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authorCaolán McNamara <caolanm@redhat.com>2015-11-10 20:37:00 +0000
committerCaolán McNamara <caolanm@redhat.com>2015-11-11 10:54:01 +0000
commita7816853bad55ada597092c16ba9a0a761e067d0 (patch)
treec2c6051e5b03be28f842a00fcf68041e35f40539 /svx
parent14c2b509928b7c7a437464c10bd0f57ff307ad54 (diff)
Resolves: tdf#94069 call setVisible when setDesignMode is called
void UnoControl::setDesignMode calls setVisible on the XWindow so it seems sensible that FmXGridPeer::setDesignMode should also do so. The desirable side effect is that moving the window in design mode then is moving a un-shown window so nothing is invalidated so the paint loop doesn't happen. Change-Id: Ic5a4ba62590372bec15a29b993b73d6dfb94a8a9
Diffstat (limited to 'svx')
-rw-r--r--svx/source/fmcomp/fmgridif.cxx2
1 files changed, 2 insertions, 0 deletions
diff --git a/svx/source/fmcomp/fmgridif.cxx b/svx/source/fmcomp/fmgridif.cxx
index 61366574fba6..e91d2f32b576 100644
--- a/svx/source/fmcomp/fmgridif.cxx
+++ b/svx/source/fmcomp/fmgridif.cxx
@@ -1693,6 +1693,8 @@ void FmXGridPeer::setDesignMode(sal_Bool bOn) throw( RuntimeException, std::exce
static_cast<FmGridControl*>(pWin)->SetDesignMode(bOn);
}
+ setVisible(!bOn);
+
if (bOn)
DisConnectFromDispatcher();
else