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authorMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-04-02 03:42:03 +0200
committerMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-04-08 04:38:21 +0200
commit6948bf58ce181b17f60ef81f10205ef4dac50cc6 (patch)
tree0440c3772a67d09ff28c3bb2528583e59e1c7fa9 /svx
parentb458c16a431010712b0d5e18b125a9ec897372c9 (diff)
move the OpenGLContext to the model object
In the next step we need to initialize it again but in the ViewContact it gets destroyed several times which is a problem. Change-Id: I3efe4311bfb279b7407eabd0dd673f33603d8e9b
Diffstat (limited to 'svx')
-rw-r--r--svx/source/sdr/contact/viewobjectcontactofopenglobj.cxx3
1 files changed, 0 insertions, 3 deletions
diff --git a/svx/source/sdr/contact/viewobjectcontactofopenglobj.cxx b/svx/source/sdr/contact/viewobjectcontactofopenglobj.cxx
index 1689468993b1..2cf0086287f8 100644
--- a/svx/source/sdr/contact/viewobjectcontactofopenglobj.cxx
+++ b/svx/source/sdr/contact/viewobjectcontactofopenglobj.cxx
@@ -18,9 +18,6 @@ ViewObjectContactOfOpenGLObj::ViewObjectContactOfOpenGLObj(
ObjectContact& rObjectContact, ViewContact& rViewContact )
: ViewObjectContactOfSdrObj( rObjectContact, rViewContact )
{
- m_aOpenGLContext.init(getWindow());
- // Set a dummy size to make the window visible
- m_aOpenGLContext.setWinSize(Size(200,200));
}
ViewObjectContactOfOpenGLObj::~ViewObjectContactOfOpenGLObj()