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authorVladimir Glazounov <vg@openoffice.org>2008-08-19 22:07:53 +0000
committerVladimir Glazounov <vg@openoffice.org>2008-08-19 22:07:53 +0000
commit04e0a447459dad58ff9a0fce37132b2dfd5584a1 (patch)
treedc9de1477b57ec320a573149a611868a192cbfe1 /svx/source/sdr
parentdbf1bd0a72dbfd52709a690b80021872087f0517 (diff)
INTEGRATION: CWS aw033 (1.1.2); FILE ADDED
2008/08/19 16:46:28 cl 1.1.2.11: fixed license files 2008/05/27 14:49:58 aw 1.1.2.10: #i39532# changes DEV300 m12 resync corrections 2008/04/04 06:07:48 aw 1.1.2.9: #i39532# added primitive support for tables 2008/01/22 12:29:30 aw 1.1.2.8: adaptions and 1st stripping 2007/08/13 15:34:33 aw 1.1.2.7: #i39532# changes after resync 2007/07/06 13:43:07 aw 1.1.2.6: #i39532# moved from Primitive2DReference to Primitive2DSequence where possible to avoid extra-group primitive creations and deeper hierarchies as necessary 2007/01/23 10:46:30 aw 1.1.2.5: changes after resync 2006/10/19 10:59:14 aw 1.1.2.4: #i39532# primitive 2006/08/09 17:12:24 aw 1.1.2.3: #i39532# 2006/06/02 14:17:49 aw 1.1.2.2: #i39532# adaptions to new primitives, error corrections 2006/05/12 12:39:41 aw 1.1.2.1: code for primitive support
Diffstat (limited to 'svx/source/sdr')
-rw-r--r--svx/source/sdr/contact/viewcontactofsdrcaptionobj.cxx199
1 files changed, 199 insertions, 0 deletions
diff --git a/svx/source/sdr/contact/viewcontactofsdrcaptionobj.cxx b/svx/source/sdr/contact/viewcontactofsdrcaptionobj.cxx
new file mode 100644
index 000000000000..309e554b0329
--- /dev/null
+++ b/svx/source/sdr/contact/viewcontactofsdrcaptionobj.cxx
@@ -0,0 +1,199 @@
+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2008 by Sun Microsystems, Inc.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * $RCSfile: viewcontactofsdrcaptionobj.cxx,v $
+ *
+ * $Revision: 1.2 $
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_svx.hxx"
+
+#include <svx/sdr/contact/viewcontactofsdrcaptionobj.hxx>
+#include <svx/svdocapt.hxx>
+#include <svx/sdr/primitive2d/sdrattributecreator.hxx>
+#include <svx/sdr/attribute/sdrallattribute.hxx>
+#include <svx/sdr/primitive2d/sdrcaptionprimitive2d.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+// includes for special text box shadow (SC)
+
+#include <svtools/itemset.hxx>
+#include <svx/xhatch.hxx>
+#include <svx/xflhtit.hxx>
+#include <svx/xflclit.hxx>
+#include <svx/xfltrit.hxx>
+#include <basegfx/polygon/b2dpolygontools.hxx>
+#include <svx/sdr/primitive2d/sdrdecompositiontools.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace sdr
+{
+ namespace contact
+ {
+ ViewContactOfSdrCaptionObj::ViewContactOfSdrCaptionObj(SdrCaptionObj& rCaptionObj)
+ : ViewContactOfSdrRectObj(rCaptionObj)
+ {
+ }
+
+ ViewContactOfSdrCaptionObj::~ViewContactOfSdrCaptionObj()
+ {
+ }
+
+ drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrCaptionObj::createViewIndependentPrimitive2DSequence() const
+ {
+ drawinglayer::primitive2d::Primitive2DSequence xRetval;
+ const SdrCaptionObj& rCaptionObj(GetCaptionObj());
+ const SfxItemSet& rItemSet = rCaptionObj.GetMergedItemSet();
+ SdrText* pSdrText = rCaptionObj.getText(0);
+
+ if(pSdrText)
+ {
+ drawinglayer::attribute::SdrLineFillShadowTextAttribute* pAttribute = drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute(rItemSet, *pSdrText);
+
+ if(pAttribute)
+ {
+ if(pAttribute->isVisible())
+ {
+ // take unrotated snap rect (direct model data) for position and size
+ const Rectangle& rRectangle = rCaptionObj.GetGeoRect();
+ const ::basegfx::B2DRange aObjectRange(rRectangle.Left(), rRectangle.Top(), rRectangle.Right(), rRectangle.Bottom());
+ const GeoStat& rGeoStat(rCaptionObj.GetGeoStat());
+ ::basegfx::B2DHomMatrix aObjectMatrix;
+
+ // fill object matrix
