pReason)
{
OSL_ENSURE(GetOwnerObj()->ISA(E3dObject), "Insert 3DObject in non-3D Parent");
//E3DModifySceneSnapRectUpdater aUpdater(GetOwnerObj());
@@ -152,7 +152,7 @@ void E3dObjList::InsertObject(SdrObject* pObj, ULONG nPos, const SdrInsertReason
}
}
-SdrObject* E3dObjList::NbcRemoveObject(ULONG nObjNum)
+SdrObject* E3dObjList::NbcRemoveObject(sal_uIntPtr nObjNum)
{
DBG_ASSERT(GetOwnerObj()->ISA(E3dObject), "AW: Entfernen 3DObject aus Parent != 3DObject");
//E3DModifySceneSnapRectUpdater aUpdater(GetOwnerObj());
@@ -169,7 +169,7 @@ SdrObject* E3dObjList::NbcRemoveObject(ULONG nObjNum)
return pRetval;
}
-SdrObject* E3dObjList::RemoveObject(ULONG nObjNum)
+SdrObject* E3dObjList::RemoveObject(sal_uIntPtr nObjNum)
{
OSL_ENSURE(GetOwnerObj()->ISA(E3dObject), "3DObject is removed from non-3D Parent");
//E3DModifySceneSnapRectUpdater aUpdater(GetOwnerObj());
@@ -257,9 +257,9 @@ void E3dObject::SetSelected(bool bNew)
|*
\************************************************************************/
-BOOL E3dObject::IsBreakObjPossible()
+sal_Bool E3dObject::IsBreakObjPossible()
{
- return FALSE;
+ return sal_False;
}
SdrAttrObj* E3dObject::GetBreakObj()
@@ -295,7 +295,7 @@ void E3dObject::SetRectsDirty(sal_Bool bNotMyself)
|*
\************************************************************************/
-UINT32 E3dObject::GetObjInventor() const
+sal_uInt32 E3dObject::GetObjInventor() const
{
return E3dInventor;
}
@@ -306,7 +306,7 @@ UINT32 E3dObject::GetObjInventor() const
|*
\************************************************************************/
-UINT16 E3dObject::GetObjIdentifier() const
+sal_uInt16 E3dObject::GetObjIdentifier() const
{
return E3D_OBJECT_ID;
}
@@ -319,19 +319,19 @@ UINT16 E3dObject::GetObjIdentifier() const
void E3dObject::TakeObjInfo(SdrObjTransformInfoRec& rInfo) const
{
- rInfo.bResizeFreeAllowed = TRUE;
- rInfo.bResizePropAllowed = TRUE;
- rInfo.bRotateFreeAllowed = TRUE;
- rInfo.bRotate90Allowed = TRUE;
- rInfo.bMirrorFreeAllowed = FALSE;
- rInfo.bMirror45Allowed = FALSE;
- rInfo.bMirror90Allowed = FALSE;
- rInfo.bShearAllowed = FALSE;
- rInfo.bEdgeRadiusAllowed = FALSE;
- rInfo.bCanConvToPath = FALSE;
+ rInfo.bResizeFreeAllowed = sal_True;
+ rInfo.bResizePropAllowed = sal_True;
+ rInfo.bRotateFreeAllowed = sal_True;
+ rInfo.bRotate90Allowed = sal_True;
+ rInfo.bMirrorFreeAllowed = sal_False;
+ rInfo.bMirror45Allowed = sal_False;
+ rInfo.bMirror90Allowed = sal_False;
+ rInfo.bShearAllowed = sal_False;
+ rInfo.bEdgeRadiusAllowed = sal_False;
+ rInfo.bCanConvToPath = sal_False;
// no transparence for 3d objects
- rInfo.bTransparenceAllowed = FALSE;
+ rInfo.bTransparenceAllowed = sal_False;
// gradient depends on fillstyle
// BM *** check if SetItem is NULL ***
@@ -345,10 +345,10 @@ void E3dObject::TakeObjInfo(SdrObjTransformInfoRec& rInfo) const
// also bei Durchdringugnen auch gegeneinander geschnitten werden
// muessten. Auch die Texturkoorinaten waeren ein ungeloestes
// Problem.
- rInfo.bCanConvToPoly = FALSE;
- rInfo.bCanConvToContour = FALSE;
- rInfo.bCanConvToPathLineToArea = FALSE;
- rInfo.bCanConvToPolyLineToArea = FALSE;
+ rInfo.bCanConvToPoly = sal_False;
+ rInfo.bCanConvToContour = sal_False;
+ rInfo.bCanConvToPathLineToArea = sal_False;
+ rInfo.bCanConvToPolyLineToArea = sal_False;
}
/*************************************************************************
@@ -952,7 +952,7 @@ void E3dObject::NbcRotate(const Point& rRef, long nWink, double sn, double cs)
// Also derzeit sind die Klebepunkte relativ zum aOutRect der Szene definiert. Vor dem Drehen
// werden die Klebepunkte relativ zur Seite definiert. Sie nehmen an der Drehung der Szene noch nicht Teil
// dafuer gibt es den
- SetGlueReallyAbsolute(TRUE);
+ SetGlueReallyAbsolute(sal_True);
// SendRepaintBroadcast();
double fWinkelInRad = nWink/100 * F_PI180;
@@ -964,7 +964,7 @@ void E3dObject::NbcRotate(const Point& rRef, long nWink, double sn, double cs)
SetRectsDirty(); // Veranlasst eine Neuberechnung aller BoundRects
NbcRotateGluePoints(rRef,nWink,sn,cs); // Rotiert die Klebepunkte (die haben noch Koordinaten relativ
// zum Urpsung des Blattes
- SetGlueReallyAbsolute(FALSE); // ab jetzt sind sie wieder relativ zum BoundRect (also dem aOutRect definiert)
+ SetGlueReallyAbsolute(sal_False); // ab jetzt sind sie wieder relativ zum BoundRect (also dem aOutRect definiert)
}
/*************************************************************************/
@@ -1128,7 +1128,7 @@ void E3dCompoundObject::AddToHdlList(SdrHdlList& rHdlList) const
|*
\************************************************************************/
-UINT16 E3dCompoundObject::GetObjIdentifier() const
+sal_uInt16 E3dCompoundObject::GetObjIdentifier() const
{
return E3D_COMPOUNDOBJ_ID;
}
@@ -1208,7 +1208,7 @@ void E3dCompoundObject::operator=(const SdrObject& rObj)
|*
\************************************************************************/
-void E3dCompoundObject::SetCreateNormals(BOOL bNew)
+void E3dCompoundObject::SetCreateNormals(sal_Bool bNew)
{
if(bCreateNormals != bNew)
{
@@ -1217,7 +1217,7 @@ void E3dCompoundObject::SetCreateNormals(BOOL bNew)
}
}
-void E3dCompoundObject::SetCreateTexture(BOOL bNew)
+void E3dCompoundObject::SetCreateTexture(sal_Bool bNew)
{
if(bCreateTexture != bNew)
{
diff --git a/svx/source/engine3d/objfac3d.cxx b/svx/source/engine3d/objfac3d.cxx
index c98546cc653f..8e29358c14f9 100644..100755
--- a/svx/source/engine3d/objfac3d.cxx
+++ b/svx/source/engine3d/objfac3d.cxx
@@ -29,14 +29,14 @@
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include <svx/svdpage.hxx>
-#include "globl3d.hxx"
+#include "svx/globl3d.hxx"
#include <svx/polysc3d.hxx>
#include <svx/cube3d.hxx>
#include <svx/sphere3d.hxx>
#include <svx/extrud3d.hxx>
#include <svx/lathe3d.hxx>
#include <svx/polygn3d.hxx>
-#include "objfac3d.hxx"
+#include "svx/objfac3d.hxx"
#include <svx/svdobj.hxx>
