diff options
author | Andrea Gelmini <andrea.gelmini@gelma.net> | 2015-10-01 13:15:39 +0200 |
---|---|---|
committer | Samuel Mehrbrodt <Samuel.Mehrbrodt@cib.de> | 2015-10-01 11:20:08 +0000 |
commit | 28803c28bda0c4bc3d94acf023d8eb96990c8f14 (patch) | |
tree | bea372864c21a5ed9814e51eeec88cfef677633c /svx/source/sdr | |
parent | 58aea3f36c14414f95668e229a7350598f6c53a8 (diff) |
Fix typos
Change-Id: I6743b9e73e510eb0664cbbe727dad9fce01fc13e
Reviewed-on: https://gerrit.libreoffice.org/18981
Reviewed-by: Samuel Mehrbrodt <Samuel.Mehrbrodt@cib.de>
Tested-by: Samuel Mehrbrodt <Samuel.Mehrbrodt@cib.de>
Diffstat (limited to 'svx/source/sdr')
8 files changed, 10 insertions, 10 deletions
diff --git a/svx/source/sdr/contact/viewcontactofe3dpolygon.cxx b/svx/source/sdr/contact/viewcontactofe3dpolygon.cxx index c9710dd74bae..5b5116e529ae 100644 --- a/svx/source/sdr/contact/viewcontactofe3dpolygon.cxx +++ b/svx/source/sdr/contact/viewcontactofe3dpolygon.cxx @@ -153,7 +153,7 @@ namespace sdr // a long time ago. Since the API allows creation of this SDrObject type, it is not possible to // simply change this definition. Only the chart should use it, and at least this object type // only exists at Runtime (is not saved and/or loaded in any FileFormat). Still someone external - // may have used it in it's API. To not risk wrong 3D lightings, i have to switch the orientation + // may have used it in it's API. To not risk wrong 3D lightings, I have to switch the orientation // of the polygon here aPolyPolygon3D.flip(); diff --git a/svx/source/sdr/contact/viewcontactofe3dscene.cxx b/svx/source/sdr/contact/viewcontactofe3dscene.cxx index 36f24dad7b16..08aa36a5ac6e 100644 --- a/svx/source/sdr/contact/viewcontactofe3dscene.cxx +++ b/svx/source/sdr/contact/viewcontactofe3dscene.cxx @@ -77,7 +77,7 @@ void createSubPrimitive3DVector( // add created content to all target drawinglayer::primitive3d::appendPrimitive3DReferenceToPrimitive3DSequence(o_rAllTarget, xReference); - // add created content to visibiel target if exists + // add created content to visible target if exists if(o_pVisibleTarget) { drawinglayer::primitive3d::appendPrimitive3DReferenceToPrimitive3DSequence(*o_pVisibleTarget, xReference); diff --git a/svx/source/sdr/contact/viewcontactofgraphic.cxx b/svx/source/sdr/contact/viewcontactofgraphic.cxx index 0319a0553375..cf1d95d6fe14 100644 --- a/svx/source/sdr/contact/viewcontactofgraphic.cxx +++ b/svx/source/sdr/contact/viewcontactofgraphic.cxx @@ -74,9 +74,9 @@ namespace sdr { // #i102380# The graphic is swapped out. To let that have an effect ist is necessary to // delete copies of the GraphicObject which are not swapped out and have no SwapHandler set - // (this is what happnes when the GraphicObject gets copied to a SdrGrafPrimitive2D). This + // (this is what happens when the GraphicObject gets copied to a SdrGrafPrimitive2D). This // is best achieved for the VC by clearing the local decomposition cache. It would be possible - // to also do this for the VOC cache, but that VOCs exist exactly expresss that the object + // to also do this for the VOC cache, but that VOCs exist exactly express that the object // gets visualised, so this would be wrong. flushViewIndependentPrimitive2DSequence(); } @@ -380,7 +380,7 @@ namespace sdr { // #i102380# The graphic is swapped out. To not force a swap-in here, there is a mechanism // which shows a swapped-out-visualisation (which gets created here now) and an asynchronious - // visual update mechanism for swapped-out grapgics when they were loaded (see AsynchGraphicLoadingEvent + // visual update mechanism for swapped-out graphics when they were loaded (see AsynchGraphicLoadingEvent // and ViewObjectContactOfGraphic implementation). Not