diff options
author | Noel Grandin <noel.grandin@collabora.co.uk> | 2019-01-07 13:52:59 +0200 |
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committer | Noel Grandin <noel.grandin@collabora.co.uk> | 2019-01-08 10:38:35 +0100 |
commit | 17dd2662ccfa9d04efbea74e5d7548db5b2126d4 (patch) | |
tree | 37c0de883c43a57f54b0a483437da9de3bf4c941 /svx/source/unodraw | |
parent | 638be04c8334e5e29f9258ff870fbe63603ce7e0 (diff) |
convert "*xxx.get()" to "*xxx"
Change-Id: Ic307226591ff9702957ccdec486ccf70357eb6d9
Reviewed-on: https://gerrit.libreoffice.org/65951
Tested-by: Jenkins
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
Diffstat (limited to 'svx/source/unodraw')
-rw-r--r-- | svx/source/unodraw/UnoGraphicExporter.cxx | 2 | ||||
-rw-r--r-- | svx/source/unodraw/unoshape.cxx | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/svx/source/unodraw/UnoGraphicExporter.cxx b/svx/source/unodraw/UnoGraphicExporter.cxx index eba66ba8af83..56e3f75fd7c0 100644 --- a/svx/source/unodraw/UnoGraphicExporter.cxx +++ b/svx/source/unodraw/UnoGraphicExporter.cxx @@ -945,7 +945,7 @@ bool GraphicExporter::GetGraphic( ExportSettings const & rSettings, Graphic& aGr { // more effective way to paint a vector of SdrObjects. Hand over the processed page // to have it in the - sdr::contact::ObjectContactOfObjListPainter aMultiObjectPainter(*aOut.get(), aShapes, mpCurrentPage); + sdr::contact::ObjectContactOfObjListPainter aMultiObjectPainter(*aOut, aShapes, mpCurrentPage); ImplExportCheckVisisbilityRedirector aCheckVisibilityRedirector(mpCurrentPage); aMultiObjectPainter.SetViewObjectContactRedirector(&aCheckVisibilityRedirector); diff --git a/svx/source/unodraw/unoshape.cxx b/svx/source/unodraw/unoshape.cxx index 27c6ab6d0f86..33a9b8ca0723 100644 --- a/svx/source/unodraw/unoshape.cxx +++ b/svx/source/unodraw/unoshape.cxx @@ -720,7 +720,7 @@ uno::Any SvxShape::GetBitmap( bool bMetaFile /* = false */ ) const pVDev->SetMapMode(MapMode(MapUnit::Map100thMM)); pVDev->EnableOutput(false); aMtf.Record(pVDev); - GetSdrObject()->SingleObjectPainter(*pVDev.get()); + GetSdrObject()->SingleObjectPainter(*pVDev); aMtf.Stop(); aMtf.WindStart(); aMtf.Move(-aBoundRect.Left(), -aBoundRect.Top()); |