+ if(!::basegfx::fTools::equalZero(aObjectRange.getWidth()))
+ {
+ aObjectMatrix.set(0, 0, aObjectRange.getWidth());
+ }
+
+ if(!::basegfx::fTools::equalZero(aObjectRange.getHeight()))
+ {
+ aObjectMatrix.set(1, 1, aObjectRange.getHeight());
+ }
+
+ if(rGeoStat.nShearWink)
+ {
+ aObjectMatrix.shearX(tan((36000 - rGeoStat.nShearWink) * F_PI18000));
+ }
+
+ if(rGeoStat.nDrehWink)
+ {
+ aObjectMatrix.rotate((36000 - rGeoStat.nDrehWink) * F_PI18000);
+ }
+
+ aObjectMatrix.translate(aObjectRange.getMinX(), aObjectRange.getMinY());
+
+ // calculate corner radius
+ double fCornerRadiusX;
+ double fCornerRadiusY;
+ drawinglayer::primitive2d::calculateRelativeCornerRadius(rCaptionObj.GetEckenradius(), aObjectRange, fCornerRadiusX, fCornerRadiusY);
+
+ // create primitive
+ const drawinglayer::primitive2d::Primitive2DReference xReference(new drawinglayer::primitive2d::SdrCaptionPrimitive2D(
+ aObjectMatrix, *pAttribute, rCaptionObj.getTailPolygon(), fCornerRadiusX, fCornerRadiusY));
+ xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
+
+ if(rCaptionObj.GetSpecialTextBoxShadow())
+ {
+ // for SC, the caption object may have a specialized shadow. The usual object shadow is off
+ // and a specialized shadow gets created here (see old paint)
+ const SdrShadowColorItem& rShadColItem = (SdrShadowColorItem&)(rItemSet.Get(SDRATTR_SHADOWCOLOR));
+ const sal_uInt16 nTransp(((SdrShadowTransparenceItem&)(rItemSet.Get(SDRATTR_SHADOWTRANSPARENCE))).GetValue());
+ const Color aShadCol(rShadColItem.GetColorValue());
+ const XFillStyle eStyle = ((XFillStyleItem&)(rItemSet.Get(XATTR_FILLSTYLE))).GetValue();
+
+ // Create own ItemSet and modify as needed
+ // Always hide lines for special calc shadow
+ SfxItemSet aSet(rItemSet);
+ aSet.Put(XLineStyleItem(XLINE_NONE));
+
+ if(XFILL_HATCH == eStyle)
+ {
+ // #41666# Hatch color is set hard to shadow color
+ XHatch aHatch = ((XFillHatchItem&)(rItemSet.Get(XATTR_FILLHATCH))).GetHatchValue();
+ aHatch.SetColor(aShadCol);
+ aSet.Put(XFillHatchItem(String(),aHatch));
+ }
+ else
+ {
+ if(XFILL_NONE != eStyle && XFILL_SOLID != eStyle)
+ {
+ // force fill to solid (for Gradient and Bitmap)
+ aSet.Put(XFillStyleItem(XFILL_SOLID));
+ }
+
+ aSet.Put(XFillColorItem(String(),aShadCol));
+ aSet.Put(XFillTransparenceItem(nTransp));
+ }
+
+ // crete FillAttribute from modified ItemSet
+ drawinglayer::attribute::SdrFillAttribute* pFill = drawinglayer::primitive2d::createNewSdrFillAttribute(aSet);
+ drawinglayer::primitive2d::Primitive2DReference xSpecialShadow;
+
+ if(pFill)
+ {
+ if(pFill->isVisible())
+ {
+ // add shadow offset to object matrix
+ const sal_uInt32 nXDist(((SdrShadowXDistItem&)(rItemSet.Get(SDRATTR_SHADOWXDIST))).GetValue());
+ const sal_uInt32 nYDist(((SdrShadowYDistItem&)(rItemSet.Get(SDRATTR_SHADOWYDIST))).GetValue());
+ aObjectMatrix.translate(nXDist, nYDist);
+
+ // create unit outline polygon as geometry (see SdrCaptionPrimitive2D::createLocalDecomposition)
+ basegfx::B2DPolygon aUnitOutline(basegfx::tools::createPolygonFromRect(basegfx::B2DRange(0.0, 0.0, 1.0, 1.0), fCornerRadiusX, fCornerRadiusY));
+
+ // create the specialized shadow primitive
+ xSpecialShadow = drawinglayer::primitive2d::createPolyPolygonFillPrimitive(basegfx::B2DPolyPolygon(aUnitOutline), aObjectMatrix, *pFill);
+ }
+
+ delete pFill;
+ }
+
+ if(xSpecialShadow.is())
+ {
+ // if we really got a special shadow, create a two-element retval with the shadow
+ // behind the standard object's geometry
+ xRetval.realloc(2);
+
+ xRetval[0] = xSpecialShadow;
+ xRetval[1] = xReference;
+ }
+ }
+ }
+
+ delete pAttribute;
+ }
+ }
+
+ return xRetval;
+ }
+ } // end of namespace contact
+} // end of namespace sdr
+
+//////////////////////////////////////////////////////////////////////////////
+// eof