/*************************************************************************
@@ -45,14 +45,14 @@
|*
\************************************************************************/
-static BOOL bInit = FALSE;
+static sal_Bool bInit = sal_False;
E3dObjFactory::E3dObjFactory()
{
if ( !bInit )
{
SdrObjFactory::InsertMakeObjectHdl(LINK(this, E3dObjFactory, MakeObject));
- bInit = TRUE;
+ bInit = sal_True;
}
}
diff --git a/svx/source/engine3d/polygn3d.cxx b/svx/source/engine3d/polygn3d.cxx
index 8b1a4c1c554d..30bc7111f7bc 100644..100755
--- a/svx/source/engine3d/polygn3d.cxx
+++ b/svx/source/engine3d/polygn3d.cxx
@@ -30,7 +30,7 @@
#include "precompiled_svx.hxx"
#include <svx/polygn3d.hxx>
#include <svx/svdpage.hxx>
-#include "globl3d.hxx"
+#include "svx/globl3d.hxx"
#include <basegfx/point/b3dpoint.hxx>
#include <svx/sdr/contact/viewcontactofe3dpolygon.hxx>
#include <basegfx/polygon/b3dpolygon.hxx>
@@ -55,7 +55,7 @@ sdr::contact::ViewContact* E3dPolygonObj::CreateObjectSpecificViewContact()
E3dPolygonObj::E3dPolygonObj(
E3dDefaultAttributes& rDefault,
const basegfx::B3DPolyPolygon& rPolyPoly3D,
- BOOL bLinOnly)
+ sal_Bool bLinOnly)
: E3dCompoundObject(rDefault),
bLineOnly(bLinOnly)
{
@@ -79,7 +79,7 @@ E3dPolygonObj::E3dPolygonObj(
E3dDefaultAttributes& rDefault,
const basegfx::B3DPolyPolygon& rPolyPoly3D,
const basegfx::B3DPolyPolygon& rPolyNormals3D,
- BOOL bLinOnly)
+ sal_Bool bLinOnly)
: E3dCompoundObject(rDefault),
bLineOnly(bLinOnly)
{
@@ -102,7 +102,7 @@ E3dPolygonObj::E3dPolygonObj(
const basegfx::B3DPolyPolygon& rPolyPoly3D,
const basegfx::B3DPolyPolygon& rPolyNormals3D,
const basegfx::B2DPolyPolygon& rPolyTexture2D,
- BOOL bLinOnly)
+ sal_Bool bLinOnly)
: E3dCompoundObject(rDefault),
bLineOnly(bLinOnly)
{
@@ -189,7 +189,7 @@ void E3dPolygonObj::CreateDefaultTexture()
// Entscheiden, welche Koordinaten als Source fuer das
// Mapping benutzt werden sollen
- UINT16 nSourceMode = 0;
+ sal_uInt16 nSourceMode = 0;
// Groessten Freiheitsgrad ermitteln
if(!(aNormal.getX() > aNormal.getY() && aNormal.getX() > aNormal.getZ()))
@@ -266,7 +266,7 @@ E3dPolygonObj::~E3dPolygonObj()
|*
\************************************************************************/
-UINT16 E3dPolygonObj::GetObjIdentifier() const
+sal_uInt16 E3dPolygonObj::GetObjIdentifier() const
{
return E3D_POLYGONOBJ_ID;
}
@@ -319,7 +319,7 @@ void E3dPolygonObj::SetPolyTexture2D(const basegfx::B2DPolyPolygon& rNewPolyText
|*
\************************************************************************/
-SdrObject *E3dPolygonObj::DoConvertToPolyObj(BOOL /*bBezier*/) const
+SdrObject *E3dPolygonObj::DoConvertToPolyObj(sal_Bool /*bBezier*/) const
{
return NULL;
}
@@ -350,7 +350,7 @@ void E3dPolygonObj::operator=(const SdrObject& rObj)
|*
\************************************************************************/
-void E3dPolygonObj::SetLineOnly(BOOL bNew)
+void E3dPolygonObj::SetLineOnly(sal_Bool bNew)
{
if(bNew != bLineOnly)
{
diff --git a/svx/source/engine3d/polysc3d.cxx b/svx/source/engine3d/polysc3d.cxx
index 2f6c90b72274..c3139d955c64 100644..100755
--- a/svx/source/engine3d/polysc3d.cxx
+++ b/svx/source/engine3d/polysc3d.cxx
@@ -31,14 +31,14 @@
#include <svx/xfillit.hxx>
#include <svx/svdopath.hxx>
#include <svx/svdogrp.hxx>
-#include "svditer.hxx"
+#include "svx/svditer.hxx"
#include <svx/svdetc.hxx>
#include <vcl/virdev.hxx>
#include <vcl/svapp.hxx>
#include <svx/svdpage.hxx>
#include <svx/svdpool.hxx>
#include <svl/style.hxx>
-#include "globl3d.hxx"
+#include "svx/globl3d.hxx"
#include <svx/polysc3d.hxx>
#include <svx/xlnclit.hxx>
#include <svl/metitem.hxx>
@@ -67,7 +67,7 @@ E3dPolyScene::E3dPolyScene(E3dDefaultAttributes& rDefault)
|*
\************************************************************************/
-UINT16 E3dPolyScene::GetObjIdentifier() const
+sal_uInt16 E3dPolyScene::GetObjIdentifier() const
{
return E3D_POLYSCENE_ID;
}
diff --git a/svx/source/engine3d/scene3d.cxx b/svx/source/engine3d/scene3d.cxx
index 57bfd47afd00..d6458afb0c8a 100644..100755
--- a/svx/source/engine3d/scene3d.cxx
+++ b/svx/source/engine3d/scene3d.cxx
@@ -29,14 +29,14 @@
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
-#include "svdstr.hrc"
-#include "svdglob.hxx"
-#include "svditer.hxx"
+#include "svx/svdstr.hrc"
+#include "svx/svdglob.hxx"
+#include "svx/svditer.hxx"
#if defined( UNX ) || defined( ICC )
#include <stdlib.h>
#endif
-#include "globl3d.hxx"
+#include "svx/globl3d.hxx"
#include <svx/svdpage.hxx>
#include <svl/style.hxx>
#include <svx/scene3d.hxx>
@@ -242,7 +242,7 @@ void E3dScene::SetDefaultAttributes(E3dDefaultAttributes& /*rDefault*/)
#endif
// Fuer WIN95/NT die FP-Exceptions abschalten
-#if defined(WNT) || defined(WIN)
+#if defined(WNT)
#define SC_FPEXCEPTIONS_ON() _control87( _MCW_EM, 0 )
#define SC_FPEXCEPTIONS_OFF() _control87( _MCW_EM, _MCW_EM )
SC_FPEXCEPTIONS_OFF();
@@ -331,7 +331,7 @@ sal_uInt32 E3dScene::RemapOrdNum(sal_uInt32 nNewOrdNum) const
|*
\************************************************************************/
-UINT16 E3dScene::GetObjIdentifier() const
+sal_uInt16 E3dScene::GetObjIdentifier() const
{
return E3D_SCENE_ID;
}
@@ -753,7 +753,7 @@ void E3dScene::NbcRotate(const Point& rRef, long nWink, double sn, double cs)
// Also derzeit sind die Klebepunkte relativ zum aOutRect der Szene definiert. Vor dem Drehen
// werden die Klebepunkte relativ zur Seite definiert. Sie nehmen an der Drehung der Szene noch nicht Teil
// dafuer gibt es den
- SetGlueReallyAbsolute(TRUE);
+ SetGlueReallyAbsolute(sal_True);
// So dass war die Szene, ab jetzt kommen die Objekte in der Szene
// 3D-Objekte gibt es nur ein einziges das kann zwar mehrere Flaechen haben aber die Flaechen
@@ -772,7 +772,7 @@ void E3dScene::NbcRotate(const Point& rRef, long nWink, double sn, double cs)
SetRectsDirty(); // Veranlasst eine Neuberechnung aller BoundRects
