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authorMiklos Vajna <vmiklos@collabora.com>2020-12-02 14:09:31 +0100
committerMiklos Vajna <vmiklos@collabora.com>2020-12-11 17:33:54 +0100
commit3d851b56d288f8e9fd547848ec93dc450937edcf (patch)
tree7b24552fec145bff64043c159ebc242a52dd6cf0 /svx/source/sdr/primitive2d/sdrdecompositiontools.cxx
parentcc53e7c2ee3d1fa2fb55c02e6f37ece316c7a6cd (diff)
tdf#129961 svx: add rendering for table shadow as direct format
There was already shadow support in ViewContactOfTableObj::createViewIndependentPrimitive2DSequence(), but the UNO API and UI could only set the shadow properties on a shape style, so shadow-as-direct-format is new. One difference between the PowerPoint shadow and our shadow is that we draw shadow for table text as well, while PowerPoint only does it for the borders / cell fill style. This means we're either backwards-compatible or compatible with PowerPoint. Solve this problem by leaving the style case unchanged, but render direct formatting like PowerPoint. (cherry picked from commit a75bf43a8d6c5dec6dcc86908c142ceec541aa8c) Conflicts: svx/inc/sdr/primitive2d/sdrdecompositiontools.hxx svx/source/sdr/primitive2d/sdrdecompositiontools.cxx Change-Id: I2bc64fea8062f9d8162b95d1eaccb49c3466b5c5 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/107594 Tested-by: Jenkins CollaboraOffice <jenkinscollaboraoffice@gmail.com> Reviewed-by: Miklos Vajna <vmiklos@collabora.com>
Diffstat (limited to 'svx/source/sdr/primitive2d/sdrdecompositiontools.cxx')
-rw-r--r--svx/source/sdr/primitive2d/sdrdecompositiontools.cxx5
1 files changed, 3 insertions, 2 deletions
diff --git a/svx/source/sdr/primitive2d/sdrdecompositiontools.cxx b/svx/source/sdr/primitive2d/sdrdecompositiontools.cxx
index 48575d3b4917..1112230b78ba 100644
--- a/svx/source/sdr/primitive2d/sdrdecompositiontools.cxx
+++ b/svx/source/sdr/primitive2d/sdrdecompositiontools.cxx
@@ -483,7 +483,8 @@ namespace drawinglayer
Primitive2DContainer createEmbeddedShadowPrimitive(
const Primitive2DContainer& rContent,
const attribute::SdrShadowAttribute& rShadow,
- const basegfx::B2DHomMatrix& rObjectMatrix)
+ const basegfx::B2DHomMatrix& rObjectMatrix,
+ const Primitive2DContainer* pContentForShadow)
{
if(!rContent.empty())
{
@@ -522,7 +523,7 @@ namespace drawinglayer
new ShadowPrimitive2D(
aShadowOffset,
rShadow.getColor(),
- rContent));
+ (pContentForShadow ? *pContentForShadow : rContent)));
if(0.0 != rShadow.getTransparence())
{