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authorAndrea Gelmini <andrea.gelmini@gelma.net>2019-04-01 20:14:06 +0000
committerJulien Nabet <serval2412@yahoo.fr>2019-04-02 08:50:40 +0200
commit671912cc941620551ef85f00a679df884e0cfaab (patch)
tree74c009bd97da2cf2155c863f676211b56ae3254e /svx
parentd3d5b7cfb7668b3191196e4cb0ccc019f5abd0e8 (diff)
Fix typo
Change-Id: I253b4582f2d22d2fa39ff469810c54c75a079e38 Reviewed-on: https://gerrit.libreoffice.org/70100 Tested-by: Jenkins Reviewed-by: Julien Nabet <serval2412@yahoo.fr>
Diffstat (limited to 'svx')
-rw-r--r--svx/source/sdr/primitive2d/sdrcustomshapeprimitive2d.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/svx/source/sdr/primitive2d/sdrcustomshapeprimitive2d.cxx b/svx/source/sdr/primitive2d/sdrcustomshapeprimitive2d.cxx
index 371ce7d538bd..fb3018f7ff88 100644
--- a/svx/source/sdr/primitive2d/sdrcustomshapeprimitive2d.cxx
+++ b/svx/source/sdr/primitive2d/sdrcustomshapeprimitive2d.cxx
@@ -61,7 +61,7 @@ namespace drawinglayer
// visualisation objects and be visualized by the 3d renderer
// as a single shadow.
- // The shadow for AutoShapes could be handled uniformely by not setting any
+ // The shadow for AutoShapes could be handled uniformly by not setting any
// shadow items at the helper model objects and only adding shadow here for
// 2D and 3D (and it works, too), but this would lead to two 3D scenes for
// the 3D object; one for the shadow and one for the content. The one for the