NbcRotateGluePoints(rRef,nWink,sn,cs); // Rotiert die Klebepunkte (die haben noch Koordinaten relativ
// zum Urpsung des Blattes
- SetGlueReallyAbsolute(FALSE); // ab jetzt sind sie wieder relativ zum BoundRect (also dem aOutRect definiert)
+ SetGlueReallyAbsolute(sal_False); // ab jetzt sind sie wieder relativ zum BoundRect (also dem aOutRect definiert)
SetRectsDirty();
}
@@ -807,7 +807,7 @@ void E3dScene::RecalcSnapRect()
|*
\************************************************************************/
-BOOL E3dScene::IsBreakObjPossible()
+sal_Bool E3dScene::IsBreakObjPossible()
{
// Szene ist aufzubrechen, wenn alle Mitglieder aufzubrechen sind
SdrObjListIter a3DIterator(maSubList, IM_DEEPWITHGROUPS);
@@ -817,10 +817,10 @@ BOOL E3dScene::IsBreakObjPossible()
E3dObject* pObj = (E3dObject*) a3DIterator.Next();
DBG_ASSERT(pObj->ISA(E3dObject), "AW: In Szenen sind nur 3D-Objekte erlaubt!");
if(!pObj->IsBreakObjPossible())
- return FALSE;
+ return sal_False;
}
- return TRUE;
+ return sal_True;
}
basegfx::B3DVector E3dScene::GetShadowPlaneDirection() const
@@ -833,7 +833,7 @@ basegfx::B3DVector E3dScene::GetShadowPlaneDirection() const
void E3dScene::SetShadowPlaneDirection(const basegfx::B3DVector& rVec)
{
- UINT16 nSceneShadowSlant = (UINT16)((atan2(rVec.getY(), rVec.getZ()) / F_PI180) + 0.5);
+ sal_uInt16 nSceneShadowSlant = (sal_uInt16)((atan2(rVec.getY(), rVec.getZ()) / F_PI180) + 0.5);
GetProperties().SetObjectItemDirect(Svx3DShadowSlantItem(nSceneShadowSlant));
}
@@ -849,7 +849,7 @@ bool E3dScene::BegCreate(SdrDragStat& rStat)
aRect1.Justify();
rStat.SetActionRect(aRect1);
NbcSetSnapRect(aRect1);
- return TRUE;
+ return sal_True;
}
bool E3dScene::MovCreate(SdrDragStat& rStat)
@@ -860,8 +860,8 @@ bool E3dScene::MovCreate(SdrDragStat& rStat)
rStat.SetActionRect(aRect1);
NbcSetSnapRect(aRect1);
SetBoundRectDirty();
- bSnapRectDirty=TRUE;
- return TRUE;
+ bSnapRectDirty=sal_True;
+ return sal_True;
}
bool E3dScene::EndCreate(SdrDragStat& rStat, SdrCreateCmd eCmd)
@@ -876,7 +876,7 @@ bool E3dScene::EndCreate(SdrDragStat& rStat, SdrCreateCmd eCmd)
bool E3dScene::BckCreate(SdrDragStat& /*rStat*/)
{
- return FALSE;
+ return sal_False;
}
void E3dScene::BrkCreate(SdrDragStat& /*rStat*/)
diff --git a/svx/source/engine3d/sphere3d.cxx b/svx/source/engine3d/sphere3d.cxx
index 5bbcb75c9f25..cd5a3df551dd 100644..100755
--- a/svx/source/engine3d/sphere3d.cxx
+++ b/svx/source/engine3d/sphere3d.cxx
@@ -29,11 +29,11 @@
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
-#include "svdstr.hrc"
-#include "svdglob.hxx"
+#include "svx/svdstr.hrc"
+#include "svx/svdglob.hxx"
#include <svx/svdmodel.hxx>
#include <svx/svdpage.hxx>
-#include "globl3d.hxx"
+#include "svx/globl3d.hxx"
#include <svx/sphere3d.hxx>
#include <svx/svxids.hrc>
@@ -118,7 +118,7 @@ void E3dSphereObj::SetDefaultAttributes(E3dDefaultAttributes& rDefault)
|*
\************************************************************************/
-UINT16 E3dSphereObj::GetObjIdentifier() const
+sal_uInt16 E3dSphereObj::GetObjIdentifier() const
{
return E3D_SPHEREOBJ_ID;
}
@@ -129,7 +129,7 @@ UINT16 E3dSphereObj::GetObjIdentifier() const
|*
\************************************************************************/
-SdrObject *E3dSphereObj::DoConvertToPolyObj(BOOL /*bBezier*/) const
+SdrObject *E3dSphereObj::DoConvertToPolyObj(sal_Bool /*bBezier*/) const
{
return NULL;
}
diff --git a/svx/source/engine3d/string3d.src b/svx/source/engine3d/string3d.src
index fd5e662305f3..fd5e662305f3 100644..100755
--- a/svx/source/engine3d/string3d.src
+++ b/svx/source/engine3d/string3d.src
diff --git a/svx/source/engine3d/svx3ditems.cxx b/svx/source/engine3d/svx3ditems.cxx
index 0967a419bfcf..8ba64b7afbd2 100644..100755
--- a/svx/source/engine3d/svx3ditems.cxx
+++ b/svx/source/engine3d/svx3ditems.cxx
@@ -67,7 +67,7 @@ Svx3DEndAngleItem::Svx3DEndAngleItem(sal_uInt32 nVal)
: SfxUInt32Item(SDRATTR_3DOBJ_END_ANGLE, nVal)
{}
-Svx3DDoubleSidedItem::Svx3DDoubleSidedItem(BOOL bVal)
+Svx3DDoubleSidedItem::Svx3DDoubleSidedItem(sal_Bool bVal)
: SfxBoolItem(SDRATTR_3DOBJ_DOUBLE_SIDED, bVal)
{}
@@ -75,7 +75,7 @@ Svx3DDoubleSidedItem::Svx3DDoubleSidedItem(BOOL bVal)
// #i28528#
// Added extra Item (Bool) for chart2 to be able to show reduced line geometry
-Svx3DReducedLineGeometryItem::Svx3DReducedLineGeometryItem(BOOL bVal)
+Svx3DReducedLineGeometryItem::Svx3DReducedLineGeometryItem(sal_Bool bVal)
: SfxBoolItem(SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY, bVal)
{}
@@ -103,7 +103,7 @@ Svx3DNormalsKindItem::Svx3DNormalsKindItem(sal_uInt16 nVal)
: SfxUInt16Item(SDRATTR_3DOBJ_NORMALS_KIND, nVal)
{}
-Svx3DNormalsInvertItem::Svx3DNormalsInvertItem(BOOL bVal)
+Svx3DNormalsInvertItem::Svx3DNormalsInvertItem(sal_Bool bVal)
: SfxBoolItem(SDRATTR_3DOBJ_NORMALS_INVERT, bVal)
{}
@@ -115,7 +115,7 @@ Svx3DTextureProjectionYItem::Svx3DTextureProjectionYItem(sal_uInt16 nVal)
: SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_PROJ_Y, nVal)
{}
-Svx3DShadow3DItem::Svx3DShadow3DItem(BOOL bVal)
+Svx3DShadow3DItem::Svx3DShadow3DItem(sal_Bool bVal)
: SfxBoolItem(SDRATTR_3DOBJ_SHADOW_3D, bVal)
{}
@@ -143,7 +143,7 @@ Svx3DTextureModeItem::Svx3DTextureModeItem(sal_uInt16 nVal)
: SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_MODE, nVal)
{}
-Svx3DTextureFilterItem::Svx3DTextureFilterItem(BOOL bVal)
+Svx3DTextureFilterItem::Svx3DTextureFilterItem(sal_Bool bVal)
: SfxBoolItem(SDRATTR_3DOBJ_TEXTURE_FILTER, bVal)
{}
@@ -159,7 +159,7 @@ Svx3DFocalLengthItem::Svx3DFocalLengthItem(sal_uInt32 nVal)
: SfxUInt32Item(SDRATTR_3DSCENE_FOCAL_LENGTH, nVal)
{}
-Svx3DTwoSidedLightingItem::Svx3DTwoSidedLightingItem(BOOL bVal)
+Svx3DTwoSidedLightingItem::Svx3DTwoSidedLightingItem(sal_Bool bVal)
: SfxBoolItem(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING, bVal)
{}
@@ -199,35 +199,35 @@ Svx3DAmbientcolorItem::Svx3DAmbientcolorItem(const Color& rCol)
: SvxColorItem(rCol, SDRATTR_3DSCENE_AMBIENTCOLOR)
{}
-Svx3DLightOnOff1Item::Svx3DLightOnOff1Item(BOOL bVal)
+Svx3DLightOnOff1Item::Svx3DLightOnOff1Item(sal_Bool bVal)
: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_1, bVal)
{}
-Svx3DLightOnOff2Item::Svx3DLightOnOff2Item(BOOL bVal)
+Svx3DLightOnOff2Item::Svx3DLightOnOff2Item(sal_Bool bVal)
: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_2, bVal)
{}
-Svx3DLightOnOff3Item::Svx3DLightOnOff3Item(BOOL bVal)
+Svx3DLightOnOff3Item::Svx3DLightOnOff3Item(sal_Bool bVal)
: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_3, bVal)
{}
-Svx3DLightOnOff4Item::Svx3DLightOnOff4Item(BOOL bVal)
+Svx3DLightOnOff4Item::Svx3DLightOnOff4Item(sal_Bool bVal)
: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_4, bVal)
{}
-Svx3DLightOnOff5Item::Svx3DLightOnOff5Item(BOOL bVal)
+Svx3DLightOnOff5Item::Svx3DLightOnOff5Item(sal_Bool bVal)
: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_5, bVal)
{}
-Svx3DLightOnOff6Item::Svx3DLightOnOff6Item(BOOL bVal)
+Svx3DLightOnOff6Item::Svx3DLightOnOff6Item(sal_Bool bVal)
: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_6, bVal)
{}
-Svx3DLightOnOff7Item::Svx3DLightOnOff7Item(BOOL bVal)
+Svx3DLightOnOff7Item::Svx3DLightOnOff7Item(sal_Bool bVal)
: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_7, bVal)
{}
-Svx3DLightOnOff8Item::Svx3DLightOnOff8Item(BOOL bVal)
+Svx3DLightOnOff8Item::Svx3DLightOnOff8Item(sal_Bool bVal)
: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_8, bVal)
{}
@@ -274,7 +274,7 @@ Svx3DShadeModeItem::Svx3DShadeModeItem(sal_uInt16 nVal)
//////////////////////////////////////////////////////////////////////////////
// #107245#
-Svx3DSmoothNormalsItem::Svx3DSmoothNormalsItem(BOOL bVal)
+Svx3DSmoothNormalsItem::Svx3DSmoothNormalsItem(sal_Bool bVal)
: SfxBoolItem(SDRATTR_3DOBJ_SMOOTH_NORMALS, bVal)
{}
@@ -299,7 +299,7 @@ SfxPoolItem* Svx3DSmoothNormalsItem::Create(SvStream& rIn, sal_uInt16 nItemVersi
//////////////////////////////////////////////////////////////////////////////
// #107245#
-Svx3DSmoothLidsItem::Svx3DSmoothLidsItem(BOOL bVal)
+Svx3DSmoothLidsItem::Svx3DSmoothLidsItem(sal_Bool bVal)
: SfxBoolItem(SDRATTR_3DOBJ_SMOOTH_LIDS, bVal)
{}
@@ -324,7 +324,7 @@ SfxPoolItem* Svx3DSmoothLidsItem::Create(SvStream& rIn, sal_uInt16 nItemVersion)
//////////////////////////////////////////////////////////////////////////////
// #107245#
-Svx3DCharacterModeItem::Svx3DCharacterModeItem(BOOL bVal)
+Svx3DCharacterModeItem::Svx3DCharacterModeItem(sal_Bool bVal)
: SfxBoolItem(SDRATTR_3DOBJ_CHARACTER_MODE, bVal)
{}
@@ -349,7 +349,7 @@ SfxPoolItem* Svx3DCharacterModeItem::Create(SvStream& rIn, sal_uInt16 nItemVersi
//////////////////////////////////////////////////////////////////////////////
// #107245#
-Svx3DCloseFrontItem::Svx3DCloseFrontItem(BOOL bVal)
+Svx3DCloseFrontItem::Svx3DCloseFrontItem(sal_Bool bVal)
: SfxBoolItem(SDRATTR_3DOBJ_CLOSE_FRONT, bVal)
{}
@@ -374,7 +374,7 @@ SfxPoolItem* Svx3DCloseFrontItem::Create(SvStream& rIn, sal_uInt16 nItemVersion)
//////////////////////////////////////////////////////////////////////////////
// #107245#
-Svx3DCloseBackItem::Svx3DCloseBackItem(BOOL bVal)
+Svx3DCloseBackItem::Svx3DCloseBackItem(sal_Bool bVal)
: SfxBoolItem(SDRATTR_3DOBJ_CLOSE_BACK, bVal)
{}
@@ -399,13 +399,13 @@ SfxPoolItem* Svx3DCloseBackItem::Create(SvStream& rIn, sal_uInt16 nItemVersion)
//////////////////////////////////////////////////////////////////////////////
// Svx3DNormalsKindItem: use drawing::NormalsKind
-bool Svx3DNormalsKindItem::QueryValue( uno::Any& rVal, BYTE /*nMemberId*/) const
+sal_Bool Svx3DNormalsKindItem::QueryValue( uno::Any& rVal, sal_uInt8 /*nMemberId*/) const
{
rVal <<= (drawing::NormalsKind)GetValue();
return true;
}
-bool Svx3DNormalsKindItem::PutValue( const uno::Any& rVal, BYTE /*nMemberId*/)
+sal_Bool Svx3DNormalsKindItem::PutValue( const uno::Any& rVal, sal_uInt8 /*nMemberId*/)
{
drawing::NormalsKind eVar;
if(!(rVal >>= eVar))
@@ -420,13 +420,13 @@ SfxPoolItem* Svx3DNormalsKindItem::Clone(SfxItemPool* /*pPool*/) const
}
// Svx3DTextureProjectionXItem: use drawing::TextureProjectionMode
-bool Svx3DTextureProjectionXItem::QueryValue( uno::Any& rVal, BYTE /*nMemberId*/) const
+sal_Bool Svx3DTextureProjectionXItem::QueryValue( uno::Any& rVal, sal_uInt8 /*nMemberId*/) const
{
rVal <<= (drawing::TextureProjectionMode)GetValue();
return true;
}
-bool Svx3DTextureProjectionXItem::PutValue( const uno::Any& rVal, BYTE /*nMemberId*/)
+sal_Bool Svx3DTextureProjectionXItem::PutValue( const uno::Any& rVal, sal_uInt8 /*nMemberId*/)
{
drawing::TextureProjectionMode eVar;
if(!(rVal >>= eVar))
@@ -441,13 +441,13 @@ SfxPoolItem* Svx3DTextureProjectionXItem::Clone(SfxItemPool* /*pPool*/) const
}
// Svx3DTextureProjectionYItem: use drawing::TextureProjectionMode
-bool Svx3DTextureProjectionYItem::QueryValue( uno::Any& rVal, BYTE /*nMemberId*/) const
+sal_Bool Svx3DTextureProjectionYItem::QueryValue( uno::Any& rVal, sal_uInt8 /*nMemberId*/) const
{
rVal <<= (drawing::TextureProjectionMode)GetValue();
return true;
}
-bool Svx3DTextureProjectionYItem::PutValue( const uno::Any& rVal, BYTE /*nMemberId*/)
+sal_Bool Svx3DTextureProjectionYItem::PutValue( const uno::Any& rVal, sal_uInt8 /*nMemberId*/)
{
drawing::TextureProjectionMode eVar;
if(!(rVal >>= eVar))
@@ -462,13 +462,13 @@ SfxPoolItem* Svx3DTextureProjectionYItem::Clone(SfxItemPool* /*pPool*/) const
}
// Svx3DTextureKindItem: use drawing::TextureKind
-bool Svx3DTextureKindItem::QueryValue( uno::Any& rVal, BYTE /*nMemberId*/) const
+sal_Bool Svx3DTextureKindItem::QueryValue( uno::Any& rVal, sal_uInt8 /*nMemberId*/) const
{
rVal <<= (drawing::TextureKind)GetValue();
return true;
}
-bool Svx3DTextureKindItem::PutValue( const uno::Any& rVal, BYTE /*nMemberId*/)
+sal_Bool Svx3DTextureKindItem::PutValue( const uno::Any& rVal, sal_uInt8 /*nMemberId*/)
