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authorTor Lillqvist <tml@collabora.com>2014-04-17 17:24:22 +0300
committerTor Lillqvist <tml@collabora.com>2014-04-17 17:27:14 +0300
commit95f4d0fed142171acba11a3a6feda4fd820e70cc (patch)
tree1768b69f201c197433dcccd693be7c8d0403c7be /svx
parent2a67712f5ff97ebf04860a10d50ed94a654e1f5e (diff)
Try harder to bypass OpenGL 3D stuff on non-desktop for now
At least while the OpenGL chart feature is a work in progress, and nobody is working on it for iOS or Android anyway. Change-Id: I9de5c6647e6db42b330e593089e296aa9a346afb
Diffstat (limited to 'svx')
-rw-r--r--svx/source/sdr/contact/viewobjectcontactofopenglobj.cxx4
1 files changed, 4 insertions, 0 deletions
diff --git a/svx/source/sdr/contact/viewobjectcontactofopenglobj.cxx b/svx/source/sdr/contact/viewobjectcontactofopenglobj.cxx
index 6062ab96803b..2f76985bdb6a 100644
--- a/svx/source/sdr/contact/viewobjectcontactofopenglobj.cxx
+++ b/svx/source/sdr/contact/viewobjectcontactofopenglobj.cxx
@@ -7,6 +7,8 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
+#include <config_features.h>
+
#include <svx/sdr/contact/viewobjectcontactofopenglobj.hxx>
#include <svx/sdr/contact/viewcontactofopenglobj.hxx>
@@ -21,9 +23,11 @@ ViewObjectContactOfOpenGLObj::ViewObjectContactOfOpenGLObj(
ObjectContact& rObjectContact, ViewContact& rViewContact )
: ViewObjectContactOfSdrObj( rObjectContact, rViewContact )
{
+#if HAVE_FEATURE_DESKTOP
OpenGLContext* pContext = static_cast<SdrOpenGLObj&>(static_cast<ViewContactOfSdrObj&>(rViewContact).GetSdrObject()).getOpenGLContext();
if (pContext)
pContext->init(getWindow());
+#endif
}
ViewObjectContactOfOpenGLObj::~ViewObjectContactOfOpenGLObj()