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authorAndrea Gelmini <andrea.gelmini@gelma.net>2021-12-16 18:35:08 +0100
committerJulien Nabet <serval2412@yahoo.fr>2021-12-16 21:52:43 +0100
commit63f2350fa3f91fcc310f85a59f1becdfee2784af (patch)
tree6f33312c3695ec845c4a1014a7a3f8a9c868ce44 /svx/source
parentab864bd178a44208c98a2fd1b1248df5f1db1fc9 (diff)
Fix typos
Change-Id: I66feced8bed05c7859e36a6d2f746a7faf30c7a4 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/126915 Reviewed-by: Julien Nabet <serval2412@yahoo.fr> Tested-by: Jenkins
Diffstat (limited to 'svx/source')
-rw-r--r--svx/source/customshapes/EnhancedCustomShape3d.cxx8
1 files changed, 4 insertions, 4 deletions
diff --git a/svx/source/customshapes/EnhancedCustomShape3d.cxx b/svx/source/customshapes/EnhancedCustomShape3d.cxx
index d378a0d1ff85..c967261cfd22 100644
--- a/svx/source/customshapes/EnhancedCustomShape3d.cxx
+++ b/svx/source/customshapes/EnhancedCustomShape3d.cxx
@@ -611,7 +611,7 @@ SdrObject* EnhancedCustomShape3d::Create3DObject(
aBoundAfter2DTransform.SetRight(aTotalPolyPolyRange.getMaxX());
aBoundAfter2DTransform.SetBottom(aTotalPolyPolyRange.getMaxY());
- // Property "Origin" in API is relativ to bounding box of shape after 2D
+ // Property "Origin" in API is relative to bounding box of shape after 2D
// transformations. Range is [-0.5;0.5] with center of bounding box as 0.
// Resolve "Origin" fractions to length
GetOrigin( rGeometryItem, fOriginX, fOriginY );
@@ -625,7 +625,7 @@ SdrObject* EnhancedCustomShape3d::Create3DObject(
// Translate point "Origin" too.
fOriginX -= aCenter.X();
fOriginY -= -aCenter.Y();
- // API ViewPoint values are relativ to point "Origin" and have y-axis down.
+ // API ViewPoint values are relative to point "Origin" and have y-axis down.
// ToDo: These default ViewPoint values are used as default by MS Office. But ODF
// default is (3500, -3500, 25000), details in tdf#146192.
drawing::Position3D aViewPointDefault( 3472, -3472, 25000 );
@@ -653,8 +653,8 @@ SdrObject* EnhancedCustomShape3d::Create3DObject(
// NbcSetTransform has not updated the scene 2D rectangles.
// Idea: Get a bound volume as polygon from bound rectangle of shape without 2D
- // transfomations. Calculate its projection to the XY-plane. Then calculate the bounding
- // rectangle of the projection and convert this rectangle back to absolut 2D coordinates.
+ // transformations. Calculate its projection to the XY-plane. Then calculate the bounding
+ // rectangle of the projection and convert this rectangle back to absolute 2D coordinates.
// Set that as 2D rectangle of the scene.
const tools::Polygon aPolygon(aBoundRect2d); // y-up
basegfx::B3DPolygon aPolygonBoundVolume; // y-down, scene coordinates