diff options
author | Stephan Bergmann <sbergman@redhat.com> | 2012-07-17 17:00:14 +0200 |
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committer | Stephan Bergmann <sbergman@redhat.com> | 2012-07-18 08:23:28 +0200 |
commit | 4dd7c0369d66aa7b30f2b9e547faa5fb2c7cd8dd (patch) | |
tree | b3497428d040c18b167938fcc89f1e034ebafd45 /svx/source/engine3d | |
parent | 7dde426915ebbb7ea2ca3dc661f0a9ac70a26d5c (diff) |
Various Clang 3.1 -Wunsued-variable, -Wconstant-conversion
Change-Id: I0799f22685609201dfb524c373d065b6184ed53c
Diffstat (limited to 'svx/source/engine3d')
-rw-r--r-- | svx/source/engine3d/scene3d.cxx | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/svx/source/engine3d/scene3d.cxx b/svx/source/engine3d/scene3d.cxx index 76d6a8931893..732eb210c435 100644 --- a/svx/source/engine3d/scene3d.cxx +++ b/svx/source/engine3d/scene3d.cxx @@ -547,8 +547,6 @@ void E3dScene::RotateScene (const Point& rRef, long /*nWink*/, double sn, double long dyOutRectHalf = labs(UpperLeft.Y() - LowerRight.Y()); dyOutRectHalf /= 2; - Rectangle RectQuelle(aOutRect), RectZiel(aOutRect); - // Only the center is moved. The corners are moved by NbcMove. For the // rotation a cartesian coordinate system is used in which the pivot // point is the origin, and the y-axis increases upward, the X-axis to @@ -571,7 +569,7 @@ void E3dScene::RotateScene (const Point& rRef, long /*nWink*/, double sn, double // positive direction! { // xnew = x * cos(alpha) - y * sin(alpha) // ynew = x * sin(alpha) + y * cos(alpha) - // Bottom Right is not rotated: the pages of RectQuelle must + // Bottom Right is not rotated: the pages of aOutRect must // remain parallel to the coordinate axes. NewCenter.X() = (long) (Center.X() * cs - Center.Y() * sn); NewCenter.Y() = (long) (Center.X() * sn + Center.Y() * cs); |