{
drawing::TextureKind eVar;
if(!(rVal >>= eVar))
@@ -483,13 +483,13 @@ SfxPoolItem* Svx3DTextureKindItem::Clone(SfxItemPool* /*pPool*/) const
}
// Svx3DTextureModeItem: use drawing:TextureMode
-bool Svx3DTextureModeItem::QueryValue( uno::Any& rVal, BYTE /*nMemberId*/) const
+sal_Bool Svx3DTextureModeItem::QueryValue( uno::Any& rVal, sal_uInt8 /*nMemberId*/) const
{
rVal <<= (drawing::TextureMode)GetValue();
return true;
}
-bool Svx3DTextureModeItem::PutValue( const uno::Any& rVal, BYTE /*nMemberId*/)
+sal_Bool Svx3DTextureModeItem::PutValue( const uno::Any& rVal, sal_uInt8 /*nMemberId*/)
{
drawing::TextureMode eVar;
if(!(rVal >>= eVar))
@@ -504,13 +504,13 @@ SfxPoolItem* Svx3DTextureModeItem::Clone(SfxItemPool* /*pPool*/) const
}
// Svx3DPerspectiveItem: use drawing::ProjectionMode
-bool Svx3DPerspectiveItem::QueryValue( uno::Any& rVal, BYTE /*nMemberId*/) const
+sal_Bool Svx3DPerspectiveItem::QueryValue( uno::Any& rVal, sal_uInt8 /*nMemberId*/) const
{
rVal <<= (drawing::ProjectionMode)GetValue();
return true;
}
-bool Svx3DPerspectiveItem::PutValue( const uno::Any& rVal, BYTE /*nMemberId*/)
+sal_Bool Svx3DPerspectiveItem::PutValue( const uno::Any& rVal, sal_uInt8 /*nMemberId*/)
{
drawing::ProjectionMode eVar;
if(!(rVal >>= eVar))
@@ -525,13 +525,13 @@ SfxPoolItem* Svx3DPerspectiveItem::Clone(SfxItemPool* /*pPool*/) const
}
// Svx3DShadeModeItem: use drawing::ShadeMode
-bool Svx3DShadeModeItem::QueryValue( uno::Any& rVal, BYTE /*nMemberId*/) const
+sal_Bool Svx3DShadeModeItem::QueryValue( uno::Any& rVal, sal_uInt8 /*nMemberId*/) const
{
rVal <<= (drawing::ShadeMode)GetValue();
return true;
}
-bool Svx3DShadeModeItem::PutValue( const uno::Any& rVal, BYTE /*nMemberId*/)
+sal_Bool Svx3DShadeModeItem::PutValue( const uno::Any& rVal, sal_uInt8 /*nMemberId*/)
{
drawing::ShadeMode eVar;
if(!(rVal >>= eVar))
diff --git a/svx/source/engine3d/view3d.cxx b/svx/source/engine3d/view3d.cxx
index 0024bcefc5e4..9ac90d408085 100644..100755
--- a/svx/source/engine3d/view3d.cxx
+++ b/svx/source/engine3d/view3d.cxx
@@ -33,7 +33,7 @@
#include <svx/svdogrp.hxx>
#include <svx/svdopath.hxx>
#include <tools/shl.hxx>
-#include "svditer.hxx"
+#include "svx/svditer.hxx"
#include <svx/svdpool.hxx>
#include <svx/svdorect.hxx>
#include <svx/svdmodel.hxx>
@@ -44,7 +44,7 @@
#include <svx/svdview.hxx>
#include <svx/dialogs.hrc>
#include <svx/dialmgr.hxx>
-#include "globl3d.hxx"
+#include "svx/globl3d.hxx"
#include <svx/obj3d.hxx>
#include <svx/lathe3d.hxx>
#include <svx/sphere3d.hxx>
@@ -65,7 +65,7 @@
#include <svx/xlnwtit.hxx>
#include <svx/sdr/overlay/overlaypolypolygon.hxx>
#include <svx/sdr/overlay/overlaymanager.hxx>
-#include <sdrpaintwindow.hxx>
+#include <svx/sdrpaintwindow.hxx>
#include <svx/sdr/contact/viewcontactofe3dscene.hxx>
#include <drawinglayer/geometry/viewinformation3d.hxx>
#include <svx/sdrpagewindow.hxx>
@@ -255,7 +255,7 @@ E3dView::E3dView(SdrModel* pModel, OutputDevice* pOut) :
void E3dView::DrawMarkedObj(OutputDevice& rOut) const
{
// Existieren 3D-Objekte, deren Szenen nicht selektiert sind?
- BOOL bSpecialHandling = FALSE;
+ sal_Bool bSpecialHandling = sal_False;
E3dScene *pScene = NULL;
long nCnt = GetMarkedObjectCount();
@@ -267,14 +267,14 @@ void E3dView::DrawMarkedObj(OutputDevice& rOut) const
// zugehoerige Szene
pScene = ((E3dCompoundObject*)pObj)->GetScene();
if(pScene && !IsObjMarked(pScene))
- bSpecialHandling = TRUE;
+ bSpecialHandling = sal_True;
}
// Alle SelectionFlags zuruecksetzen
if(pObj && pObj->ISA(E3dObject))
{
pScene = ((E3dObject*)pObj)->GetScene();
if(pScene)
- pScene->SetSelected(FALSE);
+ pScene->SetSelected(sal_False);
}
}
@@ -291,7 +291,7 @@ void E3dView::DrawMarkedObj(OutputDevice& rOut) const
// zugehoerige Szene
pScene = ((E3dCompoundObject*)pObj)->GetScene();
if(pScene)
- pScene->SetSelected(FALSE);
+ pScene->SetSelected(sal_False);
}
}
@@ -302,7 +302,7 @@ void E3dView::DrawMarkedObj(OutputDevice& rOut) const
{
// Objekt markieren
E3dObject* p3DObj = (E3dObject*)pObj;
- p3DObj->SetSelected(TRUE);
+ p3DObj->SetSelected(sal_True);
pScene = p3DObj->GetScene();
}
}
@@ -312,9 +312,9 @@ void E3dView::DrawMarkedObj(OutputDevice& rOut) const
// code from parent
SortMarkedObjects();
- pScene->SetDrawOnlySelected(TRUE);
+ pScene->SetDrawOnlySelected(sal_True);
pScene->SingleObjectPainter(rOut); // #110094#-17
- pScene->SetDrawOnlySelected(FALSE);
+ pScene->SetDrawOnlySelected(sal_False);
}
// SelectionFlag zuruecksetzen
@@ -326,7 +326,7 @@ void E3dView::DrawMarkedObj(OutputDevice& rOut) const
// zugehoerige Szene
pScene = ((E3dCompoundObject*)pObj)->GetScene();
if(pScene)
- pScene->SetSelected(FALSE);
+ pScene->SetSelected(sal_False);
}
}
}
@@ -421,7 +421,7 @@ SdrModel* E3dView::GetMarkedObjModel() const
if(pScene && !IsObjMarked(pScene) && GetSdrPageView())
{
- ((E3dView*)this)->MarkObj(pScene, GetSdrPageView(), FALSE, TRUE);
+ ((E3dView*)this)->MarkObj(pScene, GetSdrPageView(), sal_False, sal_True);
}
}
}
@@ -470,9 +470,9 @@ SdrModel* E3dView::GetMarkedObjModel() const
|*
\************************************************************************/
-BOOL E3dView::Paste(const SdrModel& rMod, const Point& rPos, SdrObjList* pLst, UINT32 nOptions)
+sal_Bool E3dView::Paste(const SdrModel& rMod, const Point& rPos, SdrObjList* pLst, sal_uInt32 nOptions)
{
- BOOL bRetval = FALSE;
+ sal_Bool bRetval = sal_False;
// Liste holen
Point aPos(rPos);
@@ -480,7 +480,7 @@ BOOL E3dView::Paste(const SdrModel& rMod, const Point& rPos, SdrObjList* pLst, U
ImpGetPasteObjList(aPos, pDstList);
if(!pDstList)
- return FALSE;
+ return sal_False;
// Owner der Liste holen
SdrObject* pOwner = pDstList->GetOwnerObj();
@@ -523,9 +523,9 @@ BOOL E3dView::Paste(const SdrModel& rMod, const Point& rPos, SdrObjList* pLst, U
}
// #83403# Service routine used from local Clone() and from SdrCreateView::EndCreateObj(...)
