diff options
author | Noel Grandin <noel.grandin@collabora.co.uk> | 2017-11-17 11:36:24 +0200 |
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committer | Noel Grandin <noel.grandin@collabora.co.uk> | 2017-11-20 11:53:47 +0100 |
commit | ffba2c683a5cd7ac3293e146fb0b930545b93609 (patch) | |
tree | 766f0dbd56dda8a91696bd0aa7dd0a5da42fe0af /svx/source/svdraw/svdotextdecomposition.cxx | |
parent | 2d13cc9723547f7a2028713e66e4f44a99090a34 (diff) |
TypedWhichId for SDRATTR* constants (1)
Change-Id: I29bd18fea4dea531ae84ebc024d2aa87a5c7004d
Reviewed-on: https://gerrit.libreoffice.org/44943
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
Diffstat (limited to 'svx/source/svdraw/svdotextdecomposition.cxx')
-rw-r--r-- | svx/source/svdraw/svdotextdecomposition.cxx | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/svx/source/svdraw/svdotextdecomposition.cxx b/svx/source/svdraw/svdotextdecomposition.cxx index 53a202e8c8be..859fc4639e63 100644 --- a/svx/source/svdraw/svdotextdecomposition.cxx +++ b/svx/source/svdraw/svdotextdecomposition.cxx @@ -1209,8 +1209,8 @@ void SdrTextObj::impGetBlinkTextTiming(drawinglayer::animation::AnimationEntryLi { // get values const SfxItemSet& rSet = GetObjectItemSet(); - const sal_uInt32 nRepeat((sal_uInt32)static_cast<const SdrTextAniCountItem&>(rSet.Get(SDRATTR_TEXT_ANICOUNT)).GetValue()); - double fDelay((double)static_cast<const SdrTextAniDelayItem&>(rSet.Get(SDRATTR_TEXT_ANIDELAY)).GetValue()); + const sal_uInt32 nRepeat((sal_uInt32)rSet.Get(SDRATTR_TEXT_ANICOUNT).GetValue()); + double fDelay((double)rSet.Get(SDRATTR_TEXT_ANIDELAY).GetValue()); if(0.0 == fDelay) { @@ -1229,7 +1229,7 @@ void SdrTextObj::impGetBlinkTextTiming(drawinglayer::animation::AnimationEntryLi // add stopped state if loop is not endless if(0L != nRepeat) { - bool bVisibleWhenStopped(static_cast<const SdrTextAniStopInsideItem&>(rSet.Get(SDRATTR_TEXT_ANISTOPINSIDE)).GetValue()); + bool bVisibleWhenStopped(rSet.Get(SDRATTR_TEXT_ANISTOPINSIDE).GetValue()); drawinglayer::animation::AnimationEntryFixed aStop(ENDLESS_TIME, bVisibleWhenStopped ? 0.0 : 1.0); rAnimList.append(aStop); } @@ -1238,9 +1238,9 @@ void SdrTextObj::impGetBlinkTextTiming(drawinglayer::animation::AnimationEntryLi void impCreateScrollTiming(const SfxItemSet& rSet, drawinglayer::animation::AnimationEntryList& rAnimList, bool bForward, double fTimeFullPath, double fFrequency) { - bool bVisibleWhenStopped(static_cast<const SdrTextAniStopInsideItem&>(rSet.Get(SDRATTR_TEXT_ANISTOPINSIDE)).GetValue()); - bool bVisibleWhenStarted(static_cast<const SdrTextAniStartInsideItem&>(rSet.Get(SDRATTR_TEXT_ANISTARTINSIDE)).GetValue()); - const sal_uInt32 nRepeat(static_cast<const SdrTextAniCountItem&>(rSet.Get(SDRATTR_TEXT_ANICOUNT)).GetValue()); + bool bVisibleWhenStopped(rSet.Get(SDRATTR_TEXT_ANISTOPINSIDE).GetValue()); + bool bVisibleWhenStarted(rSet.Get(SDRATTR_TEXT_ANISTARTINSIDE).GetValue()); + const sal_uInt32 nRepeat(rSet.Get(SDRATTR_TEXT_ANICOUNT).GetValue()); if(bVisibleWhenStarted) { @@ -1278,8 +1278,8 @@ void impCreateAlternateTiming(const SfxItemSet& rSet, drawinglayer::animation::A const double fStartPosition(bForward ? fRelativeTextLength : 1.0 - fRelativeTextLength); const double fEndPosition(bForward ? 1.0 - fRelativeTextLength : fRelativeTextLength); - bool bVisibleWhenStarted(static_cast<const SdrTextAniStartInsideItem&>(rSet.Get(SDRATTR_TEXT_ANISTARTINSIDE)).GetValue()); - const sal_uInt32 nRepeat(static_cast<const SdrTextAniCountItem&>(rSet.Get(SDRATTR_TEXT_ANICOUNT)).GetValue()); + bool bVisibleWhenStarted(rSet.Get(SDRATTR_TEXT_ANISTARTINSIDE).GetValue()); + const sal_uInt32 nRepeat(rSet.Get(SDRATTR_TEXT_ANICOUNT).GetValue()); if(!bVisibleWhenStarted) { @@ -1319,7 +1319,7 @@ void impCreateAlternateTiming(const SfxItemSet& rSet, drawinglayer::animation::A if(0L != nRepeat) { - bool bVisibleWhenStopped(static_cast<const SdrTextAniStopInsideItem&>(rSet.Get(SDRATTR_TEXT_ANISTOPINSIDE)).GetValue()); + bool bVisibleWhenStopped(rSet.Get(SDRATTR_TEXT_ANISTOPINSIDE).GetValue()); if(bVisibleWhenStopped) { // add timing for staying at the end @@ -1339,7 +1339,7 @@ void impCreateSlideTiming(const SfxItemSet& rSet, drawinglayer::animation::Anima { // move in from outside, start outside const double fStartPosition(bForward ? 0.0 : 1.0); - const sal_uInt32 nRepeat(static_cast<const SdrTextAniCountItem&>(rSet.Get(SDRATTR_TEXT_ANICOUNT)).GetValue()); + const sal_uInt32 nRepeat(rSet.Get(SDRATTR_TEXT_ANICOUNT).GetValue()); // move from outside to center drawinglayer::animation::AnimationEntryLinear aOutIn(fTimeFullPath * 0.5, fFrequency, fStartPosition, 0.5); @@ -1373,8 +1373,8 @@ void SdrTextObj::impGetScrollTextTiming(drawinglayer::animation::AnimationEntryL // get data. Goal is to calculate fTimeFullPath which is the time needed to // move animation from (0.0) to (1.0) state const SfxItemSet& rSet = GetObjectItemSet(); - double fAnimationDelay((double)static_cast<const SdrTextAniDelayItem&>(rSet.Get(SDRATTR_TEXT_ANIDELAY)).GetValue()); - double fSingleStepWidth((double)static_cast<const SdrTextAniAmountItem&>(rSet.Get(SDRATTR_TEXT_ANIAMOUNT)).GetValue()); + double fAnimationDelay((double)rSet.Get(SDRATTR_TEXT_ANIDELAY).GetValue()); + double fSingleStepWidth((double)rSet.Get(SDRATTR_TEXT_ANIAMOUNT).GetValue()); const SdrTextAniDirection eDirection(GetTextAniDirection()); const bool bForward(SdrTextAniDirection::Right == eDirection || SdrTextAniDirection::Down == eDirection); |