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authorAndrea Gelmini <andrea.gelmini@gelma.net>2017-03-24 12:52:52 +0100
committerJulien Nabet <serval2412@yahoo.fr>2017-03-25 17:07:56 +0000
commit98f18df02357523a1c2c52efd36171f9328ab6d4 (patch)
treee7885499f6cb5668e9a2ec6a73e982ee193fbd00 /svx/source/sdr
parentad4104090de1cb07fb82bb40c736271103e4ed69 (diff)
Fix typos
Change-Id: I77cf7fe3a57c031877facf5252b5a900526db48b Reviewed-on: https://gerrit.libreoffice.org/35646 Reviewed-by: Julien Nabet <serval2412@yahoo.fr> Tested-by: Julien Nabet <serval2412@yahoo.fr>
Diffstat (limited to 'svx/source/sdr')
-rw-r--r--svx/source/sdr/contact/viewcontactofvirtobj.cxx2
-rw-r--r--svx/source/sdr/contact/viewobjectcontact.cxx2
-rw-r--r--svx/source/sdr/overlay/overlaymanagerbuffered.cxx2
3 files changed, 3 insertions, 3 deletions
diff --git a/svx/source/sdr/contact/viewcontactofvirtobj.cxx b/svx/source/sdr/contact/viewcontactofvirtobj.cxx
index fed69a8e9aca..de4a2de1f44a 100644
--- a/svx/source/sdr/contact/viewcontactofvirtobj.cxx
+++ b/svx/source/sdr/contact/viewcontactofvirtobj.cxx
@@ -52,7 +52,7 @@ sal_uInt32 ViewContactOfVirtObj::GetObjectCount() const
// This solution is only a first solution to get things running. Later
// this needs to be replaced with creating real VOCs for the objects
// referenced by virtual objects to avoid the 'trick' of setting the
- // offset for painting at the destination OutputDevive.
+ // offset for painting at the destination OutputDevice.
// As can be seen, with primitives, the problem will be solved using
// a transformPrimitive, so this solution can stay with primitives.
diff --git a/svx/source/sdr/contact/viewobjectcontact.cxx b/svx/source/sdr/contact/viewobjectcontact.cxx
index 6a1866681668..ff3c266bba01 100644
--- a/svx/source/sdr/contact/viewobjectcontact.cxx
+++ b/svx/source/sdr/contact/viewobjectcontact.cxx
@@ -134,7 +134,7 @@ void AnimatedExtractingProcessor2D::processBasePrimitive2D(const drawinglayer::p
case PRIMITIVE2D_ID_TRANSFORMPRIMITIVE2D:
// decompose evtl. animated text contained in MaskPrimitive2D
- // or group rimitives
+ // or group primitives
case PRIMITIVE2D_ID_MASKPRIMITIVE2D :
case PRIMITIVE2D_ID_GROUPPRIMITIVE2D :
{
diff --git a/svx/source/sdr/overlay/overlaymanagerbuffered.cxx b/svx/source/sdr/overlay/overlaymanagerbuffered.cxx
index ddb9b0a28026..939daf397fff 100644
--- a/svx/source/sdr/overlay/overlaymanagerbuffered.cxx
+++ b/svx/source/sdr/overlay/overlaymanagerbuffered.cxx
@@ -342,7 +342,7 @@ namespace sdr
// care for a repaint of the child window. A transparent child window is NOT
// a window which always keeps it's content consistent over the parent, but it's
// more like just a paint flag for the parent.
- // To get the update, the windows in question are updated manulally here.
+ // To get the update, the windows in question are updated manually here.
if(bTargetIsWindow)
{
vcl::Window& rWindow = static_cast< vcl::Window& >(mrOutputDevice);