diff options
author | Jan Holesovsky <kendy@collabora.com> | 2014-03-19 11:11:15 +0100 |
---|---|---|
committer | Jan Holesovsky <kendy@collabora.com> | 2014-03-19 12:29:02 +0100 |
commit | 24da9e2538dc8f80fb6ac6d498992f9093495b22 (patch) | |
tree | 90c9440a3e50f9013cd738b37efcda8c71e083da /svx | |
parent | 3e57225929a12fb3d7cecbf662bb2d4605621da2 (diff) |
Use sane indentation in new files.
Change-Id: Ida89284c00946d3972c4e45a5453ccfdff99713f
Diffstat (limited to 'svx')
-rw-r--r-- | svx/source/sdr/contact/viewcontactofopengl.cxx | 34 |
1 files changed, 14 insertions, 20 deletions
diff --git a/svx/source/sdr/contact/viewcontactofopengl.cxx b/svx/source/sdr/contact/viewcontactofopengl.cxx index 34630ec5bfa6..054fb99c7a57 100644 --- a/svx/source/sdr/contact/viewcontactofopengl.cxx +++ b/svx/source/sdr/contact/viewcontactofopengl.cxx @@ -13,32 +13,26 @@ #include <svx/svdoopengl.hxx> #include <tools/gen.hxx> +using namespace sdr::contact; -namespace sdr +ViewContactOfOpenGL::ViewContactOfOpenGL(SdrOpenGLObj& rOpenGLObj) + : ViewContactOfSdrObj(rOpenGLObj) { - namespace contact - { - - ViewContactOfOpenGL::ViewContactOfOpenGL(SdrOpenGLObj& rOpenGLObj) - : ViewContactOfSdrObj(rOpenGLObj) - { - } +} - ViewContactOfOpenGL::~ViewContactOfOpenGL() - { - } +ViewContactOfOpenGL::~ViewContactOfOpenGL() +{ +} - drawinglayer::primitive2d::Primitive2DSequence ViewContactOfOpenGL::createViewIndependentPrimitive2DSequence() const - { - com::sun::star::uno::Reference< com::sun::star::drawing::XShape > xShape(GetSdrObject().getUnoShape(), com::sun::star::uno::UNO_QUERY); - const Point aPos(xShape->getPosition().X,xShape->getPosition().Y); +drawinglayer::primitive2d::Primitive2DSequence ViewContactOfOpenGL::createViewIndependentPrimitive2DSequence() const +{ + com::sun::star::uno::Reference< com::sun::star::drawing::XShape > xShape(GetSdrObject().getUnoShape(), com::sun::star::uno::UNO_QUERY); + const Point aPos(xShape->getPosition().X,xShape->getPosition().Y); - const drawinglayer::primitive2d::Primitive2DReference xReference( - new drawinglayer::primitive2d::OpenGLPrimitive2D(aPos)); + const drawinglayer::primitive2d::Primitive2DReference xReference( + new drawinglayer::primitive2d::OpenGLPrimitive2D(aPos)); - return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1); - } - } + return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1); } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |