diff options
author | Stephan Bergmann <sbergman@redhat.com> | 2014-09-01 15:18:17 +0200 |
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committer | Stephan Bergmann <sbergman@redhat.com> | 2014-09-01 15:18:17 +0200 |
commit | edf7c73d457f01831ba1ad2fb4aca1a35d7c2549 (patch) | |
tree | 4e4ac70dd161a786bd2d8ebe9eba2bcf64fa7f02 /svx/source/sdr | |
parent | 9f6018bb64ae1da3a476f6bfca02e06b093f9e16 (diff) |
Consistency around SfxUInt16Item in svx/svx3ditems.hxx
...similar to what has been done for svx/sdtmfitm.hxx in
68969cc61adecac481ae9656978ef952f435b310 "Consistency around SdrMetricItem."
Change-Id: I2e467df03a34d694214e0560476cb7fd76ef0735
Diffstat (limited to 'svx/source/sdr')
-rw-r--r-- | svx/source/sdr/primitive2d/sdrattributecreator.cxx | 2 | ||||
-rw-r--r-- | svx/source/sdr/primitive3d/sdrattributecreator3d.cxx | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/svx/source/sdr/primitive2d/sdrattributecreator.cxx b/svx/source/sdr/primitive2d/sdrattributecreator.cxx index 7122a9a92be8..48e685008503 100644 --- a/svx/source/sdr/primitive2d/sdrattributecreator.cxx +++ b/svx/source/sdr/primitive2d/sdrattributecreator.cxx @@ -891,7 +891,7 @@ namespace drawinglayer const double fDistance(((const SfxUInt32Item&)rSet.Get(SDRATTR_3DSCENE_DISTANCE)).GetValue()); // get shadow slant - const double fShadowSlant(F_PI180 * ((const Svx3DShadowSlantItem&)rSet.Get(SDRATTR_3DSCENE_SHADOW_SLANT)).GetValue()); + const double fShadowSlant(F_PI180 * ((const SfxUInt16Item&)rSet.Get(SDRATTR_3DSCENE_SHADOW_SLANT)).GetValue()); // get shade mode ::com::sun::star::drawing::ShadeMode aShadeMode(::com::sun::star::drawing::ShadeMode_FLAT); diff --git a/svx/source/sdr/primitive3d/sdrattributecreator3d.cxx b/svx/source/sdr/primitive3d/sdrattributecreator3d.cxx index 07d70fac7174..b9fca752fea0 100644 --- a/svx/source/sdr/primitive3d/sdrattributecreator3d.cxx +++ b/svx/source/sdr/primitive3d/sdrattributecreator3d.cxx @@ -125,7 +125,7 @@ namespace drawinglayer const ::basegfx::BColor aEmission(((const Svx3DMaterialEmissionItem&)rSet.Get(SDRATTR_3DOBJ_MAT_EMISSION)).GetValue().getBColor()); // get specular intensity - sal_uInt16 nSpecularIntensity(((const Svx3DMaterialSpecularIntensityItem&)rSet.Get(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY)).GetValue()); + sal_uInt16 nSpecularIntensity(((const SfxUInt16Item&)rSet.Get(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY)).GetValue()); if(nSpecularIntensity > 128) { |