-BOOL E3dView::ImpCloneAll3DObjectsToDestScene(E3dScene* pSrcScene, E3dScene* pDstScene, Point /*aOffset*/)
+sal_Bool E3dView::ImpCloneAll3DObjectsToDestScene(E3dScene* pSrcScene, E3dScene* pDstScene, Point /*aOffset*/)
{
- BOOL bRetval(FALSE);
+ sal_Bool bRetval(sal_False);
if(pSrcScene && pDstScene)
{
@@ -620,7 +620,7 @@ BOOL E3dView::ImpCloneAll3DObjectsToDestScene(E3dScene* pSrcScene, E3dScene* pDs
pNewCompoundObj->NbcSetLayer(pCompoundObj->GetLayer());
pNewCompoundObj->NbcSetStyleSheet(pCompoundObj->GetStyleSheet(), sal_True);
pDstScene->Insert3DObj(pNewCompoundObj);
- bRetval = TRUE;
+ bRetval = sal_True;
// Undo anlegen
if( GetModel()->IsUndoEnabled() )
@@ -639,11 +639,11 @@ BOOL E3dView::ImpCloneAll3DObjectsToDestScene(E3dScene* pSrcScene, E3dScene* pDs
|*
\************************************************************************/
-BOOL E3dView::IsConvertTo3DObjPossible() const
+sal_Bool E3dView::IsConvertTo3DObjPossible() const
{
- BOOL bAny3D(FALSE);
- BOOL bGroupSelected(FALSE);
- BOOL bRetval(TRUE);
+ sal_Bool bAny3D(sal_False);
+ sal_Bool bGroupSelected(sal_False);
+ sal_Bool bRetval(sal_True);
for(sal_uInt32 a=0;!bAny3D && a<GetMarkedObjectCount();a++)
{
@@ -656,20 +656,20 @@ BOOL E3dView::IsConvertTo3DObjPossible() const
bRetval = !bAny3D
&& (
- IsConvertToPolyObjPossible(FALSE)
- || IsConvertToPathObjPossible(FALSE)
+ IsConvertToPolyObjPossible(sal_False)
+ || IsConvertToPathObjPossible(sal_False)
|| IsImportMtfPossible());
return bRetval;
}
-void E3dView::ImpIsConvertTo3DPossible(SdrObject* pObj, BOOL& rAny3D,
- BOOL& rGroupSelected) const
+void E3dView::ImpIsConvertTo3DPossible(SdrObject* pObj, sal_Bool& rAny3D,
+ sal_Bool& rGroupSelected) const
{
if(pObj)
{
if(pObj->ISA(E3dObject))
{
- rAny3D = TRUE;
+ rAny3D = sal_True;
}
else
{
@@ -681,7 +681,7 @@ void E3dView::ImpIsConvertTo3DPossible(SdrObject* pObj, BOOL& rAny3D,
SdrObject* pNewObj = aIter.Next();
ImpIsConvertTo3DPossible(pNewObj, rAny3D, rGroupSelected);
}
- rGroupSelected = TRUE;
+ rGroupSelected = sal_True;
}
}
}
@@ -741,7 +741,7 @@ void E3dView::ImpChangeSomeAttributesFor3DConversion2(SdrObject* pObj)
}
}
-void E3dView::ImpCreateSingle3DObjectFlat(E3dScene* pScene, SdrObject* pObj, BOOL bExtrude, double fDepth, basegfx::B2DHomMatrix& rLatheMat)
+void E3dView::ImpCreateSingle3DObjectFlat(E3dScene* pScene, SdrObject* pObj, sal_Bool bExtrude, double fDepth, basegfx::B2DHomMatrix& rLatheMat)
{
// Einzelnes PathObject, dieses umwanden
SdrPathObj* pPath = PTR_CAST(SdrPathObj, pObj);
@@ -750,9 +750,9 @@ void E3dView::ImpCreateSingle3DObjectFlat(E3dScene* pScene, SdrObject* pObj, BOO
{
E3dDefaultAttributes aDefault = Get3DDefaultAttributes();
if(bExtrude)
- aDefault.SetDefaultExtrudeCharacterMode(TRUE);
+ aDefault.SetDefaultExtrudeCharacterMode(sal_True);
else
- aDefault.SetDefaultLatheCharacterMode(TRUE);
+ aDefault.SetDefaultLatheCharacterMode(sal_True);
// ItemSet des Ursprungsobjektes holen
SfxItemSet aSet(pObj->GetMergedItemSet());
@@ -768,10 +768,10 @@ void E3dView::ImpCreateSingle3DObjectFlat(E3dScene* pScene, SdrObject* pObj, BOO
// Das SdrPathObj ist nicht gefuellt, lasse die
// vordere und hintere Flaeche weg. Ausserdem ist
// eine beidseitige Darstellung notwendig.
- aDefault.SetDefaultExtrudeCloseFront(FALSE);
- aDefault.SetDefaultExtrudeCloseBack(FALSE);
+ aDefault.SetDefaultExtrudeCloseFront(sal_False);
+ aDefault.SetDefaultExtrudeCloseBack(sal_False);
- aSet.Put(Svx3DDoubleSidedItem(TRUE));
+ aSet.Put(Svx3DDoubleSidedItem(sal_True));
// Fuellattribut setzen
aSet.Put(XFillStyleItem(XFILL_SOLID));
@@ -810,7 +810,7 @@ void E3dView::ImpCreateSingle3DObjectFlat(E3dScene* pScene, SdrObject* pObj, BOO
}
}
-void E3dView::ImpCreate3DObject(E3dScene* pScene, SdrObject* pObj, BOOL bExtrude, double fDepth, basegfx::B2DHomMatrix& rLatheMat)
+void E3dView::ImpCreate3DObject(E3dScene* pScene, SdrObject* pObj, sal_Bool bExtrude, double fDepth, basegfx::B2DHomMatrix& rLatheMat)
{
if(pObj)
{
@@ -828,7 +828,7 @@ void E3dView::ImpCreate3DObject(E3dScene* pScene, SdrObject* pObj, BOOL bExtrude
ImpChangeSomeAttributesFor3DConversion(pObj);
// convert completely to path objects
- SdrObject* pNewObj1 = pObj->ConvertToPolyObj(FALSE, FALSE);
+ SdrObject* pNewObj1 = pObj->ConvertToPolyObj(sal_False, sal_False);
if(pNewObj1)
{
@@ -846,7 +846,7 @@ void E3dView::ImpCreate3DObject(E3dScene* pScene, SdrObject* pObj, BOOL bExtrude
ImpChangeSomeAttributesFor3DConversion2(pNewObj1);
// convert completely to path objects
- SdrObject* pNewObj2 = pObj->ConvertToContourObj(pNewObj1, TRUE);
+ SdrObject* pNewObj2 = pObj->ConvertToContourObj(pNewObj1, sal_True);
if(pNewObj2)
{
@@ -881,7 +881,7 @@ void E3dView::ImpCreate3DObject(E3dScene* pScene, SdrObject* pObj, BOOL bExtrude
|*
\************************************************************************/
-void E3dView::ConvertMarkedObjTo3D(BOOL bExtrude, basegfx::B2DPoint aPnt1, basegfx::B2DPoint aPnt2)
+void E3dView::ConvertMarkedObjTo3D(sal_Bool bExtrude, basegfx::B2DPoint aPnt1, basegfx::B2DPoint aPnt2)
{
if(AreObjectsMarked())
{
@@ -948,7 +948,7 @@ void E3dView::ConvertMarkedObjTo3D(BOOL bExtrude, basegfx::B2DPoint aPnt1, baseg
// SnapRect Ausdehnung mittels Spiegelung an der Rotationsachse
// erweitern
- for(UINT32 a=0;a<GetMarkedObjectCount();a++)
+ for(sal_uInt32 a=0;a<GetMarkedObjectCount();a++)
{
SdrMark* pMark = GetSdrMarkByIndex(a);
SdrObject* pObj = pMark->GetMarkedSdrObj();
@@ -988,7 +988,7 @@ void E3dView::ConvertMarkedObjTo3D(BOOL bExtrude, basegfx::B2DPoint aPnt1, baseg
// Ueber die Selektion gehen und in 3D wandeln, komplett mit
// Umwandeln in SdrPathObject, auch Schriften
- for(UINT32 a=0;a<GetMarkedObjectCount();a++)
+ for(sal_uInt32 a=0;a<GetMarkedObjectCount();a++)
{
SdrMark* pMark = GetSdrMarkByIndex(a);
SdrObject* pObj = pMark->GetMarkedSdrObj();
@@ -1018,8 +1018,8 @@ void E3dView::ConvertMarkedObjTo3D(BOOL bExtrude, basegfx::B2DPoint aPnt1, baseg
// und alle alten Objekte weghauen
SdrObject* pRepObj = GetMarkedObjectByIndex(0);
SdrPageView* pPV = GetSdrPageViewOfMarkedByIndex(0);
- MarkObj(pRepObj, pPV, TRUE);
- ReplaceObjectAtView(pRepObj, *pPV, pScene, FALSE);
+ MarkObj(pRepObj, pPV, sal_True);
+ ReplaceObjectAtView(pRepObj, *pPV, pScene, sal_False);
DeleteMarked();
MarkObj(pScene, pPV);
@@ -1106,7 +1106,7 @@ void E3dView::DoDepthArrange(E3dScene* pScene, double fDepth)
SdrObjListIter aIter(*pSubList, IM_FLAT);
E3dDepthLayer* pBaseLayer = NULL;
E3dDepthLayer* pLayer = NULL;
- INT32 nNumLayers = 0;
+ sal_Int32 nNumLayers = 0;
while(aIter.IsMore())
{
@@ -1153,12 +1153,12 @@ void E3dView::DoDepthArrange(E3dScene* pScene, double fDepth)
if(aCompareColor == aLocalColor)
{
