diff options
author | Andrea Gelmini <andrea.gelmini@gelma.net> | 2017-03-24 12:52:52 +0100 |
---|---|---|
committer | Julien Nabet <serval2412@yahoo.fr> | 2017-03-25 17:07:56 +0000 |
commit | 98f18df02357523a1c2c52efd36171f9328ab6d4 (patch) | |
tree | e7885499f6cb5668e9a2ec6a73e982ee193fbd00 /svx/source/sdr | |
parent | ad4104090de1cb07fb82bb40c736271103e4ed69 (diff) |
Fix typos
Change-Id: I77cf7fe3a57c031877facf5252b5a900526db48b
Reviewed-on: https://gerrit.libreoffice.org/35646
Reviewed-by: Julien Nabet <serval2412@yahoo.fr>
Tested-by: Julien Nabet <serval2412@yahoo.fr>
Diffstat (limited to 'svx/source/sdr')
-rw-r--r-- | svx/source/sdr/contact/viewcontactofvirtobj.cxx | 2 | ||||
-rw-r--r-- | svx/source/sdr/contact/viewobjectcontact.cxx | 2 | ||||
-rw-r--r-- | svx/source/sdr/overlay/overlaymanagerbuffered.cxx | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/svx/source/sdr/contact/viewcontactofvirtobj.cxx b/svx/source/sdr/contact/viewcontactofvirtobj.cxx index fed69a8e9aca..de4a2de1f44a 100644 --- a/svx/source/sdr/contact/viewcontactofvirtobj.cxx +++ b/svx/source/sdr/contact/viewcontactofvirtobj.cxx @@ -52,7 +52,7 @@ sal_uInt32 ViewContactOfVirtObj::GetObjectCount() const // This solution is only a first solution to get things running. Later // this needs to be replaced with creating real VOCs for the objects // referenced by virtual objects to avoid the 'trick' of setting the - // offset for painting at the destination OutputDevive. + // offset for painting at the destination OutputDevice. // As can be seen, with primitives, the problem will be solved using // a transformPrimitive, so this solution can stay with primitives. diff --git a/svx/source/sdr/contact/viewobjectcontact.cxx b/svx/source/sdr/contact/viewobjectcontact.cxx index 6a1866681668..ff3c266bba01 100644 --- a/svx/source/sdr/contact/viewobjectcontact.cxx +++ b/svx/source/sdr/contact/viewobjectcontact.cxx @@ -134,7 +134,7 @@ void AnimatedExtractingProcessor2D::processBasePrimitive2D(const drawinglayer::p case PRIMITIVE2D_ID_TRANSFORMPRIMITIVE2D: // decompose evtl. animated text contained in MaskPrimitive2D - // or group rimitives + // or group primitives case PRIMITIVE2D_ID_MASKPRIMITIVE2D : case PRIMITIVE2D_ID_GROUPPRIMITIVE2D : { diff --git a/svx/source/sdr/overlay/overlaymanagerbuffered.cxx b/svx/source/sdr/overlay/overlaymanagerbuffered.cxx index ddb9b0a28026..939daf397fff 100644 --- a/svx/source/sdr/overlay/overlaymanagerbuffered.cxx +++ b/svx/source/sdr/overlay/overlaymanagerbuffered.cxx @@ -342,7 +342,7 @@ namespace sdr // care for a repaint of the child window. A transparent child window is NOT // a window which always keeps it's content consistent over the parent, but it's // more like just a paint flag for the parent. - // To get the update, the windows in question are updated manulally here. + // To get the update, the windows in question are updated manually here. if(bTargetIsWindow) { vcl::Window& rWindow = static_cast< vcl::Window& >(mrOutputDevice); |