forcing the swap-in here allows faster // (non-blocking) processing here and thus in the effect e.g. fast scrolling through pages xRetval = createVIP2DSForDraft(aObjectMatrix, aAttribute); diff --git a/svx/source/sdr/contact/viewcontactofsdrobjcustomshape.cxx b/svx/source/sdr/contact/viewcontactofsdrobjcustomshape.cxx index 4b6f58cbfec2..d620346797db 100644 --- a/svx/source/sdr/contact/viewcontactofsdrobjcustomshape.cxx +++ b/svx/source/sdr/contact/viewcontactofsdrobjcustomshape.cxx @@ -105,7 +105,7 @@ namespace sdr drawinglayer::primitive2d::Primitive2DSequence xRetval; const SfxItemSet& rItemSet = GetCustomShapeObj().GetMergedItemSet(); - // #i98072# Get shandow and text; eventually suppress the text if it's + // #i98072# Get shadow and text; eventually suppress the text if it's // a TextPath FontworkGallery object const drawinglayer::attribute::SdrShadowTextAttribute aAttribute( drawinglayer::primitive2d::createNewSdrShadowTextAttribute( diff --git a/svx/source/sdr/contact/viewcontactofsdrole2obj.cxx b/svx/source/sdr/contact/viewcontactofsdrole2obj.cxx index 7bb3e742ed15..bdbe9ce172bc 100644 --- a/svx/source/sdr/contact/viewcontactofsdrole2obj.cxx +++ b/svx/source/sdr/contact/viewcontactofsdrole2obj.cxx @@ -98,7 +98,7 @@ drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrOle2Obj::createPr if(GetOle2Obj().IsChart()) { // #i123539# allow buffering and reuse of local chart data to not need to rebuild it - // on every ViewObjectContact::getPrimitive2DSequence call. TTTT: No tneeded for + // on every ViewObjectContact::getPrimitive2DSequence call. TTTT: Not needed for // aw080, there this mechanism alraedy works differently if(mxChartContent.is()) { diff --git a/svx/source/sdr/contact/viewobjectcontact.cxx b/svx/source/sdr/contact/viewobjectcontact.cxx index 664f5b1fbded..af4369108d7f 100644 --- a/svx/source/sdr/contact/viewobjectcontact.cxx +++ b/svx/source/sdr/contact/viewobjectcontact.cxx @@ -314,7 +314,7 @@ void ViewObjectContact::checkForPrimitive2DAnimations() if(aAnimatedExtractor.getPrimitive2DSequence().hasElements()) { - // dervied primitiveList is animated, setup new PrimitiveAnimation + // derived primitiveList is animated, setup new PrimitiveAnimation mpPrimitiveAnimation = new sdr::animation::PrimitiveAnimation(*this, aAnimatedExtractor.getPrimitive2DSequence()); } } diff --git a/svx/source/sdr/contact/viewobjectcontactofe3dscene.cxx b/svx/source/sdr/contact/viewobjectcontactofe3dscene.cxx index 7a655486c95a..8e8e24fb1458 100644 --- a/svx/source/sdr/contact/viewobjectcontactofe3dscene.cxx +++ b/svx/source/sdr/contact/viewobjectcontactofe3dscene.cxx @@ -38,7 +38,7 @@ using namespace com::sun::star; namespace { // Helper method to recursively travel the DrawHierarchy for 3D objects contained in - // the 2D Scene. This will chreate all VOCs for the currenbt OC which are needed + // the 2D Scene. This will create all VOCs for the current OC which are needed // for ActionChanged() functionality void impInternalSubHierarchyTraveller(const sdr::contact::ViewObjectContact& rVOC) { diff --git a/svx/source/sdr/contact/viewobjectcontactofgraphic.cxx b/svx/source/sdr/contact/viewobjectcontactofgraphic.cxx index ebca769743d3..7b26f0031a34 100644 --- a/svx/source/sdr/contact/viewobjectcontactofgraphic.cxx +++ b/svx/source/sdr/contact/viewobjectcontactofgraphic.cxx @@ -234,7 +234,7 @@ namespace sdr if(mpAsynchLoadEvent) { OSL_ENSURE(!pEvent || mpAsynchLoadEvent == pEvent, - "ViewObjectContactOfGraphic::forgetAsynchGraphicLoadingEvent: Forced to forget another event then i have scheduled (?)"); + "ViewObjectContactOfGraphic::forgetAsynchGraphicLoadingEvent: Forced to forget another event then I have scheduled (?)"); // forget event mpAsynchLoadEvent = 0; |