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authorNoel Grandin <noel@peralex.com>2015-06-03 09:32:33 +0200
committerNoel Grandin <noel@peralex.com>2015-06-04 08:30:24 +0200
commit397a0afd3b3dd597f23bfbc75543eaead8bab5d2 (patch)
treea9eb5993ffd80cc8b88b2f011be10d8167049bd6 /svx
parent94d92d00fa756ecb1865e56110ceca920fbaa8ac (diff)
convert B2VectorOrientation to scoped enum
Change-Id: Id7e444bc896ae5d52e5a0bd1b471679c4945afa4
Diffstat (limited to 'svx')
-rw-r--r--svx/source/engine3d/extrud3d.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/svx/source/engine3d/extrud3d.cxx b/svx/source/engine3d/extrud3d.cxx
index b4cfbe2e6d0d..156a09dcd9f2 100644
--- a/svx/source/engine3d/extrud3d.cxx
+++ b/svx/source/engine3d/extrud3d.cxx
@@ -159,7 +159,7 @@ SdrAttrObj* E3dExtrudeObj::GetBreakObj()
aTemp = basegfx::tools::correctOrientations(aTemp);
const basegfx::B2VectorOrientation aOrient = basegfx::tools::getOrientation(aTemp.getB2DPolygon(0L));
- if(basegfx::ORIENTATION_POSITIVE == aOrient)
+ if(basegfx::B2VectorOrientation::Positive == aOrient)
{
aTemp.flip();
}