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author | Caolán McNamara <caolanm@redhat.com> | 2014-10-02 10:46:12 +0100 |
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committer | Caolán McNamara <caolanm@redhat.com> | 2014-10-02 14:48:58 +0100 |
commit | 43ab43803612551cd7c2571fe1dfbbdebdaaab7c (patch) | |
tree | c54488934b8b35242aa89de9c522b7a6e7631d5c /svx | |
parent | 78bd404c8d7126f1eb0c570fcf1cce403e1a08c1 (diff) |
coverity#1242815 Result is not floating-point
Change-Id: Ie50e89862ba4168c05cde385158bf82cf7aede62
Diffstat (limited to 'svx')
-rw-r--r-- | svx/source/engine3d/scene3d.cxx | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/svx/source/engine3d/scene3d.cxx b/svx/source/engine3d/scene3d.cxx index 3978fadaacc9..580610f765ac 100644 --- a/svx/source/engine3d/scene3d.cxx +++ b/svx/source/engine3d/scene3d.cxx @@ -637,7 +637,7 @@ void E3dScene::NbcRotate(const Point& rRef, long nWink, double sn, double cs) // through the enter of aOutRect's (Steiner's theorem), so RotateZ RotateScene (rRef, nWink, sn, cs); // Rotates the scene - double fWinkelInRad = nWink/100 * F_PI180; + double fWinkelInRad = nWink/100.0 * F_PI180; basegfx::B3DHomMatrix aRotation; aRotation.rotate(0.0, 0.0, fWinkelInRad); |