diff options
author | Tor Lillqvist <tml@collabora.com> | 2015-12-16 09:12:55 +0200 |
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committer | Tor Lillqvist <tml@collabora.com> | 2015-12-16 09:13:32 +0200 |
commit | ec8bc265050d86a749140c353360a78cce4e3fce (patch) | |
tree | 4813ab54dbf860c98382050e67a370f24a3ce8d7 /svx | |
parent | c56e0858b081b4dfe78745cf80c829f6c3c2e7b8 (diff) |
tdf#96257: Silly work-around to produce same result on OpenGL and non-OpenGL
For likely separate reasons, neither the non-OpenGL nor the OpenGL
code path produces what we actually want here (a line drawn in
'invert' mode if white is used, as happens on X11). In the non-OpenGL
case we get a black line, in the OpenGL case a white one. So let's use
grey and at least get the same effect in both cases.
Change-Id: Ifb587c6b46adb05e334a18add74352663cf7db9e
Diffstat (limited to 'svx')
-rw-r--r-- | svx/source/sdr/overlay/overlayselection.cxx | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/svx/source/sdr/overlay/overlayselection.cxx b/svx/source/sdr/overlay/overlayselection.cxx index bab9366054c2..941df12d8093 100644 --- a/svx/source/sdr/overlay/overlayselection.cxx +++ b/svx/source/sdr/overlay/overlayselection.cxx @@ -107,7 +107,16 @@ namespace sdr if(bInvert) { // force color to white for invert to get a full invert +#ifdef WNT + // tdf#96257: For likely separate reasons, neither the non-OpenGL nor the OpenGL + // code path produces what we actually want here (a line drawn in 'invert' mode + // if white is used, as happens on X11). In the non-OpenGL case we get a black + // line, in the OpenGL case a white one. So let's use grey and at least get the + // same on both. + aRGBColor = basegfx::BColor(0.5, 0.5, 0.5); +#else aRGBColor = basegfx::BColor(1.0, 1.0, 1.0); +#endif } for(sal_uInt32 a(0);a < nCount; a++) |