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authorAndrea Gelmini <andrea.gelmini@gelma.net>2018-01-17 19:39:12 +0100
committerJulien Nabet <serval2412@yahoo.fr>2018-01-17 21:03:44 +0100
commit970b76816a03be0f57f35a790bea57bf299e344b (patch)
tree445ca13da577f649176f92dea60c7fc7e8053840 /svx
parent53e6785f303e5b308a497e12d411251b216eaabf (diff)
Fix typos
Change-Id: Id1c7ddf6c49ec709e38947a82731fe31a64aad04 Reviewed-on: https://gerrit.libreoffice.org/48076 Reviewed-by: Julien Nabet <serval2412@yahoo.fr> Tested-by: Julien Nabet <serval2412@yahoo.fr>
Diffstat (limited to 'svx')
-rw-r--r--svx/source/svdraw/svdsnpv.cxx4
-rw-r--r--svx/source/unodraw/unoshap3.cxx4
2 files changed, 4 insertions, 4 deletions
diff --git a/svx/source/svdraw/svdsnpv.cxx b/svx/source/svdraw/svdsnpv.cxx
index 6a442f4cd538..6b6e0968de92 100644
--- a/svx/source/svdraw/svdsnpv.cxx
+++ b/svx/source/svdraw/svdsnpv.cxx
@@ -39,7 +39,7 @@ class ImplPageOriginOverlay
// The OverlayObjects
sdr::overlay::OverlayObjectList maObjects;
- // The current position in logical coodinates
+ // The current position in logical coordinates
basegfx::B2DPoint maPosition;
public:
@@ -97,7 +97,7 @@ class ImplHelpLineOverlay
// The OverlayObjects
sdr::overlay::OverlayObjectList maObjects;
- // The current position in logical coodinates
+ // The current position in logical coordinates
basegfx::B2DPoint maPosition;
// HelpLine specific stuff
diff --git a/svx/source/unodraw/unoshap3.cxx b/svx/source/unodraw/unoshap3.cxx
index 4f6bae7a7e8f..66ac52b876db 100644
--- a/svx/source/unodraw/unoshap3.cxx
+++ b/svx/source/unodraw/unoshap3.cxx
@@ -289,7 +289,7 @@ bool Svx3DSceneObject::setPropertyValueImpl( const OUString& rName, const SfxIte
{
case OWN_ATTR_3D_VALUE_TRANSFORM_MATRIX:
{
- // pach transformation matrix to the object
+ // patch transformation matrix to the object
if( ConvertHomogenMatrixToObject( static_cast< E3dObject* >( mpObj.get() ), rValue ) )
return true;
break;
@@ -401,7 +401,7 @@ bool Svx3DSceneObject::getPropertyValueImpl(const OUString& rName, const SfxItem
{
case OWN_ATTR_3D_VALUE_TRANSFORM_MATRIX:
{
- // pach object to a homogeneous 4x4 matrix
+ // patch object to a homogeneous 4x4 matrix
ConvertObjectToHomogenMatric( static_cast< E3dObject* >( mpObj.get() ), rValue );
break;
}