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authorNoel Grandin <noel@peralex.com>2015-12-10 12:27:50 +0200
committerNoel Grandin <noel@peralex.com>2015-12-11 10:11:23 +0200
commit58d8d8ac67aa9b907f1304a48efa0f7a473d9de4 (patch)
treea0d88f3c8a57ce9d08d97c803ea0ec83a3dd8b62 /svx/source/table/tablehandles.cxx
parent44ad6aca0dee29841ec7cd15c6d0ad9b3dcaedbe (diff)
tdf#69977: uno::Sequence is expensive
when used as a mutable data-structure. Plain std::vector halves the time taken to display the chart dialog Create a class to represent the std::vector we are going to be passing around, and move some of the utility methods into it to make the code prettier. Also create an optimised append(&&) method for the common case of appending small temporaries. Change-Id: I7f5b43fb4a8a84e40e6a52fcb7e9f974091b4485
Diffstat (limited to 'svx/source/table/tablehandles.cxx')
-rw-r--r--svx/source/table/tablehandles.cxx12
1 files changed, 6 insertions, 6 deletions
diff --git a/svx/source/table/tablehandles.cxx b/svx/source/table/tablehandles.cxx
index 74227c6f338a..ca9954ea4819 100644
--- a/svx/source/table/tablehandles.cxx
+++ b/svx/source/table/tablehandles.cxx
@@ -49,7 +49,7 @@ protected:
bool mbVisible;
// geometry creation for OverlayObject
- virtual drawinglayer::primitive2d::Primitive2DSequence createOverlayObjectPrimitive2DSequence() override;
+ virtual drawinglayer::primitive2d::Primitive2DContainer createOverlayObjectPrimitive2DSequence() override;
public:
OverlayTableEdge( const basegfx::B2DPolyPolygon& rPolyPolygon, bool bVisible );
@@ -212,9 +212,9 @@ OverlayTableEdge::~OverlayTableEdge()
{
}
-drawinglayer::primitive2d::Primitive2DSequence OverlayTableEdge::createOverlayObjectPrimitive2DSequence()
+drawinglayer::primitive2d::Primitive2DContainer OverlayTableEdge::createOverlayObjectPrimitive2DSequence()
{
- drawinglayer::primitive2d::Primitive2DSequence aRetval;
+ drawinglayer::primitive2d::Primitive2DContainer aRetval;
if(maPolyPolygon.count())
{
@@ -228,16 +228,16 @@ drawinglayer::primitive2d::Primitive2DSequence OverlayTableEdge::createOverlayOb
if(mbVisible)
{
// visible, just return as sequence
- aRetval = drawinglayer::primitive2d::Primitive2DSequence(&aReference, 1);
+ aRetval = drawinglayer::primitive2d::Primitive2DContainer { aReference };
}
else
{
// embed in HiddenGeometryPrimitive2D to support HitTest of this invisible
// overlay object
- const drawinglayer::primitive2d::Primitive2DSequence aSequence(&aReference, 1);
+ const drawinglayer::primitive2d::Primitive2DContainer aSequence { aReference };
const drawinglayer::primitive2d::Primitive2DReference aNewReference(
new drawinglayer::primitive2d::HiddenGeometryPrimitive2D(aSequence));
- aRetval = drawinglayer::primitive2d::Primitive2DSequence(&aNewReference, 1);
+ aRetval = drawinglayer::primitive2d::Primitive2DContainer { aNewReference };
}
}