- bOverlap = FALSE;
+ bOverlap = sal_False;
}
}
else if(eLocalFillStyle == XFILL_NONE)
{
- bOverlap = FALSE;
+ bOverlap = sal_False;
}
}
}
@@ -1243,7 +1243,7 @@ void E3dView::DoDepthArrange(E3dScene* pScene, double fDepth)
|*
\************************************************************************/
-BOOL E3dView::BegDragObj(const Point& rPnt, OutputDevice* pOut,
+sal_Bool E3dView::BegDragObj(const Point& rPnt, OutputDevice* pOut,
SdrHdl* pHdl, short nMinMov,
SdrDragMethod* pForcedMeth)
{
@@ -1254,25 +1254,25 @@ BOOL E3dView::BegDragObj(const Point& rPnt, OutputDevice* pOut,
}
else
{
- BOOL bOwnActionNecessary;
+ sal_Bool bOwnActionNecessary;
if (pHdl == NULL)
{
- bOwnActionNecessary = TRUE;
+ bOwnActionNecessary = sal_True;
}
else if (pHdl->IsVertexHdl() || pHdl->IsCornerHdl())
{
- bOwnActionNecessary = TRUE;
+ bOwnActionNecessary = sal_True;
}
else
{
- bOwnActionNecessary = FALSE;
+ bOwnActionNecessary = sal_False;
}
if(bOwnActionNecessary && GetMarkedObjectCount() >= 1)
{
E3dDragConstraint eConstraint = E3DDRAG_CONSTR_XYZ;
- BOOL bThereAreRootScenes = FALSE;
- BOOL bThereAre3DObjects = FALSE;
+ sal_Bool bThereAreRootScenes = sal_False;
+ sal_Bool bThereAre3DObjects = sal_False;
long nCnt = GetMarkedObjectCount();
for(long nObjs = 0;nObjs < nCnt;nObjs++)
{
@@ -1280,9 +1280,9 @@ BOOL E3dView::BegDragObj(const Point& rPnt, OutputDevice* pOut,
if(pObj)
{
if(pObj->ISA(E3dScene) && ((E3dScene*)pObj)->GetScene() == pObj)
- bThereAreRootScenes = TRUE;
+ bThereAreRootScenes = sal_True;
if(pObj->ISA(E3dObject))
- bThereAre3DObjects = TRUE;
+ bThereAre3DObjects = sal_True;
}
}
if( bThereAre3DObjects )
@@ -1358,7 +1358,7 @@ BOOL E3dView::BegDragObj(const Point& rPnt, OutputDevice* pOut,
|*
\************************************************************************/
-BOOL E3dView::HasMarkedScene()
+sal_Bool E3dView::HasMarkedScene()
{
return (GetMarkedScene() != NULL);
}
@@ -1371,9 +1371,9 @@ BOOL E3dView::HasMarkedScene()
E3dScene* E3dView::GetMarkedScene()
{
- ULONG nCnt = GetMarkedObjectCount();
+ sal_uIntPtr nCnt = GetMarkedObjectCount();
- for ( ULONG i = 0; i < nCnt; i++ )
+ for ( sal_uIntPtr i = 0; i < nCnt; i++ )
if ( GetMarkedObjectByIndex(i)->ISA(E3dScene) )
return (E3dScene*) GetMarkedObjectByIndex(i);
@@ -1419,7 +1419,7 @@ void E3dView::InitScene(E3dScene* pScene, double fW, double fH, double fCamZ)
{
Camera3D aCam(pScene->GetCamera());
- aCam.SetAutoAdjustProjection(FALSE);
+ aCam.SetAutoAdjustProjection(sal_False);
aCam.SetViewWindow(- fW / 2, - fH / 2, fW, fH);
basegfx::B3DPoint aLookAt;
@@ -1583,14 +1583,14 @@ void E3dView::MovAction(const Point& rPnt)
/*************************************************************************
|*
|* Schluss. Objekt und evtl. Unterobjekte ueber ImpCreate3DLathe erstellen
-|* [FG] Mit dem Parameterwert TRUE (SDefault: FALSE) wird einfach ein
+|* [FG] Mit dem Parameterwert sal_True (SDefault: sal_False) wird einfach ein
|* Rotationskoerper erzeugt, ohne den Benutzer die Lage der
|* Achse fetlegen zu lassen. Es reicht dieser Aufruf, falls
|* ein Objekt selektiert ist. (keine Initialisierung noetig)
|*
\************************************************************************/
-void E3dView::End3DCreation(BOOL bUseDefaultValuesForMirrorAxes)
+void E3dView::End3DCreation(sal_Bool bUseDefaultValuesForMirrorAxes)
{
ResetCreationActive();
@@ -1607,7 +1607,7 @@ void E3dView::End3DCreation(BOOL bUseDefaultValuesForMirrorAxes)
basegfx::B2DPoint aPnt1(aRect.Left(), -aRect.Top());
basegfx::B2DPoint aPnt2(aRect.Left(), -aRect.Bottom());
- ConvertMarkedObjTo3D(FALSE, aPnt1, aPnt2);
+ ConvertMarkedObjTo3D(sal_False, aPnt1, aPnt2);
}
else
{
@@ -1620,7 +1620,7 @@ void E3dView::End3DCreation(BOOL bUseDefaultValuesForMirrorAxes)
basegfx::B2DPoint aPnt1(aMirrorRef1.X(), -aMirrorRef1.Y());
basegfx::B2DPoint aPnt2(aMirrorRef2.X(), -aMirrorRef2.Y());
- ConvertMarkedObjTo3D(FALSE, aPnt1, aPnt2);
+ ConvertMarkedObjTo3D(sal_False, aPnt1, aPnt2);
}
}
}
@@ -1672,7 +1672,7 @@ void E3dView::InitView ()
nVDefaultSegments = 12;
aDefaultLightColor = RGB_Color(COL_WHITE);
aDefaultAmbientColor = RGB_Color(COL_BLACK);
- bDoubleSided = FALSE;
+ bDoubleSided = sal_False;
mpMirrorOverlay = 0L;
}
@@ -1682,13 +1682,13 @@ void E3dView::InitView ()
|*
\************************************************************************/
-BOOL E3dView::IsBreak3DObjPossible() const
+sal_Bool E3dView::IsBreak3DObjPossible() const
{
- ULONG nCount = GetMarkedObjectCount();
+ sal_uIntPtr nCount = GetMarkedObjectCount();
if (nCount > 0)
{
- ULONG i = 0;
+ sal_uIntPtr i = 0;
while (i < nCount)
{
@@ -1697,11 +1697,11 @@ BOOL E3dView::IsBreak3DObjPossible() const
if (pObj && pObj->ISA(E3dObject))
{
if(!(((E3dObject*)pObj)->IsBreakObjPossible()))
- return FALSE;
+ return sal_False;
}
else
{
- return FALSE;
+ return sal_False;
}
i++;
@@ -1709,10 +1709,10 @@ BOOL E3dView::IsBreak3DObjPossible() const
}
else
{
- return FALSE;
+ return sal_False;
}
- return TRUE;
+ return sal_True;
}
/*************************************************************************
@@ -1726,10 +1726,10 @@ void E3dView::Break3DObj()
if(IsBreak3DObjPossible())
{
// ALLE selektierten Objekte werden gewandelt
- UINT32 nCount = GetMarkedObjectCount();
+ sal_uInt32 nCount = GetMarkedObjectCount();
BegUndo(String(SVX_RESSTR(RID_SVX_3D_UNDO_BREAK_LATHE)));
- for(UINT32 a=0;a<nCount;a++)
+ for(sal_uInt32 a=0;a<nCount;a++)
{
E3dObject* pObj = (E3dObject*)GetMarkedObjectByIndex(a);
BreakSingle3DObj(pObj);
@@ -1772,11 +1772,11 @@ void E3dView::BreakSingle3DObj(E3dObject* pObj)
void E3dView::MergeScenes ()
{
- ULONG nCount = GetMarkedObjectCount();
+ sal_uIntPtr nCount = GetMarkedObjectCount();
if (nCount > 0)
{
- ULONG nObj = 0;
+ sal_uIntPtr nObj = 0;
SdrObject *pObj = GetMarkedObjectByIndex(nObj);
E3dScene *pScene = new E3dPolyScene(Get3DDefaultAttributes());
basegfx::B3DRange aBoundVol;
@@ -1895,29 +1895,29 @@ void E3dView::CheckPossibilities()
// Weitere Flags bewerten
if(bGroupPossible || bUnGroupPossible || bGrpEnterPossible)
{
- INT32 nMarkCnt = GetMarkedObjectCount();
- BOOL bCoumpound = FALSE;
- BOOL b3DObject = FALSE;
- for(INT32 nObjs = 0L; (nObjs < nMarkCnt) && !bCoumpound; nObjs++)
+ sal_Int32 nMarkCnt = GetMarkedObjectCount();
+ sal_Bool bCoumpound = sal_False;
+ sal_Bool b3DObject = sal_False;
+ for(sal_Int32 nObjs = 0L; (nObjs < nMarkCnt) && !bCoumpound; nObjs++)
{
SdrObject *pObj = GetMarkedObjectByIndex(nObjs);
if(pObj && pObj->ISA(E3dCompoundObject))
- bCoumpound = TRUE;
+ bCoumpound = sal_True;
if(pObj && pObj->ISA(E3dObject))
- b3DObject = TRUE;
+ b3DObject = sal_True;
}
// Bisher: Es sind ZWEI oder mehr beliebiger Objekte selektiert.
// Nachsehen, ob CompoundObjects beteiligt sind. Falls ja,
// das Gruppieren verbieten.
if(bGroupPossible && bCoumpound)
- bGroupPossible = FALSE;
+ bGroupPossible = sal_False;
if(bUnGroupPossible && b3DObject)
- bUnGroupPossible = FALSE;
+ bUnGroupPossible = sal_False;
if(bGrpEnterPossible && bCoumpound)
- bGrpEnterPossible = FALSE;
+ bGrpEnterPossible = sal_False;
}
}
diff --git a/svx/source/engine3d/view3d1.cxx b/svx/source/engine3d/view3d1.cxx
index cc8128449a71..fac79c1d2cb2 100644..100755
--- a/svx/source/engine3d/view3d1.cxx
+++ b/svx/source/engine3d/view3d1.cxx
@@ -30,7 +30,7 @@
#include "precompiled_svx.hxx"
#include <tools/shl.hxx>
-#include "svditer.hxx"
+#include "svx/svditer.hxx"
#include <svx/svdpool.hxx>
#include <svx/svdmodel.hxx>
#include <svx/svxids.hrc>
@@ -38,7 +38,7 @@
#include <svx/fmview.hxx>
#include <svx/dialogs.hrc>
#include <svx/dialmgr.hxx>
-#include "globl3d.hxx"
+#include "svx/globl3d.hxx"
#include <svx/obj3d.hxx>
#include <svx/polysc3d.hxx>
#include <svx/e3ditem.hxx>
@@ -59,7 +59,7 @@
|*
\************************************************************************/
-void E3dView::ConvertMarkedToPolyObj(BOOL bLineToArea)
+void E3dView::ConvertMarkedToPolyObj(sal_Bool bLineToArea)
{
SdrObject* pNewObj = NULL;
@@ -69,7 +69,7 @@ void E3dView::ConvertMarkedToPolyObj(BOOL bLineToArea)
if (pObj && pObj->ISA(E3dPolyScene))
{
- BOOL bBezier = FALSE;
+ sal_Bool bBezier = sal_False;
pNewObj = ((E3dPolyScene*) pObj)->ConvertToPolyObj(bBezier, bLineToArea);
if (pNewObj)
@@ -119,7 +119,7 @@ void Imp_E3dView_InorderRun3DObjects(const SdrObject* pObj, sal_uInt32& rMask)
}
}
-SfxItemSet E3dView::Get3DAttributes(E3dScene* pInScene, BOOL /*bOnly3DAttr*/) const
+SfxItemSet E3dView::Get3DAttributes(E3dScene* pInScene, sal_Bool /*bOnly3DAttr*/) const
{
// ItemSet mit entspr. Bereich anlegen
SfxItemSet aSet(
@@ -138,7 +138,7 @@ SfxItemSet E3dView::Get3DAttributes(E3dScene* pInScene, BOOL /*bOnly3DAttr*/) co
else
{
// get attributes from all selected objects
- MergeAttrFromMarked(aSet, FALSE);
+ MergeAttrFromMarked(aSet, sal_False);
// calc flags for SID_ATTR_3D_INTERN
const SdrMarkList& rMarkList = GetMarkedObjectList();
@@ -180,7 +180,7 @@ SfxItemSet E3dView::Get3DAttributes(E3dScene* pInScene, BOOL /*bOnly3DAttr*/) co
|*
\************************************************************************/
-void E3dView::Set3DAttributes( const SfxItemSet& rAttr, E3dScene* pInScene, BOOL bReplaceAll)
+void E3dView::Set3DAttributes( const SfxItemSet& rAttr, E3dScene* pInScene, sal_Bool bReplaceAll)
{
sal_uInt32 nSelectedItems(0L);
diff --git a/svx/source/engine3d/viewpt3d2.cxx b/svx/source/engine3d/viewpt3d2.cxx
index 2753c0b35ff2..b88126d45289 100644..100755
--- a/svx/source/engine3d/viewpt3d2.cxx
+++ b/svx/source/engine3d/viewpt3d2.cxx
@@ -186,7 +186,7 @@ void Viewport3D::MakeTransform(void)
aViewTf *= aTemp;
}
- bTfValid = TRUE;
+ bTfValid = sal_True;
}
}
@@ -314,7 +314,7 @@ basegfx::B3DPoint Viewport3D::MapToDevice(const basegfx::B3DPoint& rVec) const
void Viewport3D::SetVRP(const basegfx::B3DPoint& rNewVRP)
{
aVRP = rNewVRP;
- bTfValid = FALSE;
+ bTfValid = sal_False;
}
/*************************************************************************
@@ -327,7 +327,7 @@ void Viewport3D::SetVPN(const basegfx::B3DVector& rNewVPN)
{
aVPN = rNewVPN;
aVPN.normalize();
- bTfValid = FALSE;
+ bTfValid = sal_False;
}
/*************************************************************************
@@ -339,7 +339,7 @@ void Viewport3D::SetVPN(const basegfx::B3DVector& rNewVPN)
void Viewport3D::SetVUV(const basegfx::B3DVector& rNewVUV)
{
aVUV = rNewVUV;
- bTfValid = FALSE;
+ bTfValid = sal_False;
}
/*************************************************************************
@@ -353,7 +353,7 @@ void Viewport3D::SetPRP(const basegfx::B3DPoint& rNewPRP)
aPRP = rNewPRP;
aPRP.setX(0.0);
aPRP.setY(0.0);
- bTfValid = FALSE;
+ bTfValid = sal_False;
}
/*************************************************************************
@@ -365,7 +365,7 @@ void Viewport3D::SetPRP(const basegfx::B3DPoint& rNewPRP)
void Viewport3D::SetVPD(double fNewVPD)
{
fVPD = fNewVPD;
- bTfValid = FALSE;
+ bTfValid = sal_False;
}
/*************************************************************************
@@ -377,7 +377,7 @@ void Viewport3D::SetVPD(double fNewVPD)
void Viewport3D::SetNearClipDist(double fNewNCD)
{
fNearClipDist = fNewNCD;
- bTfValid = FALSE;
+ bTfValid = sal_False;
}
/*************************************************************************
@@ -389,7 +389,7 @@ void Viewport3D::SetNearClipDist(double fNewNCD)
void Viewport3D::SetFarClipDist(double fNewFCD)
{
fFarClipDist = fNewFCD;
- bTfValid = FALSE;
+ bTfValid = sal_False;
}
// eof